• 제목/요약/키워드: design sense

검색결과 1,958건 처리시간 0.024초

아웃도어 브랜드에 대한 소비자의 공동체의식이 행위적 몰입, 구매만족도 및 재구매의도에 미치는 영향 (The effects of consumers' sense of community regarding outdoor brand on behavioral commitment, purchasing satisfaction, and repurchasing intention)

  • 장은정;안인숙;이은진
    • 복식문화연구
    • /
    • 제23권5호
    • /
    • pp.906-921
    • /
    • 2015
  • This study analyzed the effects of consumers'sense of community regarding outdoor brands on behavioral commitment, purchasing satisfaction, and repurchasing intention and analyzed the effects of behavioral commitment and purchasing satisfaction on repurchasing intention. Additionally, this study analyzed the differences in sense of community, behavioral commitment, purchasing satisfaction, and repurchasing intention according to the types of outdoor consumers'consumption values. A survey was conducted from July 20th to 30th, 2015, and 527 responses were used for the analysis. The results of this study are as follows. First, consumers'sense of community regarding outdoor brands was classified into mutual influences, sufficiency necessity, emotional connectedness, and sense of belonging. Second, outdoor consumers'sense of community had positive impacts on behavioral commitment, purchasing satisfaction and repurchasing intention. Third, outdoor consumers'behavioral commitment and purchasing satisfaction had positive impacts on repurchasing intention. Fourth, there were differences in the outdoor consumers'sense of community, behavioral commitment, purchasing satisfaction, and repurchasing intention according to the types of consumption values. Therefore, outdoor brands can strengthen the relationship with customers considering values and behavior, suggesting the need for a strategy that promotes consumers'sense of community with sustainable management activities that save the environment and local community.

센스메신져 : 움직임 패턴 기반 햅틱 재생 장치 (SenseMessenger : The Haptic Sense Generator based on Motion Recording)

  • 임수현;조현상;장선연;한민수
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2009년도 학술대회
    • /
    • pp.954-960
    • /
    • 2009
  • SenseMessenger(이하 센스메신져)는 3축 가속센서를 이용해 모션을 저장하는 컵과 2개의 모터 조합으로 만들어진 햅틱 재생 장치를 통해 저장된 모션 패턴을 사용자에게 전달하는 컵으로 이루어진 새로운 인터렉션 기법을 제안하기 위한 도구이다. 사용자의 움직임을 디지털 데이터 형식으로 패턴화하여 편심을 이용한 재생 장치를 통해 재생하였을 때, 입력(모션)과 출력(햅틱 자극) 간의 감성적인 상관관계를 입증하고, 이를 이용한 디지털 미디어 컨텐츠를 제안하였다.

  • PDF

이용자 중심의 시스템 디자인 방법론에 대한 개략 및 이용자 모델 제시 (Incorporating Users into System Design Processes: Overview and a Proposed User Model)

  • 주보령
    • 정보관리학회지
    • /
    • 제22권4호통권58호
    • /
    • pp.23-38
    • /
    • 2005
  • 이용자를 시스템 디자인 과정에 적극적으로 참여하는 것이 유용한 정보 시스템의 디자인을 성공시키는 필수요소이다. 본 논문에서는 이용자 중심의 시스템 디자인에 관한 대표적인 방법론을 조사하고, 그 조사결과에 따라 최적의 이용자 모델을 제안하였다. 최적의 정보시스템을 설계하기 위해 실제 이용자들이 자신들의 정보요구를 만족시키기 위해 어떠한 정보를 필요로 하는지와 그들이 수립하는 일련의 정보전략을 분석하였다. 본 연구에서 사용한 분석기법은 더빈의 Sense-Making 이론에서 사용한 Sense-Making Timeline 인터뷰이다. 특히 이 연구에서 제시된 이용자 모델은 이 연구에서 사용된 소프트웨어가 본래가지고 있던 메뉴 배열순서와는 상이한 절차(timeline)를 보여주고 있다. 궁극적으로 본 연구에서는 장래에 수행되어질 시스템 디자인과 그 평가에 적용시킬 수 있기 위해, 이용자 모델수립에 필요한 개발과정의 단계들을 제시하였다.

