• 제목/요약/키워드: design ideas

검색결과 1,132건 처리시간 0.028초

Distribution Competitive Advantage of Vietnamese Fintech Enterprises and its Impact on Dynamic Capabilities

  • Nguyen Van THUY
    • 유통과학연구
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    • 제22권1호
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    • pp.61-67
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    • 2024
  • Purpose: The study has identified factors affecting dynamic capabilities and the distribution of competitive advantage under the impact of dynamic capabilities of Vietnamese fintech businesses. Research design, data, and methods: The method used in this study is a survey analysis of 120 Vietnamese fintech businesses to test the hypothesized relationships of the research model as well as evaluate its effectiveness. The study uses the Cronbach alpha analysis, factor analyses, and structural equation modeling to assess the research's measurement and structural models. Results: Research results show that 3 critical success factors: "Capacity to develop financial service ideas," "Ability to develop a platform," and "Business capacity" have a positive impact on "Dynamic capabilities." In addition, the study also evaluates the effect of "dynamic capabilities" on the "competitive advantage" of fintech businesses. Conclusion: Theoretically, this result contributes to discovering new, specific factors affecting the dynamic capabilities of fintech businesses. In practice, the research results are empirical evidence of the distribution of competitive advantages of Vietnamese Fintech businesses and their impact on dynamic capabilities.

Towards Designing Human Interactions for Learning Support System using Virtual Reality Technology

  • Iwane, Noriyuki
    • International journal of advanced smart convergence
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    • 제3권1호
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    • pp.11-14
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    • 2014
  • We have been designing human interactions for some learning support system or education system. The design is based on a symbol grounding model. The model is applicable to many learning domains using virtual reality technology. The design policy is simple and compact. In order to realize the policy we use/reuse some devices from the viewpoint of virtual reality. This paper introduces basic ideas and explains several example cases based on the idea.

버네큘라 디자인에 기초한 지역적 생태건축에 관한 연구 (A Study on Regional Ecological Architecture based on Vernacular Design)

  • 김자경
    • 한국실내디자인학회논문집
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    • 제14권2호
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    • pp.37-45
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    • 2005
  • In the 21st century modem architecture, not only environmental problems and sustainable development but also two subjects, 'Globalization' and 'Localization', have become important issues. The modern application of vernacular design which is the design model including the characteristics of region, a people and tradition can be a solution for localization and sustainable development. Vernacular design gives many ideas in respect of organic art and design, the dilemma of modern architecture, and practical solution of its problems, and is considered as an important resource of modern ecological architecture. This study aims to investigate the meaning and types of vernacular design and confirm the development possibility of this design as the important element of modem regional ecological architecture. In addition, through case studies, it will demonstrate that the regional ecological architecture based on vernacular design can solve new multidimensional architectural problems in the 21st century.

A House Design Method of Normative Modules adopting Hanok and Traditional Building Framing Skills

  • Park, Soo-Hoon
    • 한국멀티미디어학회논문지
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    • 제21권3호
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    • pp.423-431
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    • 2018
  • In this paper, we try to verify a normative module based house design procedure consisted of several sequential steps. The first step is to suggest formalization of designing so that we could clarify each phase and operation we are adopting in our design process. The second step is the clearing up the conceptual schema of traditional skills that we adopt and utilize from traditional Hanok framing techniques. The third step is to formulate adequate modular kits for the assembly of house design solutions for the schematic, conceptual and preliminary phases of designing. The fourth step is to implementing our ideas and methods to a proper computational platform such as Unity3D. The final step is to verify our symbolic descriptions of design formalization with the output of our experiments so that we have better understanding of design reasoning characteristics such as in house design.

