• Title/Summary/Keyword: depth information

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Stereo Image Quality Assessment Using Visual Attention and Distortion Predictors

  • Hwang, Jae-Jeong;Wu, Hong Ren
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.9
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    • pp.1613-1631
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    • 2011
  • Several metrics have been reported in the literature to assess stereo image quality, mostly based on visual attention or human visual sensitivity based distortion prediction with the help of disparity information, which do not consider the combined aspects of human visual processing. In this paper, visual attention and depth assisted stereo image quality assessment model (VAD-SIQAM) is devised that consists of three main components, i.e., stereo attention predictor (SAP), depth variation (DV), and stereo distortion predictor (SDP). Visual attention is modeled based on entropy and inverse contrast to detect regions or objects of interest/attention. Depth variation is fused into the attention probability to account for the amount of changed depth in distorted stereo images. Finally, the stereo distortion predictor is designed by integrating distortion probability, which is based on low-level human visual system (HVS), responses into actual attention probabilities. The results show that regions of attention are detected among the visually significant distortions in the stereo image pair. Drawbacks of human visual sensitivity based picture quality metrics are alleviated by integrating visual attention and depth information. We also show that positive correlation with ground-truth attention and depth maps are increased by up to 0.949 and 0.936 in terms of the Pearson and the Spearman correlation coefficients, respectively.

A comparative study of Depth Preprocessing Method for 3D Data Service Based on Depth Image Based Rendering over T-DMB (지상파 DMB에서의 깊이 영상 기반 렌더링 기반의 3차원 서비스를 위한 깊이 영상 전처리 기술의 비교 연구)

  • Oh, Young-Jin;Jung, Kwang-Hee;Kim, Joong-Kyu;Lee, Gwang-Soon;Lee, Hyun;Hur, Nam-Ho;Kim, Jin-Woong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.815-816
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    • 2008
  • In this paper, we evaluate depth image preprocessing for 3D data service based on DIBR over T-DMB. We evaluate two preprocessing methods of depth images. These are gaussian smoothing and adaptive smoothing. The results show that adaptive smoothing is more suitable for images with sharp transition of depth.

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Mixed reality system using adaptive dense disparity estimation (적응적 미세 변이추정기법을 이용한 스테레오 혼합 현실 시스템 구현)

  • 민동보;김한성;양기선;손광훈
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.171-174
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    • 2003
  • In this paper, we propose the method of stereo images composition using adaptive dense disparity estimation. For the correct composition of stereo image and 3D virtual object, we need correct marker position and depth information. The existing algorithms use position information of markers in stereo images for calculating depth of calibration object. But this depth information may be wrong in case of inaccurate marker tracking. Moreover in occlusion region, we can't know depth of 3D object, so we can't composite stereo images and 3D virtual object. In these reasons, the proposed algorithm uses adaptive dense disparity estimation for calculation of depth. The adaptive dense disparity estimation is the algorithm that use pixel-based disparity estimation and the search range is limited around calibration object.

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Creating Architectural Scenes from Photographs Using Model-based Stereo arid Image Subregioning

  • Aphiboon, Jitti;Papasratorn, Borworn
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1666-1669
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    • 2002
  • In the process of creating architectural scenes from photographs using Model-based Stereo 〔1〕, the geometric model is used as prior information to solve correspondence problems and recover the depth or disparity of real scenes. This paper presents an Image Subregioning algorithm that divides left and right images into several rectangular sub-images. The division is done according to the estimated depth of real scenes using a Heuristic Approach. The depth difference between the reality and the model can be partitioned into each depth level. This reduces disparity search range in the Similarity Function. For architectural scenes with complex depth, experiments using the above approach show that accurate disparity maps and better results when rendering scenes can be achieved by the proposed algorithm.

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Real-time Human Pose Estimation using RGB-D images and Deep Learning

  • Rim, Beanbonyka;Sung, Nak-Jun;Ma, Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.21 no.3
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    • pp.113-121
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    • 2020
  • Human Pose Estimation (HPE) which localizes the human body joints becomes a high potential for high-level applications in the field of computer vision. The main challenges of HPE in real-time are occlusion, illumination change and diversity of pose appearance. The single RGB image is fed into HPE framework in order to reduce the computation cost by using depth-independent device such as a common camera, webcam, or phone cam. However, HPE based on the single RGB is not able to solve the above challenges due to inherent characteristics of color or texture. On the other hand, depth information which is fed into HPE framework and detects the human body parts in 3D coordinates can be usefully used to solve the above challenges. However, the depth information-based HPE requires the depth-dependent device which has space constraint and is cost consuming. Especially, the result of depth information-based HPE is less reliable due to the requirement of pose initialization and less stabilization of frame tracking. Therefore, this paper proposes a new method of HPE which is robust in estimating self-occlusion. There are many human parts which can be occluded by other body parts. However, this paper focuses only on head self-occlusion. The new method is a combination of the RGB image-based HPE framework and the depth information-based HPE framework. We evaluated the performance of the proposed method by COCO Object Keypoint Similarity library. By taking an advantage of RGB image-based HPE method and depth information-based HPE method, our HPE method based on RGB-D achieved the mAP of 0.903 and mAR of 0.938. It proved that our method outperforms the RGB-based HPE and the depth-based HPE.

