• Title/Summary/Keyword: digital media

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A Study on the Characteristics of new media Expression of modern digital exhibition space (현대 디지털 전시공간에 나타난 뉴미디어 표현특성에 관한 연구)

  • Kim, Min-Hye;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.44-48
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    • 2007
  • The advent of new media resulted in the revolutionary change of human way of life, which have big influence on the society and new culture other than that of the past appeared. This study aims preparing indicators of digital display space which meets with paradigm of the new age by studying characteristics of expression of new media in digital display space. his study searched for their meaning and possibilities by analyzing their characteristics of expression through cases of digital display space at homeand overseas since 1990s with key words of characteristics of expression of new media. Characteristics of expression in modern digital display space are characterized by immateriality, interrelated actions, nature of non-rectilineal figure, space is immaterial and abstract by new media, and new aesthetics completed by expression of images. Accordingly, we expect that this study will be the medium of development of digital display space which is developed more and communicated mutually by rapidly understanding changes of digital display space in the future.

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Future Directions on the Next Generation of Digital Signage (차세대 디지털 사이니지의 발전방향)

  • Kim, Chang-Hoon;Park, Kwang-Seuk
    • Journal of the Korean Academic Society of Industrial Cluster
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    • v.4 no.1
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    • pp.51-61
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    • 2010
  • Digital Signage is outdoor media to provide each content and message through digital displays instead that posters and signs are displayed on public facilities. Recently, digital signage have been popular to deliver variety information and advertising on the rapid development of intelligent digital imaging devices based LCD, LED. Continuously digital signage demand and market are growing because digital signage feature is able to capable of interactive communication. Digital signage is expected that digital advertising market is continue rising in spite of global economic downturn at various research institutions, and it is expected to replace traditional media advertising in a new way with the coming digital signage at convergence media side.

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(A) study on digital fashion from the aesthetic perspective of media (디지털 패션의 매체 미학적 관점에 관한 연구)

  • Park, Mina;Ko, Hyun Zin
    • The Research Journal of the Costume Culture
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    • v.25 no.1
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    • pp.48-63
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    • 2017
  • When digital media and images are combined, their significant sociocultural impacts can be exercised. Therefore, this study analyzes digital images shown in such trends of digital media compared to the digital fashion from an aesthetic perspective. Research and empirical studies are focused upon to analyze the aesthetic characteristics of digital fashion. Digital Fashion comprehensively refers to fashion design using computers and software, and is considered as "Fashion Design utilizing Digital Technologies" including computer software and hardware perspectives, so that it may be renamed "Digital Fashion." The esthetic characteristics shown in the Digital Fashion defined above are analyzed according to how media philosophers conceptualize the digital image. First, from the perspective of creation, Digital Fashion Images are technical images produced by computers. Uncanny characteristics expressed through virtual images look more realistic than the actual ones used in experimental works of fashion designers. Such virtuality dynamically expresses various colors and fabric patterns through lights using digital technologies that do not yet exist in cloth form, rather in a non-material form of dynamic virtual imagery. Digital fashion images on monitors express digital fashion designs by shaping virtual images through 3D printing. Second, Digital Fashion Images from the perspective of acceptance are created through deconstruction, while fashion has only been previous viewed visually, Digital Fashion delivers immersions of visual touches as if directly experienced for accepters. Digital Fashion will continuously develop and become more influential as it converges with digital media.

A Study on Contents Preference Prediction Method using Tags based on Content-based Filtering (Tag를 이용한 CBF방식의 컨텐츠 선호도 예측 방법)

  • Um, Tae-Kwang;Choi, Sung-Hwan;Lee, Jae-Hwang
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.613-614
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    • 2008
  • A content recommendation according to users preferences comes up in the Internet application due to contents overwhelming. This paper newly proposes a method to predict contents preference using tags in conjunction with Content-Based Filtering. By implementing this method, this paper cleans up the contents sparsity problem in Content-Based Filtering, and shows the outstanding improvements.

