• Title/Summary/Keyword: digital viewer

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From Ambient to Interactive: Human-Digital Art Interaction on Public Display Based on the Spatial Relationship (공공디스플레이에서 공간적 상관관계를 고려한 인간과 디지털 아트의 상호작용)

  • An, Mi-Hye;Wohn, Kwang-Yun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1069-1074
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    • 2009
  • Public displays are evolving from a one-way display to an interactive medium which contains dynamic transition of various media. This study focuses on the interaction between human and digital technology-based art on public display from a HCI point of view, while several viewpoints exist on interactive public displays. We present a new interaction model which suggests different interactions depending on the viewer's distance and direction so that public display could offer rich media experiences. We have also and built an installation art to examine the efficacy of our interaction model. As such, we introduced two methodologies from HCI to derive our final interaction model. First of all, we analyze previous distance-dependent interaction models for public display in terms of context analytic approach, and propose an effective model for human-digital art interaction. Second, we introduce the concept of aura in HCI as user analytic approach to redefine interaction depending on the viewer's direction of attention. Thus, this study aims to suggest a new interaction model based on the previous two analyses to improve interaction between human and digital technology-based art on public display.

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Implementation of The Integrated Management System using iA-Canvas (iA-Canvas를 이용한 통합 관리 시스템 구현)

  • Kim, Seog Chan;Kim, Ki Tae;Kim, Je Min;Yoo, Weon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.1
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    • pp.169-179
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    • 2010
  • iA-Canvas is HMI program which is the industrial automation application developed based on the Java language, and can run on any OS such as Windows, UNIX, Linux. The iA-Canvas is built on object-oriented open structure and consider network functionality and user experience as a system of centralized management and distributed management. iA-Canvas is composed of several components such as Builder, IO Server, Viewer, and Web Service Module and provides a GUI control environment. This paper explains design and implementation of iA-Canvas that is a tool for development of integrated management system, and shows practical examples of integrated management system that use iA-Canvas.

Construction of HMD-based Interactive Realistic Media Algorithm Using L-System (L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축)

  • Lim, Sang Guk
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.58-66
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    • 2020
  • 5G-based HMD technology grew rapidly in the context of the environment change of convergence technology media and mobile networks in the fourth industrial era. It has also grown into a core technology that transforms our digital visual system. However, there is no research or system that can understand and verify radical visual system changes. Therefore, it is necessary to have an engineering understanding and verification of the diffusion of HMD media imaging devices. Beyond the distinction between virtual and real, research is urgently needed on the new three-dimensional interface of the 21st century through viewer participation. For this reason, research on the algorithm structure of interactive video media using L-System is an essential process and will be a guide to understanding the virtual reality interactive environment.

Study on Distance Measurement of Beacon Using Extended Kalman Filter (확장 칼만 필터를 이용한 비콘의 거리 측정에 관한 연구)

  • Jang, Gyuho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.3
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    • pp.1-7
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    • 2022
  • In this study, inaccurate RSSI values of beacons are corrected using extended Kalman filter. For the experiment, the beacon was manufactured using Arduino Uno board and HM-10 Bluetooth module. RSSI values according to the distance between beacon and the viewer were measured at intervals of 1m, 1.5m, 2m, 2.5m, 3m, 3.5m, 4m, 4.5m, and 5m. To remove the irregular signal pattern of the beacon, the extended Kalman filter was applied to obtain the average and standard deviation of the actual distance and the measured distance, and it was confirmed that more than 76.6% of the irregular signal pattern was removed after using the extended Kalman filter.In addition, through the smartphone app, it was confirmed that the distance accuracy between the beacon and the measurer was less than the actual distance and the measured distance within 2m, and the standard deviation was small.

Measurement of digital television loudness (디지털 텔레비전 라우드니스 측정)

  • Lee, SangWoon;Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.10 no.4
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    • pp.141-145
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    • 2015
  • The dynamic range of the loudness after digitalization of television broadcasting is enlarged, and the loudness difference between the broadcast channel and between the programs within the same channel is expanded. This was subjected to interfere with the television viewer's comfort. In order to improve these problems international standards for the loudness normalization was established in ITU, Europe, USA and Japan. This regulation was introduced to Korea also as technical regulation, and this will apply the broadcast service in June 2016. In this paper, ahead of the introduction of digital television technology based on loudness measurement for the major television channel and to present the results of the comparison of technical standard.

Study on the UX of Internet Broadcasting -Focused on the Afreeca TV, the Twitch TV- (인터넷 방송 애플리케이션의 사용자 경험 연구 -아프리카 TV와 Twitch TV를 중심으로-)

  • Kwon, Jin-Hyuk;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.407-413
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    • 2018
  • This study suggest the development direction of mobile environment by combining UX satisfaction index and UI guideline. In order to improve the satisfaction of viewers, in this study, we understand the mobile Internet broadcasting environment and application by combining UX and UI index. We present components which are suitable for internet broadcasting and calculate it on each broadcasting screen. Internet broadcasting application is for satisfaction of viewers. To make application which is satisfy viewer's needs, those advantages of applications should be combined.

