• Title/Summary/Keyword: deductive process

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Analysis on the Perception Discrepancy between Teacher's Teaching Goal and Students' Learning Goal in the Elementary School Mathematics Class for the Gifted (초등수학영재학급에서 교수자의 지도 목표와 학습자의 학습 목표 인식 간극 분석)

  • Lim, Seoung Jae;Song, Sang Hun
    • Journal of Elementary Mathematics Education in Korea
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    • v.19 no.1
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    • pp.1-16
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    • 2015
  • This study investigated the analysis of examples that gifted students' realizing the learning objectives through teaching method of the teacher's questions and advice. 6 gifted students were selected to be examined with 'magic square' in class. The teacher emphasized the learning objectives without directly proposing. Whereas, the teacher proposed the learning objectives by questioning and giving advice to students. After the class, the 6 gifted students were surveyed to answer about realizing the learning objectives of mathematics (about contents, process, and attitude in mathematics learning objectives). Mathematical gifted students thought about the process that consists of deductive thinking, analogic thinking, extensive thinking, creative thinking, and critical thinking. But, they underestimated the deductive thinking. So the teacher should develop the questions and advice to teach the mathematical gifted students according to the level of them. The high level of mathematical gifted students were able to realize the value and the importance of the mathematical attitude, while the low level of mathematical gifted students were able to realize them little. For this reason, the teacher should apprehend the level of the students, and propose materials and contents of the learning. The teacher should also make the gifted students realize value, will, and personality of mathematics by questions and advice. Lastly, like it is needed in general classes, there should be a constant researches and improvements about questions of the teacher that are appropriate to each student's learning abilities and cognition ability.

Mathematical Reasoning Ability and Error Comparison through the Descriptive Evaluation of Mathematically Gifted Elementary Students and Non-Gifted Students (초등수학영재와 일반학생의 서술형 평가를 통한 수학적 추론 능력 및 오류 비교)

  • Kim, Dong Gwan;Ryu, Sung Rim
    • Journal of Elementary Mathematics Education in Korea
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    • v.18 no.1
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    • pp.123-148
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    • 2014
  • The purpose of this study is to figure out the perceptional characteristics of mathematically gifted elementary students by comparing the mathematical reasoning ability and errors between mathematically gifted elementary students and non-gifted students. This research has been targeted at 63 gifted students from 5 elementary schools and 63 non-gifted students from 4 elementary schools. The result of this research is as follows. First, mathematically gifted elementary students have higher inductive reasoning ability compared to non-gifted students. Mathematically gifted elementary students collected proper, accurate, systematic data. Second, mathematically gifted elementary students have higher inductive analogical ability compared to non-gifted students. Mathematically gifted elementary students figure out structural similarity and background better than non-gifted students. Third, mathematically gifted elementary students have higher deductive reasoning ability compared to non-gifted students. Zero error ratio was significantly low for both mathematically gifted elementary students and non-gifted students in deductive reasoning, however, mathematically gifted elementary students presented more general and appropriate data compared to non-gifted students and less reasoning step was achieved. Also, thinking process was well delivered compared to non-gifted students. Fourth, mathematically gifted elementary students committed fewer errors in comparison with non-gifted students. Both mathematically gifted elementary students and non-gifted students made the most mistakes in solving process, however, the number of the errors was less in mathematically gifted elementary students.

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A Grounded Theory on the Process of Generating Hypothesis-Knowledge about Scientific Episodes (과학적 가설 지식의 생성 과정에 대한 바탕이론)

  • Kwon, Yong-Ju;Jeong, Jin-Su;Kang, Min-Jeong;Kim, Young-Shin
    • Journal of The Korean Association For Science Education
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    • v.23 no.5
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    • pp.458-469
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    • 2003
  • Hypothesis is defined as a proposition intended as a possible explanation for an observed phenomenon. The purpose of this study was to generate a grounded theory on the process of undergraduate students' generating hypothesis-knowledge about scientific episodes. Three hypothesis-generating tasks were administered to four college students majored in science education. The present study showed that college students represented five types of intermediate knowledge in the process of hypothesis generation, such as question situation, hypothetical explicans, experienced situation, causal explicans, and final hypothetical knowledge. Furthermore, students used six types of thinking methods, such as searching knowledges, comparing a question situation and an experienced situation, borrowing explicans, combining explicans, selecting an explican, and confirming explicans. In addition, hypothesis-generating process involves inductive and deductive reasoning as well as abductive reasoning. This study also discusses the implications of these findings for teaching and evaluating in science education.

