• Title/Summary/Keyword: digital broadcast

Search Result 1,039, Processing Time 0.022 seconds

Layer-separable PES Packetization and Processing Scheme for SVC-based Satellite Broadcasting Service (SVC 기반의 위성방송 서비스를 위한 계층 분리형 PES 패킷화 및 처리 기법)

  • Chi, Won-Sup;Seo, Kwang-Deok;Kim, Jin-Soo;Lee, In-Ki;Chang, Dae-Ig
    • Journal of Broadcast Engineering
    • /
    • v.14 no.5
    • /
    • pp.561-572
    • /
    • 2009
  • In this paper, we propose an efficient layer-separable PES packetization and processing scheme for DVB-S2 satellite broadcasting service based on SVC video. Unlike the conventional single layer-based video coding such as MPEG-2, MPEG-4 and H.264, SVC can combine numerous number of video layers, which are aggregated to a single bitstream. Therefore, it is necessary to devise a new PES packetization scheme that can efficiently separate multiple video layers of SVC. In order to combine the layered characteristics of the SVC video and the robust channel coding capability of LDPC (Low Density Parity Check) of DVB-S2 for unequal error protection, we propose an efficient PES packetization in the transmitter side and PES packet processing scheme in the receiver side of DVB-S2. We prove the effectiveness of the proposed scheme in terms of processing speed and time delay required for processing of the separated layers of SVC video in the satellite broadcasting service.

Bilayer Segmentation of Consistent Scene Images by Propagation of Multi-level Cues with Adaptive Confidence (다중 단계 신호의 적응적 전파를 통한 동일 장면 영상의 이원 영역화)

  • Lee, Soo-Chahn;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of Broadcast Engineering
    • /
    • v.14 no.4
    • /
    • pp.450-462
    • /
    • 2009
  • So far, many methods for segmenting single images or video have been proposed, but few methods have dealt with multiple images with analogous content. These images, which we term consistent scene images, include concurrent images of a scene and gathered images of a similar foreground, and may be collectively utilized to describe a scene or as input images for multi-view stereo. In this paper, we present a method to segment these images with minimum user input, specifically, manual segmentation of one image, by iteratively propagating information via multi-level cues with adaptive confidence depending on the nature of the images. Propagated cues are used as the bases to compute multi-level potentials in an MRF framework, and segmentation is done by energy minimization. Both cues and potentials are classified as low-, mid-, and high- levels based on whether they pertain to pixels, patches, and shapes. A major aspect of our approach is utilizing mid-level cues to compute low- and mid- level potentials, and high-level cues to compute low-, mid-, and high- level potentials, thereby making use of inherent information. Through this process, the proposed method attempts to maximize the amount of both extracted and utilized information in order to maximize the consistency of the segmentation. We demonstrate the effectiveness of the proposed method on several sets of consistent scene images and provide a comparison with results based only on mid-level cues [1].

A study of next generation OpenCable systems for Ultra-High Definition television broadcasting (초 고화질 텔레비전 방송을 위한 차세대 오픈 케이블 방식에 대한 연구)

  • Cho, Chang-Yeon;Heo, Jun;Kim, Joon-Tae
    • Journal of Broadcast Engineering
    • /
    • v.14 no.2
    • /
    • pp.228-237
    • /
    • 2009
  • This paper examines the potential of Ultra-High Definition TV (UD-TV) broadcasting transmission systems beyond HD-TV over cable channel. Firstly, we analyze the trend of TOV(Threshold of Visibility) by extending the OpenCable (J.83 Annex B) system 256QAM which is the standard of Korean and American cable television transmission to 1024QAM, and realize that the OpenCable 1024QAM has nearly 30% higher data rate than 256QAM at the expense of impractically higher TOV (Threshold of Visibility). To achieve practical TOV, we control code rates of inner convolutional coder and replace turbo coder in forward error correction (FEC) part, thereby analyzing the best performance of the OpenCable systems having conventional FEC. In that result, it is necessary to modify conventional FEC of the OpenCable system to achieve under 31.5dB TOV. Moreover we study the potential of UD-TV transmission via two or more TV channels, so called channel bonding, through the Shannon capacity in 6MHz channel and the relationship with next generation A/V codec technologies.