'만남이론' 관점으로 본 이타미 준의 실내공간 표현특성 (The Expressive Characteristics of Itami Jun's Interior Space Seen from the Viewpoint of 'Theory of Meeting')

  • 김석;김석영;김문덕
    • 한국실내디자인학회논문집
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    • 제26권3호
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    • pp.34-44
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    • 2017
  • Korean-Japanese architect Itami Jun that proceeded with primeval architecture based on analogue ideas in the digital era realizing nomad architecture is delivering a totally different meaning in the modern time. Not like the Japanese architectural community equipped with rich technologies showed state-of-the-art architecture after 1980s, Itami Jun' formative consciousness intending to assimilate nature from the original position of things is thought to have started from the relationship with Korean-Japanese painters leading MONO-HA desiring to look at the world as it is and approach the source of existence. The purpose of this study is to analyze the spatial characteristics from the viewpoint of 'Theory of Meeting' which is the essence of the work theory of Lee UFan that made the theoretical foundation of MONO-HA to understand Itami Jun's architectural space in the ideological aspect. Although the characteristics of marginal men appearing in Itami Jun's architectural space as others located on the boundary between Korea and Japan, art and architecture, and functions are valuable research objects, they have not been studied in the aspect of source, so it is needed to research his works and the source of the spatial ideas that led his works. Based on Theory of Meeting claiming that the world becomes the place of experience by the medium of objet which is the structure of meeting, and that human beings can meet the truly opened world by self-awareness through body, the expressive characteristics of Itami Jun's interior space was analyzed. As a result of the analysis, it turned out that Itami Jun's interior space actively expressed Theory of Meeting on the unity of structure and space, and on the trans-boundary by the medium of objet. Conclusively, this study suggests that, in the reality of the modern interior design full of technology-intensive designs, analogue approach moving in the opposite way from technologies could be a better expressive method of design delivering the fundamental human emotions.

Ludwig Mies van der Rohe의 가구 디자인 특성에 관한 연구 (A Study on the Characteristics of furniture design of Ludwig Mies van der Rohe)

  • 이란표
    • 한국실내디자인학회논문집
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    • 제14권1호
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    • pp.134-141
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    • 2005
  • Ludwig Mies van der Rohe, one of the influential modernist architects in early 20th century, had an great effort to found the modern architecture through various kinds of works. Conceptually he tried to develop the trans-temporal architecture language by involving a reintegration of countermanding principles in both ideas and practices for designing buildings. The model for his striving to find such a synthesis or a dynamic form was the neo-classicism of K. F Schinkel, inasmuch as Schinkel endeavored to combine the classical rationalistic order with the creative act of construction and to make these two melt into his age. In the same horizon with that Mies van der Rohe attempted to express the industrialized civilization of his time as a given fact, though this phenomenal substance was the only authentic form that has been conceivable to the people. For him the modern technology was regarded as the manifestation of rationalistic transcendency, which can be interpreted always consequentially. Here In this context this study is purposed to consider through the analysis of the ground ideas of architecture and the designed chairs, how commensurable the tectonic value (in the architecture) that is constantly evident in his works and the various autonomous drives toward deformalization (in the furniture design) that is concerned with his interest for cultural situation and materiality of form are with each other. And then it will be tried to prove, that on the ground of the trans-temporal achitecture language the furniture design of Mies van der Rohe, which emphasizes curves as individual forms, could correspond to his architecture that lays priority to space and construction

조형예술을 응용한 의상디자인 발상에 관한 연구 -20세기 패션디자인에 나타난 몬드리안의 기하추상회화 작품을 중심으로- (A Study on Fashion Design Applied with the Plastic Arts -Focused on Mondrian's Geometrical Abstract Painting Shown in the Twenty Century's Fashion Design-)

  • 조진숙
    • 복식문화연구
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    • 제12권4호
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    • pp.663-675
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    • 2004
  • The plastic arts is used when designers draw inspirations to create fashion design. The author referred to fashion magazines for designing ideas of Mondrian's geometrical abstract painting in practical applications used by designers in Paris, Italy, London and New York during the 10-year period(1991-2000). The collections of data were analyzed as following: ◇ Fashion Designing Idea 1. Matching Idea The art is reproduced in the design as how it is with no transformation. First, the painting's complete figure is reproduced on the entire or parts of clothing. Second, the painting's partial figure is reproduced on the entire or parts of clothing. 2. Contrasting Ideas The composition elements in Mondrian's geometrical abstract painting, for example, structures of shapes, vertical and horizontal lines and different colors are applied in the design. First, one particular shape in painting is transformed into different shape of square, circle or triangle and reproduced in designing. Second, one particular shape in painting is disassembled and then reshaped into different form in reproduction. Third, additional lines are put in to create different look from the original painting. Forth, existing lines are extended over the boundary to create different look from the original painting. Fifth, achromatic colors: black and white, and three basic colors: red, blue and yellow in the original painting are modified into different shades or color scheme is increased in broad range.

