• Title/Summary/Keyword: digital fusion

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Quality Evaluation Model for Intrusion Detection System based on Security and Performance (보안성과 성능에 따른 침입탐지시스템의 품질평가 모델)

  • Lee, Ha-Young;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.289-295
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    • 2014
  • Intrusion detection system is a means of security that detects abnormal use and illegal intension in advance in real time and reenforce the security of enterprises. Performance of intrusion detection system is judged by information collection, intrusion analysis, intrusion response, review and protection of intrusion detection result, reaction, loss protection that belong to the area of intrusion detection. In this paper, we developed a evaluation model based on the requirements of intrusion detection system and ISO international standard about software product evaluation.

Smart Actuator-Control System Design Using Shape Memory Alloys (형상기억합금 응용 스마트 액추에이터-제어기 설계)

  • Kim, Youngshik;Jang, Tae-soo
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1451-1456
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    • 2017
  • In this research we discuss an integrated actuator-control system for advanced control of a smart Shape Memory Alloy (SMA) actuator. Toward this goal, we designed and fabricated an actuator-control module combining two SMA actuating units with a single-chip microprocessor, two different sensing elements, and an actuator driver. In our proposed system, sensing elements include a 6-axis single-chip motion sensor for orientation measurement and a circuit for resistance measurement of SMA wires. We experimentally verified our proposed actuator-control system using actuator driving, sensor data readings, and communication tests.

The research about game storytelling list -Based on 4 core elements of game- (게임 스토리텔링 리스트에 관한 연구 - 게임의 4요소를 중심으로 -)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.13-24
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    • 2009
  • The research about methodology to educate professional storytellers should be done very actively. As many people became interested in digital storytelling lately, many theoretical researches about game storytelling are being made in varied aspects. However, systematic methodology to educate game storytellers still remains in theoretic level, so that we can hardly find the outputs brought by the fusion of practical and theoretical knowledges. In this paper, I made a list of 4 core e1ements(character, event, world view, interactive factors of game) which construct the narratives of games to elevate the quality of practical game storytelling. The goal of this research is to complete the practical information list in detail, in order to deliver storytellers' creative ideas precisely to the game designers in every parts.

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Scalable BWS Service for Hybrid DMB Data Broadcasting (하이브리드 DMB 데이터 방송을 위한 계층 연동형 BWS 서비스)

  • Yun, Joungil;Bae, Byungjun;Song, Yun-Jeong;Lim, Hyongsoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.1019-1028
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    • 2013
  • The BWS (broadcast website) data broadcasting service for terrestrial DMB (digital multimedia broadcasting) has a great advantage that it can provide a website like service through broadcast without web traffic to a plurality of receiving terminals. However, the value of BWS has not been recognized due to the development of mobile communication technology and changes in the environment, where mobile web services through smart devices such as smart phones and pads are common. Recently, various hybrid service technologies provided through hybrid broadcasting, a fusion of broadcasting and communications, have been developed. In this paper, we propose a scalable BWS dividing the hierarchy of BWS into transmission layers and present its application for hybrid DMB data broadcasting services.

Fast Hybrid Transform: DCT-II/DFT/HWT

  • Xu, Dan-Ping;Shin, Dae-Chol;Duan, Wei;Lee, Moon-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.782-792
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    • 2011
  • In this paper, we address a new fast DCT-II/DFT/HWT hybrid transform architecture for digital video and fusion mobile handsets based on Jacket-like sparse matrix decomposition. This fast hybrid architecture is consist of source coding standard as MPEG-4, JPEG 2000 and digital filtering discrete Fourier transform, and has two operations: one is block-wise inverse Jacket matrix (BIJM) for DCT-II, and the other is element-wise inverse Jacket matrix (EIJM) for DFT/HWT. They have similar recursive computational fashion, which mean all of them can be decomposed to Kronecker products of an identity Hadamard matrix and a successively lower order sparse matrix. Based on this trait, we can develop a single chip of fast hybrid algorithm architecture for intelligent mobile handsets.

Visible Image Enhancement Method Considering Thermal Information from Infrared Image (원적외선 영상의 열 정보를 고려한 가시광 영상 개선 방법)

  • Kim, Seonkeol;Kang, Hang-Bong
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.550-558
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    • 2013
  • The infrared and visible images are represented by different information due to the different wavelength of the light. The infrared image has thermal information and the visible image has texture information. Desirable results are obtained by fusing infrared and visible information. To enhance a visible image, we extract a weight map from a visible image using saturation, brightness. After that, the weight map is adjusted using thermal information in the infrared image. Finally, an enhanced image is resulted from combining an infrared image and a visible image. Our experiment results show that our proposed algorithm is working well to enhance the smoke in the original image.

