• Title/Summary/Keyword: distributed object system

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Collaborative Design based on 3D-CAD System Using Functional Space Surrounding Design Object over the Networked Environment (네트워크 분산 환경 하에서 설계대상물의 외부공간을 이용한 3차원 CAD 시스템에 의한 협조설계 지원)

  • Nahm, Yoon-Eui;Ishikawa, Haruo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.32 no.4
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    • pp.169-177
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    • 2009
  • Concurrent Engineering (CE) has presented new possibilities for successful product development by incorporating various product life-cycle functions from the earlier stage of design. In the product design, geometric representation is vital not only in its traditional role as a means of communicating design information but also in its role as a means of externalizing designer's thought process by visualizing the design product. During the last dozens of years, there has been extraordinary development of computer-aided tools intended to generate, present or communicate 3D models. However, there has not been comparable progress in the development of 3D-CAD systems intended to represent and manipulate a variety of product life-cycle information in a consistent manner. In the previous research, the authors proposed a novel concept called Minus Volume (MV) to incorporate various design information relevant to product life-cycle functions. This paper proposes the use of the MV concept for the collaborative design environment, where many team members are geographically distributed over the networked environment, including Internet, Intranet, WWW, etc. A prototype 3D-CAD system is implemented based on the MV concept and illustrated with the successful implementation of collaborative design example.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Range Query Processing of Distributed Moving Object Databases using Scheduling Technique (스케쥴링 기법을 이용한 분산 이동 객체 데이타베이스의 범위 질의 처리)

  • Jeon, Se-Gil;Hwang, Jae-Il;Nah, Youn-Mook
    • Journal of Korea Spatial Information System Society
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    • v.6 no.2 s.12
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    • pp.51-62
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    • 2004
  • Recently, the location-based service for moving customers is becoming one of the most important service in mobile communication area. For moving object applications, there are lots of update operations and such update loads are concentrated on some particular area unevenly. The primary processing of LBS application is spatio-temporal range queries. To improve the throughput of spatio-temporal range queries, the time of disk I/O in query processing should be reduced. In this paper, we adopt non-uniform two-level grid index structures of GALIS architecture,which are designed to minimize update operations. We propose query scheduling technique using spatial relationship and time relationship and a combined spatio-temporal query processing method using time zone concepts to improve the throughput of query processing. Some experimental results are shown for range queries with different query range to show the performance tradeoffs of the proposed methods.

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Fuzzy Modelling and Fuzzy Controller Design with Step Input Responses and GA for Nonlinear Systems (비선형 시스템의 계단 입력 응답과 GA를 이용한 퍼지 모델링과 퍼지 제어기 설계)

  • Lee, Wonchang;Kang, Geuntaek
    • Journal of the Korean Institute of Intelligent Systems
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    • v.27 no.1
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    • pp.50-58
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    • 2017
  • For nonlinear control system design, there are many studies based on TSK fuzzy model. However, TSK fuzzy modelling needs nonlinear dynamic equations of the object system or a data set fully distributed in input-output space. This paper proposes an modelling technique using only step input response data. The technique uses also the genetic algorithm. The object systems in this paper are nonlinear to control input variable or output variable. In the case of nonlinear to control input, response data obtained with several step input values are used. In the case of nonlinear to output, step input response data and zero input response data are used. This paper also presents a fuzzy controller design technique from TSK fuzzy model. The effectiveness of the proposed techniques is verified with numerical examples.

Maximizing Concurrency and Analyzable Timing Behavior in Component-Oriented Real-Time Distributed Computing Application Systems

  • Kim, Kwang-Hee Kane;Colmenares, Juan A.
    • Journal of Computing Science and Engineering
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    • v.1 no.1
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    • pp.56-73
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    • 2007
  • Demands have been growing in safety-critical application fields for producing networked real-time embedded computing (NREC) systems together with acceptable assurances of tight service time bounds (STBs). Here a service time can be defined as the amount of time that the NREC system could take in accepting a request, executing an appropriate service method, and returning a valid result. Enabling systematic composition of large-scale NREC systems with STB certifications has been recognized as a highly desirable goal by the research community for many years. An appealing approach for pursuing such a goal is to establish a hard-real-time (HRT) component model that contains its own STB as an integral part. The TMO (Time-Triggered Message-Triggered Object) programming scheme is one HRT distributed computing (DC) component model established by the first co-author and his collaborators over the past 15 years. The TMO programming scheme has been intended to be an advanced high-level RT DC programming scheme that enables development of NREC systems and validation of tight STBs of such systems with efforts far smaller than those required when any existing lower-level RT DC programming scheme is used. An additional goal is to enable maximum exploitation of concurrency without damaging any major structuring and execution approaches adopted for meeting the first two goals. A number of previously untried program structuring approaches and execution rules were adopted from the early development stage of the TMO scheme. This paper presents new concrete justifications for those approaches and rules, and also discusses new extensions of the TMO scheme intended to enable further exploitation of concurrency in NREC system design and programming.

