• Title/Summary/Keyword: design scenario

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A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario (소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구)

  • Lee, Jaeyeong;Kim, Chongman;Park, Keonyoung;Kim, Junsoo;Sin, Sunwoo;Pyun, Jaijeong;Bae, Sungmin
    • Journal of Korean Society for Quality Management
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    • v.42 no.4
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • v.10 no.2
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.

Designing User Experiences in Network Environment with Scenario-Based Design - PACT Analysis Approach to Conceptual Design - (시나리오 기반 디자인을 이용한 네트워크 환경에서의 사용자 경험 설계 - PACT 분석을 적용한 개념 디자인 연구 -)

  • Lee, Sang-Hee;Kim, Joon-Hwan;Yim, Jin-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.240-245
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    • 2006
  • 시스템의 복잡도가 증가하고 컨버젼스 제품들이 늘어나면서 기존의 사용자 인터페이스 설계 방법론으로 미래의 사용자 환경을 예측하기엔 한계를 보인다. 또한, 제품 개발 시 관련 부서간 협업의 비중이 늘어난 반면 커뮤니케이션을 통해 얻을 수 있는 효과가 감소하고 있는 실정이다. 본 연구에서는 사용자 경험 설계 방법론으로써 PACT 분석을 응용한 시나리오 기반 디자인(Scenario-Based Design)을 채택하여 디지털 가전제품간의 네트워크 사용 환경에 대한 개념 디자인 방향을 효율적으로 제시하였다. PACT 분석은 People, Activity, Context, Technology 등 4 가지 요소를 시나리오 전개의 중요한 인자로 삼고 있는 방법론으로써 미래 사용 환경에 대한 예측과 체계적인 접근을 가능하게 했다. 또한, 다양한 전공자들로 구성된 관련 부서간의 커뮤니케이션 도구로 활용되어 각 분야의 전문성을 결과물에 반영하기에 효율적이었다. 추후 연구과제로는 본 방법론을 체계화하여 복잡하고 예측하기 어려운 도메인을 위한 사용자 중심의 설계 프로세스를 구성할 예정이다.

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Study on the Scenario Earthquake Determining Methods Based on the Probabilistic Seismic Hazard Analysis (확률론적 지진재해도를 이용한 시나리오 지진의 결정기법에 관한 연구)

  • Choi, In-Kil;Nakajima, Masato;Choun, Young-Sun;Yun, Kwan-Hee
    • Journal of the Earthquake Engineering Society of Korea
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    • v.8 no.6 s.40
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    • pp.23-29
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    • 2004
  • The design earthquake used for the seismic analysis and design of NPP (Nuclear Power Plant) is determined by the deterministic or probabilistic methods. The probabilistic seismic hazard analysis(PSHA) for the nuclear power plant sites was performed for the probabilistic seismic risk assessment. The probabilistic seismic hazard analysis for the nuclear power plant site had been completed as a part of the probabilistic seismic risk assessment. The probabilistic method become a resonable method to determine the design earthquakes for NPPs. In this study, the defining method of the probability based scenario earthquake was established, and as a sample calculation, the probability based scenario earthquakes were estimated by the de-aggregation of the probabilistic seismic hazard. By using this method, it is possible to define the probability based scenario earthquakes for the seismic design and seismic safety evaluation of structures. It is necessary to develop the rational seismic source map and the attenuation equations for the development of reasonable scenario earthquakes.

Design and Implementation of Scenario-based Attack Simulator using NS (NS를 이용한 시나리오기반 공격 시뮬레이터 설계 및 구현)

  • Choi, Hyang-Chang;Noh Bong-Nam;Lee Hyung-Hyo
    • Journal of Internet Computing and Services
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    • v.7 no.5
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    • pp.59-69
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    • 2006
  • Generally, network attacks are based on a scenario composed of a series of single-attacks, scenario attacks are launched over a wide network environment and their targets are not apparent. it is required to analyze entire packets captured on the network. This method makes it difficult to detect accurate patterns of attacks because it unnecessarily analyzes even packets unrelated to attacks. In this paper, we design and implement a simulation system for attacks scenario, which helps packet classification connected with attacks. The proposed system constitutes a target network for analysis in a virtual simulation environment, and it simulates dumping TCPDUMP packets including scenario attacks under the constructed virtual environment, We believe that our proposed simulation system will be a useful tool when security administrators perform the analysis of patterns of attack scenarios.

