• Title/Summary/Keyword: developer tool

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A systematic approach to the control logic design and PLC programming of a industrial lift (산업용 리프트의 제어로직 설계 및 PLC 프로그래밍을 위한 체계화 연구)

  • 박노억
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.452-457
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    • 1999
  • The recent control system has been changed into the type of PLC(Programmable Logic Controller) control. Up to now, systematic approach of PLC programming or control logic design is not suggested. In this study, the design process of the control logic is systematized and concrete process in each step is suggested. This systematized approach lead developer to be convenient to implement control system. When some error is occurred in the system, this approach enable the developer to analyze the reason of error rapidly and the system is amended according to systematic information of the analysis. The example of control system implementation following this approach is introduced.

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An Approach for Error Detection in Ontologies Using Concept Lattices (개념격자를 이용한 온톨로지 오류검출기법)

  • Hwang, Suk-Hyung
    • Journal of Information Technology Services
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    • v.7 no.3
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    • pp.271-286
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    • 2008
  • The core of the semantic web is ontology, which supports interoperability among semantic web applications and enables developer to reuse and share domain knowledge. It used a variety of fields such as Information Retrieval, E-commerce, Software Engineering, Artificial Intelligence and Bio-informatics. However, the reality is that various errors might be included in conceptual hierarchy when developing ontologies. Therefore, methodologies and supporting tools are essential to help the developer construct suitable ontologies for the given purposes and to detect and analyze errors in order to verify the inconsistency in the ontologies. In this paper we propose a new approach for ontology error detection based on the Concept Lattices of Formal Concept Analysis. By using the tool that we developed in this research, we can extract core elements from the source code of Ontology and then detect some structural errors based on the concept lattices. The results of this research can be helpful for ontology engineers to support error detection and construction of "well-defined" and "good" ontologies.

A Study on XML Development Support System for DB Integration (데이터베이스 통합을 위한 XML 개발 지원 시스템에 관한 연구)

  • Cho, Chong Duck;Park, Young Soo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.2
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    • pp.39-53
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    • 2010
  • In this paper, we suggest an XML Development Support(XDS) System as a good developing tool to solve the problems that related with the database integration, increased to the developing terms and costs when the developing of XML programming base on the web server. XDS System is designed for the purpose of easily coding the XML program, of simply changing the programming structure and of completely maintaining the program environment. According to the predefined policy, XDS System provides necessary informations such as tables, columns, or relational keys from Database for developer. The developer step by step selects or sets what he needs. And XDS System creates an XML Tree with the result of selected information. The XML Tree includes all information of making an XML Schema and some XML Stylesheet. XDS System creates an XML Schema for all clients and creates many XML Stylesheets for each client using the XML Tree.

Implementation of Component Support Statechart Tool for a Rapid Design of the Embedded System (내장형 시스템의 신속한 설계를 위한 컴포넌트 지원 Statechart 도구 구현)

  • Park, Hong-Jin;Kim, Yeong-Chan
    • The KIPS Transactions:PartA
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    • v.8A no.2
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    • pp.75-80
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    • 2001
  • The rapid design of the embedded system is crucial for improving the product’s competitiveness. Existing statechart tools used for designing the embedded system rely on the copy and paste of the statechart for reuse. However, such method has a major drawback of wasting both time and cost of the system developer. This paper implements the component supporting tool. A tool that makes efficient reuse of a statechart by adding a component function to the existing functions is implemented in this paper. Also, to add a component function, this paper restructured the contract as protocol of the inter-component. The implemented tool helps not only reduce the life cycle of a product, but also enhance a product’s competitiveness by supporting the product’s time-to-market.

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A Design of Dynamic Lesson Planner in Intelligent Tutoring System (지능형 교수시스템에서 동적레슨플랜생성기의 설계)

  • Lee, Jae-Inn;Lee, Jae-Moo
    • Journal of The Korean Association of Information Education
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    • v.1 no.2
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    • pp.16-34
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    • 1997
  • This paper describes a method of building a intelligent learning system consisting of a authoring tool, in the area of language education, and a Intelligent Tutoring System(ITS) to study English. This tool is different from commerical authoring tools, as a tool that has capabilities as a component of an ITS and this ITS is efficient to retrieve the lesson plan from the plan memory than to generate it whenever an instructinoal goal is selected. the results of this research could be used either by a developer of the other area of ITS, or by a human teacher as a curriculum in the actual class.

