• Title/Summary/Keyword: distance teaming

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Instructor Factors and Media Richness Affecting Distance Learning Student's Intention to Use and Performance (교수자 요인과 매체풍부성이 원격교육 학습자의 이용의도와 학습성과에 미치는 영향)

  • Ryu In;Shin Seon-Jin
    • The Journal of Information Systems
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    • v.15 no.3
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    • pp.35-53
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    • 2006
  • Distance teaming systems have become popular tools for teaching and learning. The purpose of this study is to analyze influence of instructor factors and media richness on student's intention th use and performance in distance teaming. We used TAM as a theoretical foundation to explain student's behavior. The model was tested using LISREL analysis on the sample of 246 users rho have experience with the distance teaming systems. The results show that instructor factors such as luぉ style and attitude have partial effects on perceived usefulness, ease of use and media richness. In addition, results also show that both TAM variables and media richness strongly predict intention In use of the distance loaming system Finally, the usage intention has a positive effect on teaming performance. Implications of these findings are discussed for researchers and practitioners.

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A Study on Intelligent Contents for Virtual University

  • Sik, Hong-You;Son, Jeong-Kwang;Park, Chong-Kug
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.422-425
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    • 2004
  • Many believe that electronic distance teaming education transform higher education, saving money and improving learning qualify So, the open University, which teaches around 280,000 students at a distance, is examining the adaption of its distance teaching methods for the internet. But, there are only one type of distance learning education of one way direction. To understand all of a student which selected some of e teaming course, teacher must check that how many student to understand and what is the difficult problems. Without checking this condition, It will be a very difficult and boring distance learning course. In this paper, we introduce of intelligent learning contents of full duplex direction that teach understanding student and not understanding student. The computer simulation results confirms that full duplex e learning system has been proven to be much more efficient than one way direction which not considering about understanding problems.

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Factors Influencing the Learning Effectiveness and Transfer of e-Learning in Business Organlizations (기업의 e-Learning에 대한 학습효과 및 전이에 영향을 미치는 요인)

  • Jung Kyung-Soo;Kim Kyung-Jun
    • The Journal of Information Systems
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    • v.15 no.2
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    • pp.1-29
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    • 2006
  • The recent development of IT, consolidation of communication and multimedia technology have brought enormous changes in many organizations. Theses changes are enabling the new educational opportunities such as distance teaming and virtual class room. Recently, e-Learning has grown rapidly in business training field, In the context of companies, e-Learning has merits in terms of access convenience, costs reduction self-directed learning, reciprocity, and flexibility. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence the effectiveness of education and transfer of loaming in business organizations. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were as follows: 1) learners' characteristics, 2) organizational support and 3) system environments. The results of our study are as follows. (1) Motivation perceived usefulness in Learner factors had an significant influence on both learning effectiveness and transfer of teaming, whereas Ability, expectation had an influence on transfer of teaming. (2) Support from peer, support from supervisor in Organization factors had an significant influence on both Loaming effectiveness and transfer of teaming, whereas support from organization had influence on learning effectiveness. (3) Appropriate contents in system circumstance had an significant influence on both teaming effectiveness and transfer of teaming, whereas interface design had an influence on learning effectiveness.

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An Evaluation System for Learning Concentricity on Distance Education (원격강의의 학습집중도 평가 시스템)

  • Choi Byung-Do;Hyun Chul-Sang;Jung Jin-Uk;Kim Dong-Hak;Kim Wook-Hyun;Kim Chong-Gun
    • The KIPS Transactions:PartA
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    • v.12A no.2 s.92
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    • pp.181-190
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    • 2005
  • The development of web-based distance education surroundings is steadily achieving. However the studying on the learning effect of learners is still weak against development of educational media itself. At present, most of the distance education system is showing limits in the evaluation of the learning effect because the teaming evaluation depends on mid or final-term exams by on-line or off-line. There is a strong point that the distance education is free from space and time. One of present weak points is limitation of evaluating learner's attitude which can estimate learning effects. Earnest teaming attitude at distance education is important factor for improving the learning effects. In this paper, we propose a model for improving the teaming effects by forcing real-time evaluation and returning feedback to learners at the cyber lectures. The developed experimental system is verified its possibilities.

