• Title/Summary/Keyword: degree of interest

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Optimal Monetary Policy under Regime Switches - the case of US Housing Market - (상태 변환하의 최적 통화 정책 - 미국 주택 시장의 경우 -)

  • Kim, Jangryoul;Lim, Gieyoung
    • International Area Studies Review
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    • v.12 no.3
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    • pp.49-67
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    • 2008
  • In this paper, we address the problem of optimal monetary policy rule in the presence of abrupt shifts in the structure of the economy. To do so, we first estimate a Markov switching model for the US housing price inflation, and find evidence supporting the presence of two distinct regimes for the US housing price inflation. One of the two regimes identified appears 'usual', in that housing price inflation negatively responds to higher real interest rate. The other regime is 'unusual', in that the housing price inflation is positively related with real interest rate. We then solve an optimal control problem of the FRB under the presence of the two regimes thus identified. The optimal policy is 'asymmetric' in that the optimal responses in the 'usual' regime require the FRB to lean against the wind to inflationary pressure, while the FRB is recommended to accommodate it in the unusual regime. It is also found that the optimal degree of responses is more conservative when the FRB acknowledges the uncertainty about future regime.

Analysis of Consolidation considering Uncertainties of Geotechnical Parameters and Reliability method (지반특성의 불확실성과 신뢰성 기법을 고려한 압밀해석)

  • Lee, Kyu-Hwan
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.11 no.4
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    • pp.138-146
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    • 2007
  • Geotechnical performance at the soft ground is strongly dependent on the properties of the soil beneath and adjacent to the structure of interest. These soil properties can be described using deterministic and/or probabilistic models. Deterministic models typically use a single discrete descriptor for the parameter of interest. Probabilistic models describe parameters by using discrete statistical descriptors or probability distribution density functions. The consolidation process depends on several uncertain parameters including the coefficients of consolidation and coefficients of permeability in vertical and horizontal directions. The implication of this uncertain parameter in the design of prefabricated vertical drains for soil improvement is discussed. A sensitivity analysis of the degree of consolidation and calculation of settlements to these uncertain parameters is presented for clayey deposits.

Design and implementation of Farm Sale and Learning System using the public API (공공 API를 이용한 농장 분양 및 학습 시스템 설계 및 구현)

  • Park, Su-Been;Choi, Young-Gil;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.533-535
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    • 2015
  • Recently bleak outside the city to find a peace of mind to education for children living in nature while enjoying the leisure life As more families there is growing interest in managing a farm on weekends grow crops by the weekend. However, due to the need for a weekend farm has a lot of information in order to receive pre-sale of farm experience and meets the conditions demanding application process simply weekend to participate in the farm program there is a difficulty. In this paper, in order to solve these problems and to develop a farm Sale and learning system using a public API to the smart phone applications. The system basically provides information and tips on growing farm so that you can easily get pre-sale and manage weekend farm Bulletin boards, albums, providing a play culture that can improve the learning ability of children with certain management functions to increase the degree of interest and participation in weekend farm.

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A Practical Method of Acoustic Emission Source Location in Anisotropic Composite Laminates (이방성 적층복합재 구조에서 AE 발생원 위치표정을 위한 실용적인 방법)

  • Kim, Jeong-Kon;Kang, Yong-Kyu;Kwon, Oh-Yang
    • Journal of the Korean Society for Nondestructive Testing
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    • v.23 no.3
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    • pp.237-245
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    • 2003
  • Since the velocity is dependent on the fiber orientation in anisotropic composites, the application of traditional acoustic emission (AE) source location techniques based on the constant velocity to composite structures has been practically impossible. The anisotropy makes the source location procedure complicated and deteriorates the accuracy of the location. In this study, we have divided the region of interest(ROI) into a set of finite elements, taken each element as a virtual source, and calculated the arrival time differences between sensors by using the velocities at every degree from 0 to 90. The calculated and the experimentally measured values of the arrival time difference aye then compared to minimize the location error. The results from two different materials, namely AA6061-T6 and CFRP(uni-directional; UD, $[0]_{32}4$) laminate confirmed the practical usefulness of the proposed method.

The Effect of Variables on Environmental Literacy of Elementary School Parents (초등학생 학부모의 환경 소양 관련 변인)

  • Kim, Eun-Hee;Lee, Sang-Won
    • Hwankyungkyoyuk
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    • v.23 no.1
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    • pp.36-49
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    • 2010
  • The purpose of this study was to investigate whether elementary school parents' environmental literacy varied according to independent variables, to verify specific variables that affected their environmental literacy, and to analyze the correlation between elementary school students' and their parents' environmental literacy. Twelve elementary schools in Seoul and Gyeonggi-Do were chosen for purposive sampling. 342 questionnaires were used for analysis among the 350 questionnaires collected during the study, and their environmental literacy was measured through 55 questions consisted of 12 items for knowledge category, 22 for attitude category, 5 for behavior category, and 3 for skills category with 16 demographic variables. Statistical analysis was conducted on each of the variables that make up environmental literacy through mean t-test, F-distribution, Scheffe test, and Pearson correlation. The results of this study were as follows. (1) there is the difference according to age and career in parent's actual environmental literacy, but there is no difference in geneder, birthplace, residential type, religion and income. The parents in forties scored significantly higher than parents in thirties in subdomains of environmental skill and environmental interest in environmental literacy. And the parents with bachelor's degree scored significantly higher than parents with at least a high school diploma in subdomains of ecological knowledge, knowledge on environmental problems & issue, environmental skill and environmental behavior. (2) the most influential media on parents' environmental literacy is TV, then newspaper, internet and book follow. (3) the correlation between environmental crisis and environmental interest is the highest, but the mainly negative correlation is analysed between knowledge subdomains and other subdomains. (4) there is the correlation between elementary school students' and their parents' environmental literacy.