Power Reduction of Multi-Carrier Transmission System by Using Multi-Dimensional Constellation Mappings (효율적 다차원 성상도를 이용한 다중 반송파 전송 시스템의 전력 감소법)

  • Lee, Kyoung-Won;Kim, Jang-Hyun;Kim, Dae-Jin
    • Journal of Broadcast Engineering
    • /
    • v.14 no.6
    • /
    • pp.733-741
    • /
    • 2009
  • The design rule of digital communication systems is the reliable data transmission with high spectral efficiency and minimum allowable power. This paper suggests the method that saves the average power by implementing a multi-dimensional constellation in case of multi-carrier communication system. By using multi-dimensional constellations we can relocate constellation points in the form of a sphere. If we simply convert the two-dimensional QAM modulation into multi-dimensional QAM, constellation points of 2 N dimensional cube form are made up. Relocating outermost constellation points of 2 N dimensional cube form into low energy constellation points, the constellation of the 2 N-dimensional sphere form is made up which decreases power consumption. In this paper, the multi-dimensional constellations of 2 N-dimensional sphere form are designed from 16-QAM to 2,048-QAM, and power reductions are obtained by comparing constellations of 2-dimensional QAMs and multi-dimensional constellations of 2 N-dimensional sphere form. The result shows that the average power consumption of higher dimensional constellations increases, because the more a dimension elevates, the more the relocatable constellation points increase. But, the increment of the average power savings decreases as the a dimension elevates. The transmission of the data by using multi-dimensional constellations of the sphere form is effective to save the average power consumption with little hardware complexity.

The analysis of demand and supply in contents for platform differentiation (플랫폼 차별화를 위한 콘텐츠 수요와 공급량 분석)

  • Park, Sang-Eun;Choi, Seong-Jhin;Lee, Young-Ju
    • Journal of Broadcast Engineering
    • /
    • v.14 no.6
    • /
    • pp.783-795
    • /
    • 2009
  • We analyze the demand and supply in contents for platform differentiation in this paper. The contents provided by new platforms such DMB, IPTV which are introduced by the digital techniques and broadband network are almost same, so it is definitely necessary to differentiate the broadcasting contents for the development of telecommunication industry. To forecast the contents demand needed for each media, we assume 3 scenarios such as maximum, medium and minimum demand for contents considering deregulation of media policy. Also, we include the expected number of channels according to the changeover of policies as a variable for scenario. To predict the supply of contents of each media, we analyze 3 scenarios according to operating rates of production facilities as 100%, 70%, 50% and first-run ratio/rerun ratio of both terrestrial broadcastings and major program providers. The result shows that in case of scenario A, new contents for 453,484 hours are required every year and maximum contents that can be produced in present production facilities are just for 72,852 hours even in condition of 100% operating rate. This means that the unbalance of demand and supply of contents is extremely big and implies that the policies of focusing only on the development of platform and network industry are inadequate. It is time to foster contents business for differentiation of multiplatforms.

Multichannel Audio Reproduction Technology based on 10.2ch for UHDTV (UHDTV를 위한 10.2 채널 기반 다채널 오디오 재현 기술)

  • Lee, Tae-Jin;Yoo, Jae-Hyoun;Seo, Jeong-Il;Kang, Kyeong-Ok;Kim, Whan-Woo
    • Journal of Broadcast Engineering
    • /
    • v.17 no.5
    • /
    • pp.827-837
    • /
    • 2012
  • As broadcasting environments change rapidly to digital, user requirements for next-generation broadcasting service which surpass current HDTV service become bigger and bigger. The next-generation broadcasting service progress from 2D to 3D, from HD to UHD and from 5.1ch audio to more than 10ch audio for high quality realistic broadcasting service. In this paper, we propose 10.2ch based multichannel audio reproduction system for UHDTV. The 10.2ch-based audio reproduction system add two side loudspeakers to enhance the surround sound localization effect and add two height and one ceiling loudspeakers to enhance the elevation localization effect. To evaluate the proposed system, we used APM(Auditory Process Model) for objective localization test and conducted subjective localization test. As a result of objective/subjective localization test, the proposed system shows the statistically same performance compare with 22.2ch audio system and shows the significantly better performance compared with 5.1ch audio system.

Selecting Representative Views of 3D Objects By Affinity Propagation for Retrieval and Classification (검색과 분류를 위한 친근도 전파 기반 3차원 모델의 특징적 시점 추출 기법)

  • Lee, Soo-Chahn;Park, Sang-Hyun;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of Broadcast Engineering
    • /
    • v.13 no.6
    • /
    • pp.828-837
    • /
    • 2008
  • We propose a method to select representative views of single objects and classes of objects for 3D object retrieval and classification. Our method is based on projected 2D shapes, or views, of the 3D objects, where the representative views are selected by applying affinity propagation to cluster uniformly sampled views. Affinity propagation assigns prototypes to each cluster during the clustering process, thereby providing a natural criterion to select views. We recursively apply affinity propagation to the selected views of objects classified as single classes to obtain representative views of classes of objects. By enabling classification as well as retrieval, effective management of large scale databases for retrieval can be enhanced, since we can avoid exhaustive search over all objects by first classifying the object. We demonstrate the effectiveness of the proposed method for both retrieval and classification by experimental results based on the Princeton benchmark database [16].