(A Study on Intelligent Distance Learning) (실시간 지능형 원격교육에 관한 연구)

  • 황보택근;홍기천
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1157-1166
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    • 2002
  • Current distance loaming or cyber teaming offers learner the same level of contents regardless of learner's degree of understanding and the progress of learning also may be controlled by learner freely. In this paper we improve the several problems of distance teaming and cyber learning, and propose new real-time intelligent distance learning. First, we provide learners with the contents of lectures that are appropriate to learner's level. After that we analyze md judge the degree of understanding of learners, the results are informed to instructors for further uses. Due to the diagnosis result instructors know the frail part of learners and let them understand that, and highlight the efficiency of learning. Session with instructor and learner is performed with multimedia communication using Internet, and all the educational materials are shared by instructor and learner at the same time.

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The Design and Implementation of On-Line Quiz Game Learning System for Learning Motivation (학습동기 유발을 위한 온라인퀴즈게임형 학습시스템의 설계 및 구현)

  • 한병래;구정모
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.911-922
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    • 2003
  • Nowadays, we can easily find student who study through computer in e-teaming environment. But, although e-teaming system has strong point that overcomes limitation of distance and time, many students give up their study through on-line learning. In this study, we developed On-Line learning motivation model, and designed and developed on-line quiz game loaming system. Thus we can find student's teaming motivation was grow up through student's interaction. Also, we find on-line quif game learning system had many information that explain student's status about their knowledge.

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Development of a Intelligent u-Learning System using Cyber Tutor (가상 교수자를 이용한 지능형 u-러닝 시스템의 개발)

  • Kim, Yong-Beom;Jung, Bok-Moon;Kim, Yung-Sik
    • The KIPS Transactions:PartA
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    • v.14A no.3 s.107
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    • pp.159-166
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    • 2007
  • A arrival of u-teaming paradigm requires many u-teaming system and model that is varied and support to distance education, Accordingly, the distance education system in u-learning environment has attracted a fair amount of critical attention. However there remain many questions, as yet unresolved, such as it is difficult to maintain interaction between tutor and learner, the construction of system is a great expense to them, a tutor, who manages the system, lacks technologic background, in most current distance education system. To solve these problem, some preliminary observations have to be made first: to keep teaming process in situation that it is unconnected with tutor, to construct the system economically, and to make to be easy-to-use. Therefore, in this paper, we develop the 'Intelligent U-Learning System using Cyber Tutor', which includes the conception of u-learning such as mobility, immanency, supports to keep learning without real tutor by cyber tutor, and removes technological and economical costs, verify the validity.

A Case Study on Remote Computer Vision Laboratory (원격 컴퓨터 비전 실습 사례연구)

  • Lee, Sung-Youl
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.2
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    • pp.60-67
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    • 2007
  • This paper describes the development of on-line computer vision laboratories to teach the detailed image processing and pattern recognition techniques. The computer vision laboratories include distant image acquisition method, basic image processing and pattern recognition methods lens and light, and communication. This study introduces a case study that teaches computer vision in distance learning. environment. It shows a schematic of a distant teaming workstation and contents of laboratories with image processing examples. The study focus more on the contents of the vision Labs rather than internet application method. The study proposes the ways to improve the on-line computer vision laboratories and includes the further research perspectives.

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Internet Based Telemedicine & Distance education System

  • Kim, Seok-Soo;Park, Cil-Cheol
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.373-377
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    • 2001
  • The telemedicine & distance education system that this paper suggests has been designed on the CTE(Collaborative Telemedicine & distance Education) framework, which is an integrated multimedia environment. This is a CBM-based collaborative telemedicine & distance education type, different from the conventional doctor based general practice, and is an integrated multimedia telemedicine & distance education system capable of many application developments using information super highway. This paper presents the content regarding electronic medical examination chart and data treatment for efficient medical examination and prompt treatment by realizing mutual conversation type remote medical examination system among 3 parties(patient, doctor, pharmacist) on internet base. And, The implementation of this new teaming system should be designed with multimedia application development platform base which is interfaced with computer engineering, computer network technology, CSCW (Computer-Supported Cooperative Work) technology, and education engineering.

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The Trace Algorithm of Mobile Robot Using Neural Network (신경 회로망을 이용한 Mobile Robot의 추종 알고리즘)

  • 남선진;김성현;김성주;김용민;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.267-270
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    • 2001
  • In this paper, we propose the self-autonomous algorithm for mobile robot system. The proposed mobile robot system which is teamed by learning with the neural networks can trace the target at the same distances. The mobile robot can evaluate the distance between robot and target with ultrasonic sensors. By teaming the setup distance, current distance and command velocity, the robot can do intelligent self-autonomous drive. We use the neural network and back-propagation algorithm as a tool of learning. As a result, we confirm the ability of tracing the target with proposed mobile robot.

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