• Title/Summary/Keyword: digital cultural heritage

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Variation of Paleotopography around the Ssangsujeong Pavilion Area in Gongsanseong Fortress using GIS and 3D Geospatial Information

  • Lee, Chan Hee;Park, Jun Hyoung
    • Journal of Conservation Science
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    • v.38 no.4
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    • pp.347-359
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    • 2022
  • Gongsanseong Fortress was registered of a World Heritage Site in 2015 as a representative cultural heritage from the Woongjin Baekje period, and it has been used throughout the entire period from Baekje Kingdom to the Joseon Dynasty. Within Gongsanseong Fortress, the area around Ssangsujeong is presumed the site of royal palace of the Woongjin Baekje. Also, the excavated culture layers of the Baekje Kingdom, the Unified Silla period, and the Joseon Dynasty were confirmed. In this study, paleotopography was modeled by digitally converting the elevation data obtained through surveying the excavation process, and the use of the topography in the Ssangsujeong area was considered by examining the variations in the topography according to the periods. As a result, the topography of the slope around the peak changed by periods, and the topography did not change on the flat land. The topography between the Baekje Kingdom and the Unified Silla period appeared to be almost identical, and it seems that the space of the Baekje period was maintained as it is. Also, during the Joseon Dynasty, it is confirmed that flat surfaces in the previous period were used. However, sediments on the slopes flowed down, reducing the area of the flatland, and architectural techniques that could utilize the natural topography of the changed slope were applied to interpret it as having a different topography from the previous period. In order to model and interpret the paleotopography, excavation data, geological and topographic analysis, and digital data must be secured. It is expected that location conditions and ancient human life can be identified if the analysis technique in the study is applied to other archaeological sites in the future.

Knowledge Hierarchy for Culture Contents Development (문화콘텐츠 개발을 위한 지식정보체계)

  • Kim, Sang-Heon;Kim, Na-Yun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.711-722
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    • 2011
  • This article described relations between knowledge contents for culture contents. Knowledge contents include academic article, research report, digital replica for old books and digital cultural heritages with a high level of abstraction and complexity. The process of digitalization sets up the clearinghouse for information and knowledge of humanities which can be a critical resource for cultural contents development. Knowledge contents are deliverable of knowledge-information hierarchies. The knowledgeinformation resource management plan doing by Korean Studies Advancement Center shows the most of the hierarchies. As a result, this paper shows that the process of knowledge-information development and the process of cultural contents development are in a series of continuous process.With the help of information technology.

Application of Digital Photogrammetry to Dinosaur Tracks from the Namhae Gain-ri Tracksite (남해 가인리 공룡발자국 화석에 대한 디지털 사진 측량 기법의 활용)

  • Kong, Dal-Yong;Lim, Jong-Deock;Kim, Jeong-Yul;Kim, Kyung Soo
    • Journal of the Korean earth science society
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    • v.31 no.2
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    • pp.129-138
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    • 2010
  • A number of dinosaur tracksites located at southern coast of the Korean Peninsula have continuously been damaged by sea-waves and weathering. To protect the dinosaur tracksites from the damage permanently and safely, we need to develop conservation programs as well as to collect data documenting the sites. We specifically applied digital photogrammetry to extensively record and document dinosaur tracks in the Namhae Gain-ri tracksite (Natural Monument No. 499) and were able to obtain 3D images data with it. The data of 3D images enable us to produce permanent documentation and preservation of the morphology of dinosaur tracks and tracksites. Moreover the weathering rate on time can be numerically analyzed by periodic measurements of the dinosaur tracksite and comparison of those measurements. The 3D modeling techniques also can be used in various ways including analyzing morphology of tracks, duplicating replicas for museum exhibitions, and posting the results on the Internet homepage.