A Study on Terrestrial UHDTV Broadcasting and Construction of Direct Reception Environment by DVB-T2 (DVB-T2기반으로 지상파 UHDTV방송과 직접수신환경 구축 연구)

  • Park, Sung-Kyu;Jo, Young-Joon;Kim, Dong-Woo;Park, Goo-Man
    • Journal of Broadcast Engineering
    • /
    • v.18 no.4
    • /
    • pp.572-588
    • /
    • 2013
  • In this paper, 4K-UHDTV or 8K-UHDTV and UHD-3DTV that the next generation broadcasting implementation and the possibility of direct receiving environment construction is analyzed on the terrestrial broadcasting. Particularly, we investigated the possibility by analyzing the previous and related works with regard to UHDTV transmission by DVB-T2 that is one of the best commercialized transmission mode. In order that the UHDTV broadcasting succeeds once again after completion of digital terrestrial switch over at the end of 2012, the ultra high resolution image transfer is important. However, the direct, the indoor and ubiquitous receiving environment is important in not only TV but also the personal type multimedia terminal in the sense of UHDTV service penetration. Therefore, in this paper, by using SFN and high error-correcting mode in DVB-T2 standard, the efficient frequency utilization and effective reception environment construction is illustrated. Particularly, SFN network constitution by 2 mutually different frequencies including the VHF bandwidth and UHF band, and etc. is shown. And the method that builds the free wireless receive environment by using SFN low power radio repeater and for home use gap filler is proposed. And the effect and frequency amount required are presented, when UHDTV broadcasting use 10MHz bandwidth.

Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body (Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구)

  • Kihl, Tae-Suk;Jang, Ju-No;Ju, Hyun-Sun;Kwon, Ji-Eun
    • Science of Emotion and Sensibility
    • /
    • v.13 no.4
    • /
    • pp.635-646
    • /
    • 2010
  • This article focuses on Funology and a new classified application system based on concept of language and thought which are formed by body experience. It is defined by Funology Body as that. Funology Body is classifying and searching system which are consisted of a body, world (environment), and device tool. The body is sectioned by Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, and Heart according as parts of the human body. This allows intuiting and experience searching as making classified system connected to the application relationship with concept of an each part of body. The Brain of the body is sub-classified by Book, Account, Business, Memory, Education, Search, and Aphorism to imply the application with thought. The Eyes take Video, Photography, and Broadcast for visibility. The Ears is categorized as Music, Instrument, Audio, and Radio for hearing. The Nose gets Perfume, Smell for olfactory sense. The Mouth is sectioned by Food, SNS, Chatting, Email, and Blog for eating and communication. The Hand sorts into Games, Kits, and Editing to handle, create, and play. The Torso is grouped by Health, Medical, Dance, Sport, Fashion, and Testyuorself related by protecting internal and meaning of the body core. The Feet is classified by Travel, Transportation, Map, and Outdoor for moving and concept of expanding the terrain. The Heart is consisted of Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, and Surprise for a human feeling. Beyond that, the World takes News, Time, Weather, Map, Fortune, and Shop, and Device tool gets Interface, Utilities. The Funology Body has a unique characteristic of giving intuitive and sensuous pleasure and reflection of users' attitude and taste for changing application flexibly.

  • PDF

Application of Adaptive Loop Filter for NRT-Based Stereoscopic Video Coding (비실시간 기반 스테레오스코픽 비디오 부호화를 위한 적응루프필터 적용기법)

  • Lee, Byung-Tak;Lee, BongHo;Choi, Haechul;Kim, Jin-Soo;Yun, Kugjin;Cheong, Won-Sik;Kim, Jae-Gon
    • Journal of Broadcast Engineering
    • /
    • v.18 no.2
    • /
    • pp.261-270
    • /
    • 2013
  • A stereoscopic 3D video service is able to provide a 3D video service while keeping backward compatibility with the existing 2D video service. In the terrestrial digital television (DTV) system, a stereoscopic video codec is required to have high coding efficiency in order to provide a 3D video service in the same channel capacity. A hybrid codec consisting of MPEG-2 for base video and H.264/AVC or HEVC for 3D auxiliary video is considered. Furthermore, Non-Real-Time (NRT) delivery of stereoscopic video is also considered as a service scenario for 3DTV services to overcome the limited bandwidth. In this paper, we propose a stereoscopic video coding scheme using adaptive loop filter (ALF) which had been considered in HEVC as a pre-/post-filter for enhancing coding efficiency in NRT-based 3DTV services. In order to apply ALF as a post-filter to the reconstructed additional view coded by H.264/AVC, we devise a method in which ALF is adaptively applied based on a structure determined by using macroblock (MB) coding information such as MB mode type and reference index instead of coding unit (CU) structure on which ALF is applied in the HEVC. Experimental results shows that the proposed stereoscopic video coding scheme applying ALF obtains up to 24.9% gain of bit saving.