• 제목/요약/키워드: designers

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A Collaborative Requirements Elicitation Model For Crowdsourcing Platforms

  • Mukundwa, Chantal;Lee, Seok-Won
    • 한국컴퓨터정보학회논문지
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    • 제24권3호
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    • pp.95-104
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    • 2019
  • Crowdsourcing is growing its interests in designing where various designers work independently to a given design task. Recent researchers discovered that collaboration by sharing designs among designers helps to produce high-quality designs. However, design task may still be hard even with that collaboration in case the requirements are not well-defined. Most customers sometimes do not know what they really want and do not know how to clearly define the requirements. Consequently, the lack of requirements creates issues on designers, such as spending much time and effort on collecting requirements alone or from the customers. The designers even end up missing important necessities to complete their tasks. To address this issue, we proposed a collaborative requirements elicitation method that supports designers who are working on the same task. We developed CREFD (Collaborative Requirements Elicitation For Designers and Developers) tool to enable designers collaboratively provide requirements, identify dependencies, add annotations and votes to the provided requirements. We performed the hypothetical and empirical evaluations to test and compare the proposed method with one of the existing elicitation methods, the results show that the proposed method helps in collecting accepted and well-organized requirements better than individual requirements elicitation.

국내 패션 디자이너의 공연의상 디자인 연구 (A Study on Korean Fashion Designers' Stage Costumes)

  • 유진영;김지연
    • 한국의상디자인학회지
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    • 제25권1호
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    • pp.115-132
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    • 2023
  • The globalization of Korean culture has spurred a steady increase in the participation of domestic fashion designers in global performance art. This study analyzes the formal elements of stage costume designs by fashion designers, and further evaluates the impact of these designers' aesthetic philosophies on overall performance. This analysis seeks to provide a foundation for the development of new directionality in performance art, with an enhanced competitiveness derived from diversity and creativity. The scope of this research spans 15 performances and eight fashion designers' works in the post-2010s era. These performances are characterized by their break from traditional artistic norms, illustrating the modernization of the performing arts and reflecting the designers' aesthetic philosophies. This modernization incorporates inspirations drawn from a diverse selection of movements, such as fusion, culture clash, kitsch, and minimal avant-garde. As a result, in combination with a pure reflection of the designers' aesthetics, these designs heighten overall performance, suggest a new direction for traditional performance art, tap into a popular sensibility to expand communication to a wider audience, and push the boundaries of tradition through artistic innovation.

한국 광고디자이너의 직무만족도 결정요인에 관한 연구 (A Study on the Deternmining Factors of Korean Advertising Designer's Job Satisfaction)

  • 정무환;주지혁
    • 디자인학연구
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    • 제17권4호
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    • pp.337-346
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    • 2004
  • 일반적으로 직무만족은 종업원의 생산성과 연관된다고 판단되기 때문에 광범위하게 연구되어왔다. 그러나 광고디자이너들의 직무만족에 대한 실증적 연구는 거의 없는 실정이었다. 광고디자이너의 조직심리 또는 조직형태를 학문적으로 다룰 필요성이 있는 현실 속에서, 이 연구는 광고대행사에 조직관리차원의 유용한 자료를 제공하기 위해 수행되었다. 학자들의 선행연구에 의하면 직무만족은 크게 개인적인 요소와 조직차원의 요소에 의해서 결정된다. 그러나 본 연구결과에 의하면 직무만족에는 개인적 성향 보다 조직적 요인인 승진과 보수 등이 영향을 주는 것으로 나타났다. 특히 보수보다 승진에 더 크게 영양을 받고, 상사나 동료의 인정, 공간의 쾌적함이나 휴가활용 등과 관련 있는 업무환경의 영향력이 컸다. 이를 종합하여 광고디자이너는 이 직무만족결정요인에 대한 최종 모델을 마들어 본 결과 보수, 승진, 및 대인관계가 광고디자이너의 직무만족도를 결정하는 요인이 일반적인 것과 크게 다르지 않은 것은, 대행사가 디자이너의 고유성을 잘 반영하지 못하고 다른 조직원들과 동일한 직무환경과 시스템을 제공하기 때문인 것으로 판단된다. 디자이너의 생산성 향상을 위해서는 광고대행사가 보수와 평가 등에서 광고디자이너의 고유한 특성과 정체성을 잘 반영하는 합리적인 인사정책을 수립하고 이를 통해 직무만족도를 상승시키는 노력을 기울여야 한다.

