• Title/Summary/Keyword: digital music contents

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Mobile Music Album Information Retrieval System using Barcode (바코드를 이용한 모바일 음악앨범 정보 검색 시스템)

  • Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.130-137
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    • 2010
  • An advancement and wide use of portable multimedia devices make it easy to spread digital sound source, enabling users to use portable multimedia devices and search and enjoy digital sound sources and related contents. In opposition the off-line musical service market with CD stagnates gradually and in the crisis where the off-line musical service market vanishes away. In this paper, we propose the mobile music album information retrieval system which combines the barcode and a cellular phone musical service. To get digital sound sources and related information from music albums, the proposed retrieval system uses one-dimensional barcodes attached to music albums and obtains information on related albums from the sound source servers. Also, to reflect user preferences in search results, the system uses search frequency by music album, and searches albums in music genres selected by users in the order of the recent preference. The proposed mobile music album retrieval system is implemented on the basis of WIPI, and is now providing pilot services.

An Empirical Study on the Success Factors of Digital Classical Music (클래식 음원의 흥행요인에 관한 실증적 연구)

  • Kim, Hye-Su;Jang, Yu-Jin;Limb, Seong-Joon
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.227-239
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    • 2022
  • This study conducted an exploratory empirical analysis on the factors affecting the performance of digital classical music based on signaling theory. For this purpose, using the classical weekly chart provided by the music platform Genie, 297 digital music sources that entered the top 100 chart from March 2020 to October 2020 (35 weeks). In this study, as signals that can influence consumers' choice to listen to classical nusic, we set an the artist's award history, artist's broadcast content linkage, taking the top spot in the first classical music chart entry, producing companies' competency, and the popularity of classical music repertoire. The effect of these signals on the chart success of digital classical music was verified subsequently. As a result of the verification, it was found that the artist's broadcast content linkage, taking the top spot in the first classical music chart entry, and the popularity of the classical music repertoire indeed had a positive effect on the chart success of a classical music. On the other hand, the artist's award history and the producing companies' competence did not significantly affect the chart success of digital classical music. This study is the first empirical study on the success factors of digital classical music performed from a business perspective, and is expected to contribute to subsequent studies related to classical music.

Timing Synchronization for film scoring (영상음악 제작을 위한 Timing Synchronization)

  • Park, Byung-Kyu
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.177-184
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    • 2011
  • This study deals with Timing Synchronization of motion picture and music in film music's physical point of view. Timing Synchronization appears by using Click Track, which calculates time of picture and location of bar. We also can find Hit, the emphasis point of music, by computation Frame Per Beat and estimate the location of note per time. Hit can be placed at upbeat, but, because of music's characteristic, it is more convenient to composer when it's placed at downbeat. Therefore, this study suggests three methods to sync the music and picture. First of all, sync through time conversion, second of all, sync through tempo conversion, and lastly, there is way to sync through offset. These each methods have their pros and cons, so choice should be made based on the music's natural flow.

Pricing Strategy, Profit Sharing, and Market Structure in Digital Music Contents Industry (디지털 음악 콘텐츠 시장에서의 가격전략, 수익배분 및 시장구조)

  • Jang, Dae-Chul;Ahn, Byong-Hun
    • Journal of the Korean Operations Research and Management Science Society
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    • v.34 no.1
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    • pp.133-152
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    • 2009
  • This paper analyze the fee structures of digital music contents and the revenue sharing ratios that are now on-going debates in Korean digital contents industry. Especially we consider Korean situation where copyrighters and telecom companies have conflict of interest. We found two major results. First, the choice between the flat rate scheme and the usage-based rate scheme is not important to telecom companies and copyrighters. The important thing is that copyrighters should decide the revenue sharing ratio and given that telecom companies should decide the retail price. Consequently, this way can lead to win-win solutions between them. Second, the flat rate scheme affects the relationship between consumers and telecom companies. Under the flat rate scheme, telecom companies have more benefits than consumers. In the vertical integrated structure, particularly, this tendency is more severe.

A Study on the Use of Sound Source in Music Education for Children (유아음악교육에서의 음원 사용에 관한 연구)

  • Lee, So-Hyun;Mo, A-Ra
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.509-516
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    • 2017
  • The purpose of this study is to identify the use of sound sources in music education for children, discuss how to use the digital sound sources, and explain the advantages and the disadvantages. The study participants collected data through focal group interviews with 8 preschool teachers interested in music education for children. The results of the study are as follows. Actual use of sound sources were divided into two categories: "Digital sound source is frequently used," "Need to play directly according to circumstances." The method of digital sound source use was divided into "Download as paid and provided as a cassette," "Playing sound sources directly from laptops and smartphones." Benefits and reasons for digital sound source use was divided into "Easy to use," and "Necessary when it is difficult to play the actual piece." Demerits of digital sound source use was divided into "Lacking variety" "Inconvenience of use." This study is believed to be meaningful in providing the basis for the provision of sound sources in music education for children and the basic sources of research on the use of sound sources.

