• 제목/요약/키워드: doll

검색결과 87건 처리시간 0.02초

처방전달체계에 대한 사용자 만족도에 영향을 미치는 요인 (Factors Affecting Users' Satisfaction with Order Communicating System)

  • 김창엽;하범만;강길원;김병익;김용익;이진석
    • Journal of Preventive Medicine and Public Health
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    • 제33권4호
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    • pp.436-448
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    • 2000
  • Objectives : To identify the factors affecting users' satisfaction with the Order Communicating System(OCS) and to highlight the factors important for the successful establishment of OCS. Methods : A Users Satisfaction survey was sent to 4,513 people, consisting of 1,503 doctors, 2,379 nurses, 255 pharmacists and 370 administrative workers in 16 hospitals which had introduced OCS. The response rate was 63.9%. Measurement of users' satisfaction was peformed with the instrument which was used in Doll's study. Some aspects of Doll's instrument were adjusted according to the aims of this study. The classifying sections of this survey included age, job and status classification, computer experience, OCS education, duration of daily OCS use, type of order entering, number of personnel in the Hospital Information System's department, cost of OCS, problem frequency, proportion of work managed by hand, OCS type, and Hospital establishment type. Results : There was a positive correlation between satisfaction level and managerial status throughout all job classifications. Irrespective of the importance of OCS education as a factor relating to users' satisfaction, the additional work load caused by OCS lowered users' satisfaction. Different factors affected users' satisfaction according to job and status classification. The composition of factors affecting the pharmacist and administrative worker satisfaction levels was simpler than that of the doctor and nurse levels. There were no statistically significant differences between the actual computer experience duration of daily OCS use and users' satisfaction with OCS. Conclusions : There was an understandable relationship between users' attitude to OCS and factors affecting users' satisfaction. The results of this study could be used as a basis for the successful expansion of the operation of OCS. But more detailed studies on users' satisfaction and further improvements of methodologies are required for the successful establishment of OCS.

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테디베어 캐릭터를 응용한 3D 디자인 및 SNS 개발에 관한 연구 (A study on 3D design and SNS developmenst using teddy bear character)

  • 정유섭
    • 문화기술의 융합
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    • 제7권4호
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    • pp.123-136
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    • 2021
  • 테디베어는 100년이 넘는 시간 동안 귀엽고 친근한 이미지를 바탕으로 전 세계인의 사랑을 받아온 대표적인 봉제 인형이며 오랜 시간 동안 함께 해온 만큼 단순한 동물 인형의 차원이 아닌 남녀노소 및 연령에 상관없이 추억이 담긴 사람들의 친구로서 여겨지고 있다. 테디베어는 완구를 넘어 한 시대의 사회상과 이슈를 상징하는 역할을 해오며 그 모습과 성격이 계속 발전해 오고 있으나 여전히 봉제 완구의 이미지에서 벗어나지 못하고 있다. 따라서 인터넷과 스마트폰을 바탕으로 큰 변화를 겪고 있는 현재의 환경과 시장 상황에 발맞춰 보다 발전된 테디베어 캐릭터가 탄생되어야 할 것이다. 이에 캐릭터의 개념과 시장의 발전을 돌아보고 테디베어가 지닌 의미와 현재의 이미지를 분석하여 현대사회의 흐름과 추세에 맞춰 탄생시킨 새로운 테디베어 이야기 및 세계관을 바탕으로 캐릭터의 형태와 성격을 스케치와 디자인 프로그램을 통해 개발하고 개발된 캐릭터를 3D 프로그램을 통해 입체화했으며 이렇게 만들어진 3D 결과물은 영상 채널, SNS 채널을 통해 전파될 수 있는 영상물로 만들어졌다. 또한 우리나라의 캐릭터 비즈니스가 전 세계적인 변화에 발맞춰 발전 할 수 있는 방향을 살펴보고 캐릭터 강국으로서의 진입 가능성을 제시하고자 한다.

표준화 환자를 활용한 임상수행능력 평가방법 개발 및 적용효과: 복부수술 후 환자간호 (Effects and Development of Clinical Competency Evaluation using Standardized Patients among Nursing Students: Based on Abdominal Surgical Patients)

  • 석소현;강현숙;김원옥;현경선;이지아;박선희
    • 성인간호학회지
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    • 제21권5호
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    • pp.468-476
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    • 2009
  • Purpose: This study was to develop the clinical competency evaluation, and to examine the effects of the developed evaluation by comparing it with existing evaluation on clinical competency, communication skill, and self-efficacy of nursing students. Methods: Design was a randomized control group post-test design. The subjects were 102 senior nursing students(Experimental group: 48, Control group: 54) at K university in seoul, Korea. The experimental group took the clinical competency evaluation using standardized patients and the control group took the existing evaluation using a doll. The clinical competency and communication skills were measured by evaluators, and self-efficacy was self reported by the nursing students. Results: The experimental group had higher scores in clinical competency, communication skills, and self-efficacy than those in the control group. Conclusion: Through these results, practice education of nursing education programs need to activate the clinical competency evaluation using standardized patients.