A Grounded Theory on the Process of Scientific Rule-Discovery- Focused on the Generation of Scientific Pattern-Knowledge (과학적 규칙성 지식의 생성 과정: 경향성 지식의 생성을 중심으로)

  • 권용주;박윤복;정진수;양일호
    • Journal of Korean Elementary Science Education
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    • v.23 no.1
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    • pp.61-73
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    • 2004
  • The purpose of this study was to suggest a grounded theory on the process of undergraduate students' generating pattern-knowledge about scientific episodes. The pattern-discovery tasks were administered to seven college students majoring in elementary education. The present study found that college students show five types of procedural knowledge represented in the process of pattern-discovery, such as element, elementary variation, relative prior knowledge, predictive-pattern, and final pattern-knowledge. Furthermore, subjects used seven types of thinking ways, such as recognizing objects, recalling knowledges, searching elementary variation, predictive-pattern discovery, confirming a predictive-pattern, combining patterns, and selecting a pattern. In addition, pattern-discovering process involves a systemic process of element, elementary variation, relative prior knowledge, generating and confirming predictive-pattern, and selecting final pattern-knowledge. The processes were shown the abductive and deductive reasoning as well as inductive reasoning. This study also discussed the implications of these findings for teaching and evaluating in science education.

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Development of Instructional Models for Problem Solving in Quadratic Functions and Ellipses (이차함수와 타원의 문제해결 지도를 위한 멀티미디어 학습자료 개발)

  • 김인수;고상숙;박승재;김영진
    • Journal of Educational Research in Mathematics
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    • v.8 no.1
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    • pp.59-71
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    • 1998
  • Recently, most classrooms in Korea are fully equipped with multimedia environments such as a powerful pentium pc, a 43″large sized TV, and so on through the third renovation of classroom environments. However, there is not much software teachers can use directly in their teaching. Even with existing software such as GSP, and Mathematica, it turns out that it doesn####t fit well in a large number of students in classrooms and with all written in English. The study is to analyze the characteristics of problem-solving process and to develop a computer program which integrates the instruction of problem solving into a regular math program in areas of quadratic functions and ellipses. Problem Solving in this study included two sessions: 1) Learning of basic facts, concepts, and principles; 2) problem solving with problem contexts. In the former, the program was constructed based on the definitions of concepts so that students can explore, conjecture, and discover such mathematical ideas as basic facts, concepts, and principles. In the latter, the Polya#s 4 phases of problem-solving process contributed to designing of the program. In understanding of a problem, the program enhanced students#### understanding with multiple, dynamic representations of the problem using visualization. The strategies used in making a plan were collecting data, using pictures, inductive, and deductive reasoning, and creative reasoning to develop abstract thinking. In carrying out the plan, students can solve the problem according to their strategies they planned in the previous phase. In looking back, the program is very useful to provide students an opportunity to reflect problem-solving process, generalize their solution and create a new in-depth problem. This program was well matched with the dynamic and oscillation Polya#s problem-solving process. Moreover, students can facilitate their motivation to solve a problem with dynamic, multiple representations of the problem and become a powerful problem solve with confidence within an interactive computer environment. As a follow-up study, it is recommended to research the effect of the program in classrooms.

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Defining Emotionalized Product and EP Design Process (Emotionalized Product의 규명과 디자인 프로세스 -제품에 집중된 실행적 감성 접근을 위한 디자인 프로세스-)

  • Seok, Jin-Min;Lee, Eun-Jong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.791-798
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    • 2009
  • The goal of this study is leading discussion on emotional design focused on product domain and approaching it through a practical way so that it'll be able to help designers in their real design work when they design products in an emotional way. Discussions on emotions are remaining on abstract levels and only focusing on 5 senses even though the importance of emotions are increased. But much more is needed to apply emotions in the product domain because these are not the proper forms for applications and they only cover limited parts of it. Therefore, in this study we proposed the notion of 'Emotionalized Product' and defined it into a practical level. We extracted 5 useful frameworks of 'Emotionalized Product(EP)' as a results; EP Media, EP Procedure, EP Level, EP Character, and EP Value. Then we clarified EP with these frameworks. After that, we extracted 2 frameworks: Domain Structure, and EP Opportunity, to combine EP with a real product. Finally we proposed the EP Design Process consisted of Inductive and Deductive Process based on previous work. It can be shared by designers as a base of designing system, and it also can be helpful to design products more successfully with an emotional approach.

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An Analysis of the Scientific Problem Solving Strategies according to Knowledge Levels of the Gifted Students (영재학생들의 지식수준에 따른 과학적 문제해결 전략 분석)

