• 제목/요약/키워드: digital environments

검색결과 1,185건 처리시간 0.024초

4G 네트워크를 위한 LTE/SAE 기반의 모바일 전자ID지갑 (The Mobile Digital ID Wallet based on LTE/SAE for 4G Networks)

  • 정윤선;임선희;이옥연;이상진
    • 한국통신학회논문지
    • /
    • 제33권10C호
    • /
    • pp.764-777
    • /
    • 2008
  • 차세대 모바일 통신 기술로 불리는 4G는 인터넷 기술의 급격한 발전 및 이기종망 간의 통합으로 인해 핸드폰, PMP, UMPC 등과 같은 모바일 단말을 사용한 무선 인터넷의 이용이 증가할 것으로 전망된다. 이로 인해 사용자는 유선 인터넷 뿐만 아니라 무선 인터넷 환경에서도 개인정보의 불법적인 사용을 예방하고 효율적으로 관리할 수 있는 전자ID(Digital ID) 기술이 필요하다. 본 논문에서는 다양한 전자ID 관리 기술을 분석하고, 사용자가 직접 개인정보를 통제할 수 있는 사용자 중심의 전자ID 관리 기술에 대한 요구사항을 정의한다. 또한 4G 표준기술로 주목받고 있는 3GPP(3rd Generation Partnership Project)의 LTE/SAE(Long Term Evolution/System Architecture Evolution) 네트워크에서 모바일 응용을 위한 인증 메커니즘을 제안한 후에 이와 연동이 가능한 사용자 중심의 모바일 전자ID지갑 메커니즘을 제안한다.

증강현실 환경하에서 RFID/NFC 기반의 탠저블 인터페이스를 활용한 디지털 콘텐츠 상호작용 (Digital Content Interactions Using RFID/NFC-based Tangible Interfaces in Augmented Reality Environments)

  • 서동우;이재열;김재성
    • 한국CDE학회논문집
    • /
    • 제20권2호
    • /
    • pp.159-170
    • /
    • 2015
  • Radio-Frequency Identification (RFID) or Near Field Communication (NFC) technology has many advantages over other visual interfaces since it does not require line-of-sight alignment, can identify multiple tags simultaneously, and does not destroy the integrity of original objects. In addition, smart devices such as smartphone and smartpad have NFC/RFID readers which can provide mobile and natural interactions with digital and physical contents. Augmented reality has an excellent visual interaction capability with digital contents in a real environment by embedding digital contents into the physical world. In this paper, we propose a new approach to digital content interactions using RFID/NFC-based tangible interfaces in augmented reality environments that utilize invisible interfaces in addition to marker-based visual interfaces. By combining the advantages of invisible and visual interfaces, more intuitive interactions with digital contents can be provided, which can remove the difficulty of using typical AR paddles that are widely used in AR interactions. In particular, a semantic AR ontology is defined to provide more convenient interactions. Through the semantic ontology-based inferencing, physical querying and filtering are effectively supported. We will show the effectiveness and advantage of the proposed approach by demonstrating implementation results.

점포내 디지털 사이니지 환경에서 소비자 감정체험과 접근/회피행동 -지각된 놀라움의 조절효과- (Consumer Emotional Experience and Approach/Avoidance Behavior in the Store Environment with Digital Signage -Moderating Effect of Perceived Surprise-)

  • 김은영;성희원
    • 한국의류학회지
    • /
    • 제41권2호
    • /
    • pp.266-280
    • /
    • 2017
  • This study predicted consumer approach/avoidance behavior through consumer emotional experiences and examined the moderating effect of perceived surprises in the context of digital signage in store environments. A self-administered questionnaire consisted of consumer emotional experience (e.g., pleasure, arousal, and dominance), approach-avoidance behavior and perceived surprise by digital signage. A total of 278 usable responses were obtained from consumers who experienced digital signage at fashion retail stores. The findings support the Mehrabian-Russell model in the context of digital signage. Approach behavior was predicted by pleasure and arousal emotional experience, while avoidance behavior was predicted by dominance. The moderating effect of perceived surprise was also indicated in the effect of emotional experience on approach or avoidance behavior. In the high level of perceived surprise, pleasure and arousal had significant effects on approach behavior, whereas dominance had significant effect on avoidance behavior. This study discussed theoretical and managerial implications for creating emotional experiences and developing strategic store management by utilizing new digital technology within the fashion retail environments.

퍼스널 클라우드 환경에서 사용자 관리를 위한 보안 프레임워크의 설계 및 평가 (Design and Evaluation of Secure Framework for User Management in Personal Cloud Environments)

  • 진병욱;김종화;차시호;전문석
    • 디지털산업정보학회논문지
    • /
    • 제12권1호
    • /
    • pp.81-87
    • /
    • 2016
  • Cloud computing technologies are utilized and merged in various domains. Cloud computing technology-based personal cloud service technologies provide mobility and free access by using user centered storages and smart devices such like smart phones and table PCs. Therefore, we should overcome limits on the storage by solving the capacity problems of devices to provide security services in the personal cloud environments It can be addressable to provide the convenience of various security technologies. However, there are some security threats inherited from existing cloud environments and the possibilities of information leakage when devices are lost or stolen. Therefore, we designed a framework for providing secure cloud services by adding objects, such as user authorization, access tokens, set permissions by key generation, and key management assignments, for user management in personal cloud environments. We analyzed the stability of the proposed framework in terms of irreverent use and abuse, access to insiders, and data loss or leakage. And we evaluated the proposed framework in terms of the security with access control requirements in personal cloud environments.