초등학생 자녀의 인터넷 사용지도를 위한 부모교육 프로그램 개발 및 효과 연구 (The Development of Parent Education Programs for Internet Use Guidance of Elementary School Children)

  • 류경희
    • 대한가정학회지
    • /
    • 제47권8호
    • /
    • pp.53-69
    • /
    • 2009
  • Having developed a parent education program for guidance of internet-using children, we evaluated the effectiveness of this program. The program consisted of five two-hour sessions. It was test-run with nineteen participants, which included mothers of elementary school children. In the evaluation of the program, we employed so-called 'pretest-posttest control group design' which compares the difference in the parenting sense of competence, parents' sense of role satisfaction, parents' sense of insecurity, and parents' rearing attitudes between the experimental group and the control group. Program evaluation revealed that the parenting sense of competence and role satisfaction increased in the group that participated in the program compared to the non-participating group. Furthermore, the parents' sense of insecurity decreased and democratic rearing attitudes were fostered in the participating group.

고전압 전력소자를 보호하기 위한 Sense FET 설계방법 (A Design Method on Power Sense FET to Protect High Voltage Power Device)

  • 경신수;서준호;김요한;이종석;강이구;성만영
    • 한국전기전자재료학회논문지
    • /
    • 제22권1호
    • /
    • pp.12-16
    • /
    • 2009
  • Current sensing in power semiconductors involves sensing of over-current in order to protect the device from harsh conditions. This technique is one of the most important functions in stabilizing power semiconductor device modules. The sense FET is very efficient method with low power consumption, fast sensing speed and accuracy. In this paper, we have analyzed the characteristics of proposed sense FET and optimized its electrical characteristics to apply conventional 450 V power MOSFET by numerical and simulation analysis. The proposed sense FET has the n-drift doping concentration $1.5{\times}10^{14}cm^{-3}$, size of $600{\um}m^2$ with $4.5\;{\Omega}$, and off-state leakage current below $50{\mu}A$. We offer the layout of the proposed sense FET to process actually. The offerd design and optimization methods are meaningful, which the methods can be applied to the power devices having various breakdown voltages for protection.

주민참여에 의한 마을마당설계 -서울 동작구 사당동 양지공원- (Community Participatory Neighborhood Park Design -In the Case of Yangi Park in Sadang-dong, Seoul-)

  • 김성균
    • 한국조경학회지
    • /
    • 제29권3호
    • /
    • pp.61-69
    • /
    • 2001
  • This paper presents a case of community participatory neighborhood park design. The site, Yangji park, is located in Sandang-dong, Dongjak-gu, Seoul and the area is about 1,870m. Neighborhood park is defined as an outdoor space which is close to people´s home and is considered to be their own, because of the residents´ collective responsibility, family association, and frequent shared use. It is a place for pleasant rest area for community, sharing a sense of nature and retaining a sense of tradition and culture which is disappearing in a city. It is related to the daily life of the people near the site and becomes a place to let the community increase dialogue and understanding between people. On the other hand, participatory design is a design in which people participate in the design process. Thus people can understand the project well, present their opinions better, and reconcile conflicts between the different interests of people. This design applied a community participatory design method to design a neighborhood park. The major strategies for participatory design were ´workshop´, ´card game´, ´walking site´, ´interview´, and ´questionnaire´. Eight workshops were performed for the participation design. The major spaces and facilities elected by participants were the ´main entrance plaza´, ´entrance symbol space´, ´children´s ´playground´, ´multipurpose sport ground´, ´grass land´, ´foot-pressure area´, ´spaces symbolizing a rock mountain and an old well´, ´space for youth´, ´a pavilion´, etc. From this selection, design concept alternatives were generated by participants. The aster plan was developed from these design alternatives with the help of landscape architects. It was revised by ist visits and community discussions. People were also involved in the construction process and left their own works, such as hand prints, on the site. After construction, residents continued to maintain the park by themselves. As a result, It was found that participatory design was very effective for people´s satisfaction and sustainable park management. By involving people more in the process they developed a sense of community, a sense of ownership, and attachment to the place. In conclusion, it is suggested that we need to develop an effective people´s participation method to Korean society.

  • PDF

An Ultra-High Speed 1.7ns Access 1Mb CMOS SRAM macro

  • T.J. Song;E.K. Lim;J.J. Lim;Lee, Y.K.;Kim, M.G.
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2002년도 ITC-CSCC -3
    • /
    • pp.1559-1562
    • /
    • 2002
  • This paper describes a 0.13um ultra-high speed 1Mb CMOS SRAM macro with 1.7ns access time. It achieves ultra-high speed operation using two novel approaches. First, it uses process insensitive sense amplifier (Double-Equalized Sense Amplifier) which improves voltage offset by about 10 percent. Secondly, it uses new replica-based sense amplifier driver which improves bit- line evaluation time by about 10 percent compared to the conventional technique. The various memory macros can be generated automatically by using a compiler, word-bit size from 64kb to 1 Mb including repairable redundancy circuits.