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현대(現代) 패션의 창조적(創造的) 디자인의 한계성(限界性)에 관(關)한 연구(硏究) - 1990년대(年代) 후반(後半)부터 패션에 나타난 혼성(混成) 모방(模倣)을 중심(中心)으로 - (A Study on the Boundary of Creative Designs in Contemporary Fashion Design)

  • 신영선;김하정
    • 패션비즈니스
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    • 제5권4호
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    • pp.14-26
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    • 2001
  • A lot of designers are adopting a mixed imitation as techniques of cretion because cultural boundary and structure of meaning in the era of post-modernism are collapsed and dissolved. I raise up a question mark to how can genuine and creative designers can be identified at this epoch when we are today familiar with the trend of informationalization, opening and globalization. Characterisitics of multi-culturalism and compromising blending are meshed with appearance of a theory of disorganization and consumer-driven economic activity of multi-national enterprises in the age of post capitalism. Accordingly it can be said that designers are leaning upon public and consumeroriented pattern rather than pursuing a creative cultural production. With mass media in rapid advancement and public culture in father dissemination, mass production and mass re-production became a natural cultural phenomenon strengthen ing its root. Creative designers somewhat slow and limitative in pace of adaption to rapid changing society amid such social backgrounds and flooded information are coming to dead-end of wall. A mixed imitation as techniques of creation is a result of borrowing, duplicating or re-combining of existing things because the mixed imitation is equivalent to borrowing, copying, compilation and recombination of well-known artworks, motive, diverse people's cultural features, image, techniques and the likes. It is too delicate thing for one to definitely distinguish such cultural phenomenon from either one as creative work or a plagiarized work. Looking into the facts as they are, we should recognize the designers limitation in their creative works by means of the mixed imitation. thus we can have a view upon them from a criticizing standpoint against the designers creation and imitation. On the other hand, when we look at things how the mixed imitation appears in the fashion as a piece of culture, we can understand something of the contemporary designers. I try to find a significance in seeking out a method of approaching to creative fashion designers direction in future times.

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A Study on the Introduction of Fuzzy system into the Decision-Making process of HVAC designers

  • Woo, Se-Jin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제4권1호
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    • pp.12-17
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    • 2004
  • This study is designed to grope for logical methods in the decision-making process of human beings such as creation and analysis. With this in mind, the paper worked with a process where the designers of a design team gather and analyze their opinions in a design process to decide on the HVAC system of buildings. The paper introduced the fuzzy theory, or one of the methods to quantitatively describe language values with ambiguous features, suggesting a method to determine the judgement and suggestion values of the HVAC designers with the characteristics of language variables as the values of design factors greatly influencing the HVAC system. As a result, the paper tested the possibility of the fuzzy system as a logical method to gather the judgement of HVAC designers in a stage of HVAC type selection exerting a great influence on the experience and judgement of the designers and having powerful linguistic features and to determine an appropriate HVAC type which can satisfy the suggested values of related design factors.

A Web Design Modeling System to Improve Communication between Web Designers and Programmers

  • Lee, Ji-Hyun;Lu, Kuo-Hui
    • 디자인학연구
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    • 제20권2호
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    • pp.53-64
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    • 2007
  • Web development has multidisciplinary features involving diverse team members. Owing to the diverse backgrounds, however, there may be communication problems among web team members, especially between designers and programmers. Programmers often use a graphical modeling notation to communicate their designs. The graphical modeling concepts can also be helpful to designers, but most designers generally find graphical modeling notations hard to understand. We, therefore, propose an interactive computer-aided collaborative web design system including revised web graphical model notations to improve communication between web designers and programmers. We have designed and implemented a computational prototype to validate the approach and illustrate how the prototype works using concrete examples.