Three-dimensional digital recording of the conservation treatment and form analysis of an iron ring pommel (철제 환두부 보존처리 과정의 3차원 디지털기록 및 형상변화 분석)

  • Choi, Hyoryeong;Hong, Seonghyuk;Jo, Younghoon;Cho, Namchul
    • Conservation Science in Museum
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    • v.25
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    • pp.85-94
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    • 2021
  • Conservation treatment of metallic artifacts contaminated with corrosion and foreign substances requires changes in the shape, characteristics, weight and thickness of the artifacts. Thus far, recording the changes after conservation treatment has mainly been performed through visual observation and photography, which lacks any quantitative description of the changes. In this study, the processes of removing foreign substances, joining cracks, and restoring an affected area were recorded using 3D scanning and then quantitatively analyzed to identify changes in form due to conservation treatment. The volume change after the conservation process was calculated based on the results of the 3D scanning, and numerical data on the changes to the form was analyzed. It was revealed that the foreign or corroded substances removed after the conservation accounted for 18.1 cm3, which is approximately 52% of the total volume of the ring pommel, and those substances were removed from about 98% of the surface of the ring pommel. This study confirmed that 3D form analysis was useful for recording the processes of conservation treatment and analyzing the results. It is therefore believed that this methodology can be applicable to not only metal artifacts, but to cultural heritage items in a range of materials.

Preserving Our Digital Heritage: A UNESCO Perspective (디지털 유산의 보존: UNESCO의 관점에서)

  • Abid, Abdelaziz
    • Journal of Korean Society of Archives and Records Management
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    • v.5 no.2
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    • pp.183-193
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    • 2005
  • A large part of the vast amounts of information produced in the world is born digital, and comes in a wide variety of formats: text, database, audio, film, image. During the meeting of the Organization's Executive Board in May 2001, Member States agreed on the need for rapid action to safeguard digital heritage. The interest of UNESCO in this situation comes as no surprise. UNESCO exists in part to encourage and enable the preservation and enjoyment of the cultural, scientific and information heritage of the world's peoples. The growth of digital heritage and its vulnerability could hardly go unnoticed. Our societies have witnessed the end of the paradigm of the written archive, a paradigm that had developed over hundreds of years. Throughout the twentieth century new media have wisely and modestly joined this prestigious tradition. This paradigm has already been transformed, and the devices in place are unable to deal with the brutal advance of information technologies, and the quantitative inflation which they cause. This goes beyond those institutions specializing in the management of memory: a whole new regime of information will have to be constructed, and quickly, completely transforming old memory and archiving systems. If this shift does not take place, our societies will suffer irremediable damage in their collective social memory.

Developing the Role Model of the Local Cultural Industries Agency for Promoting the Innovative Milieu in the Regional Cultural Industries (지방문화산업지원센터의 산${\cdot}$학 협력 기반 혁신환경 조성사업 모델 개발 연구)

  • Yim, Hak-Soon
    • Cartoon and Animation Studies
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    • s.9
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    • pp.59-79
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    • 2005
  • The paper concerns the role model of the local cultural industry agencies, which were established by the local government for the purpose of fostering the regional cultural industries. In this article, the term of the innovative milieu refers to the interaction and network system for the creation, diffusion and application of knowledge. In doing so, the case on the Gyeonggi Digital Content Agency(GDCA), which has managed the Digital Animation Academy and the cultural heritage based digital content development project will be examined in terms of the network between academic and industry. As a result of the case study, it is not certain that the activities and policy programs of the GDCA has affected the improvement of the knowledge and network environment in the field of cultural content industries. This demonstrates industries rather than the innovation system as a whole. In this respect, the paper develops the Cultural Content R & D Network Model for the improvement of the creative partnership among universities, companies and public sector organizations. In addition, the paper suggests that the Digital Animation Academy should be managed in terms of the improvement of the innovative environment of the regional cultural content cluster.

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Study on Digital Restoration by 3-dimensional Image for Gilt Bronze Cap Excavated from the Ancient Tomb of Andong, Goheung (고흥 안동고분 출토 금동관모의 3차원 디지털 복원연구)

  • Lee, Joo-Wan;Oh, Jung-Hyun;Kim, Sa-Dug
    • Journal of Conservation Science
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    • v.27 no.2
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    • pp.181-190
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    • 2011
  • A precision measurement and digital image restoration of the 5th century's gilt bronze cap of Baekje dynasty, excavated from the ancient tomb of Andong, Goheung in 2006, was undertaken. The objective of the scanning is to preserve precise feature of the artefact in the form of digital data by embodying it in 3 dimensional space. Acquirement of the data has been undertaken in the following process : 3D scanning to obtain 3D shape and color information(original data photographing)-3D modelling(joining original data and restoring non-photographed or damaged area)-CG image production. Production of restoration CG image was based on joined shape of original data and each part's measurement on CAD. Non-photographed part and area of loss was restored referring actual measurement and research result of excavated cap from the 5th to 8th century. 3D image restoration is one of artefact restoration methods which restores artefact without risk. It is also undertaken with historical research. As result, this method can enhance aesthetic and academic value of the artefact by successful restoration.

