• Title/Summary/Keyword: digital resource

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Utility-Based MPEG-21 Video Adaptation for Universal Multimedia Access (UMA를 위한 유틸리티 기반 MPEG-21 비디오 적응)

  • 김재곤;강경옥;김진웅;김형명
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1491-1494
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    • 2003
  • Video adaptation in response to dynamic resource conditions and user preferences is required as a key technology to enable universal multimedia access (UMA) through heterogeneous networks by a multitude of devices in a seamless way. Although many adaptation techniques exist, selections of appropriate adaptations among multiple choices are often ad hoc. To provide a systematic solution, we present a general conceptual framework to model video entity, adaptation, resource, utility, and relations among them. It allows for formulation of various adaptation problems as resource-constrained utility maximization. We apply the framework to a practical case of dynamic bit rate adaptation. Furthermore, we present a description tool, which has been accepted as a part of the MPEG-21 Digital Item Adaptation (DIA), along with a brief overview of the .elated descriptors to support terminal and network quality of service (QoS).

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A Datapath Scheduling Under Resource Constraints (자원제약조건 하에서의 데이터패스 스케듈링)

  • 이근만;임인칠
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.4
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    • pp.424-432
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    • 1992
  • This paper deals with the scheduling ploblems, which are the most important subtasks in High-level syntheses. IP(integer programming) formulations is used as the scheduling problem approach. This paper describes a new resource-constraints scheduling algorithm. We have concentrated our attentions on the multicycle operations and the structural pipelining, and we fully analyze the characteristics of operators to achieve the maximal performance and the maximal resource sharing. For experiment results, we choose the 5-th order digital wave filter as a benchmark and do the schedule, Finally, we can obtain near-optimal scheduling results.

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Improving Visual Accessibility for Color Vision Deficiency Based on MPEG-21

  • Yang, Seung-Ji;Ro, Yong-Man;Nam, Je-Ho;Hong, Jin-Woo;Choi, Sang-Yul;Lee, Jin-Hak
    • ETRI Journal
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    • v.26 no.3
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    • pp.195-202
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    • 2004
  • In this paper, we propose a visual accessibility technique in an MPEG-21 framework. In particular, MPEG-21 visual accessibility for the colored-visual resource of a digital item is proposed to give better accessibility of color information to people with color vision deficiency (CVD). We propose an adaptation system for CVD as well as a description of CVD in MPEG-21. To verify the usefulness of the proposed method, computer simulations with CVD and color adaptation were performed. Furthermore, a statistical experiment was performed using volunteers with CVD in order to verify the effectiveness of the proposed visual accessibility technique in MPEG-21. Both the experimental and simulation results show that the proposed adaptations technique can provide better color information, particularly to people with CVD.

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DDC in DSpace: Integration of Multi-lingual Subject Access System in Institutional Digital Repositories

  • Roy, Bijan Kumar;Biswas, Subal Chandra;Mukhopadhyay, Parthasarathi
    • International Journal of Knowledge Content Development & Technology
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    • v.7 no.4
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    • pp.71-84
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    • 2017
  • The paper discusses the nature of Knowledge Organization Systems (KOSs) and shows how these can support digital library users. It demonstrates processes related to integration of KOS like the Dewey Decimal Classification, $22^{nd}$ edition (DDC22) in DSpace software (http://www.dspace.org/) for organizing and retrieving (browsing and searching) scholarly objects. An attempt has been made to use the DDC22 available in Bengali language and highlights the required mechanisms for system-level integration. It may help a repository administrator to build an IDR (Institutional Digital Repository) integrated with SKOS-enabled multilingual subject access systems for supporting subject descriptors based indexing (DC.Subject metadata element), structured navigation (browsing) and efficient searching.

UML Analysis and Digital Model Implementation for Micro-factory (초소형 공장의 객체지향 분석 및 디지털 모델구축)

  • Park, Sang-Ho;Choi, Sung-Il;Jung, Young-Sang;Song, Joon-Yub;Lee, Chang-Woo;Subramaniyam, Murali;Jang, Seck-Ho;Kim, Jin-Won
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.3
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    • pp.44-49
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    • 2007
  • Recent manufacturing system requires development on new production technology to enable prompt manufacturing of diverse products. Most of the researchers have been working on micro-factory. Especially, focus on manufacturing of micro parts. Present manufacturing system consumes excessive resources in the form of energy and space to manufacture the micro parts. In this study, the micro lens module assembly system was modeled, analyzed with MST(Micro System Technology) Application Module and simulated through UML Language (Unified Modeling Language) with object-oriented logical model analysis method. Digital model of micro-factory was modeled, to execute the new paradigm of digitalization on products, resources and processes of micro-factory.