Real-time simulation and control of indoor air exchange volume based on Digital Twin Platform

  • Chia-Ying Lin;I-Chen Wu
    • 국제학술발표논문집
    • /
    • The 10th International Conference on Construction Engineering and Project Management
    • /
    • pp.637-644
    • /
    • 2024
  • Building Information Modeling (BIM) technology has been widely adopted in the construction industry. However, a challenge encountered in the operational phase is that building object data cannot be updated in real time. The concept of Digital Twin is to digitally simulate objects, environments, and processes in the real world, employing real-time monitoring, simulation, and prediction to achieve dynamic integration between the virtual and the real. This research considers an example related to indoor air quality for realizing the concept of Digital Twin and solving the problem that the digital twin platform cannot be updated in real time. In indoor air quality monitoring, the ventilation rate and the presence of occupants significantly affects carbon dioxide concentration. This study uses the indoor carbon dioxide concentration recommended by the Taiwan Environmental Protection Agency as a reference standard for air quality measurement, providing a solution to the aforementioned challenges. The research develops a digital twin platform using Unity, which seamlessly integrates BIM and IoT technology to realize and synchronize virtual and real environments. Deep learning techniques are applied to process camera images and real-time monitoring data from IoT sensors. The camera images are utilized to detect the entry and exit of individuals indoors, while monitoring data to understand environmental conditions. These data serve as a basis for calculating carbon dioxide concentration and determining the optimal indoor air exchange volume. This platform not only simulates the air quality of the environment but also aids space managers in decision-making to optimize indoor environments. It enables real-time monitoring and contributes to energy conservation.

Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
    • /
    • 제3권3호
    • /
    • pp.250-265
    • /
    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

디지털 이동통신망 환경 하에서 마스킹 효과를 이용한 객관적 음질 평가 척도 (An Objective Speech Quality Measure using Masking Effect under Digital Mobile Telephone Network Environment)

  • 김광수;김민정;석수영;정호열;정현일
    • 한국멀티미디어학회논문지
    • /
    • 제5권4호
    • /
    • pp.405-414
    • /
    • 2002
  • 본 논문에서는 이동전화망 환경 하에서의 음성의 통화품질 평가를 위해 마스킹 문턱치를 이용하는 객관적 음질평가법을 제안하고 실험을 통하여 그 유효성을 확인하였다. 현재까지 잘 알려진 BSD(Bark Spectral Distortion), PSQM(Perceptual Speech Quality Measure)등의 성능을 먼저 분석하였다. 그 결과, MOS(Mean Opinion Score)와의 상관성이 이동통신 환경하에서 문헌상에 보고된 결과보다 성능이 저하됨을 확인하였다. 이동통신 환경하에서 보다 효율적인 객관적 음질평가척도 개발을 위하여 제안된 방법에서는 인간의 심리음향학적 마스킹 현상을 이용하였고, 성능 평가시 비교대상인 주관적 음질척도로는 DMOS(Degradation MOS)를 사용하였다. 디지털 이동통신망에서 수집된 음성 데이터에 대한 성능평가실험을 수행한 결과, BSD와PSQM 같은 기존의 척도들에 비하여 평균 4%의 상관성능이 향상됨을 확인하였다.

  • PDF

Application of Digital Signal Analysis Technique to Enhance the Quality of Tracer Gas Measurements in IAQ Model Tests

  • Lee, Hee-Kwan;Awbi, Hazim B.
    • Journal of Korean Society for Atmospheric Environment
    • /
    • 제23권E2호
    • /
    • pp.66-73
    • /
    • 2007
  • The introduction of tracer gas techniques to ventilation studies in indoor environments provides valuable information that used to be unattainable from conventional testing environments. Data acquisition systems (DASs) containing analogue-to-digital (A/D) converters are usually used to function the key role that records signals to storage in digital format. In the testing process, there exist a number of components in the measuring equipment which may produce system-based inference to the monitored results. These unwanted fluctuations may cause significant error in data analysis, especially when non-linear algorithms are involved. In this study, a pre-processor is developed and applied to separate the unwanted fluctuations (noise or interference) in raw measurements and to reduce the uncertainty in the measurement. Moving average, notch filter, FIR (Finite Impulse Response) filters, and IIR (Infinite Impulse Response) filters are designed and applied to collect the desired information from the raw measurements. Tracer gas concentrations are monitored during leakage and ventilation tests in the model test room. The signal analysis functions are introduced to carry out the digital signal processing (DSP) work. Overall the FIR filters process the $CO_2$ measurement properly for ventilation rate and mean age of air calculations. It is found that, the Kaiser filter was the most applicable digital filter for pre-processing the tracer gas measurements. Although the IIR filters help to reduce the random noise in the data, they cause considerable changes to the filtered data, which is not desirable.