• 제목/요약/키워드: design of curriculum

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IT 기업의 구성주의 교수학습환경 기반 실시간 온라인 실습 교육 효과 분석 (The Effects of Online Real-time Constuctivist Practical Trainings in an IT Company)

  • 안슬기;이명근
    • 공학교육연구
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    • 제27권2호
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    • pp.25-34
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    • 2024
  • Due to the Covid-19 pandemic, it seems to have been impossible to run offline training courses. To overcome this situation, online training courses has been emerged. Just moving the educational environment from offline to online instead of re-designing the curriculum, however, is not effective for trainees. To maximize educational effectiveness, it is necessary to re-design the curriculum based on constructivist appoach which gives trainees experience on skills and knowledge about their job. As for re-designing the curriculum into real-time online practical learning based on constructivism, learning satisfaction and work efficacy of trainees may have been increased. From these results, HRD professionals in an IT company should need to consider how to structure the curriculum when they design the real-time online practical learnings.

4차 산업혁명 시대의 공감능력 배양을 위한 융합 디자인 교육 개발에 관한 연구 -국내·외 대학사례를 중심으로- (A Study on Development of Convergence Design Education for an ability of Empathy Enhancement during the 4th Industrial Revolution era -Focusing on Domestic and Foreign University Cases-)

  • 김지영;최희영;김승인
    • 디지털융복합연구
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    • 제16권3호
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    • pp.451-456
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    • 2018
  • 본 연구는 4차 산업혁명 시대의 공감능력 배양을 위한 국내 대학의 융합 디자인 교육과정의 나아가야 할 방향을 제안하는 데 그 목적이 있다. 연구방법은 문헌 연구를 통해 초연결 시대에 공감능력이 중요하게 된 배경 및 디자인 재정립에 관한 이론적 배경을 고찰하였고, 국내 외 대학 융합 디자인 교육 과정의 현황에 관한 사례 분석 연구를 진행하였다. 이를 통해 학부와 대학원 과정이 연계된 초학제적 융합 디자인 교육 과정을 제안하며, 이는 기본적으로 공감을 기반으로 한 디자인과정이 주도적으로 타 학문 간 연결의 핵심으로 작용하는 교육 과정이다. 디자인사고와 과정의 본질적 측면을 바탕으로 공감능력을 향상시키는 융합교육과정은 급변하는 환경에서 대체될 수 없는 경쟁력 향상에 기여할 것이라 고려된다. 앞으로 국내 대학 융합 디자인 교육의 활성화 참고자료로 사용될 것을 기대하며 후속 연구에 도움이 되길 기대한다.

Development and Application of a Forest Education Program Using the ADDIE Model

  • Kim, Soyeon;Kim, Jiwon;Choi, Jungkee
    • Journal of Forest and Environmental Science
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    • 제36권3호
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    • pp.243-254
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    • 2020
  • This study was conducted to develop a forest education program through middle school curriculum linkage. We used the ADDIE model, comprising the five phases of Analysis, Design, Development, Implementation and Evaluation, to secure the objectivity of the program. In the Analysis phase, middle school textbooks were analyzed while considering middle school students' needs for curriculum linkage and the developmental stages of adolescents. The Design phase focused on promoting an understanding of curriculum subjects based on what was reviewed in the Analysis phase and concretized and organized a program that can be implemented in the forest, with a focus on science and physical education, based on the results of middle school students' needs. We also established the objectives and goals of curriculum linkage forest education, established the concept of the program, and selected the educational contents, teaching-learning methods, and evaluation methods. In the Development phase, we developed a 2-night, 3-day program linkage with the middle school curriculum and created a manual for instructors and a workbook for students. In the Implementation phase, we revised and supplemented the program through the first test operation with 24 students in their second year of middle school, after which, we carried out a six-session program for the 2-night, 3-day as the second test operation with 17 students in their second year of middle school. In the Evaluation phase, the program was evaluated by the students who participated in the second test operation using questionnaires on satisfaction and curriculum linkage understanding as well as rating scales for attitudes toward forests and environmental sensitivity. The results showed that middle school students showed positive significance in satisfaction and understanding of the middle school curriculum as well as attitudes toward forests and environmental sensitivity through the forest education program.