Implementation of Mobile Agent Multicast Migration Model for Minimizing Network Required Time (네트워크 소요시간 최소화를 위한 이동 에이전트의 멀티캐스트 이주 모델 구현)

  • Kim Kwang-jong;Ko Hyun;Kim Young Ja;Lee Yon-sik
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.289-302
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    • 2005
  • The mobile agent has very various performance according to the element of communication number of times between hosts, quantity of transmission data agent's size, network state etc. specially, migration method is caused much effect in whole performance of distributed system. Most existing migration methods have simplicity structure that it moves doing to accumulate continuously result after achieving task by visiting host in the fixed order. Therefore, in case there are situation such as fault, obstacle, and service absence etc. This can be inefficient due to mobile agent increased network required time. In this paper, we design and implementation Multicast Migration Model for minimizing network required time by solving this problems. Multicast Migration Model includes components such as mobile agent including call module and naming agent, which provides object replication information and distributed server's location transparence. And we evaluate and compare with existing migration method applying prototype system to verify implemented migration model.

A Spatial Split Method for Processing of Region Monitoring Queries (영역 모니터링 질의 처리를 위한 공간 분할 기법)

  • Chung, Jaewoo;Jung, HaRim;Kim, Ung-Mo
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.67-76
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    • 2018
  • This paper addresses the problem of efficient processing of region monitoring queries. The centralized methods used for existing region monitoring query processing assumes that the mobile object periodically sends location-updates to the server and the server continues to update the query results. However, a large amount of location updates seriously degrade the system performance. Recently, some distributed methods have been proposed for region monitoring query processing. In the distributed methods, the server allocates to all objects i) a resident domain that is a subspace of the workspace, and ii) a number of nearby query regions. All moving objects send location updates to the server only when they leave the resident domain or cross the boundary of the query region. In order to allocate the resident domain to the moving object along with the nearby query region, we use a query index structure that is constructed by splitting the workspace recursively into equal halves. However, However, the above index structure causes unnecessary division, resulting in deterioration of system performance. In this paper, we propose an adaptive split method to reduce unnecessary splitting. The workspace splitting is dynamically allocated i) considering the spatial relationship between the query region and the resultant subspace, and ii) the distribution of the query region. We proposed an enhanced QR-tree with a new splitting method. Through a set of simulations, we verify the efficiency of the proposed split methods.

Provision of Effective Spatial Interaction for Users in Advanced Collaborative Environment (지능형 협업 환경에서 사용자를 위한 효과적인 공간 인터랙션 제공)

  • Ko, Su-Jin;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.677-684
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    • 2009
  • With various sensor network and ubiquitous technologies, we can extend interaction area from a virtual domain to physical space domain. This spatial interaction is differ in that traditional interaction is mainly processed by direct interaction with the computer machine which is a target machine or provides interaction tools and the spatial interaction is performed indirectly between users with smart interaction tools and many distributed components of space. So, this interaction gives methods to users to control whole manageable space components by registering and recognizing objects. Finally, this paper provides an effective spatial interaction method with template-based task mapping algorithm which is sorted by historical interaction data for support of users' intended task. And then, we analyze how much the system performance would be improved with the task mapping algorithm and conclude with an introduction of a GUI method to visualize results of spatial interaction.

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Developement of Multifunction PCM Recorder for Telemetry System (원격측정용 다기능 PCM 데이터 저장장치 개발)

  • Daeyeon Kim;Jaemin Kim;Kwang-Ryul Koh;Sang-Bum Lee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.2
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    • pp.171-178
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    • 2023
  • PCM data is result of air-vehicle flight test, this data is distributed for each engineers to analyze its condition. Since line-of-sight between the air-vehicle and the ground receiver cannot always be secured, remote PCM data recording system was claimed to be required. In this paper multi-function PCM data recorder has been described. This PCM data recorder was intended to place on inside of flight object. It can record about two hours in 32 GB SD card with maximum 7 Mbps data rate. RS-422/485 and RJ-45 interface enhanced accessibility for users. 5 V and 1 A power consumption and 19.5 mm × 152.5 mm × 102.3 mm allow to connect with mobile PCM devices. It acquired more than 190-minutes data in 12-times flight test. Also, it achieved military standard environmental test MIL-STD-810G to prove its stability and solidness.

Design and Implementation of the Distributed Object Middleware for Ubiquitous-Home Healthcare System (U-Home Healthcare를 위한 분산객체 미들웨어의 설계 및 구현)

  • Park Su-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1519-1525
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    • 2006
  • This paper proposes the U-healtcare middleware that is based on mininumCORBA. Ubiquitous healthcare system is generated by combining the technologies of computer system and medical system. This makes available that the person can receive medical treatment anywhere, anytime at on-line. The Healthcare devices are connected to network system as wire or wireless internet. So, the computer system can gather the vital information from the person at the real time and transfers the information to the server system that processes the medical information. When a medical doctor makes a diagnosis they can get more information about the patient by using the information within the server. Users would like to receive more services in the ubiquitous healthcare system than the traditional medical system. And in U-healthcare system, every healthcare devices and the users have to be connected to network system and the information from them has to be integrated. U-Home Healthcare middleware I proposed in this paper will do everything that I mentioned above.