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The Performance evaluation of the Reed-Solomon Product Codes in Burst Error (Burst Error Channel에서 Reed-Solomon Product 코드의 에러 정정 평가 방법)

  • Han, Sung-Hyu;Lee, Yoon-Woo;Hwang, Sung-Hee;Ryu, Sang-Hyun;Shin, Dong-Ho;Joong-Eor, Joong-Eor
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2493-2495
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    • 2001
  • Burst Error Channel의 에러 정정 기술로써 Reed-Solomon Product Code(RSPC)가 광범위하게 사용되고 있다. 그러나 Random Error Channel과는 달리 Burst Error Channel 상에서 RSPC의 에러 정정 평가 방법에는 많은 어려움이 있다. 우리는 이번 논문에서 Burst Error Channel 상에서 RSPC의 Error Correction Capability의 확률적인 계산 방법을 기술하려 한다.

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The Performance evaluation of the Reed-Solomon Product Code(RSPC) (Reed-Solomon Product Code의 에러 정정 능력 평가 방법)

  • Hwang, Sung-Hee;Lee, Yoon-Woo;Han, Sung-Hyu;Ryu, Sang-Hyun;Shin, Dong-Ho;Park, In-Sik
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2496-2498
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    • 2001
  • 광 디스크 channel상에서 RSPC의 error correction capability를 확률적인 계산 방법으로 계산하는 데는 많은 어려움이 있다. 그 이유는 바로 광 디스크 channel이 burst error channel이기 때문인데, 이 burst error를 어떻게 다루는 가에 따라 그 error correction capability는 사뭇 달라진다. 이 논문에서는 Sony의 dust error distribution[1] 아래에서 4-state Morkov Chain[2]로 modeling하고 그 결과를 가지고 burst error를 channel의 특성과 ECC format의 특성에 맞게 제어할 수 있는 확률적인 계산방법을 소개하고 그것을 simulation하고자 한다.

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The AR Game to Promote User Activities (사용자의 활동성을 장려하는 AR 콘텐츠 게임)

  • Kim, Da-Eun;Bae, Min-Joo;You, Chae-Hyeon;Lee, Yu-Jin;Park, Sue;Kang, Seung-Seok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.41-43
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    • 2020
  • 항상 앉아서 게임을 하는 9~12 세 청소년들의 활동성 장려를 위해 만들어진 모바일 게임으로, 걸음 수와 연동하여 청소년들의 신체활동을 조성한다. 또한, 청소년들의 흥미를 유발하기 위해 외계 생명체로부터 지구를 지키는 스토리 요소를 접목한 AR 및 3D 모바일 게임이다.

A Study on the Formal Generation Characteristics in the Digital Design Process (디지털 디자인프로세스에 나타난 형태생성방식의 특성에 관한 연구)

  • Lee, Su-Yong;Lee, Sang-Joon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.9-16
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    • 2006
  • The research want to know about form creation method's special quality that found in digital construction design process that using digital media, and they comparison analysis that who positive using digital media, Frank O. Gehry, Peter Eisenman, Greg Lynn, UN studio's work. First, In digital design process using digital media is make full use to design unfolding step and application way can change by architect's recognition difference of using digital media and each architect's design general idea unfolding process, and it means form creation process can change. Second, In digital design process a building form doesn't design adaptation to construction system, they directly design the third dimension form. So, they deduction a new form that unification and integration. Third, the architect that appear's in digital design process's part is existing, data from position of the master which it selects the coding selects the outcome goods which appears in computer operation with coordinator role of the originality and construction sense which it is visible.

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A Study on the Relationship of the Spatial Characteristics in New Media Paradigm and New Media Art (뉴미디어 패러다임에 나타난 공간 특성과 뉴미디어 아트의 관계 연구)

  • Hur, Sung-Hwan
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.80-89
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    • 2014
  • 0 and 1, two digits are principle and formality of digital media. Those principle and formality dwell in new media paradigm. They are founded on emergence of new types of space. As describing the relationship originating from the concepts of digital media paradigm and space and discussing their characteristics, this paper presents the grounds for a theoretical argument for formation of new space. The concept of virtuality which mimics and represents the real, non-linearity which resembles human system of thinking and sensing, and interactivity connecting the communication theory of human and machine, their properties form the important basis for emergence of a new aspect of space. The concepts of digital media paradigm divide a type of space into two properties. The first is a inner modality. The second is outer modality. Dynamic space implicates inner modality that humans internally recognize the sense of space through their body and sensing organs. Space is not sensed but sensing. Space has an organic nature through object's interaction. Space has an outer nature that is physically variable. Finally, space has properties of modularity that changes structure of space. For empirical basis of an argument, new media art that has architectural form and those spatial characteristics were compared and analyzed. This conceptual discussion for space which the formality of digital media is applied will be an important foundation for create space design.