미래교육 환경변화에 따른 학교시설의 실내 바닥재 및 창호재에 관한 연구 (A Study on the Inner Window & Floor Materials of Educational Facilities According to the Environmental Variation of Future Education)

  • 유택동;조진일;이호진
    • 교육녹색환경연구
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    • 제3권1호
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    • pp.46-59
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    • 2003
  • In this study, analyzing class method, curriculum and demand performance of materials and user according to the 7th educational curriculum which, it is surveyed that materials design performance standards of floor and window suitable to future educational environment. Based on this study, It is needed for development of special materials suitable educational facilities, making standards fitting demand, study of variable and special field for educational facilities, study for security of objective data of materials, study of performance evaluation method subdivided, and desirable positive use of intimate environmental materials.

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사례기반학습법을 적용한 기계공학 교과목 설계: 라미네이터 장비 제작 (Course Design for Mechanical Engineering Applying Case-Based Learning: Manufacturing of Laminator Machine)

  • 유선중
    • 공학교육연구
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    • 제23권5호
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    • pp.61-67
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    • 2020
  • In the associate degree curriculum of the department of mechanical engineering, the results of the study are presented on the structure and content of a subject based on the case-based learning method. As an case, equipment called a laminator that is actually used in the manufacturing site was selected. Class deals with specific engineering issues at each stage of laminator manufacturing (design-machining-assembly-measurement-maintenance) in connection with general engineering topics in prerequisites in the curriculum. Topics include tolerance fit, length measurement, assembly practice, measurement design and statistics of machine maintenance, etc. Courses that apply the case-based learning method may be included in the curriculum as complementary roles to those that apply other student-centered learning method.

비전공자를 위한 알고리즘씽킹 기반 소프트웨어 기초교육 설계 (Design of Algorithm Thinking-Based Software Basic Education for Nonmajors)

  • 박소현
    • 산경연구논집
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    • 제10권11호
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    • pp.71-80
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    • 2019
  • Purpose: The purpose of this study is to design the curriculum of Basic College Software Programming to develop creative and logical-thinking. This course is guided by algorithmic thinking and logical thinking that can be solved by computing for problem-solving, and it helps to develop by software through basic programming education. Through the stage of problem analysis, abstraction, algorithm, data structure, and algorithm implementation, the curriculum is designed to help learners experience algorithm problem-solving in various areas to develop diffusion thinking. For Learners aim to achieve the balanced development of divergent and convergent-thinking needed in their creative problem-solving skills. Research design, data and methodology: This study is to design a basic software education for improving algorithm-thinking for non-major. The curriculum designed in this paper is necessary to non-majors students who have completed the 'Creative Thinking and Coding Course' Design Thinking based are targeted. For this, contents were extracted through advanced research analysis at home and abroad, and experts in computer education, computer engineering, SW education, and education were surveyed in the form of quasi-openness. Results: In this study, based on ADD Thinking's algorithm thinking, we divided the unit college majors into five groups so that students of each major could accomplish the goal of "the ability to internalize their own ideas into computing," and extracted and designed different content areas, content elements and sub-components from each group. Through three expert surveys, we established a strategy for characterization by demand analysis and major/textbook category and verified the appropriateness of the design direction to ensure that the subjects and contents of the curriculum are appropriate for each family in order to improve algorithm-thinking. Conclusions: This study helps develop software by enhancing the ability of students who practice various subjects and exercises to explore creative expressions in various areas, such as 'how to think like a computer' that can implement and execute their ideas in computing. And it helps increase the ability to think logical and algorithmic computing based on creative solutions, improving problem-solving ability based on computing thinking and fundamental understanding of computer coding and development of logical thinking ability through programming.

가정교과 주생활단원에 대한 가정과 교사의 평가 및 내용필요도 (Needs of Housing in Home Economics Curriculum of Home Economics Teachers)

  • 고복순;박경옥
    • 한국생활과학회지
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    • 제10권3호
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    • pp.303-315
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    • 2001
  • The purpose of this study is to evaluate the housing unit and investigate needs of housing in Home Economics curriculum of Home Economics teachers. The questionnaire survey was conducted 98 teachers participated in the minor training course in Chungbuk, August of 2000. When the teachers made their class in the section of housing, they emphasized respectively as the textual order: the space of housing and family life, the utilization of space, clean of residing circumstance in the middle school: and in the high school there was also concerned to the textual order: choice of housing, the house planning, interior design, maintenance of house. The teachers focused into the arrange of furniture and interior design for the students in the class, drawing of a plan in the contents of practical experience and performance. According to the survey results, the main point of class in housing should be emphasized the arranging of own room and function of other spaces in house for the students in the middle school. The high school curriculum should focus on the practical area to connect with the interior design. And in the section of housing it was needed to add the contents of management in the multi-family housing, housing problems, neighborhood environment for elderly, and also community planning.

