• Title/Summary/Keyword: design of curriculum

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A Design and Development of Theme-Based Integrated Program using the Diki-3000 (디키-3000 활용 주제중심 통합 프로그램 설계 및 개발)

  • Park, Jung-Ho;Kim, Chul
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.147-151
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    • 2011
  • Educational efforts in integrating various subjects which are closely related to one another have had positive results. Additionally, integrating subjects has shown to be more effective than teaching subjects independently. The purpose of this study is to propose, construct, and develop a theme-based integrated program that teaches elementary school student's subjects which are outside the regular curriculum such as electricity, electronics, programming, and energy by using Diki-3000. Thus, having considered the theoretical background of theme-based integrated program, elementary school subjects including home economics, science, social studies, and extracurricular activities have been analyzed and restructured into theme-based program. Students will learn about and familiarize themselves with these subjects by utilizing the Diki-3000 product. This program aims to improve students understanding of the aforementioned subjects by combining Diki-3000's strengths as an educational tool with the contents of theme-based integrated program. Moreover, the learning experiences gained from completing critical problem-solving activities which are beyond normal subject knowledge is expected to help develop learners' positive thinking skills.

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Development of Unplugged Activity and its Evaluation of Usability for Information Security Education (정보보호 교육을 위한 언플러그드 활동의 개발 및 유용성 평가)

  • Jang, Yun-Jae;Kim, Dong-Hyung;Kim, Han-Sung;Lee, Won-Gyu;Kim, Hyeon-Cheol
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.55-67
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    • 2011
  • Due to recent various online problems, the necessity of information security education has increased. The information security education was strengthened thanks to the informatics curriculum of middle school in 2007, but the educational fields lacked detailed educational materials that could be utilized. Thus to give appropriate information security education for elementary and middle school students, this research developed an unplugged activity for them. The activity was designed by applying Lickona's integrated ethical model and design patterns of unplugged activities, and developed through expert's review and pilot tests targeted to elementary school students. Developed activity was applied to 21 middle school students and the usability was evaluated. As results, first, the activity showed similar expectations from the previous activities. Second, persistence was also similar or higher compared to the previous activities, so the activity developed from this research secured the minimum usability. The unplugged activity developed from this research would give implications in producing various educational contents for information security education.

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Design and Implementation of Web Based PBL System for Physical Education Science (체육교과용 웹 기반 프로젝트학습 시스템의 설계 및 구현)

  • Jang, Jong-Chul;Choi, Suk-Young;Ahn, Seong-Hun
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.216-225
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    • 2006
  • Teaching methods should focus on enabling the students to adopt an open mind towards new experiences and to be flexible to change. Moreover, their purpose lies in encouraging the students to build their ability to discern values so that they can make the right decisions when they are at a crossroad. However, traditional teaching methods were centered on textbooks and on the teachers. This type of teaching method needs to change so that the new teaching method will focus on the students themselves, taking levels of individual students into consideration to enable development of their creativity in line with the demands made during the 21st century, an era of information and globalization. Projected learning method is appropriate for the Physical Education (PE) classes where various activities aim to increase the level of cooperation among students and their investigative skills. Moreover, PE classes pay special attention to the practical aspect. Accordingly, this research makes recommendations for the class execution methods based on projected learning by improving the curriculum for the PE classes, and the effect of these methods are subject to verification.

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Design and verification of VR gamification contents for cooperative thinking (협력적 사고 함양을 위한 VR 게이미피케이션 콘텐츠 설계 및 검증)

  • Jeong, Ji-Yong;Kim, Sang-kyun;Park, Sung-Jin;Jang, Jin-Tae;Kim, Sae-Ron
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.853-860
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    • 2018
  • The purpose of this study is to analyze the effectiveness of cooperative thinking and communication ability through gamified VR contents. For the experiment, we designed the Forum VR content using gamification approach and validated its effectiveness with a survey tool. The experiment was answered after 63 elementary school students played the Forum VR content. According to the survey results, Forum VR content has positive effects on the development of collaborative spirit and communication skills of elementary school students. Based on the results of this study, it is necessary to study the systematic and technical measures to spread VR contents at educational sites, and to differentiate them according to the characteristics of the curriculum for connecting various educational topics and VR contents.

A Study on the Knowledge Elements of HPC in Computational Science through Analysis of Educational Needs (교육요구분석을 통한 계산과학분야의 고성능컴퓨팅 지식요소에 관한 연구)

  • Yoon, Heejun;Ahn, Seongjin
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.545-556
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    • 2018
  • The purpose of this study is to suggest the knowledge elements for HPC education in computational science. For this purpose, the survey for HPC experts was conducted to verify the content validity and reliability, and the 20 candidate knowledge elements was extracted. And the second survey for HPC users was conducted to apply the t test, Borich requirement, and The Locus for Focus model. And 10 knowledge elements for HPC education were derived. As a result, the first group was 'Parallelism Fundamentals', 'Parallelism', 'Parallel communication and coordination', 'Parallel Decomposition', 'Parallel Algorithms, Analysis, and Programming' and 'Introduction to Modeling and Simulation', 'Fundamental Programming Concepts', 'Fundamental Data Structures', 'Memory Management', 'Algorithms and Design' were second group for HPC education.