Study of foreign tourism content information providing utilizing mobile indoor location-based services (모바일 실내위치기반서비스를 활용한 해외 관광콘텐츠 정보 제공 연구 - 일본 오사카 지역 웹/앱 비교 분석을 중심으로 -)

  • Kim, Young Jea;Oh, Se Jong;Doo, Ill Chul
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.223-235
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    • 2014
  • In this study, it is the study of foreign tourism content information providing utilizing mobile indoor location information services. In particular, we compared the Web App used in Osaka, Japan. Widespread use of smartphones in the world increases, it is changed to free travel of individuals from group travel. Tourists cultural complex shopping mall is able to travel in a room is increasing. By utilizing the services of the guidance location based on the room, it is possible to easily obtain the discount coupon information, tourism content. Also, it is possible to grasp the movement path and disaster relief information. Osaka Japanese tourists increased after the earthquake in Tokyo. So we compare the difference in Osaka web and applications. If improving the indoor location information service method of domestic if it would help foreign tourists attract. In addition, it will give a big impact if there is a fusion of the Internet of things.

Classifier Combination Based Source Identification for Cell Phone Images

  • Wang, Bo;Tan, Yue;Zhao, Meijuan;Guo, Yanqing;Kong, Xiangwei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.5087-5102
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    • 2015
  • Rapid popularization of smart cell phone equipped with camera has led to a number of new legal and criminal problems related to multimedia such as digital image, which makes cell phone source identification an important branch of digital image forensics. This paper proposes a classifier combination based source identification strategy for cell phone images. To identify the outlier cell phone models of the training sets in multi-class classifier, a one-class classifier is orderly used in the framework. Feature vectors including color filter array (CFA) interpolation coefficients estimation and multi-feature fusion is employed to verify the effectiveness of the classifier combination strategy. Experimental results demonstrate that for different feature sets, our method presents high accuracy of source identification both for the cell phone in the training sets and the outliers.

Laser Scanner based Static Obstacle Detection Algorithm for Vehicle Localization on Lane Lost Section (차선 유실구간 측위를 위한 레이저 스캐너 기반 고정 장애물 탐지 알고리즘 개발)

  • Seo, Hotae;Park, Sungyoul;Yi, Kyongsu
    • Journal of Auto-vehicle Safety Association
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    • v.9 no.3
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    • pp.24-30
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    • 2017
  • This paper presents the development of laser scanner based static obstacle detection algorithm for vehicle localization on lane lost section. On urban autonomous driving, vehicle localization is based on lane information, GPS and digital map is required to ensure. However, in actual urban roads, the lane data may not come in due to traffic jams, intersections, weather conditions, faint lanes and so on. For lane lost section, lane based localization is limited or impossible. The proposed algorithm is designed to determine the lane existence by using reliability of front vision data and can be utilized on lane lost section. For the localization, the laser scanner is used to distinguish the static object through estimation and fusion process based on the speed information on radar data. Then, the laser scanner data are clustered to determine if the object is a static obstacle such as a fence, pole, curb and traffic light. The road boundary is extracted and localization is performed to determine the location of the ego vehicle by comparing with digital map by detection algorithm. It is shown that the localization using the proposed algorithm can contribute effectively to safe autonomous driving.

Performance Improvement of Object Recognition System in Broadcast Media Using Hierarchical CNN (계층적 CNN을 이용한 방송 매체 내의 객체 인식 시스템 성능향상 방안)

  • Kwon, Myung-Kyu;Yang, Hyo-Sik
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.201-209
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    • 2017
  • This paper is a smartphone object recognition system using hierarchical convolutional neural network. The overall configuration is a method of communicating object information to the smartphone by matching the collected data by connecting the smartphone and the server and recognizing the object to the convergence neural network in the server. It is also compared to a hierarchical convolutional neural network and a fractional convolutional neural network. Hierarchical convolutional neural networks have 88% accuracy, fractional convolutional neural networks have 73% accuracy and 15%p performance improvement. Based on this, it shows possibility of expansion of T-Commerce market connected with smartphone and broadcasting media.