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현대 메이크업에 나타난 네오아방가르드 경향에 관한 연구 -1990년대 후반 캣워크를 중심으로 - (A Study on the Neo-Avantgarde Tendency Expressed in the Modern Make-up -with the Main Point of the Late 1990's Catwalk-)

  • 장미숙;양숙희
    • 복식문화연구
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    • 제7권3호
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    • pp.72-92
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    • 1999
  • The purpose of this thesis is to review relationship between various expression method in modern make-up and the tendency of Neo-Avantgarde. In this paper, the author classified the distinctive characters in Neo-Avantagarde with Historicism, Decadence, Humor, and Inhumanism and explained innovation and creatio which is manifested in the late 1990\`s make-up by studying Neo-Avantgarde tendency expressed in modern make-up. The results are as follows. 1. The Historicism in modern make-up is expressed in Japanese Kabuki Make-up, Chinese Pecking Opera make-up, and Primitive mask Make-up in Africa. 2. The Decadence is manifested in Tattoo make-up which is expressing fetishism and fin-de-냗칟 image, and Snobism Make-up which is expressing selg-ostentation and eroticism with artificial nail and eyelash. 3. The humor appears to the Character Make-up copying the characters in doll plays, animation and juvenile story. In addition it is showed in Kitsch Make-up, which has vulagr, rustic and childish image by wearing so diffusive and cheap ornaments. 4. The Inhumanism is appeared in Graphic Make-up which is in the pursuit of the visual happiness. It includes simple geometrical type, drawing and coloring. It is also showed in Vampire Make-up, which means the make-up style mading horro, hizarrerie, and mistery by primary color(black and red) make-up. As the above, Neo-Avantgarde can account for the diversity and pluralism of contemporary make-up.

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"순수(純粹)의 시대(時代)" 영화(映畵) 의상(衣裳) 디자인 연구(硏究) - May와 Ellen의 의상(衣裳)을 중심(中心)으로 - (A Study on Movie Costume Design of The Age of Innocence - Focusing on May & Ellen's Costume -)

  • 김용미;조규화
    • 패션비즈니스
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    • 제7권1호
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    • pp.135-151
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    • 2003
  • This study was carried out in order to become that it helped a base of education to train creation of movie costume. The object is the movie costume of the movie, The Age of Innocence that got the Academy award in movie costume. This study analyzed the costume and color symbolism of the film based on the novel, The Age of Innocence written by Edith Wharton who is a realism writer, and a master of manners and customs novel, is the first Pulitzer Prizewinner as a woman. And this study created the movie costume and hair-style of two heroines, May and Ellen who lead the huge irony that is principal stream of a novel. May stands for 'irony of innocence' and Ellen does for 'absolute innocence'. And each image represents on a display of the front and back of 'innocence' symbolically. The costume design of them was planned along the character which was analyzed and interpreted irony of a drama in a viewpoint of Wharton through this study and expressed with illustration. And using 57cm Porcelain doll, produced a hair-style and costume.

Amish의 종교관과 의복 (A Study on the religion and costumes of the Amish)

  • 박금주
    • 복식
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    • 제32권
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    • pp.57-68
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    • 1997
  • The purpose of this study was to understand the effects of religion on Amish costumes. For this study I twice visited Amish village in Lancaster Pennsylvania U.S,A in July 1993 and August 1996. The methods of study directed direct observation and literature re-search. The results of this study were as follows: The Amish was livid practically by strict princi- ples of simplicity diligence piety and mutual cooperation. The Amish behavioral code of laws known as ordnung dictated appropriate dress agricultual methods and a routine for daily life. The Amish costumes originated with the 17th century Puritans traditional apparel the European farmer and the clothing style of 19th century Americal,. Amish costumes was fastened with hooks and eyes instead of decorative buttons a diret influence of Puritanism does and did non con-tain ornamental outer pockets. This distinctively simple costumes served as a boundary outsiders to and as a direct ex-pression of their faith. An Amish doll had neither facial features nor fingers and toes as described in scripture "You do not become corrupt and make for yourselves an idol an image of any shape whether formed like a man or a women or like any animal on earth or any bird that flies in the air or like any creature that moves along the ground or any fish in the waters below" In this way Amish costumes was affected by their religion and faith.