Application and Technology of Voice Synthesis Engine for Music Production (음악제작을 위한 음성합성엔진의 활용과 기술)

  • Park, Byung-Kyu
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.235-242
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    • 2010
  • Differently from instruments which synthesized sounds and tones in the past, voice synthesis engine for music production has reached to the level of creating music as if actual artists were singing. It uses the samples of human voices naturally connected to the different levels of phoneme within the frequency range. Voice synthesis engine is not simply limited to the music production but it is changing cultural paradigm through the second creations of new music type including character music concerts, media productions, albums, and mobile services. Currently, voice synthesis engine technology makes it possible that users input pitch, lyrics, and musical expression parameters through the score editor and they mix and connect voice samples brought from the database to sing. New music types derived from such a development of computer music has sparked a big impact culturally. Accordingly, this paper attempts to examine the specific case studies and the synthesis technologies for users to understand the voice synthesis engine more easily, and it will contribute to their variety of music production.

A Consideration on the System for Ear Training (청음연습을 위한 시스템에 관한 고찰)

  • Kim, Seoung-Eun;Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.517-524
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    • 2008
  • Ear training is said to be the ability to measure sound either in terms of musical scale or cord by listening to music acoustically. This is the most basic subject and the most practical technique in any music genre; also, the most crucial factor for individuals who are studying music. Ear training is an important skill to develop when learning to play the piano, or learning any kind of musical instrument. It is also the key factor in a successful music education. Everyone can develop their musical ability if ear training is provided during childhood. The aim of this study is to develop an ear training system whereby beginners or children can learn music with ease in terms of computer access which is part of their daily life. This system is devised so that children can practice ear training easily. This system is also beneficial to others who plan to major in music.

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Vertical Integration and Production System Analysis of Korean Popular Music Industry in Creative Economy Era 2000-2013 (창조경제시대의 한국대중음악산업 수직계열화와 생산시스템 분석 2000-2013)

  • Kim, Ki-Deog;Choe, Sok-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.44-53
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    • 2014
  • This study seeks to analyze vertical integration structure of Korean popular music market focused on corporation concentration and production system by applying production of culture perspective of Peterson, Subject of analysis is Melon weekly music chart(2000-2013), which is No.1 digital music distributor. The result showed vertical integration structure of Korean popular music industry was different from America. Vertical integration of American major was based on open system to be responsible for promotion and distribution by M&A of independent label but entrusted them-with total production to cope-with uncertainty of music market. On the other hand, Korean system was in charge of pure distribution only as digital service provider and it showed modified vertical structure because traditional value chain was destroyed by changing digital music environment. Especially found seriousness of oligopoly by distribution company of conglomerate affiliation. and this is harm against building healthy industry ecosystem in creative economy era and it needs improvement through study of advanced case, open system.

Design and Implementation of Plagiarism Analysis System of Digital Music Contents (디지털 음악콘텐츠 표절분석시스템 설계 및 구현)

  • Shin, Mi-Hae;Kim, Eui-Jeong;Seo, Su-Seok;Kim, Young-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.3016-3022
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    • 2013
  • In this paper, we propose a novel design and implementation method to detect musical plagiarism which can provide human experts evidences to decide plagiarism using cutting-edge information technologies and thereby can solve exhaustive disputes on cases of musical plagiarism when the cases are decided by human experts' emotional preferences. We first search digital music elements to analyze music source and examine how to use these in plagiarism analysis using IT techniques. Therefore we designed music plagiarism analysis system by using MusicString which is supported in JFugue and construct AST to manipulate music plagiarism analysis efficiently.

An Exploration of Factor's of Service Quality influencing at User's Satisfaction and Distribution Channel of the Digital Contents (디지털 콘텐츠 사용자의 만족에 영향을 주는 서비스 품질 요인 및 유통 채널 탐색에 관한 연구)

  • Suh, Jung Han;Bae, Soonh Han;Kim, Young Gook;Choi, Jae Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.183-198
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    • 2011
  • With the recent development of IT technology, the existing contents have been digitalized through various distribution channels. Accordingly, a lot of studies have been done in order to figure out the distribution and features of digital contents, In these studies, however, categorical characteristics of digital contents were not considered ; most of the previous researchers saw digital contents as only a single item or focused on some contents within particular part such as movie, music, etc. So, this study divides digital contents into movies, music and texts. I was going to study which factors affect Customer Satisfaction in relation with the kind of contents. With SERVQUAL as independent variables, which affect the Customer satisfaction, I used five factors :Design Quality, Information Quality, Security Quality, Communication Quality and Transaction Quality. As for the detailed items, I corrected them with Open-End Question and Pre Survey Research, which are more fit into the features of digital contents. This research conducted Principle Component Analysis, Reliability Test, Correlation Analysis and Regression Analysis. I verified that each factor of Service Qualities has a positive effect on Customer Satisfaction. Moreover, the factors of the effect are different according to the kind of digital contents. This paper was added Exploratory Study to find the best distribute channel. For the study, I search the possible distribute channel in each digital contents and their characteristic.