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Design and Implementation of a Performance Evaluation Tool for Embedded Softwares on Collaborative Development Environment (협업 개발을 지원하는 임베디드 소프트웨어 성능분석도구 설계 및 구현)

  • Kim, Ik-Su;Cho, Yong-Yun
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.19-27
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    • 2008
  • A performance evaluation tool makes an important role in order to improve performance of an embedded software which has restricted computing resources. However, existing performance evaluation tools for embedded softwares cannot be used in collaborative development environment because they support only one developer with performance evaluation work under cross development environment. In this paper, we propose a performance evaluation tool for embedded softwares on collaborative development environment. A proposed tool is based on server and client model. It can have flexibility in offering and integrating the result information for the items. Through the suggested tool. developers can intuitively understand and analysis performance evaluation results each other.

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Developing Tool of Distributed Application Program Based on Distributed Object Group Framework (분산객체그룹 프레임워크 기반 분산응용 프로그램 개발 도구)

  • Lim Jeong-Taek;Shin Chang-Sun;Joo Su-Chong
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.71-83
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    • 2005
  • In this paper, we developed the Distributed Programming Developing Tool(DPDT) which can make distributed application program efficiency based on the distributed object group framework supporting group management and dynamic binding for object resources requested from clients on distributed systems. The distributed object group framework we constructed provides not only the group register/withdraw, the access right and the name/property services for server objects from a point of view of group management services, but also dynamic binding, replicated object supporting, load balance, and federation among the object groups from a point of view of the supporting services of distributed application, When developing distributed application, by using our tool, server programming developer implements objects in each server system, next registers the properties to need for service provision to the object group. Client programming developer can also develop client program easily by obtaining the access right for the object or the object group and using the properties of objects with the access right permitted to the client. For providing above application developing environment in this paper. we described the definition of object group, the architecture of the distributed object group framework which our tool supports, and its functionalities, then specified the 3 GUI environments of DPDT implemented for providing efficient interfaces between the distributed object group and distributed applications. Finally, by using the DPDT, we showed the group register/withdraw and the access right grant procedure of objects which are server programs, the developing process of client program, and the executing results of the distributed application developed.

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Component Modeling Focusing on View-point of Component Use (사용 관점 중심의 컴포넌트 모델링)

  • Kim, Tae-Woong;Kim, Kyung-Min;Kim, Tae-Gong
    • The KIPS Transactions:PartD
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    • v.14D no.2
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    • pp.181-190
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    • 2007
  • In component based development, component modeling for understanding and analyzing is the important part and is used to improve reusability. Generally, components are need to be divided into two types according to their usages, where the developer and assembler are usually different. To make a good component model, a complete component and interface specification for those components are needed. And the component model needs to adept two different views of developer and assembler. In this paper, we suggest two different views of component model that is related to views from developer and assembler, and we expand UML. Also we validate the efficiency of the suggested model by developing and applying a tool for building, managing and automatic transformation.

A Study on the Possibility of Digital Design in Architectural Design (건축디자인에서 디지털디자인의 적용가능성에 관한 연구)

  • Chang, Young-Hee
    • Journal of The Korean Digital Architecture Interior Association
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    • v.2 no.1
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    • pp.1-8
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    • 2002
  • Purpose of this study is studying direction that change of design by development of new digital technology. And with new technology, find direction of architectural design. Digital technology for architectural design demonstrates hightechnology or is not limit. Must recognize change for our idea and necessity. We can know change in relation of photography and impressionism. Idea and hitting on a thought which is arts by new technology changed. Finally, we must develop techniques of design on the basis of technology and look for possibility of new expression. Digital medium expands communication with designer and customer because there is special quality of nonlinearity, interactivity and audiovisuality unlike old medium. Digital medium can take advantage of techniques of new design. Can construct R&D and database of design and improve quality of design. Designer must master use skill to take advantage of digital technology in design. Because quality of design becomes different according to degree that use. Also, developer of digital technology must supply design tool such as previous design method. Creativity that architectural design that allow fetters in digital technology can understand design in new viewpoint is required. Architectural design may be magnified by architectural design that allow fetters in multimedia. We may see experience between new time and space of architectural design and reappearance space reappeared in cyberspace. Architect is going to run role as developer of culture. Value and technology of digital design may offer more more possibility and an opportunity since Intustrial-Revolution.

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A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.