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An Exploratory Study on the Usage Patterns of Software-based Design Tools in Designers' Ideation and Collaboration Activities

  • Kim, Dongwook;Kim, Sungbum
    • International Journal of Contents
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    • 제17권4호
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    • pp.16-34
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    • 2021
  • The purpose of this study was to explore how designers use software-based design tools for ideation and collaboration (for two cases: with designers and with developers). We conducted logistic regression analysis and random forest analysis. Software-based design tools are more popular among product designers and affiliated with design organizations with 51 to 100 members. We identify the features that influence designers to use design tools for the ideation and collaboration, and how these usage patterns are interrelated. Interrelated usage pattern is a key consideration for location of the menu and convenience of use. The results imply that reinforcement of the design tool features per designer profile is required and that design management should be consistent with the field of design and the nature of the organization.

친환경 실내디자인에 대한 실무자의 의식과 실천정도 (A Study on Interior Designers' Attitudes and Application of Environment-Friendly Interior Design)

  • 하현주;오찬옥
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.13-21
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    • 2011
  • As the environmental pollution is intensified, the interest in the conservation and quality of global environment is also increasing. Interior design affects on environmental conservation as well as the quality of outdoor and indoor environment through all phases of interior design. Therefore, interior designers should do environment-friendly design. The purpose of this study was to examine the consciousness and application degree of environment-friendly interior design in actual project by interior designers. The study was conducted by a questionnaire survey. The subjects were 215 interior designers working in Seoul area. The major findings of this study were as follows: 1) The 33 representative elements of environment-friendly interior design were selected and categorized into 5 fields: resources and materials, energy savings, ecological environments, indoor environments, and space effectiveness. These would be useful to carry out environment-friendly interior design projects and related researches. 2) Many interior designers didn't understand what the environment-friendly interior design is correctly, even though they were interested in it. Therefore, the educational program of environment-friendly interior design should be developed. 3) Even though interior designers thought most elements of environment-friendly interior design very important, they didn't apply them well to actual projects. This implies that alternatives for activating them are needed.

Transition of Corporate Designers' Perception for Social Impact Management

  • Park, Junsang;Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.28-37
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    • 2020
  • This is an era in which companies should realize sustainable management through business models that propose social values beyond financial benefits and solve social problems. Accordingly, the role of corporate designers should be extended to social value propositions and materializations, including corporate profit-seeking. Among the members and organizations of the company, design organization and designers have strengths in terms of humanities and creativity compared to other organizations and members. We should actively seek opportunities for corporate designers to find the context of connecting businesses and society on their own, actively seek opportunities to integrate them with corporate design, expand the role of corporate designers through creative ideas, and actively pursue sustainable and wide social career development that encompasses both inside and outside of the company. To this end, we suggested three transitions of thougths to change the perception of fixed and straight-line forms of enterprise organization, enterprise design approach and product development process so far to present useful insights through case studies, how enterprise designers can accommodate social impact through new communication and access.

테크니컬 디자이너의 자기효능감이 직무만족과 조직몰입에 미치는 영향 (The impact of the sense of self-efficacy on job satisfaction and organizational commitment of technical designers)

  • 김영태;황춘섭
    • 복식문화연구
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    • 제23권6호
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    • pp.1021-1037
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    • 2015
  • This study analyzed the impact of sense of self-efficacy on job satisfaction and organizational commitment among technical designers in order to acquire information needed for human resources management in the field of technical design. The study was implemented through a normative-descriptive survey method using a questionnaire. The sample consisted of 217 technical designers working at vendors and agents located in Seoul. The results revealed that there were significant differences in the sense of self-efficacy levels among technical designers according to age and work experience. Personal self-efficacy had a positive influence on both intrinsic and extrinsic job satisfaction, but also on affective, continuance, and normative organizational commitment. In addition, personal self-efficacy had a greater influence on extrinsic job satisfaction than social self-efficacy. Both personal and social self-efficacy influenced continuance commitment while there was no relationship between social self-efficacy and affective organizational commitment. However, a clear relationship was found between both social and personal self-efficacy and normative organizational commitment. Nevertheless, social self-efficacy had a greater influence on normative organizational commitment than personal self-efficacy. This fact demonstrates the need to exert more effort to promote the sense of personal self-efficacy of technical designers. These results could be used to provide appropriate proposals for human resources management in the field of technical design.