Application and conservation of 3D technology for the restoration of the original shape of military boots excavated in the DMZ (비무장지대 출토 군화의 형태 복원을 위한 3차원 디지털 기술의 적용 및 보존처리)

  • OH Seungjun;WI Koangchul
    • Korean Journal of Heritage: History & Science
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    • v.56 no.2
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    • pp.124-133
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    • 2023
  • Preservation processing for two combat boots was executed through application of 3-dimensional digital technology and with use of preservation materials providing outstanding reversibility and stability. The aim of this was to establish a method to preserve the relics of fallen Korean War soldiers that had been excavated by the soldiers remains excavation corps of the Ministry of National Defense. It was possible to estimate the foot size of the soldiers who would have worn the combat boots via 3-dimensional digital scanning and modeling of the boots. In this process, the original form of the combat boots was restored through the use of 3D-printed structures. The original form was restored through a process of removing contaminants from the excavated relics and performing a conditioning treatment, and through use of an antique-color treatment after bonding and filling in the sections that had been ripped or deteriorated. Following the aforementioned preservation processes, it was possible to confirm that both of the combat boots had soles and top sections made of rubber, and portions of the top section and ankle section of the boots were made of synthetic rubber. As such, it was confirmed that these were similar to the Shoe Pac(M-1944, 12-inch) winter boots that had been manufactured for the purposes of waterproofing and/or protection against cold, and introduced in 1944. Such results confirmed that it is possible to discover the manufacturing techniques, materials, and uses of relics excavated through application of preservation processing, thereby illustrating the importance of the convergent research of scientific preservation processing and 3-dimensional digital technology.

Named Entity and Event Annotation Tool for Cultural Heritage Information Corpus Construction (문화유산정보 말뭉치 구축을 위한 개체명 및 이벤트 부착 도구)

  • Choi, Ji-Ye;Kim, Myung-Keun;Park, So-Young
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.9
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    • pp.29-38
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    • 2012
  • In this paper, we propose a named entity and event annotation tool for cultural heritage information corpus construction. Focusing on time, location, person, and event suitable for cultural heritage information management, the annotator writes the named entities and events with the proposed tool. In order to easily annotate the named entities and the events, the proposed tool automatically annotates the location information such as the line number or the word number, and shows the corresponding string, formatted as both bold and italic, in the raw text. For the purpose of reducing the costs of the manual annotation, the proposed tool utilizes the patterns to automatically recognize the named entities. Considering the very little training corpus, the proposed tool extracts simple rule patterns. To avoid error propagation, the proposed patterns are extracted from the raw text without any additional process. Experimental results show that the proposed tool reduces more than half of the manual annotation costs.

A Study on the 3D Digital Restoration Technology Using a Shard of a Joseon Dynasty White Porcelain Water Dropper (조선시대 백자 연적 편(片)을 활용한 3차원 디지털 복원 기술 연구)

  • Shin, Woocheol;Kim, Kyungjoong;Wi, Koangchul
    • Conservation Science in Museum
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    • v.22
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    • pp.85-96
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    • 2019
  • The restoration of ceramics excavated in fragments is limited by the difficulty of inferring the overall shape of the original object. However, recent innovations in digital technology can help to overcome the limits of conventional restoration using handwork. This study explored the potential of digital technology by digitally restoring a shard from a white porcelain water dropper excavated at a kiln site at Sindae-ri. In order to complete the digital restoration, 3D scanning was applied to obtain scan data, and 3D modeling and texture mapping were performed. In this way, three-dimensional data with patterns and color information was acquired and the original form of the water dropper could be ascertained based on the shard. The study found that the data acquired from digital restoration can be used for various purposes, including for obtaining data on cross-sections or missing portions of a relic.