• Title/Summary/Keyword: difficulty of learners

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Comparison of Cognitive Loads between Koreans and Foreigners in the Reading Process

  • Im, Jung Nam;Min, Seung Nam;Cho, Sung Moon
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.4
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    • pp.293-305
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    • 2016
  • Objective: This study aims to measure cognitive load levels by analyzing the EEG of Koreans and foreigners, when they read a Korean text with care selected by level from the grammar and vocabulary aspects, and compare the cognitive load levels through quantitative values. The study results can be utilized as basic data for more scientific approach, when Korean texts or books are developed, and an evaluation method is built, when the foreigners encounter them for learning or an assignment. Background: Based on 2014, the number of the foreign students studying in Korea was 84,801, and they increase annually. Most of them are from Asian region, and they come to Korea to enter a university or a graduate school in Korea. Because those foreign students aim to learn within Universities in Korea, they receive Korean education from their preparation for study in Korea. To enter a university in Korea, they must acquire grade 4 or higher level in the Test of Proficiency in Korean (TOPIK), or they need to complete a certain educational program at each university's affiliated language institution. In such a program, the learners of the Korean language receive Korean education based on texts, except speaking domain, and the comprehension of texts can determine their academic achievements in studying after they enter their desired schools (Jeon, 2004). However, many foreigners, who finish a language course for the short-term, and need to start university study, cannot properly catch up with university classes requiring expertise with the vocabulary and grammar levels learned during the language course. Therefore, reading education, centered on a strategy to understand university textbooks regarded as top level reading texts to the foreigners, is necessary (Kim and Shin, 2015). This study carried out an experiment from a perspective that quantitative data on the readers of the main player of reading education and teaching materials need to be secured to back up the need for reading education for university study learners, and scientifically approach educational design. Namely, this study grasped the difficulty level of reading through the measurement of cognitive loads indicated in the reading activity of each text by dividing the difficulty of a teaching material (book) into eight levels, and the main player of reading into Koreans and foreigners. Method: To identify cognitive loads indicated upon reading Korean texts with care by Koreans and foreigners, this study recruited 16 participants (eight Koreans and eight foreigners). The foreigners were limited to the language course students studying the intermediate level Korean course at university-affiliated language institutions within Seoul Metropolitan Area. To identify cognitive load, as they read a text by level selected from the Korean books (difficulty: eight levels) published by King Sejong Institute (Sejonghakdang.org), the EEG sensor was attached to the frontal love (Fz) and occipital lobe (Oz). After the experiment, this study carried out a questionnaire survey to measure subjective evaluation, and identified the comprehension and difficulty on grammar and words. To find out the effects on schema that may affect text comprehension, this study controlled the Korean texts, and measured EEG and subjective satisfaction. Results: To identify brain's cognitive load, beta band was extracted. As a result, interactions (Fz: p =0.48; Oz: p =0.00) were revealed according to Koreans and foreigners, and difficulty of the text. The cognitive loads of Koreans, the readers whose mother tongue is Korean, were lower in reading Korean texts than those of the foreigners, and the foreigners' cognitive loads became higher gradually according to the difficulty of the texts. From the text four, which is intermediate level in difficulty, remarkable differences started to appear in comparison of the Koreans and foreigners in the beginner's level text. In the subjective evaluation, interactions were revealed according to the Koreans and foreigners and text difficulty (p =0.00), and satisfaction was lower, as the difficulty of the text became higher. Conclusion: When there was background knowledge in reading, namely schema was formed, the comprehension and satisfaction of the texts were higher, although higher levels of vocabulary and grammar were included in the texts than those of the readers. In the case of a text in which the difficulty of grammar was felt high in the subjective evaluation, foreigners' cognitive loads were also high, which shows the result of the loads' going up higher in proportion to the increase of difficulty. This means that the grammar factor functions as a stress factor to the foreigners' reading comprehension. Application: This study quantitatively evaluated the cognitive loads of Koreans and foreigners through EEG, based on readers and the text difficulty, when they read Korean texts. The results of this study can be used for making Korean teaching materials or Korean education content and topic selection for foreigners. If research scope is expanded to reading process using an eye-tracker, the reading education program and evaluation method for foreigners can be developed on the basis of quantitative values.