  • Kim, Chunwoong;Chung, Jungin
    • Journal of Korean Elementary Science Education
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    • v.38 no.1
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    • pp.73-86
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    • 2019
  • The purpose of this study is to investigate the characteristics of problem solving strategies that gifted students use in science inquiry problem. The subjects of the study are the notes and presentation materials that the 15 team of elementary and junior high school students have solved the problem. They are a team consisting of 27 elementary gifted and 29 middle gifted children who voluntarily selected topics related to dimple among the various inquiry themes. The analysis data are the observations of the subjects' inquiry process, the notes recorded in the inquiry process, and the results of the presentations. In this process, the knowledge related to dimple is classified into the declarative knowledge level and the process knowledge level, and the strategies used by the gifted students are divided into general strategy and supplementary strategy. The results of this study are as follows. First, as a result of categorizing gifted students into knowledge level, six types of AA, AB, BA, BB, BC, and CB were found among the 9 types of knowledge level. Therefore, gifted students did not have a high declarative knowledge level (AC type) or very low level of procedural knowledge level (CA type). Second, the general strategy that gifted students used to solve the dimple problem was using deductive reasoning, inductive reasoning, finding the rule, solving the problem in reverse, building similar problems, and guessing & reviewing strategies. The supplementary strategies used to solve the dimple problem was finding clues, recording important information, using tables and graphs, making tools, using pictures, and thinking experiment strategies. Third, the higher the knowledge level of gifted students, the more common type of strategies they use. In the case of supplementary strategy, it was not related to each type according to knowledge level. Knowledge-based learning related to problem situations can be helpful in understanding, interpreting, and representing problems. In a new problem situation, more problem solving strategies can be used to solve problems in various ways.

Analyzing Elementary Science-Gifted Students' Knowledge Generation Processes in Scientific Inquiry Performance (과학 탐구 수행일지에 나타난 초등 과학영재의 지식생성과정 분석)

  • Yang, Il-Ho;Lim, Sung-Man;Paik, Myoung-Jong;Choi, Hyun-Dong
    • Journal of The Korean Association For Science Education
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    • v.31 no.5
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    • pp.770-787
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    • 2011
  • The purpose of this study was to analyze science-gifted students' knowledge-generation processes by analyzing students' inquiry journal. As a result, first, science-gifted students showed various knowledge-generation processes, but they were limited to inductive thinking and abductive thinking, and their thinking processes were very simple. Second, most of the knowledge-generation processes of science gifted were simple, repetitive and diagrammatic processes because of observation and empirical situation of a limited scope. And a simple and repetitive diagram was generated by a simple variable selection and design, observation in limited scope, unbiased intervention by subjective thinking, and absence of exploration or finding errors. And they showed often a logical leap of reasoning.

Mathematically Gifted Students' Justification Patterns and Mathematical Representation on a Task of Spatial Geometry (수학영재들의 아르키메데스 다면체 탐구 과정 - 정당화 과정과 표현 과정을 중심으로 -)

  • Lee, Kyong-Hwa;Choi, Nam-Kwang;Song, Sang-Hun
    • School Mathematics
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    • v.9 no.4
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    • pp.487-506
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    • 2007
  • The aims of this study is figure out the characteristics of justification patterns and mathematical representation which are derived from 14 mathematically gifted middle school students in the process of solving the spatial tasks on Archimedean solid. This study shows that mathematically gifted students apply different types of justification such as empirical, or deductive justification and partial or whole justification. It would be necessary to pay attention to the value of informal justification, by comparing the response of student who understood the entire transformation process and provided a reasonable explanation considering all component factors although presenting informal justification and that of student who showed formalization process based on partial analysis. Visual representation plays an valuable role in finding out the Idea of solving the problem and grasping the entire structure of the problem. We found that gifted students tried to create elaborated symbols by consolidating mathematical concepts into symbolic re-presentations and modifying them while gradually developing symbolic representations. This study on justification patterns and mathematical representation of mathematically gifted students dealing with spatial geometry tasks provided an opportunity for understanding their the characteristics of spacial geometrical thinking and expending their thinking.

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Using the Cabri3D Program for Enhancing Problem Solving Ability (문제해결력 신장을 위한 Cabri3D의 교육적 활용)

  • Kim, Nam-Hee
    • Journal of Educational Research in Mathematics
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    • v.16 no.4
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    • pp.345-366
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    • 2006
  • In this study, we investigated the methods of using the Cabri3D program for education of problem solving in school mathematics. Cabri3D is the program that can represent 3-dimensional figures and explore these in dynamic method. By using this program, we can see mathematical relations in space or mathematical properties in 3-dimensional figures vidually. We conducted classroom activity exploring Cabri3D with 15 pre-service leachers in 2006. In this process, we collected practical examples that can assist four stages of problem solving. Through the analysis of these examples, we concluded that Cabri3D is useful instrument to enhance problem solving ability and suggested it's educational usage as follows. In the stage of understanding the problem, it can be used to serve visual understanding and intuitive belief on the meaning of the problem, mathematical relations or properties in 3-dimensional figures. In the stage of devising a plan, it can be used to extend students's 2-dimensional thinking to 3-dimensional thinking by analogy. In the stage of carrying out the plan, it can be used to help the process to lead deductive thinking. In the stage of looking back at the work, it can be used to assist the process applying present work's result or method to another problem, checking the work, new problem posing.

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