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디지털 한복 디자인 연구: 온라인게임을 중심으로 (A Study of Digital Hanbok Design: focuse on Online Games)

  • 조두나
    • Human Ecology Research
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    • 제56권2호
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    • pp.195-203
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    • 2018
  • Online game digital hanbok has an aesthetic value in a digital culture and is useful for developing a digital hanbok design for online games as well as other industries. This thesis analyzes its attire and design composition elements to design a 3D digital hanbok by utilizing its formative characteristics. The literature review defines them as transmutability, virtuality, fictionality, reality and playfulness based on the characteristics of digital media, late digital generation and online games. We analyzed 471 images from 50 online games. Sonmaep was used for making 3D digital hanboks. Its attire was grouped into jogori pants, jogori chima, po and armor. Its design composition elements were classified as pleat, layering mu or hemline, mu sub gyeopmagi mitbadae, vent, git dongjung and decoration elements. The results feature 8 digital hanbok designs. Reality designs are replicas of jogori daegugo for men and po for women in the period of the Three States. Virtuality designs are slightly changed shapes of yoseoncheolrik for men and white jogori yellow chima for women in the Koryo Dynasty. Fictionality designs are casual fusion armors for men and women as a hyperbolic form. Playfulness designs are doll costumes for men and jogori chima for women as a kitsch and childish style. The concept of online game digital hanbok escapes from conceptual limitations of traditional hanboks. This result can be used for designing digital hanbok contents in various industrial parts.

결혼이주여성을 위한 개별적 모유수유증진프로그램의 효과 (Effects of an Individual Breast-feeding Promotion Program for Married Immigrant Women)

  • 박미경;문소현
    • 대한간호학회지
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    • 제46권1호
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    • pp.128-139
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    • 2016
  • Purpose: This study was designed to evaluate the effects of an individual breast-feeding promotion program to address breast-feeding knowledge, attitude, method and rate of practice for married immigrant women. Methods: A non-equivalent control group quasi-experimental design was used (experimental group=16, control group=17). The intervention consisted of 3 phases: (1) Within 2 hours of delivery - individual breast-feeding training through video/verbal/practical training education and demonstration (2) After 1~2 days - group training using video, model doll, and breast models (3) After 7 days - family visit, counseling, retraining and reinforcement training. The data were analyzed using non-parametric tests with the SPSS program. Results: Married immigrant women who participated in the individual breast-feeding program scored high in knowledge, attitude, method and rate of practice compared to the control group. Conclusion: The results indicate that the individual breast-feeding program is very effective in increasing breast-feeding knowledge, attitude, method and rate of practicing breast feeding for married immigrant women. So, nurses are encouraged to aggressively utilize individual breast-feeding programs to help married immigrant women, who are exposed to vulnerability due to various situations.

심폐소생술 재교육이 간호사의 지식과 기술에 미치는 지속효과 (A Study on the Sustainable Effects of Reeducation on Cardiopulmonary Resuscitation on Nurses' Knowledge and Skills)

  • 오수일;한상숙
    • 대한간호학회지
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    • 제38권3호
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    • pp.383-392
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    • 2008
  • Purpose: This study was to analyze the sustainable effects of cardiopulmonary resuscitation (CPR) reeducation on nurses' knowledge and skills. Methods: A repeated experimental design was used for a single sample group of 47 nurses working for a general hospital. The nurses were tested on their skill of CPR 3 times at an interval of 4 m1onths. In order to test nurses' knowledge and skills, the researcher used a CPR assessment program linked to an adult practice doll (Anne). Results: 1) The amount of decrease of nurses' knowledge about CPR between points of time was wide between first and second points of time but small between the second and third time owing to the effects of reeducation between the two points of time. 2) Nurses' skills between the first and second time dropped but they improved between the second and third time owing to the effects of reeducation. Conclusion: As confirmed by the above findings, reeducation of CPR clearly affects nurses' knowledge and skills. Given the fact that the same period of time (4 months) elapsed between the 3 tests, it could be argued that the reeducation at the second test served to maintain nurses' knowledge and enhance their skills.

Speaking Subjects and Surplus Objects: Womanly Words in Dickens and Gaskell

  • Li, Fang
    • 영어영문학
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    • 제57권3호
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    • pp.457-472
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    • 2011
  • The word "subject," like its apparent antonym "agent" is ambiguous. By "speaking subject" I intend both meanings: the spoken about, and the speaker, and the spoken about, in more or less that order. The paper contrasts the way women are spoken about in the 19th Century debate over the role of women between John Ruskin and John Mill, and then in literary criticism of feminists nearer our own time, Kate Millet and Elizabeth Langland. I then move on to women as speaking subjects, first in the form of an imaginary speaking subject created by a male speaker, Charles Dickens channeling the confessional journal of Esther Summerson in Bleak House. The comparison with Elizabeth Gaskell, a genuine speaking subject, is highly instructive. I draw attention to symmetrical, in the sense of opposite, narrative strategies. Where Dickens begins in journalese, with a gritty, realistic opening that only gradually reveals a Cinderella in the ashes, Gaskell begins with a nursery rhyme, in an actual nursery, but goes on to reveal some rather sordid economic facts. Where Dickens creates a ventriloquist's doll, Gaskell succeeds in creating recognizable, if not always admirable, female voices. I conclude that just as the novel may be read as a real utterance in a real conversation, it is also possible to read the true emergence of women novelists in the 19th Century as nothing more and nothing less than the creation of the first truly womanly words about women: women as speaking subjects in both senses of the word.