• Title/Summary/Keyword: design system

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Performance Trial for Developing High - Yielding and Early Maturing Hairy Vetch (Vicia villosa Roth) Cultivar under Double Cropping System (2모작 작부체계 적응 다수성 및 조숙성 헤어리베치 품종 선발을 위한 생산력 검정)

  • Shin, Chung-Nam;Ko, Ki-Hwan
    • Journal of The Korean Society of Grassland and Forage Science
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    • v.31 no.3
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    • pp.243-250
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    • 2011
  • This experiment was conducted to evaluate agronomic characteristics, forage quality and dry matter (DM) yield of early-maturing hairy vetch 'Cold green', 'Haymaker plus', 'Cappello' and medium-late maturing cultivar 'Cheong pa', 'Challenger', 'Hungvillosa' and 'Latigo' at Seongju in the Kyeongbuk from 2009 to 2011. The experiment was arranged in randomized complete block design with three replications. Hairy vetchs were seeded on Sep. 26 and Oct. 11 in 2009 and 2010. Vetch plants were harvested on 30 Apr. in 2010 and 2011. Cold tolerance for Haymaker plus and Cappello were a little lower than other cultivars. Fifty percent-flowering dates of Cold green had earlier than others and Haymaker plus and Cappello were earlier than Cheong pa, Challenger, Hungvillosa and Latigo. Cheong pa and Challenger were ealirer than Hungvillosa and Latigo. The DM yield of Cold green was the highest (p<0.05) of the cultivar except Haymaker plus. Haymaker plus was higher (p<0.05) than others and Cappello, Cheong pa, Challenger were higher (p<0.05) than Hungvillosa and Latigo in 2010. In 2011, the DM yield of Cold green was the highest (p<0.05) of the cultivar and Haymaker plus was higher (p<0.05) than others. Cappello was higher (p<0.05) than Hungvillosa and Latigo. Cheong pa and Challenger were higher (p<0.05) than Latigo. Vetch cultivar was high in crude protein (CP) and low in Acid detergent fiber (ADF). According to the results obtained from this study, it is suggested that early-maturing cultivar would be recommendable for fall sown vetch for DM production.

A Study on the Effective Fire and Smoke Control in Semi-Transverse Ventilation (균일배기 환기방식에서의 배연특성에 관한 연구)

  • Jeon, Yong-Han;Kim, Jong-Yoon;Seo, Young-Ho;Yoo, Oh-Ji;Han, Sang-Pil
    • Fire Science and Engineering
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    • v.24 no.1
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    • pp.90-94
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    • 2010
  • In this study it is intended to review the moving characteristics of smoke by performing visualization simulation for the calculation of the optimal smoke exhaust air volume in case a fire occurs in tunnels where transverse ventilation is applied, and to obtain basic data necessary for the design of smoke exhaust systems by deriving optimal smoke exhaust operational conditions under various conditions. As a result of this study, if it was assumed 0 critical velocity in the tunnel, the smoke exhaust air volume was limited within 250 meter in the road-tunnel disaster prevention indicator and the exhaust efficiency was from 55.1% to 95.8% in the result of this study. If the wind velocity is in the tunnel, the exhaust rate intends to increase rapidly and the exhaust efficiency is decreased. In addition, if the wind velocity is increased, the exhaust rate should be increased in compared with the generation rate of smoke in maximum 1.8 or 1.04 times. In this study, when the wind velocity is in the tunnel, the limited exhaust rate is $84m^3/s{\cdot}250m$. And if it was assumed 1.75 m/s critical velocity in the tunnel, the exhaust rate would be defined $393m^3/s{\cdot}250m$($Q_E$ = 80 + 5Ar).

A Web-based Simulation Environment based on the Client/Server Architecture for Distance Education: SimDraw (원격교육을 위한 클라이언트/서버구조의 웹 기반 시뮬레이션 환경 : SimDraw)

  • 서현곤;사공봉;김기형
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1080-1091
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    • 2003
  • Recently, the distance education has been rapidly proliferated with the rapid growth of the Internet and high speed networks. There has been relatively much research with regard to online lecture (teaching and studying) tools for the distance education, compared to the virtual laboratory tools (for self-study and experiments). In this paper, we design and implement a web-based simulation tool, named as SimDraw, for the virtual laboratory in the distance education. To apply the web-based simulation technology into the distance education, some requirements should be met; firstly, the user interface of the simulation should be very easy for students. Secondly, the simulation should be very portable to be run on various computer systems of remote students. Finally, the simulation program on remote computers should be very thin so that students can easily install the program onto their computers. To meet these requirements, SimDraw adopts the client/server architecture; the client program contains only model development and animation functions so that no installation of a client program onto student's system is required, and it can be implemented by a Java applet in Web browsers. The server program supports client programs by offering the functions such as remote compiling, model storing, library management, and user management. For the evaluation of SimDraw, we show the simulation process using the example experimentation of the RIP(Routing Information Protocol) Internet routing protocol.