The Effect of Core Note-based Pre-Learning Program on Self-determination Learning Motives, Self-directed Learning and Adaptation to Campus Life (핵심노트 기반 사전학습프로그램이 자기결정성 학습동기, 자기주도학습, 대학생활 적응에 미치는 영향)

  • Cho, Young-Mun
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.307-315
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    • 2020
  • This study was conducted to test the effects of core note-based pre-learning on self-determination learning motivation, self-directed learning, and campus life adaptation for undergraduate nursing students. This study used a one group pre-post test design. The participants were 60 nursing students Universities located in C city. Data were collected on two separate occasions before and after the application of the program from August 2018 to November 2018. For data analysis, SPSS/WIN 23.0 program was utilized including pearson correlation coefficients & Paired t-test. This study showed a meaningful positive for self-determination(t=-.52, p<.001), self-directed learning(t=-.2.11, p=.039) and campus life adaptation(t=-2.90, p=.005). The findings suggest the necessity to develop core note-based pre-learning program of various major curriculum of nursing and various instructional strategies for vitalizing Pre-Learning Program.

Development and effects of basic cardiopulmonary resuscitation education program for trainee care workers (요양보호사 교육생을 위한 기본심폐소생술 교육프로그램 개발 및 효과)

  • Lee, Sung Hee;Choi, Jeong Sil
    • Journal of Home Health Care Nursing
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    • v.23 no.2
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    • pp.224-232
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    • 2016
  • Purpose: This study set out to use a one-group pretest-posttest experimental design to develop a highly motivating CPR program for help care workers who lack CPR education, and to evaluate its effects on their knowledge about program application, attitude, and self-efficacy. Methods: For this purpose, 140 questionnaires were administered to subjects who underwent training at an educational institution for care workers in S city and G province. The program was developed from April, 25 to May, 15 in 2016, and the evaluation period was from May to July, 15. The collected data were analyzed through SPSS version 23, and a paired t-test was conducted. Results: The program spanned 240 minutes, including 80 minutes on theoretical education and 160 minutes on practical education. Knowledge of CPR in the post-test proved to be higher than that in the pre-test, from 6.4 to 9.2 (t=-15.72, p<.001),; the score on attitude increased from 38.4 to 41.7 (t=-5.89, p<.001),; and self-efficacy increased from 41.0 to 66.7 (t=-21.83, p<.001). Conclusion: The basic CPR education program emphasizing motivation was effective for the care worker trainees and could be used for other curriculum by expanding the scope of the subject.

A Teaching Method of Geography about the Ability Grouping and Strategy by WBI (웹 활용을 통한 지리과 수준별 과제해결학습의 수업방안)

  • Park, Cheol-Woong
    • Journal of the Korean association of regional geographers
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    • v.7 no.2
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    • pp.97-119
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    • 2001
  • The present education situations are rapidly changing to adapt to 'the Knowledge & Information-based Society'. Especially, the implementation of 'the 7th National Curriculum' put strong emphasis on the learner-centered education that refers to the ability grouping. Therefore, it is necessary that the change from a traditional teaching method to a learner-centered one in geography education will take place. This study will present a design of geography ability grouping through the Task-Solving Learning. This ability grouping method is suitable for the large class. And this study also presents a strategy by applying WBI, which make use of the advantage of computer and constructivism. This WBI model can be applied properly to many teaching-learning methods that includes Self-Directed Learning, Collaborate Learning, Ability Grouping, and Applying ICT Instruction. Actually they are demanded in the current education. A geography-classroom will have an accessible internet program as a precondition for this instruction.

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A Study on Communication Competency Analysis and Development Plan of Educational Content for Engineering Undergraduates (이공계 대학생의 커뮤니케이션 역량 분석 및 교육콘텐츠 개발 방안 연구)

  • Kim, Kyung-Hwa
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.529-539
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    • 2017
  • The purpose of this study is to categorize and analyze the communication competency of engineering undergraduates and to develop educational content in order to improve that. In this study, communication competency of engineering undergraduates was categorized into three areas: critical thinking, scientific communication, and media literacy. As a means to improve communication competency, the experience with and perception of writing were investigated. The communication competency of undergraduates needs to be improved overall. There is a high need for writing programs that enhance critical thinking oriented around practice. It suggests flipped learning based on smart education, E-community, problem-solving programs based on action learning, cooperative learning programs, reflection journals & portfolio, and collaborative writing programs as educational content. The results of this study can be used as basic data to design competency-based communication curriculum and practical applications for engineering undergraduates.

Development of an Information-oriented Content on the Endangered Species of Banana based on Storytelling Method (스토리텔링 기법을 활용한 멸종위기의 바나나 정보 콘텐츠 개발)

  • Na, In Young;You, Si Cheon
    • Smart Media Journal
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    • v.7 no.3
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    • pp.51-56
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    • 2018
  • Banana is the eighth most important crop in the world designated by the United Nations Food and Agriculture Organization (FAO). In terms of production, it is the fourth most harvested crop following wheat, rice, and corn, considered to be a promising food source for mankind as it is not only scrumptious but also rich in nutrients. However, abnormal cultivation methods that mankind has invented to breed bananas is currently pushing them to the state of extinction. The aim of this study is to develop information-rich digital contents that can easily and intriguingly convey information about steadily but certainly increasing risk of banana extinction. The end-users are middle and high school students who are assumed to be aware of the agricultural revolution through their school curriculum. The linear storytelling method was meant to encourage the end-users to be interested in the causes and processes in which banana has become endangered. For generating a natural interaction between the content and the end-users, a parallel, upper-lower structure was used, in which the relationship between the stories comprising several stages and the information graphic supporting each story is represented. This paper can support an information campaign about the endangered species.