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A Verification of the Effectiveness of Spatial Augmented Reality-based CCA for the Improvement of Traditional Sports Climbing Lessons (전통적인 스포츠 클라이밍 수업 개선을 위한 공간증강현실 기반 CCA 적용 효과 검증)

  • Heo, Myeong-Hyeon;Lee, Eun-Young;Kim, Dongho
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.90-99
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    • 2017
  • Sports climbing requires repeated movements within a limited space, which may cause climbers to lose their constant interest in it. Furthermore, it is important that coaches should give lessons focusing on demonstrations to make sure that learners can understand the movements on their own, However, in traditional sports climbing lessons, they give instructions on almost every movement of learners' hands and feet. Hence, there have been constant calls for replacing these existing sports climbing lessons and presenting new methods to ensure that learners can observe their coaches' demonstrations in real time and emulate them. An introduction of the image training using spatial augmented reality techniques to solve these problems may have a positive effect on the improvement of learners' motor skills and attitudes toward lessons. This study aims to verify the effectiveness of the Climbing Character Animation (CCA) as a learning tool for sports climbing. To achieve this research objective, it applied it to actual sports climbing to verify its utility. As a result, it was shown that the lessons using spatial augmented reality-based CCA had a higher effectiveness than traditional sports climbing lessons in the degree of interest inducement, emersion and learning effects.

A Stduy on Learning Model for Effective Coding Education (효과적인 코딩교육을 위한 학습 모델에 대한 연구)

  • Kim, Si-Jung;Cho, Do-Eun
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.7-12
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    • 2018
  • With our society entering the Fourth Industrial Revolution, there has been heightened interest in coding education, which has led to an increased number of coding classes offered in schools. Once catered to degree holders only, coding courses are now being offered as liberal arts courses to even non-majors. As the importance of computing abilities and creativity-oriented education through software learning becomes increasingly pronounced, the need for research on effective coding learning is growing more urgent. The present study sought an effective coding education model that would encourage and enhance learners' participation and interest in coding. The proposed learning model is designed to invoke learner's recognition of various coding grammars and data search in the process of designing and performing their own unique project. Application of the proposed learning model and analysis of such case studies showed improvement in learning outcomes. One can expect improved performance among learners if the proposed learning model is applied to various coding courses.

A Wavelet-Based Watermarking Scheme of Digital Image Using ROI Method (ROI를 이용한 웨이브렛 기반 디지털 영상의 워터마킹 기법)

  • Kim, Tae-Jung;Hong, Choong-Seon;Sung, Ji-Hyun;Hwang, Jae-Ho;Lee, Dae-Young
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.289-296
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    • 2004
  • General watermarking techniques tend not to consider intrinsic characteristics of image, so that watermarks are embeded to entire images. In this paper, we present a watermarking algorithm based on wavelet domain, and the watermark is embedded into large coefficients in region of interest(ROI) being based on principle of multi-threshold watermark coding(MTWC) for robust watermark insertion. We try to accomplish both image duality and robustness using human visual system(HVS). The watermarks are embedded in middle frequency bands because the distortion degree of watermarked images appears to be less than lower frequency bands, and the embedded watermarks in the middle bands showed high extraction ratios after some distortion. The watermarks are consisted of pseudo random sequences and detected using Cox's similarity mesurement.

V-Killer: An English Vocabulary Game using Searching and Ranking based on Mobile (V-Killer: 검색과 랭킹을 이용한 모바일 기반의 영어 단어 맞추기 게임)

  • Jung, Eun-Ji;Lee, Hyun-Joo;Kwon, Jin-Hee;Song, Hye-Ju;Park, Young-Ho;Lee, Jong-Woo;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.10 no.1
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    • pp.17-26
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    • 2009
  • Recently, an interest in mobile games is increasing according to the extension of the high speed network infra and the development of mobile devices. Specially, the mobile game for learning can help to reinforce an academic performance and an interest for a brief time anytime anywhere. Thus, we propose new mobile contents named V-Killer which combines learning with a game. V-Killer is a word puzzle game which has functions of ranking and searching. The game can get feedback on your learning or progress and choose the degree of difficulty according to the ability of the user. The game lead to an interaction of user and games as sets questions by user, in addition, it is easy to operate and has a simple construction. In the paper, we implement the proposed game on the mobile and present the game.

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Player Adaptive GMM-based Dynamic Game Level Design (플레이어 적응형 GMM 기반 동적 게임 레벨 디자인)

  • Lee, Sang-Kyung;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.6 no.1
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    • pp.3-10
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    • 2006
  • In computer games, the level design and balance of characters are the key features for developing interesting games. Level designers make decision to change the parameters and opponent behaviors in order to avoid the player getting extremely frustrated with the improper level. Generally, opponent behavior is defined by static script, this causes the games to have static difficulty level and static environment. Therefore, it is difficult to keep track of the user playing interest, because a player can easily adapt to changeless repetition. In this paper, we propose a dynamic scripting method that able to maintain the level designers' intention where user enjoys the game by adjusting the opponent behavior while playing the game. The player's countermeasure pattern for dynamic level design is modeled using a Gaussian Mixture Model (GMM). The proposed method is applied to a shooting game, and the experimental results maintain the degree of interest intended by the level designer.

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