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SHAKING TABLE TEST OF STEEL FRAME STRUCTURES SUBJECTED TO SCENARIO EARTHQUAKES

  • CHOI IN-KlL;KIM MIN KYU;CHOUN YOUNG-SUN;SEO JEONG-MOON
    • Nuclear Engineering and Technology
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    • v.37 no.2
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    • pp.191-200
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    • 2005
  • Shaking table tests of the seismic behavior of a steel frame structure model were performed. The purpose of these tests was to estimate the effects of a near-fault ground motion and a scenario earthquake based on a probabilistic seismic hazard analysis for nuclear power plant structures. Three representative kinds of earthquake ground motions were used for the input motions: the design earthquake ground motion for the Korean nuclear power plants, the scenario earthquakes for Korean nuclear power plant sites, and the near-fault earthquake record from the Chi-Chi earthquake. The probability-based scenario earthquakes were developed for the Korean nuclear power plant sites using the PSHA data. A 4-story steel frame structure was fabricated to perform the tests. Test results showed that the high frequency ground motions of the scenario earthquake did not damage the structure at the nuclear power plant site; however, the ground motions had a serious effect on the equipment installed on the high floors of the building. This shows that the design earthquake is not conservative enough to demonstrate the actual danger to safety related nuclear power plant equipment.

A Design for Interworking Scenario of AINI Signalling Protocol (AINI 신호 프로토콜의 연동 시나리오 설계)

  • 김정윤;주성순
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.225-228
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    • 1998
  • This paper specifies the interface and procedures of AINI signalling protocol, which is defined for supporting interworking between ATM public network based BISUP and ATM private network based P-NNI. Also it is discussed in this paper that the required considerations such as message, information element and QoS to design AINI interworking scenario, and evolution direction.

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Scenario-Based Design of The Next Generation Information Appliances (시나리오 기반 차세대 정보가전 신제품 개발)

  • 박지수
    • Archives of design research
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    • v.16 no.2
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    • pp.35-48
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    • 2003
  • Home networking technology connects individual home appliances through a wired or wireless network and makes possible new functions that were impossible when they were used independently. However, the new functions must not simply be confusing arrays of functions that are possible to implement, but those absolutely necessary to the users. To develop innovative information appliances with such functions, scenarios were used and played guiding roles in suggesting new product ideas, making design mockups, and producing videos to show natural situations where the products would be used in home of the future. In the phase of suggesting new product ideas, user action scenarios in the home, generated by a team consisting of experts in the fields of cognitive engineering, user interface, computer science, cultural anthropology, interaction design, and product design, helped the team identify user needs and design factors necessary to fulfill those needs and suggest new product ideas from the design factors. In the phase of making design mockups, the procedures of using the products were described in the scenario format. Based on the scenarios the s쇼les and the user interfaces of them were designed. In the phase of producing videos, the interactions between the user and the product were embodied in the course of professional writers'arranging the scenarios of using the products for the scripts of the videos. Videos were produced to show the actual situations where the design mockups would be used in home of the future and the dynamic aspects of interaction design.

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A Study on the Application of Scenario Based Design Method for the Idea Generation (디자인 아이디어 발상을 위한 시나리오 기반 디자인 기법의 응용에 관한 연구)

  • 유승헌;김동건;이건표
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.4-5
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    • 1999
  • 본 연구는 디자이너의 아이디어 발상기법과 시나리오기법, 그리고 코믹 챗을 비롯한 각종 관련 기법들의 분석과 적용을 통하여 ,제품의 다양한 사용 시나리오를 보다 빠르게 작성해보고, 다각도로재구성 하면서 완성도 있는 제품 아이디어를 전개해 나갈 수 있도록 보조해 줄 수 있는 시나리오 디자인 프래임웍과 이를 응용한 컴퓨터 옹용 프로그램을 제안코자 한다. (중략)

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< Mediterior (study of exhibition guide system) > Metamorphosis ( 새로운 출발)

  • Park, Hyun-Jean
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.48-56
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    • 2006
  • This is study about interior guide system, especially in exhibition space. As experimental project, the study is focusing on designing the system itself. Think about past and present's exhibition system and what needs is in nowadays exhibition system. And picturing of this project and site search to detail scenario and draw and write scenario. To express, screen graphic is used in physical context.

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