Foreground Extraction and Depth Map Creation Method based on Analyzing Focus/Defocus for 2D/3D Video Conversion (2D/3D 동영상 변환을 위한 초점/비초점 분석 기반의 전경 영역 추출과 깊이 정보 생성 기법)

  • Han, Hyun-Ho;Chung, Gye-Dong;Park, Young-Soo;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.243-248
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    • 2013
  • In this paper, depth of foreground is analysed by focus and color analysis grouping for 2D/3D video conversion and depth of foreground progressing method is preposed by using focus and motion information. Candidate foreground image is generated by estimated movement of image focus information for extracting foreground from 2D video. Area of foreground is extracted by filling progress using color analysis on hole area of inner object existing candidate foreground image. Depth information is generated by analysing value of focus existing on actual frame for allocating depth at generated foreground area. Depth information is allocated by weighting motion information. Results of previous proposed algorithm is compared with proposed method from this paper for evaluating the quality of generated depth information.

Study on the Methods of Enhancing the Quality of DIBR-based Multiview Intermediate Images using Depth Expansion and Mesh Construction (깊이 정보 확장과 메쉬 구성을 이용한 DIBR 기반 다시점 중간 영상 화질 향상 방법에 관한 연구)

  • Park, Kyoung Shin;Kim, Jiseong;Cho, Yongjoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.1
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    • pp.127-135
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    • 2015
  • In this research, we conducted an experiment on evaluating the extending depth information method and surface reconstruction method and the interaction of these two methods in order to enhance the final intermediate view images, which are acquired using DIBR (Depth-Image-Based Rendering) method. We evaluated the experimental control groups using the Microsoft's "Ballet" and "Break Dancer" data sets with three different hole-filling algorithms. The result revealed that the quality was improved the most by applying both extending depth information and surface reconstruction method as compared to the previous point clouds only. In addition, it found that the quality of the intermediate images was improved vastly by only applying extending depth information when using no hole-filling algorithm.

The effect of menu structure for electronic information guide on information search (Electronic Information Guide 메뉴 구조가 정보검색에 미치는 영향)

  • O, Chang-Yeong;Jeong, Chan-Seop
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.1
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    • pp.41-53
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    • 1999
  • The effect of menu width and depth on the efficiency of information search and menu preference was investigated to identify an optimal menu structure for EIG which reflects the characteristics of human information processing. Information search time increased stepwisely as the menu width exceeded 6 items and linearly as the level of menu depth increased. The linear relationship between the error rate and the number of depth levels seems to be caused by the increase in the items to be remembered. When a menu structure was constructed by combining different menu depths and widths, it was observed that making the menu width wider rather than the depth deeper allows better information search. The menu structure rated as the most preferable and the easiest to user was that of pyramidal form. Such a result seems to come from its structural similarity to general categories which people get used to and implies that one should consider user preference as well as efficiency of search when he/she designs an EIG menu.

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Real-time Multiple Stereo Image Synthesis using Depth Information (깊이 정보를 이용한 실시간 다시점 스테레오 영상 합성)

  • Jang Se hoon;Han Chung shin;Bae Jin woo;Yoo Ji sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.239-246
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    • 2005
  • In this paper. we generate a virtual right image corresponding to the input left image by using given RGB texture data and 8 bit gray scale depth data. We first transform the depth data to disparity data and then produce the virtual right image with this disparity. We also proposed a stereo image synthesis algorithm which is adaptable to a viewer's position and an real-time processing algorithm with a fast LUT(look up table) method. Finally, we could synthesize a total of eleven stereo images with different view points for SD quality of a texture image with 8 bit depth information in a real time.

Methodology for Extracting Trap Depth using Statistical RTS Noise Data of Capture and Emission Time Constant

  • Oh, Dong-Jun;Kwon, Sung-Kyu;Song, Hyeong-Sub;Kim, So-Yeong;Lee, Ga-Won;Lee, Hi-Deok
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.2
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    • pp.252-259
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    • 2017
  • In this paper, we propose a novel method for extracting an accurate depth of a trap that causes RTS(Random Telegraph Signal) noise. The error rates of the trap depth rely on the mean time constants and its ratio. Here, we determined how many data of the capture and emission time constant are necessary in order to reduce the trap depth error caused by an inaccurate mean time constant. We measured the capture and emission time constants up to 100,000 times in order to ensure that the samples had statistical meaning. As a result, we demonstrated that at least 1,000 samples are necessary to satisfy less than 10% error for trap depth. This result could be used to improve the accuracy of RTS noise analysis.