A study on the effective batch image management method (효율적인 일괄 이미지 관리 방법에 대한 연구)

  • Choi, Jae-Wan;Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.779-784
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    • 2008
  • An environment of information sharing is developed as a high-speed growth of internet infrastructure and a fast supply of digital imaging devices. Therefore, developing and supply various digital contents are needed. As occasion demands, the utility of editing tools with a simple image viewer, or programs to need technical education increased. One of subproblems is to take long time for editing images. In this paper, we propose a new method which is a method to edit images in a lump. This method has advantages compared with the previous searching engines in terns of performances and speed. Also, we propose the new approach for developing fusion graphic image contents as binding each advantages of the category. It reduces the production time and costs of contents by the proposed method.

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e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type (전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교)

  • Yun, Haejung;Kim, Doojong;Lee, Choong C.
    • The Journal of Society for e-Business Studies
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    • v.20 no.2
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    • pp.73-91
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    • 2015
  • Nowadays, 'books' are not limited to tangible items no longer, but can be intangible digital contents, along with advancement in e-Book technology and the growth of the markets. However, the role of e-Book viewers that links digital contents and readers has been rarely studied. In this study, therefore, we examined the effects of e-Book viewer's system quality (ease-of-use, functional diversity, interactivity) and design quality (convenient design, intuitive design, emotional design) on user satisfaction, and also tested if these relations are different by the content types (cartoon, novel, and learning contents). Research findings show that all the independent variables, except for interactivity, affect user satisfaction in overall groups. In viewing cartoon content, ease-of-use, convenient design, and emotional design were significant antecedents, and intuitive design and emotional design were found important factors in novel content, while functional diversity and interactivity affect user satisfaction in learning content. We expect these findings can provide useful insights to the providers of e-Book viewers.

Web viewer for sharing of prosthesis design between laboratory and clinic: Case report (웹뷰어를 이용한 기공실과 진료실 측 간의 보철물 설계 형태의 공유: 증례 보고)

  • Jang, Sung Won;Lee, Ho Jin;Kim, So-Yeun;Lee, Du-Hyeong
    • The Journal of Korean Academy of Prosthodontics
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    • v.60 no.3
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    • pp.276-282
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    • 2022
  • Close communication between clinicians and dental technicians is an important factor in providing successful prostheses. The exchange of opinions with laboratories has mainly been in the form of written prescriptions and a photos, but it has been reported that information transmission may be limited. Currently, as digital technology-based prosthesis fabrication is common, 3D image objects can be stored on the web and can be easily viewed through a mobile web browser. In this article, we introduce cases where the design of the prosthesis was improved by designing the prosthesis using CAD software and reviewing the prosthesis designed with the clinical side through a web viewer. Through this protocol, it was possible to improve the occlusal surface and crown contour, the opposing teeth condition, the size of the gingival embrasure, and the shape of pontic. The process of sharing, discussing, and modifying the prosthesis design with the clinician and technician through a web viewer contributes to reflecting the diversity of oral conditions and individualized needs, thereby helping to make functional and esthetic prostheses.

Empirical Research on the Causal Effect of Implementation of "With-COVID19" Policy on the Viewer Engagement of Online Fitness Contents (위드코로나 정책이 온라인 피트니스 콘텐츠의 시청자 참여도에 미치는 영향에 대한 실증 연구)

  • Byoung-Hyuk Ahn;Jiye Baek
    • Information Systems Review
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    • v.25 no.4
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    • pp.1-25
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    • 2023
  • The online fitness industry has experienced rapid growth in recent years, overcoming physical constraints of conventional fitness programs. The COVID-19 pandemic accelerated the trend as social distancing policies were implemented. However, as financial distress of offline gyms worsened, the Korean government implemented the "With-COVID19" policy, which lifted most of the restrictions and regulations on offline gyms, on November 1st, 2021, raising concerns about the loss of drivers for the growth of the online fitness industry. Using regression discontinuity design in time (RDDiT), this study investigates the causal effect of the "With-COVID19" policy on the viewer engagement of online fitness content. Contrary to expectations that viewer engagement would decrease, it increased by 21%. Additionally, subgroup analysis based on opportunity cost reveals heterogeneity, and the high-cost group experienced a greater increase of 32% compared to low-cost group. Based on these findings, the study provides possible mechanisms of the increase, theoretical contributions on using RDDiT in the Information Systems, and practical implications for guidelines on managing online fitness platforms and content in the era of digital transformation.