A Development of a. Education On Demand Service System (주문형 교육 시스템 개발)

  • Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.2 no.1
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    • pp.60-71
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    • 1998
  • The purpose of this research is to develop a education on demand system by which general is people learn computer utilization. Nowadays computer is getting essential for everylife. However computer novice has difficulty in learning computer because computer utililization is changed rapidly. One is hard to learn computer because of lack of time and money. This system allows us to study computer at anyplace and anytime and to share educational data with learners. Therefore this system endows equal opportunity for general person to learn computer.

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Phonetically Based Consonant Cluster Acquisition Model (음성학을 토대로 한 자음군 습득 모형)

  • Kwon, Bo-Young
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.109-113
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    • 2007
  • Second language learners' variable degree of production difficulty according to the cluster type has previously been accounted for in terms of sonority distance between adjacent segments. As an alternative to this previous model, I propose a Phonetically Based Consonant Cluster Acquisition Model (PCCAM) in which consonant cluster markedness is defined based on the articulatory and perceptual factors associated with each consonant sequence. The validity of PCCAM has been tested through Korean speakers' production of English consonant clusters.

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A Study Regarding Education Method on Idiomatic Expressions Appearing in the Korean Drama for Learners of Korean Language (한국어 학습자를 위한 드라마 <도깨비> 속 관용표현 교육 방안 연구)

  • Song, Dae-Heon
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.181-191
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    • 2020
  • The purpose of this study is to suggest a direction for efficient teaching and learning idiomatic expressions in Korean to improve the vocabulary of Korean language learners. In order to make learning more interesting and enhance learning effectiveness for Korean language learners, the drama, , which was popular in Korea, was used as educational material. Since idomatic language is formed and used based on Korean history, culture, and social background, dramas containing Korean culture and sentiments can be said to be suitable materials for the teaching and learning of Korean idiomatic expressions. By analyzing the drama , 277 significant vocabularies were extracted from the drama based on vocabulary actually used. Among these, 124 idiomatic expressions were extracted after excluding overlapping expressions. Idiomatic expressions extracted in this way were classified based on vocabulary used more than 2 times. In addition, in order to select idiomatic expressions suitable for the level of the learners, 46 final expressions for Korean language education were selected considering the difficulty of vocabulary. Lastly, when the materials selected in the drama were used for education, the precautions for teaching and learning, and the direction of education on idiomatic language were classified into elementary, intermediate, and advanced grades and presented.

汉语作为二语的成人分级阅读新媒体平台建设及应用初探

  • Jo, Mi;Heo, Guk-Pyeong;Song, Jin-Hui
    • 중국학논총
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    • no.63
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    • pp.121-136
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    • 2019
  • Graded reading is to match reading competency of readers with difficulty levels of text, based on the study of readability. This article discusses how to apply new media to develop Chinese graded reading materials which are more interesting, scientific and practical than traditional paper materials. The graded materials on the new media platform can be used for Chinese second language learners to self-study, and also for instructors to support reading and writing instruction in class or after class.

A Study on Customized Software Education method using Flipped Learning in the Digital Age (디지털시대에 플립드 러닝을 활용한 학습자 맞춤형 소프트웨어 교육 방안 연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.55-64
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    • 2017
  • The purpose of this study is to identify the difficulties of learners who started programming after entering college and to search an effective software education method as university liber arts for non-science major students. In order to do this, we analyzed the difficulties of learners in Python programming classes composed of students from various majors at H University through questioning and taught them using flipped class model with pre-questions. The questions that students submit are collected online before class every time, the data on the degree of the difficulty of feeling and the understanding of feeling were obtained through the questionnaire. As a result, for learners who are new to programming, the learners should allocate the process of making the problem into a logical abstraction at the beginning of the curriculum before learning the basic concept of computer language, each lesson should be practiced through the bottom-up problems enough to provide a logical understanding before actual coding. In addition, detailed curriculum should be developed according to characteristics of learner's major, contents and conducting level.

