• Title/Summary/Keyword: distributed object

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Integration of RPD Modules Using SOAP (SOAP을 이용한 쾌속제품개발모듈의 통합)

  • 김호찬;최홍태;김준안;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.38-41
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    • 2003
  • Better understanding and sharing information are getting important to manage interdisciplinary product development team in a globally-distributed company. This study propose a solution to implement RPD(Rapid Product Development) system, focusing on rapid production process, for better understanding between development team members in different place and easy sharing of product information. The system developed by this research shows that SOAP(Simple Object Access Protocol) operates in distributed environment more efficiently than other RPC(Remote Procedure Call) techniques and it does not respond sensitively to firewall. And SOAP is an excellent RPC and messaging technique to exchange structured data. Procedures developed with use of SOAP are worked together with web, and users can use remote services as an application program in their computer.

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A Study on the Multidisciplinary Design Optimization Using Collaborative Optimization Approach (협동 최적화 접근 방법에 의한 타분야 최적 설계에 관한 연구)

  • 노명일;이규열
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.3
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    • pp.263-275
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    • 2000
  • Multidisciplinary design optimization(MDO) can yield optimal design considering all the disciplinary requirements concurrently. A method to implement the collaborative optimization(CO) approach, one of the MDO methodologies, is developed using a pre-compiler “EzpreCompiler”, a design optimization library “EzOptimizer”, and a common object request broker architecture(CORBA) in distributed computing environment. The CO approach is applied to a mathematical example to show its applicability and equivalence to standard optimization(SO) formulation. In a realistic engineering problem such as optimal design of a two-member hub frame, optimal design of a speed reducer and initial design of a bulk carrier, the CO yields better results than the SO. Furthermore, the CO allows the distributed processing using the CORBA, which leads to reduction of overall computation time.

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Distant Learning System on Distributed Virtual Environment (분산 가상 환경 상에서의 원격교육시스템)

  • 김현철;박민호;정창성
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.553-555
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    • 2001
  • 본 논문에서는 분산 가상 환경을 기반으로 한 원격교육시스템을 제안한다. 기존에 제안되었던 대부분의 원격교육시스템 들은 클라이언트/서버 구조를 택함으로써 시스템의 확장성과 속도에 많은 단점을 가지고 있었다. 이러한 단점을 보완하고자 본 논문에서는 분산 객체 모델을 기반으로 peer-to-peer 구조를 가지는 새로운 원격교육시스템을 소개한다. DOVE(Distributed Object-oriented virtual computing environment)라는 분산 가상 환경 상에서 설계된 본 시스템은 peer-to-peer 구조를 가짐으로써 기존 시스템들의 확장성 문제를 해결했을 뿐만 아니라 DOVE의 가장 큰 장점 중에 하나인 객체 그룹(Object Group)의 개념을 도입하여 객체간에 멀티캐스트를 기반으로 한 상호작용을 가능케 함으로써 속도와 부하 문제도 해결하였다.

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A Collaborative Visual Language

  • Kim, Kyung-Deok
    • Journal of information and communication convergence engineering
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    • v.1 no.2
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    • pp.74-81
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    • 2003
  • There are many researches on visual languages, but the most of them are difficult to support various collaborative interactions on a distributed multimedia environment. So, this paper suggests a collaborative visual language for interaction between multi-users. The visual language can describe a conceptual model for collaborative interactions between multi-users. Using the visual language, generated visual sentences consist of object icons and interaction operators. An object icon represents a user who is responsible for a collaborative activity, has dynamic attributes of a user, and supports flexible interaction between multi-users. An interaction operator represents an interactive relation between multi-users and supports various collaborative interactions. Merits of the visual language are as follows: supporting of both asynchronous interaction and synchronous interaction, supporting flexible interaction between multi-users according to participation or leave of users, supporting a user oriented modeling, etc. For example, an application to a workflow system for document approval is illustrated. So we could be found that the visual language shows a collaborative interaction.

Distributed Air Defense Simulation Model and its Applications (방공교전모델(DADSim) 개발 및 활용사례)

  • 최상영;김의환
    • Journal of the military operations research society of Korea
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    • v.27 no.2
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    • pp.134-148
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    • 2001
  • In this paper, air-defense simulation model, called "DADSim", will be introduced. DADSim(Distributed Air Defense Simulation Model) was developed by Modeling&Simulation Lab of K.N.D.U.(Korea National Defence Univ) Weapon Systems Department. This model is an analysis-purpose model in the engagement-level. DADSim can simulate not only the global air-defense or Korean Peninsula but also the local air-defense or a battle field. DADSim uses the DTED(digital terrain elevation data) LeveII it for the representation of peninsula terrain characteristics. The weapon systems cooperated in the model are low/medium-range missile systems such as HAWK, NIKE, SAM. DADSim was designed in the way of object-oriented development method, implemented by C++ language. The simulation view is an event-sequenced object-orientation. For the convenience of input, output analysis, GUI(Graphic User Interface) of menu, window, dialog box, etc. are provided to the user, For the execution of DADSim, Silicon Graphic IRIX 6.3 or high version is required. DADSim can be used for the effectiveness analysis of­defence systems. Some illustrative examples will be shown in this paper.

