• Title/Summary/Keyword: design ideas

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A Study on the Characteristics of Exhibition Space Design of the 'Museum of Unlimited Growth' by Le Corbusier (르 꼬르뷔제의 '성장하는 미술관' 개념의 전시공간디자인 특성 연구)

  • Suh, Swoo-Kyung;Hur, Bum-Pal
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.213-220
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    • 2006
  • Le Corbusier (1887-1965) is known as a great architect ranking with such master architects as Frank Lloyd Wright and Mies van der Rohe who produced great architectural achievements in an era from the dawning to the maturity of the modem architecture. His works are marked for their peculiarity in expressing his architectural concept as perceived through his artistic sensibility. He has brought the form of his architecture to perfect through the influence of Purism. His architectural concept has instigated him to construct the relations between structure, form and the notion of space through the 'Dom-ino' structural system and the 'Five Principles of the Modem Architecture.' As a result, he has become such an architect as has ripened his works by adopting the 'Modulor' for human measurement. During the decade from 1929 to 1939, he made public the 'Museum of Unlimited Growth' programs in an attempt to give a concrete form to his concept of 'unlimited space' spreading to all directions, which was actually visualized by the constructions of three art museums, located Ahmedabad and Chandigarh in India and Tokyo in Japan. Although a number of researches have so far been publicized on the works and the architectural ideas of Le Corbusier, no systematic research has yet been released on the idea of 'Museum of Unlimited Growth' as a matter of fact. Therefore, this study has set its purpose to grasp the peculiarities of his exhibition space design through an analysis on the characteristics of the 'Museum of Unlimited Growth' so designed as to reflect the concept of a space, which is centrifugally growing. With this purpose in mind, this research is also to suggest how the design of the 'Museum of Unlimited Growth' would influence the modem museum exhibit space. The contents of this study comprise the consideration on the early ideas of Le Corbusier, the typical features of the growing museum and the analysis as well as the integration of his works.

A Study on the Process of Refining Ideas for Social Problem Solving Based on Design Thinking in Digital Convergence Era (디지털 융합시대의 디자인 사고 기반 사회문제 해결 아이디어 구체화 프로세스에 관한 연구)

  • Back, Seung-cheol;Jo, Sung-hye;Kim, Nam-hee;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.155-163
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    • 2017
  • South Korea has experienced various social problems during rapid economic development, and now attempts to address them through social economy and advanced technologies. This approach, however, requires comprehensive research on not only phenomenal issues but also their fundamental causes and regional/cultural contexts as Design Thinking Process does. This study aims to draw implications for applying Design Thinking Process into the entire process of solving social problems, from field research, idea refinement, and solution design. Limitations of Design Thinking-based social problem solving are also drawn through comparative analysis on various cases. In conclusion, the process of refining ideas and developing product/service can be utilized by social enterprises, ventures, NGOs, etc. as a guideline in addressing social problems.

A Study on Concept Generation and Development for Street Furniture Design through Extracting Design Factors from the Space Design

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.22 no.3
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    • pp.183-189
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    • 2011
  • This is a study on methods for designers of furniture and products to generate and develop design concept in consideration of design and existing conditions of the space when they design street furniture. In particular, in case when they participate in a process of designing new space, this study aims to reveal methods generating strategic elements and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space design and by extracting artistic elements for deployment of specific designs. First, Design DNA, which decides overall flow of design concept of street furniture, is extracted through analyses of basic concepts of space design. Next, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and design language under the two approach methods of verbalization stage and visualization stage. Also its methods were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.

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Development of S/W Platform for the Structural Design System Based on Design Database (설계정보 데이터베이스를 기반으로 하는 구조설계 S/W Platform의 개발)

  • 이대희;윤성수;이정재;김한중
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.43 no.4
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    • pp.79-88
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    • 2001
  • Agricultural facilities can be designed by conceptual preliminary primary and detailed design stages. because each stage has a different objective, it must be applied to dissimilar design and analysis level. Engineers have to judge from evaluation that is estimated agricultural resources in the conceptual design stage. Methods of computer aided design are achieved to individual functions however it is inefficient to perform entire processes of design and hard to systematically accumulate results o design. Study on the integrated structural design system has been continued. but those system have adopted “closed architecture”which is known to inflexible method for developing applications. In this study the design platform is an environment that can support to integrated design system independently and an design platform is proposed by analyzing design processes using object oriented method. The concepts of software platform have resulted from several practical ideas, OOA/OOP and related some points. This paper aims at developing the software platform of a software environment to support the design phases of the agricultural facilities.

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Conceptual Design of a Beam Splitter for the Laser Marker Using Axiomatic Design and Triz (TRIZ를 도입한 공리적 설계방법에 의한 레이저 마커의 빔 분해기 개념설계)

  • 신광섭;박경진
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.5
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    • pp.166-173
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    • 2004
  • Axiomatic Design has been developed as a general design framework during past two decades and TRIZ has been developed for a design tool over 50 years. Axiomatic design is quite excellent in that the design should be decoupled. When a design matrix is established, the characteristics of the design are identified concerning the coupling properties. If the design is coupled, a decoupling process should be found. However, axiomatic design does not specifically indicate how to decouple. In this paper, a design method is developed to use TRIZ in the decoupling process. The decoupling ideas are extracted from the substance field analysis and various methods in TRIZ. The mettled is applied applied to the conceptual design of a beam splitter for the laser marker and the results are analyzed.