A Study on Instructors and Learners Perceptions of Technology Convergence College for Distance Education in the COVID-19 Situation (COVID-19 상황에서 원격수업에 대한 기술융합 공업계 대학의 교수자와 학습자 인식 고찰)

  • Moon, Byung-Koo;Jie, Myoung-Seok;Shin, Jun-Yong
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.171-181
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    • 2021
  • This study tried to derive improvement measures by identifying the perceptions of industrial college instructors and learners in the technology convergence sector, where various technologies are combined, as distance education at colleges are prolonged due to COVID-19 and difficulties for instructors and learners continue. To this end, an online survey was conducted on automobile professors and students at the end of the second semester of 2020. As a result of the survey analysis, it was found that professors and students had similar perceptions about the advantages of online classes, such as freedom of time and space, repeatable learning, and recycling. In terms of difficulties, it was found that students felt a decrease in learning immersion due to a lack of sense of presence, and both professors and students felt the difficulty of interaction relatively large. This study is meaningful in that it prepares suggestions and basic data on college policy support for online education at industrial colleges during and after COVID-19.

Education Effect of a Web-based Virtual Laboratory for Digital Logic Circuits (웹기반 디지털 논리회로 가상실험실의 교육효과)

  • Lee, Sun-heum;Choi, Kwan-Sun;Kim, Dong-Sik;Kim, Wonkyum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.23-32
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    • 2008
  • In this paper, we have investigated the education effect of a web-based virtual laboratory for digital logic circuits which consists of multimedia contents about the usages of equipments for logic circuit experiments and the experimental logic circuits. In case of the engineering experiment of the lower grades in universities, preunderstanding about the usages of experimental equipments and the experimental circuits is necessary for the learners to conduct the experiments well. But it is impossible for the learners to have access to the real experimental equipments earlier due to the lack of equipments and the difficulty in management of the equipments. We have implemented the digital logic circuit virtual laboratory which provides the same experimental environment as a real experimental lab, and the learner can conduct the same experiments as the real ones before the real laboratory class. The learners using the laboratory have reduced the experiment completion time by the average of about 8.2% during a term, compared with the learners not using the lab.

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Fuzzy Set Based Agent System for Adaptive Tutoring (적응형 교수 학습을 위한 퍼지 집합 기반 에이젼트 시스템)

  • Choi, Sook-Young;Yang, Hyung-Jeong
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.321-330
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    • 2003
  • This paper proposes an agent-based adaptive tutoring system that monitors learning process of learners' and provides learning materials dynamically according to the analyzed learning character. Furthermore, it uses fuzzy concept to evaluate learners' ability and to provide learning materials appropriate to the level of learners'. For this, we design a courseware knowledge structure systematically and then construct a fuzzy level set on the basis of it considering importance of learning targets, difficulty of learning materials and relation degree between learning targets and learning materials. Using agent, monitoring continually the learning process of learners 'inferencing to offer proper hints in case of incorrect answer in learning assesment, composing dynamically learning materials according to the learning feature and the evaluation of assesment, our system implements effectively adaptive instruction system. Moreover, appling the fuzzy concept to the system could naturally consider and ideal with various and uncertain items of learning environment thus could offer more flexible and effective instruction-learning methods.

A Case Study on Course Game Based Elements for Learning Object-Oriented Concepts (게임 요소 기반의 객체지향 개념 학습에 대한 수업 사례 연구)

  • Kim, YongCheon;Jang, YunJae;Yoon, IlKyu;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.1-13
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    • 2014
  • Programming education helps learners solve real world problems by applying the principles of computer science. In particular, in the case of object-oriented programming centered around objects or problems that are observed in the real world, learners are able to make the most use of their programming skills in real life. Therefore, in this study, we sought ways to have learners grasp object-oriented concepts in a learner-friendly manner. To this end we conducted an experiment with six students as participants. As a result we could derive two main points. First, the learning tools which can be easily used by learners are required. Second, it is necessary to think thoroughly to learn concepts before implementation of the programming. This study has significance in the sense that it provides a learning method which helps a novice learner to learn the object-oriented programming that he or she feels difficulty to understand.

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