Qualitative Analysis on Digital Divide between Parents and Children and its Consequences on Communication, Conflict, and Consumer Socialization (부모자녀 간 정보격차에 따른 의사소통, 갈등, 소비자 사회화에 관한 질적 연구)

  • 박명희;이성림
    • Journal of the Korean Home Economics Association
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    • v.42 no.5
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    • pp.11-25
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    • 2004
  • This study analyzed information sharing and digital divide within family and their consequences on the power structure between parents and their children based on the resource-exchange theory. In-depth interview has been conducted to collect data and materials for analysis. Major findings are: first, children recognized the ability to use information technology as resources, while parents did not; second, digital divide between parents and children seemed to be associated with laissez-faire communication between parents and children and worked as a cause of conflict between parents and children; third, reverse-socialization from children to parents occurred in consumer socialization in the family. Based on the findings, the implications to further research were provided.

Digital Manufacturing Simulation for Micro Factory (마이크로 공장을 위한 디지털 생산 시뮬레이션)

  • Park Sangho;Jung Young Sang;Song Jun Yeob;Lee Seung Woo;Kim Dong Hoon;Lee Soo Hoon;Park Jong Kweon
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2005.05a
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    • pp.453-457
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    • 2005
  • Existing manufacturing system has consumed too much energy, space and resource in micro parts manufacturing. To improve this, micro factory system is suggested. But it is difficult to get the high reliability in the assembly, production and inspection of the minute parts because the construction of the micro factory has been started just before. In this study, we will build the digital manufacturing simulation on the micro factory's process and verify the production and assembly process using this simulation.

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A Research on the Elements of Digital Collection Development Policy (디지털 장서개발정책 기본요소 연구)

  • Chang, D.H.;Seo, Tae-Sul
    • Journal of Korean Library and Information Science Society
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    • v.40 no.3
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    • pp.97-117
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    • 2009
  • Collection Development Policy(CDP) is the master plan for managing libraries and information centers through which the features and categories of collections are defined and sorted. The National Digital Library therefore needs to determine its manifest principles based on CDP regarding the magnitude of acquisition, the acquisition priority and the magnitude of purchases. This paper pertains to the principal model for NDL Collection Development Policy as a primer for establishing NDL Collection Development Policy in order to illustrate essential elements of national collection development policy and provide general guidelines for NDL Collection Development Policy. To propose an independent Collection Development Policy appropriate for NDL by analyzing cases in digital resource development policies. To guide establishing principles for determining the types and magnitude of NDL collection acquisition, prioritizing acquisition, making decisions on purchase magnitude and licensing. To identify the essential elements in systematic development of national digital information resources; and to propose a model for NDL's CDP accordingly.

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Impacts of Digital and Human Knowledge Resources on Customer Response Capability of Customer Service Representatives (비대면 서비스 조직에서 디지털 및 인적 지식자원이 상담사의 고객대응역량에 미치는 영향)

  • Choi, Sujeong
    • Knowledge Management Research
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    • v.21 no.3
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    • pp.123-140
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    • 2020
  • In call centers where customers contact a firm's customer service without face-to-face interaction, customer service representatives (CSRs) determine its service competitiveness. In other words, a firm's service excellence relies on its CSRs. Drawing on the concept of agility from service and information technologies studies, this study conceptualizes customer response capability as a variable consisting of customer response expertise and customer response agility, and further verifies its effects on customer service performance. Moreover, this study examines whether a firm's digital and human knowledge resources are related to CSRs' customer response capability. To empirically test the proposed hypotheses, the partial least squares analysis is conducted with a total of 371 responses collected on CSRs from two insurance call centers. The findings indicate that a firm's digital and human knowledge resources enhance CSRs' customer response expertise and customer response agility, thereby increasing customer service performance. The results draw the conclusion that CSRs' customer response capability is a key antecedent of superior customer service.

Research on the Impact of interactive Digital Signage Advertising on Consumption Tendency (Interactive Digital Signage에 광고의 마케팅이 소비 경향에 대한 연구)

  • Yang, Bo
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.411-417
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    • 2020
  • In this study, the Interactive advertising in the Outdoor Interactive Digital Signage is taken as the research object, and the effect of the advertising in the Outdoor Interactive Digital Signage compared to the traditional advertising on consumer propensity is studied. Based on the research methods of literature data and case analysis, we first researched and analyzed the impact of the development of the Internet and artificial intelligence on Interactive Digital Signage advertising, combined with consumer trends and habits, according to the characteristics of Interactive Digital Signage advertising, and '199IT-Internet data Based on the data in the Resource Library, and using an example analysis method, three reasons for the impact of Interactive digital signage advertisements on consumer spending tendencies are proposed. The purpose is to provide reference for future companies to use Interactive digital signage for ad placement and help companies. Increase product sales to increase product value and customer trust in the brand.