  • PDF

미아리고개공원 설계 (Design of Miarigogae-park)

  • 김도경
    • 한국조경학회지
    • /
    • 제27권4호
    • /
    • pp.101-107
    • /
    • 1999
  • In 1994, Songbuk-gu Office of Seoul held a design competition for Miarigogae-Park, Miarigogae has a special sense of place. It was a place where bararians had crossed the boundary to this country during the Manchu war of 1636. It was a public cemetery where only Koreans had been buried under the rule of Japanese imperialism. It was a place where national patriots had been kidnapped to the North during the Korean War. It's sorrows have been sung in the name of song-'Danjangeui-Miarigogae'(one of the most popular song in Korea). It's sense of place has been kept in every Korean people's mind in the form on 'non-physical image'. Even though, the site itself was a small space - only 1000㎡, the meaning of park-making was very significant. It meant that it would create a physical 'setting' to express the sense of place which has been existed only in our mind as a form of 'non-physical image'. In the winning scheme proposed by the author, the sense of place of Miarigogae was expressed in the form of 'castle walls' which could be easily come into everyone's mind as an image of war. The scope of work also included a crossing bridge and symbolic features. It was meaningful that a landscape architect won the competition including on those items which were not usually handled in pure landscape architectural offices. The purpose of this paper was to articulate the concept of the winning entry in detail and to describe how the concept actualized in reality.

  • PDF

지역정체성을 기반으로 한 공공환경 디자인의 방향 연구 (A Study on the Direction of the Public Environment Design based on the Regions' Sense of Identity)

  • 송영민
    • 한국실내디자인학회논문집
    • /
    • 제21권5호
    • /
    • pp.98-105
    • /
    • 2012
  • The purpose of this study is to present the direction for effective public environment design by becoming aware of the social, cultural and historical values that are inherent to the specific regions once again. Concept of regions' sense of identity, regions' resources and regionality were identified as a means based on the basic cityscape plan and guideline for public design. Sample city was analyzed by extracting the regionality elements, and the results are as follows. First, appropriateness of the direction for the public environment design based on the regional identity was confirmed. The need to establish regional identity in the cityscape plan is specified when it comes to the basic goal, strategy and direction. Second, public environment design should be planned within the context of the cityscape. It is necessary to improve with integrated plan by setting up the consistent goal, direction and detailed guideline based on the basic concept of cityscape plan. Third, 'design city' requires the development of the unique design and planned techniques based on the harmony with the existing resources. It is necessary to uncover the powerful design elements that are exclusive to specific regions, and to search for differentiation and visualization to form consensus. Public environment based on regional identity will improve if the above mentioned research results are used as the basic data when it comes to the implementation of public environment design.

  • PDF

한국, 일본 수묵화 양식 분석을 통한 한복과 기모노의 미의식 연구 (A Study of the Aesthetic Sense of Hanbok and Kimono by Analyzing Korean and Japanese Ink Painting Style)

  • 심상보
    • 복식
    • /
    • 제66권5호
    • /
    • pp.82-98
    • /
    • 2016
  • Korea and Japan have a cultural homogeneity because they were affected by China. However, each country has developed its own original culture due to their own national characteristic and endemism, In traditional clothing, though Korea and Japan share the same origin, they have developed their own form, Hanbok and Kimono, which have completely different looks. The differences in the traditional clothing is the result of the differences in each country's aesthetic sense, which is reflects in the artwork of those days. Ink-and-wash painting was the typical painting form in East Asia, so Korean and Japanese ink-and-wash painting from that period can be used to observe the differences in the aesthetic sense. This study aims to search for commonly shared aesthetic sense in the design process of Hanbok and Kimono by analyzing the styles of a representative Korean painting, "Sehando(Wintry Days)" and a representative Japanese painting, "Pine Trees Screen". H. Wolfflin's methodology influenced not only painting, but also architecture and sculpture. Therefore, this theory can be applied to clothing, which can be considered a type of sculpture. Modernization of traditional clothing has to start by analyzing the aesthetic sense of artisans that have affected the design of traditional clothing. To spread Hanbok globally and differentiate it from Japanese clothing, we have to acknowledge the differences between Korean and Japanese aesthetic sense, and based on this, we have to develop the design of Hanbok.