• Title/Summary/Keyword: digital simulation

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Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.250-265
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    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

Basic Research for 3D Virtual Clothing Simulation of Traditional Korean Dang'ui Costumes -A Focus on Issues Occurring in the Course of a 3D Virtual Presentation that Uses the Qualoth for Maya Program- (당의의 3차원 시뮬레이션 활용을 위한 기초 연구 -마야 퀼로스(Qualoth) 프로그램을 이용한 전통복식의 3차원 재현의 문제점을 중심으로-)

  • Kim, Min-Kyoung;Choi, Young-Lim;Nam, Yun-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.11
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    • pp.1836-1843
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    • 2010
  • This research examines the possibilities of a traditional costume revival and digital exhibition as well as the application of 3D virtual clothing modeling data in order to preserve and record a disappearing costume heritage to realize it as a social education tool through the newly emerging technology of 3D virtual clothing. A 3D revival of costumes worn by royal families and aristocrats was accomplished through the 3D animation and simulation technology of Maya 2011 (Autodesk, Inc.) and Qualoth (FX Gear, Inc.). The simulation shows the possibility of a 3D revival and digital exhibition of costume heritage. However, further technology support to analyze and realize the composition and design is still necessary to develop the digital contents of traditional garment culture that includes skirt pleats, petticoat silhouettes, that exaggerates the skirts and knots of traditional upper garments (Jeogori). Further studies on design attributes of historic costumes and the upgrading of 3D simulation software are required to realize 3D virtual clothing. Korean traditional costumes will be revived as a cultural content in the digital era as a result of outstanding issues detected by this study.

A Study on the Application of 3D Digital Technology for Fashion Design (3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

Construction of Scheduling Support System for Panel Lines by Digital Manufacturing Simulation (디지털 생산 시뮬레이션 기반의 판넬라인 일정계획지원 시스템 구축)

  • Lee, Kwang-Kook;Choi, Dong-Hwan;Han, Sang-Dong;Park, Ju-Young;Shin, Jong-Gye
    • Journal of the Society of Naval Architects of Korea
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    • v.43 no.2 s.146
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    • pp.228-235
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    • 2006
  • Nowadays, digital manufacturing has been known to be very effective method in manufacturing fields. It is aimed to estimate process time, to improve operation efficiency, and to prevent bottleneck processes in advance of real manufacturing. This paper addresses a scheduling support system for panel hues in a shipyard through digital manufacturing simulation. The proposed system supports operators to make better decisions on the shop-floor scheduling in panel lines. It ,would provide a complete schedule that is at least as good as any schedule currently obtained. Furthermore, it can evaluate the operator's schedule by simulating it with 3-dimensional models before the work orders and schedules are released.

A Negative Understanding about Digital Contents in the Multimedia Circumstance (디지털 콘텐츠에 대한 비판적 접근 - 멀티미디어에 의해 형성되는 환경을 중심으로 -)

  • Kim, Kyung-Il
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.133-137
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    • 2006
  • The advent of multimedia as the new media was caused popularization of personal computer and evolution of technology. The age of multimedia instigated the coming of new paradigm. The computer have been changed reality as a human culture to simulation culture. And it have been developed as a connector between real world and cyber space. As a result, a man who have used a computer has a possibility of danger of immersion or addiction. Therefore we must have the media competence.

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Spectral Analysis of Rectangular, Hanning, Hamming and Kaiser Window for Digital Fir Filter

  • Gautam, Ganesh;Shrestha, Surendra;Cho, Seongsoo
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.138-144
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    • 2015
  • Digital filters are extensively used in the world of communication. In order to design a digital finite impulse response (FIR) filter that satisfies all the required conditions is challenging. In this paper, design techniques of digital low pass FIR filters using Rectangular window method, Hamming window, Hanning window, and Optimal Parks McClellan method are presented. The stability, number of components required and filter coefficients are demonstrated for different design techniques. It is demonstrated that filter design using hamming window is comparatively better than rectangular and hanning window though the components required for all of the windowing technique are same, hamming shows higher stability. The stability is shown with the help of magnitude and phase spectrum of each window. Simulation is carried out using MATLAB and comparisons are made entirely based on the output of the simulation.

Time Domain Based Digital Controller for Buck-Boost Converter

  • Vijayalakshmi, S.;Sree Renga Raja, T.
    • Journal of Electrical Engineering and Technology
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    • v.9 no.5
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    • pp.1551-1561
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    • 2014
  • Design, Simulation and experimental analysis of closed loop time domain based Discrete PWM buck-boost converter are described. To improve the transient response and dynamic stability of the proposed converter, Discrete PID controller is the most preferable one. Discrete controller does not require any precise analytical model of the system to be controlled. The control system of the converter is designed using digital PWM technique. The proposed controller improves the dynamic performance of the buck-boost converter by achieving a robust output voltage against load disturbances, input voltage variations and changes in circuit components. The converter is designed through simulation using MATLAB/Simulink and performance parameters are also measured. The discrete controller is implemented, and design goal is achieved and the same is verified against theoretical calculation using LabVIEW.

Trends of Software Testing Technology on Digital Twin Systems (디지털 트윈 시스템에서의 소프트웨어 테스팅 기술 동향)

  • Kim, Yu-Doo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.618-619
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    • 2022
  • Digital Twin is prediction system of simulation results that making virtual reality of real statement. It is various used for solution of problem on industry or social. Therefore it will used for various tests about development of virtual and real city. For verify this systems, it needed testing technology that tests of software on virtual system. So in this paper we study about trends of software testing technology on digital twin systems.

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Automatic Sensing Simulation for Virtual Elevator Door (가상 승강기 도어 자동 센싱 시뮬레이션)

  • Yoon, Dong-Eon;Kim, Chang-Hwan;Yoon, Jae-Ryeol;Oh, Am-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.579-580
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    • 2020
  • 본 논문에서는 승강기를 이용할 때의 위험 요소와 불편함이 최소화된 서비스를 제공하기 위한 가상 승강기 도어 자동 센싱 시뮬레이션을 제안한다. 이 프로그램은 실제 서비스를 이용하는 듯한 가상의 승강기 테스트 환경을 제공함으로써 개발 시간을 줄이고, 설계의 정합성을 높여준다. 또한, 아두이노 기반의 승강기 도어 제어기 디바이스 펌웨어와 구현된 스마트 버튼 펌웨어를 블루투스로 연결하고, 가상 시뮬레이션 프로그램에 연동시킨다. 이때, 연동된 오픈소스 센서는 참여 연구원들의 다양한 코딩 응용을 가능하게 해준다. 본 논문에서는 코딩을 통해 구현된 결과를 시뮬레이션 함으로써 연구원들의 창의성을 향상시키고 효과검증을 통한 성취를 도출한다.

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The systematic organization of digital control system by micropascal (마이크로파스칼에 의한 디지탈 제어시스템의 체계적 구성)

  • 우광방;김현기;김복기
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.288-293
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    • 1987
  • This study presents the methodology for the hierachical construction of digital control system which can be of practical value to a wide application of sequence control. Optimization of digital control system, programming of the system by micropascal, and simulation of a model program under test are discussed.

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