DOI QR코드

DOI QR Code

테디베어 캐릭터를 응용한 3D 디자인 및 SNS 개발에 관한 연구

A study on 3D design and SNS developmenst using teddy bear character

  • 정유섭 (수원대학교 커뮤니케이션 디자인학과)
  • 투고 : 2021.09.07
  • 심사 : 2021.09.28
  • 발행 : 2021.11.30

초록

테디베어는 100년이 넘는 시간 동안 귀엽고 친근한 이미지를 바탕으로 전 세계인의 사랑을 받아온 대표적인 봉제 인형이며 오랜 시간 동안 함께 해온 만큼 단순한 동물 인형의 차원이 아닌 남녀노소 및 연령에 상관없이 추억이 담긴 사람들의 친구로서 여겨지고 있다. 테디베어는 완구를 넘어 한 시대의 사회상과 이슈를 상징하는 역할을 해오며 그 모습과 성격이 계속 발전해 오고 있으나 여전히 봉제 완구의 이미지에서 벗어나지 못하고 있다. 따라서 인터넷과 스마트폰을 바탕으로 큰 변화를 겪고 있는 현재의 환경과 시장 상황에 발맞춰 보다 발전된 테디베어 캐릭터가 탄생되어야 할 것이다. 이에 캐릭터의 개념과 시장의 발전을 돌아보고 테디베어가 지닌 의미와 현재의 이미지를 분석하여 현대사회의 흐름과 추세에 맞춰 탄생시킨 새로운 테디베어 이야기 및 세계관을 바탕으로 캐릭터의 형태와 성격을 스케치와 디자인 프로그램을 통해 개발하고 개발된 캐릭터를 3D 프로그램을 통해 입체화했으며 이렇게 만들어진 3D 결과물은 영상 채널, SNS 채널을 통해 전파될 수 있는 영상물로 만들어졌다. 또한 우리나라의 캐릭터 비즈니스가 전 세계적인 변화에 발맞춰 발전 할 수 있는 방향을 살펴보고 캐릭터 강국으로서의 진입 가능성을 제시하고자 한다.

Teddy bear is a typical rag doll which has been loved by people all over the world for more than 100 years based on its cute and friendly image. In addition, as it has been together for a long time with us, it is considered as a friend of people with memories of all ages and sexes, not just animal doll. Teddy bear has been developing its appearance and character continually playing a role as the symbol of society and issues of an era beyond toys, however it still remains in the image of stuffed toys. Therefore, more advanced teddy bear characters should be created in line with the current environment and market conditions that are undergoing major changes based on the Internet and smart phones. Thus, the concept of the character and the recent development of the market were reflected and the meaning and current image of teddy bears were analyzed to develop new teddy bear stories, worldviews, and characters through design process. And it was created 3D characters, videos, and SNS channels through the developed 3D character design and motion design. Furthermore, we want to take a look at the direction in which Korea's character business can develop in accordance with global changes and suggest the possibility of entering as a character powerhouse.

키워드

참고문헌

  1. Shin chulho, Kim Hyeok, Kim insoo, Brand management and Design management, I.P.S Institute for Industrial Policy Studies, 2004, pp.4-5
  2. Korea Creative Content Agency, 2009
  3. Tokyo Advertising Marketing Research Society, Character Marketing Theory and Strategy, KAD, 1999, pp.36
  4. 2008 Character White Paper, Korea Creative Content Agency, 2009
  5. 2010 Korea Contents Market Research: Character /Music, Korea Cultural Contents Agency, 2010
  6. Park Sooho and Seo Eunnae, "The Age of Prosperity for Native Characters", Maeil Business Newspaper, 2014.01.06
  7. Hwang Se-yeon, study on OSMU in character industry :focusing on activating methods of character industry, Master's thesis at Yonsei University Graduate School of Engineering, 2012
  8. Goe Mun, Study on development in China character industry through the comparative on character industry between Korea and China, Master's thesis at Sejong University Graduate School, 2012
  9. 2010 Character White Paper, Korea Creative Content Agency, 2011
  10. Kim Dohyeon, Success Factors of Animation: A Case Study of Pororo, Journal of the Korean Contents Association, 2011, vol.11, no.8, pp. 170-176 DOI : https://doi.org/10.5392/JKCA.2011.11.8.170
  11. Junghwan Kim, Character business status and implications of domestic mobile messenger operators, Journal of media & education, Vol. 6 No. 1, Korea Digital Policy Association, 2016, 06, pp.88-95
  12. Lee Jiwon, both you and I plunge into 'character goods'... The secret to a successful character business?, Daily Pop, 2019.11.15.
  13. 2020 Character White Paper, Korea Creative Content Agency, 2021
  14. Dable, 2019 Media Program Trends, 2020
  15. Sung-Tae, Byun(2018) A Study on the development of the pattern and the necktie design utilizing the Gaza relics. JCCT Vol. 4, no 4, pp.21, November 30 , 2018. pISSN 2384-0358, eISSN 2384-0366, DOI : http://dx.doi.org/10.17703/JCCT.2018.4.4.21
  16. Kyung-Ok Heo et al., Consumer Trends and Markets, Kyomunsa, 2006, pp.155
  17. Sahil Patel, Toy Industry Looks to You Tube Talent for Next Generation of Merchandise, Wall Street Journal, 2020.2.28.
  18. Erik Jenkins, Disney makes $5 million pledge to social justice organizations, Fortune, 2020.6.4.
  19. Kristin Yep, Disney Releases Video in Support of Black Lives Matter, Inside the magic, 2020.6. 13.