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고등학교 선택중심 교육과정의 활성화 방안이 학교시설 개선에 주는 시사점 탐색 - 서울특별시 교육청의 선지원 후추첨제의 도입과 관련하여 - (A Study of School Facilities Required for Effective Implementation of Elective - Based Curriculum in High Schools -)

  • 김재춘
    • 교육녹색환경연구
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    • 제5권2호
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    • pp.14-30
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    • 2006
  • This study is to explore effective implementation strategies of elective-based curriculum in high schools, and to infer some implications for the improvement of school facilities. For the purpose, this study did three things. First, it tried to find the degree to which students are provided with the courses they want to take for the elective-based curriculum. Second, it explored effective implementation strategies of elective-based curriculum in high schools with the introduction of students' 'pre-application and lottery-allotted system' of high school admission. Third, it tried to infer the changed policy's implications for the improvement of school facilities. As a result of the study, three points are to be emphasized for the future plan and design of high school facilities. First, different school facilities are needed for each school because each school would implement different types of school curricula. Second, schools should be provided with different sized classrooms and different number of classrooms because three different types of students are assigned for each school as a result of new students' allocation policy. Third, new measures should be taken to provide students who are assigned to unwanted schools with opportunities to take courses outside their schools because students assigned by lottery system cannot have so much opportunity as students who are allocated to chosen schools.

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전공계열별 인공지능 교양교육을 위한 교육과정 제언 : D대학 교양필수 교과목 사례를 중심으로 (A Research on Curriculum Design for Artificial Intelligence Liberal Arts Education by Major Category : Focusing on the Case of D University)

  • 박소현;서응교
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권3호
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    • pp.177-199
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    • 2021
  • Purpose This study explores the development direction of the artificial intelligence curriculum as a universal education that enhances the ability of college students to flexibly use artificial intelligence these days, where artificial intelligence education is spreading, and the educational components based on this are subdivided according to the characteristics of each major. Design/methodology/approach In order to develop the educational purpose of the subject and the detailed educational curriculum suitable for the subject of education, we first analyzed domestic and foreign prior research related to artificial intelligence liberal arts education. As the main components derived by experts, the basic concept of artificial intelligence converges to literacy to read and write for everyday problem solving, as well as problem-solving ability to manipulate real data and software. Findings The results showed that In the artificial intelligence literacy module, trends and prospects of artificial intelligence and necessary competencies were checked, and cases applied to major fields were examined. In the AI utilization and application part, basic data analysis items and content composition were composed through creative thinking, logical thinking, and intelligence. In order to design the curriculum, a software development language suitable for each major area was first selected, and AI education content areas, elements, and packages were defined and designed for each major area to meet the objectives of the subject.

디지털 패션필름 제작 교과에 관한 커리큘럼 개발 (Curriculum Design for Digital Fashion Film Making)

  • 김미경;임은혁
    • 한국의류산업학회지
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    • 제25권4호
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    • pp.429-438
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    • 2023
  • In the 21st century fashion industry, the rise of digital environments has transformed it into a dynamic medium, expanding the horizons of media utilization. Consequently, digital fashion film has emerged as a pivotal tool for fashion communication. Functioning as a visual expression medium, fashion film animates fashion concepts into immersive moving images. Proficiency in digital fashion communication has become imperative, considering the attributes of fashion media. Notably, the role of creative directors in ensuring coherent communication across diverse fashion media platforms has gained prominence, underscoring the need for systematic fashion education to nurture specialized talent. This study, therefore, devised a comprehensive curriculum amalgamating fashion communication and practical digital media skills, implemented within fashion major courses. Through this approach, students gained experimental media proficiency and explored innovative approaches to crafting fashion films that eloquently convey fashion narratives. The participants were exposed to the entire spectrum of fashion media production, encompassing digital storytelling, fashion film conceptualization, filming techniques, meticulous editing, and adept utilization of special effects technology. The study's pedagogical strategy, characterized by a focused learning trajectory, garnered significant acclaim. In essence, this study holds significance by formulating a curriculum that nurtures the imaginative and pragmatic aptitudes of fashion majors, immersing them in the dynamic realm of rapidly evolving digital fashion films and their integration with fashion content.