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ASIT 기법을 활용한 설계VE 아이디어 개선방안에 관한 연구 (A Study on the improvement method for Idea from the design VE using ASIT)

  • 이건;고성석
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2007년도 정기학술발표대회 논문집
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    • pp.1023-1028
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    • 2007
  • 건설 분야에 있어서 설계VE의 아이디어 발상 단계는 전체적인 VE의 수행성과의 수준을 가늠하는 중요한 단계라 할 수 있다. 그러나 아이디어 발상 단계에서 활�E되고 있는 브레인스토밍, 델파이 등을 비롯한 기법들은 대부분 아이디어 창출에 많은 시간이 소요되고, 우수한 아이디어를 제안하는데 비효율적인 프로세스를 가지고 있고, 여러 분야의 전문가들이 각각의 전문분야를 뛰어넘지 못하는 일종의 자기분야의 고정관념을 고수하고 있어, 기술적인 해결책보다는 팀원의 경험이나 직관에 의존하여 대안이 제시되는 한계점을 보이고 있다. 본 연구에서는 전문가 설문조사를 통해 현행 설계VE 아이디어 창출 진행상의 문제점 및 개선요구사항에 대해 분석하고, 업무의 효율성을 증대시킬 수 있는 방법으로서 체계적인 사고기법을 유지시켜 효율적인 아이디어 도출에 매우 유리한 구조를 갖고 있는 ASIT기법 적용에 따른 효율적인 설계VE 아이디어 개선방안을 제시하고자 하였다.

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새로운 조형현상으로서의 표피적 경향에 관한 연구 (A Study on Skin Tendency as New Design Phenomena in Contemporary Environments)

  • 서정연
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.26-33
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    • 2003
  • Contemporary architecture has two different movements that one is the utilization of digital technology and the other is the inclination to nature. After deconstructivism in architecture, the tendency of design shows the fusion between digitalism and organicism and as a consequence the phenomena of 'skin expression' has emerged which can be thought as 'organic digitalism' or 'digital organicism'. The definition of skin tendency in environmental design is the design of nature based on the technology. As a result, the surface becomes the design issue compared to structure and the momentum for new aesthetic value. There are post-structuralism, complex system theory and the organic architecture as theoretical background for the tendency of skin expression. Specially the ideas of post-structural philosophy has effected deeply to the formation of its movement and also offered the theoretical nutrition for digital architecture. The characteristics of the skin tendency can be analyzed as topological transformation, smooth continuum, deterritorialization, ecological response system, and tactility. These design characteristics has combined with conventional material and design vocabulary to transform and develope new spatial conception.

데니쉬 모던을 바탕으로 한 아르네 야콥센의 공간디자인 특성 - 건축 공간 프로젝트를 중심으로 - (A Study on the Design Characteristics of Arne Jacobsen based on Danish Modern - Focused on the Architectural Space Project -)

  • 김아람;김종진
    • 한국실내디자인학회논문집
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    • 제20권2호
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    • pp.39-46
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    • 2011
  • Danish Modern has been recognized as simple and comfortable design movement that was matched with its unique regional environment. There are various internationally well known designers such as Arne Jacobsen, Verner Panton. Danish Modern movement and International style had vital role to activate these designers' ideas and design quality. This paper aims to study the background and design characteristics of Danish Modern movement as well as some of the spatial projects by Arne Jacobsen. Furniture design of Jacobsen were already throughly studied in various researches. However his spatial projects such as architectural buildings and interior designs were not. This study analyzes three major architectural projects based on the four characteristics of Danish Modern: Formal Simplicity, Simple Functionality, Regional Contextuality, Reasonable Amusement. After the case study, this study discovered that Danish Modern characteristics had unique roles in the design process of Jacobsen's projects. Danish Modern is still valid design philosophy that can be applied to contemporary society.