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HLA-Based Distributed Object-Oriented War Game Simulation on GRID (GRID를 이용한 HLA 기반 객체 지향 분산 시뮬레이션)

  • 김창훈;이태동;유양선;정창성;박형우
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10c
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    • pp.367-369
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    • 2002
  • 본 논문은 GRID 상에서 HLA(High Level Architecture)를 기반으로 한 분산 객체 지향 wargame simulation의 디자인과 구현에 관해 기술한다. HLA는 DIS[1]의 뒤를 이어 제안된 아키텍처로서 simulation에 원활한 data교류와 동기화를 제공한다. 또한, GRID는 전세계에 펼쳐져 있는 자원들에 대한 관리와 접근, 사용을 위한 다양한 기능과 안전하고 편리한 security를 보장한다. 본 논문에서는 HLA를 사용해서 simulation에 튀어난 상호 연동 능력과 재사용성을 부여하고, GRID를 통해 대규모의 프로젝트를 위한 광범위한 자원을 보다 안전하고 효율적으로 사용할 수 있도록 하는 환경을 구현하였다. 우리는 이 simulation을 HDOWS-G(HLA-based Distributed Object-oriented War game Simulation on Grid)라 부르기로 한다.

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Architecture Modeling and Performance Analysis of Event Rule Engine (이벤트 파싱 엔진의 구조 설계와 성능 분석)

  • 윤태웅;민덕기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.51-57
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    • 2003
  • In operating distributed systems, proactive management is one of the major concerns for better quality of service and future capacity planning. In order to handle this management problem effectively, it is necessary to analyze performances of the distributed system and events generated by components in the system. This paper provides a rule-based event parsing engine for proactive management. Our event parsing engine uses object hooking-based and event-token approaches. The object hooking-based approach prepares new conditions and actions in Java classes and allows dynamically exchange them as hook objects in run time. The event-token approach allows the event parsing engine consider a proper sequence and relationship among events as an event token to trigger an action. We analyze the performance of our event parsing engine with two different implementations of rule structure; one is table-based and the other is tree-based.

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Version Management Model for Distributed Object Oriented Software Development Environment Based on Web (웹 기반의 분산 객체 지향 소프트웨어 개발 환경을 위한 버전 관리 모텔)

  • 김수용;최동운
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1099-1108
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    • 2001
  • In this paper, we proposed an efficient method of management in which various design objects in the environments for distributed software development. Those design objects are created in the environments for distributed software development based on Unified Modeling Language as well as versions of source codes. In this research, a version control technique has been specially focused that is based on our proposed version rules to consistently control versions from web-based distributed software development which enables developers to independently manage distributed objects from the software development platform. Based on the version control technique, we have designed a web-based rule-control version management model that has been proposed here.

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Content-search in Distributed Environment Using Standard Product Model (STEP) (분산환경에서 표준제품모델(STEP)을 이용한 내용검색)

  • 손정모;유상봉;김영호;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.4
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    • pp.285-294
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    • 1999
  • This paper presents a content-search system built on distributed environments using the open product model of STEP, The content-search system searches design data for given product descriptions such as part name and features. Distribute object interfaces has been defined by IDL and distributed product data are searched through CORBA protocols. Web interfaces are also provided for interactive user interfaces. Given a user request, a mediator interacts with distributed search servers and sends collected results back to the user. The mediator has such metadata as location, program name, and other information about product data stored on distributed system. The search servers use SDAI interfaces to search STEP files or databases. The content-search system promotes the reuse of previous design within a company and the outsourcing of part designs.

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A Simulation Modeling Methodology by Integrating Distributed Simulation Objects on the Web (웹상에 분산되어 있는 시뮬레이션 객체들의 통합에 의한 시뮬레이션 모델링 방법론)

  • 심원보;이영해
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.325-330
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    • 1999
  • Web-based simulation is one of the most interesting field of simulation research today. Among many research area of web-based simulation, we concern about what a effective way of building simulation model is since creating comprehensive simulation models can be expensive and time consuming. So this paper discusses how to integrate distributed simulation sub-models as objects for constructing the required simulation model which is more large and complex. We introduce two web-oriented methodologies (such as JIDL, CORBA) and the concepts of agent for assisting modelers to integrate simulation models scattered over the web. SINDBAD, which we designed, is a simulation environment which makes it possible constructing a simulation model with distributed model objects on the web and performing the parallel simulation in a distributed way. It is organized according to design patterns in the object oriented concept. Actually we are on the premise that all the distributed objects are originally composed in a CORBA-compatible way to start with our prototype of SINDBAD.

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