Design and Implementation of Media Manager in Multimedia Streaming Framework (스트리밍 프레임워크에서 미디어 관리자의 설계 및 구현)

  • Lee, Jae-Wook;Lee, Sung-Young;Hong, Een-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.273-287
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    • 2001
  • In this paper, we introduce our experience for designing and implementing a media manager in the Integrated Streaming Service Architecture (ISSA) developed by the authors. The media manager is regarded as a necessary module in the ISSA framework for the following reasons. It realizes that from which locations of the media source devices, the media streams are coming. Once it knows where the origin is, the media manager should recognizes what types of stream are. After that, it performs how to chose an appropriate CODEC to handle the recognized input streams efficiently, and what type of media playback device should be selected. In order to do such a job efficiently, the proposed media manager consists of two modules source module and sink module. The major role of a media source module is to make an abstraction for the media streams that are coming from various types of media device. This, in consequence, enables a media manager to consistently handle tlle media streams without considering wherever they come from. On the other hand, the media sink module distributes the input streams to an appropriate media device to playback. One of the remarkable virtues of the proposed media manager is an ability to supporting high value-added database services since it provides an interface between the ISSA and real-time multimedia database. Also, it provides the RTP!RTSP source filter and Winamp gateway modules which allow the flexibility to the system. Moreover, the media manager can adopt any types of new media which in fact will provide scalability to the ISSA.

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Design and Implementation of an Efficient Buffer Replacement Method for Real-time Multimedia Databases Environments (실시간 멀티미디어 데이터베이스 환경을 위한 효율적인 버퍼교체 기법 설계 및 구현)

  • 신재룡;피준일;유재수;조기형
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.372-385
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    • 2002
  • In this paper, we propose an efficient buffer replacement method for the real-time multimedia data. The proposed method has multi level priority to consider the real-time characteristics. Each priority level is divided into a cold data set that is likely to be referenced for the first time and a hot data set that is likely to be re-referenced. An operation to select the victim data is sequentially executed from the cold set with the minimum priority level to the hot set with the maximum Priority level. It is chosen only at the lower level than or equal to the priority of the transaction that requests a buffer allocation. In the cold set, our method selects a media that has the maximum size in the level for a target of victim first of all. And in the hot set, our method selects a medium that has the maximum interval of the reference first of all. Since it maintains many popular media in the limited buffer space, the buffer hit ratio is increased. It also manages many service requests. As a result, our method improves the overall performance of the system. We compare the proposed method with the Priority-Hints method in terms of the buffer hit ratio and the deadline missing ratio of transactions. It is shown through the performance evaluation that our method outperforms the existing methods.

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Performance Analysis of Sensor Network Real-Time Traffic for Factory Automation in Intranet Environment (인트라넷 환경에서의 공장자동화를 위한 센서 망 실시간 트래픽 성능 평가)

  • Song, Myoung-Gyu;Choo, Young-Yeol
    • Journal of Korea Multimedia Society
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    • v.11 no.7
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    • pp.1007-1015
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    • 2008
  • In order to provide real-time data from sensors and instruments at manufacturing processes on web, we proposed a communication service model based on XML(eXtensible Markup Language). HTML(Hyper Text Markup Language) is inadequate for describing real-time data from manufacturing plants while it is suitable for display of non-real-time multimedia data on web. For applying XML-based web service of process data in Intranet environment, real-time performance of communication services was evaluated to provide the system design criteria. XML schema for the data presentation was proposed and its communication performance was evaluated by simulation in terms of transmission delay due to increased message length and processing delay for transformation of raw data into defined format. For transformation of raw data into XML format, we proposed two structures: one is the scheme where transformation is done at an SCC(Supervisory Control Computer) after receiving real-time data from instruments. the other is the scheme where transformation is carried out at instruments before the data are transmitted to the SCC. Performances of two structures were evaluated on a testbed under various conditions such as six packet sizes and offered loads of 20%, 50% and 80%, respectively. Test results show that proposed schemes are applicable to the systems in Ethernet 100BaseT network if total message traffic is less than 7 Mbps.