A Study on the Learning Shape Knowledge and Design with Inductive Generalization (귀납적 일반화를 이용한 형태지식의 습득과 디자인에 관한 연구)

  • Cha, Myung-Yeol
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.20-29
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    • 2010
  • Art historians and critics have defined the style as common features appeared in a class of objects. Abstract common features from a set of objects have been used as a bench mark for date and location of original works. Commonalities in shapes are identified by relationships as well as physical properties from shape descriptions. This paper will focus on how the computer and human can recognize common shape properties from a class of shape objects to learn design knowledge. Shape representation using schema theory has been explored and possible inductive generalization from shape descriptions has been investigated. Also learned shape knowledge can be used. for new design process as design concept. Several design process such as parametric design, replacement design, analogy design etc. are used for these design processes. Works of Mario Botta and Louis Kahn are analyzed for explicitly clarifying the process from conceptual ideas to final designs. In this paper, theories of computer science, artificial intelligence, cognitive science and linguistics are employed as important bases.

A Study on the Research Tendency of the Theses in the KIID Journal (한국실내디자인 학회지에 게재된 논문의 연구경향)

  • 오혜경
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.30-38
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    • 2000
  • The purpose of this study was to examine the tendency of 272 theses which published in the Korean institute of interior design journal from 1992.4 to 1999.6. The major finding were summarized as follows; 1) The subjects of the these in the journal were mostly related to design solution or design theory. Therefore, more theses for design history or human behavior are needed for the future. 2) The purposes of the these in the journal were classified into two groups, first; grasp and investigation of the phenomenon in the design or design related theory, second; suggestion of problem solving ideas in the design or design related study. There were 6 categories in each group and the diversified research purpose in the theses is very desirable trend for the future development in interior design studies or industry. 3) The research methods of the theses in the journal were literature research, experimental research, survey research and design research. The data collection methods in the KIID journal is similar to the that of field, natural science or social science.

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Design Strategy Based on Designer Roles in Design-Oriented Firms: A Comparison of Hanssem and Ikea

  • Kim, So-Hyung
    • Journal of Distribution Science
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    • v.13 no.3
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    • pp.21-29
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    • 2015
  • Purpose - This paper addresses the role of designers in design-oriented firms and how they should work together with other organization members. The aim of this paper is to investigate how designers generate ideas and cooperate with others as well as how their participation in decision-making reflects on corporate design strategies. Research design, data, and methodology - An in-depth exploratory study examined how designers actually perform their roles in enterprises; in addition, information, knowledge, communication among designers, and sources of creativity were examined. Hanssem and Ikea grew as design-intensive businesses in a declining industry. Data were obtained from interviews with the design staff of each company as well as secondary sources. Results - Designers were found to use their designs to communicate with customers as well as with communities outside of the enterprise; they also participated in overall decision-making in relation to important design strategies. Conclusions - This study emphasized the increasing importance of the innovative and creative role of designers; thus, it might substantially help companies to develop their own design capabilities and deploy design strategies.

Ideological symbols of Heavenly Kingdom's Dress

  • Kim, Sun;Cho, Woo Hyun
    • International Journal of Costume and Fashion
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    • v.15 no.1
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    • pp.39-49
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    • 2015
  • Heavenly Kingdom was known for their strict discipline and law as well as their anti-corruption practices and for putting up unconventional ideas to rule its kingdom. They became weak as their leadership was split along with the power struggles that occurred within their kingdom. Heavenly Kingdom's style of dress also ended during this period, but their philosophy continues to influence the style of dress. Taiping rebellion was modern China's biggest internal disturbance which prior studies included political ideals, gender equality and the peasant movement. My research is to associate Heavenly Kingdom's ideas and their dress style by analyzing its relations. Their form of clothing was similar to the Qing Dynasty but the same. They wanted to restore their identity of the Han(漢) while their ideology was oriented in creating a large enough military power to go against the corrupt Qing Dynasty as seen in their military uniform. This research is to analyze about Heavenly Kingdom's ideology with regard to their style of dress but because of their short existence, there are only small remains of artifacts and clothing available which limits this research. This research has to developing further research as I gather more additional data.

Study on Features of Ecological Space of Biomimicry (현대건축에 나타난 바이오미미크리의 생태적 공간 특성 연구)

  • Choi, Ji-Hye;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.116-123
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    • 2011
  • How to see nature and how to define the relation between nature and the human certainly influence fundamental attitude toward nature and any results derived from the attitude. Therefore, in order to figure out a way for how the humans and nature should coexist, the thesis has began a philosophical analysis on the origin of the biomimetics. Based on findings from the analysis, the thesis would work on the features of biomimicry space, presenting related possibilities. For the philosophical characteristic of the thesis which was an ecological world view, introduced at the end of mechanical world view era, the ideas of Spinoza, Nietzsche, Bergson and Deleuze about nature were quoted. Based on what the philosophers have said, the thesis looks into successful ideas, designs and ways of living that nature has shown by itself. After all, the purpose of the thesis is to investigate the constantly changing space of the biomimetics by organic forms, autonomous systems and dividing programs. Based on this, nine cases were analyzed to derive the characteristics. As a result, organic forms, autonomous systems and dividing programs characteristics of ecological appear simultaneously in harmony. Biomimicry space can coexist with nature and the human is an effective way.