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Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries (창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안)

  • Seo, Dae-Sung
    • Journal of Distribution Science
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    • v.13 no.1
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    • pp.27-33
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    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.

Pulsed Laser System of Ultra-scan Way for Uterus Rehabilitation Treatment (자궁 재활치료를 위한 울트라-스캔 방식의 펄스형 레이저시스템)

  • Kim, Whi-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.256-265
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    • 2009
  • Laser output becomes output adjustment from 20 w to 100 w consecutively and time of exposure is available adjustment through water plant in 0.01 seconds. Pulse action can intercept laser beam periodically and supermarket pulse 0.1 $\sim$ between 1ms discharge consist and momentary laser output is increased to 5 $\sim$ 10. Specially, that must remove malignancy cell in womb nine escarps in the case of uterine cancer first of all stability of tube output about pulse by weight very, stable soft switching action area is defined without high frequency transformer leakage inductance ($L_1$) increase and additional series inductor insertion to converter the first main circuit securing zero voltage and marks of switching action in this research specially, because circulation current path of inductor ($L_f$) current is intercepted, converter the first main circuit switching component and spiritual enlightenment damage of high frequency transformer take decreasing greatly and high frequency the second stoppage department ($D_5,\;D_6$) becomes soft switching, and also, switching damage absorption quantity characteristic that can come to life again as subordinate have, and to become tube stabilization design and result that manufacture and experiment, brought result that improve of 10% than existing equipment, and if supplement as systematic late, it becomes thought to get into superior result.

Defining an Architectural Pattern for the Software Based Simulators in Consideration of Modifiability and Interoperability (변경가능성과 상호운영성을 고려한 소프트웨어 기반 시뮬레이터 아키텍처 패턴의 정의)

  • Kuk, Seung-Hak;Kim, Hyeon-Soo;Lee, Sang-Uk
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.8
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    • pp.547-565
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    • 2009
  • Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails identifying certain key characteristics or behaviors of a selected physical or abstract system. And a simulator is the software or hardware tool that performs simulation tasks. When developing a simulator, the non-functional requirements such as modifiability, interoperability, and extendability should be required. However, existing studies about the simulator development focus not on such non-functional requirements but on the methodologies to build the simulation model. In this paper, we suggest the new architectural pattern for the software based simulator in consideration of such non-functional requirements. In order to define the architectural pattern, we identify the essential elements of the simulators, define relationships between them, and design the architectural structure with the elements to accommodate such non-functional requirements. According to the proposed pattern we can solve the simulation problems to combine the various simulation model components. The pattern guarantees modifiability by reconstructing the simulation model, also guarantees interoperability and extendability by adding various interfaces to the simulation model and by keeping the consistent interfacing mechanism between the simulation model components. The suggested architectural pattern can be used as the reference architecture of the simulator systems that will be developed in future.

An Analysis on Evacuation Scenario at Metro-stations using Pedestrian Movement-based Simulation Model (보행류 기반 도시철도역사 평가 시뮬레이터를 활용한 대피 시나리오 분석)

  • You, So-young;Jung, Rea-hyuck;Chung, Jin-hyuck
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.15 no.2
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    • pp.36-49
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    • 2016
  • A subway system is one of the major transportation modes at a metropolitan area. When it meets the other lines, the metro station, so-called transferring station, is usually threatened by severe pedestrian congestion and safety issue of transit users including the transportation vulnerable. Although transportation planners forecast travel demand at the beginning, it is not easy to predict pedestrian flows precisely for a long term if land use plans have dramatically changed. Due to expensive costs, structural extension of metro stations is limited. Therefore, it requires efficient and technical improvements as meeting the demand of pedestrian and physical characteristics. In this study, the core mechanism of pedestrian movement-based simulation model was introduced and evacuation scenarios were analyzed with the developed model. As a result, the multiple optimal routes for unexpected events at the solid space of the multiple stories are easily searched through the simulator and in the case of Sadang Station, travel time can be reduced by 60% when the evacuation information and intuitive design are provided.