• Title/Summary/Keyword: cyber character

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A study on the French Method of Childrearing Based on the Child Psychoanalytic Perspective : Focusing on Françoise Dolto (아동정신분석학적 관점에 기초한 프랑스 육아법 연구 : Françoise Dolto를 중심으로)

  • Cho, Hee Yeon;Lee, Hwa Do
    • Korean Journal of Child Education & Care
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    • v.17 no.1
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    • pp.51-73
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    • 2017
  • This study has analyzed the characteristics of the French method of childrearing which is drawing attention recently based on the psychoanalytic theory of François Dolto, the so-called French people's godmother, the child psychoanalyst. Dolto is a psychoanalyst who represents France and is the unique character who was loved by the public and established unique frame of child psychoanalytic analysis by combining psychoanalysis and pediatrics. She cherished communication through conversation with infants and toddlers and has perceived even the babies who can not speak yet as a lingual being who understands words. This study has selected domestically published books on French method of childrearing and documentary broadcasting program which dealt with childrearing, classified the common theme and deducted four core words, which are temperance, perseverance, waiting, autonomy and rule, authority and respect and independence and self-reliance. These core themes have been explained based on Dolto's theory of communication, infans, castration, subject and others and desire etc. Also, a new direction has been proposed for the child education in households and childrearing by Korean parents through French method of childrearing.

A Study of Information Leakage Prevention through Certified Authentication in Phishing, Vishing, SMiShing Attacks (Phishing, Vishing, SMiShing 공격에서 공인인증을 통한 정보침해 방지 연구)

  • Park, Dea-Woo;Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.171-180
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    • 2007
  • The financial crime that used morale anger Phishing, Pharming, Vishing, SMiSing etc. will gain during recent cyber crimes. We are study systematically whether or not leakage of information and infringement can how easily occur to Phishing, Vishing, SMiSing using a social engineering technique and VoIP at these papers through experiment. A hacker makes Phishing, Vishing site, and test an information infringement process of a user through PiSing mail and a virus, a nasty code, Vishing, a SMiSing character, disarmament of Keylogger prevention S/W etc. as establish server. Information by Phishing, Vishing, SMiSing is infringed with leakage in the experiment results, and confirm, and test certified certificate and White List and a certified authentication mark, plug-in program installation etc. to prevention, and security becomes, and demonstrate. Technical experiment and prevention regarding Phishing of this paper and Vishing attack reduce the damage of information infringement, and be education for Ubiquitous information security will contribute in technical development.

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Trends of the Industrial Design Influenced by Post Modernism (포스트모더니즘의 영향에 따라 나타난 현대 산업디자인의 제 경향)

  • 문금희
    • Archives of design research
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    • v.15 no.1
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    • pp.257-266
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    • 2002
  • Modern Society is tuning to the wide organized social structure with highly varieties. To the cultural aspects in these days of the late-indusoial society, due to the post-modernism. This kind of trend was found in overall fields of studies. Therefore, the post-modernism is to be a kind of a modern spirit ruling over the late 20th century. Post-modernism is a vague expression, that was begun to appear in various artistic intellectual, ideologic trends with a repulsion of modern design after the World War II. The present age as a modern society slews a distinguished mark of undifferentiation disorganization and relaxation, disassembling of social structure. With the study on the background of occurrence, character and philosophy for the post-modernism, the theoretical background of post-modernism could be seen. According to the influence of post-modernism, the minimalism, retro-design, kitsch-design, deconstructionism-design deconstructionism-design, new materia1-design and cyber-design shown on each trend of modern industrial design were studied.

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The Study on the Developing Process of BIM Modeling for Urban-life-housing Based on Unit Modular (유닛모듈러 기반 도시형 생활주택의 BIM 모델링 프로세스 개발 연구)

  • Lee, Chang-Jae;Lim, Seok-Ho
    • KIEAE Journal
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    • v.12 no.6
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    • pp.77-84
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    • 2012
  • The current architectural design of unit modular has been based on 2D of CAD program, so unit modular character which needs unit information management, as a dried-member system, has no effect on design process. The purpose of this study is We have developed a suitable BIM design process, according to various works of construction, then tried to contribute to supply and activation of the urban-life-housing based on unit modular. The BIM modeling process based on unit modular has been in order of unit combination with preparing manual classification, and, it has been constructed, at construction site, from housing foundation to roof finish by Bottom-up method. At a manufacturing factory, it has been produced in order of 1) grouping materials and parts, 2) fabricating unit boxes, and 3) interference examination of unit boxes, and each order has been classified as housing structure, architecture, plumbing process separately. At a construction site, the fabrication has been done in order of, like as a real housing construction scenario, 1) RC foundation work 2) unit module job-site-fabrication work, 3) roof truss work, 4) plumbing and HVAC work, and 5) housing interior finish work. After modeling process, the interference examination on each work of construction has finally completed modeling. The Unit modular utilizing BIM modeling can make easy housing maintenance through systematic control with preparing manual of unit module information, and securing accurate and speedy construction information. And it will promote design credibility and create maximum effect of unit modular construction method, such as construction period reduction and upgrade of construction quality, etc., through the computer simulation as real as construction environment in cyber space, and with the interfering examination.

A study on the emotional changes of learners according to the emotions provided by virtual characters (가상 캐릭터가 제공하는 감정에 따른 학습자의 감정적 반응에 관한 연구)

  • Choi, Dong-Yeon
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.155-164
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    • 2022
  • Considerable interest has been directed toward utilizing virtual environment-based simulations for teacher education which provide authentic experience of classroom environment and repetitive training. Emotional Interaction should be considered for more advanced simulation learning performance. Since emotion is important factors in creative thinking, inspiration, concentration, and learning motivation, identifying learners' emotional interactions and applying these results to teaching simulation is essential activities. In this context, this study aims to identify the objective data for the empathetic response through the movement of the learner's EEG (Electroencephalogram) and eye-tracking, and to provide clues for designing emotional teaching simulation. The results of this study indicated that intended empathetic response was provided and in terms of valence (positive and negative) states and situational interest played an important role in determining areas of interest. The results of this study are expected to provide guidelines for the design of emotional interactions in simulations for teacher education as follow; (a) the development of avatars capable of expressing sophisticated emotions and (b) the development of scenarios suitable for situations that cause emotional reactions.

A Study on the Usability of Digital Humans in New Media Contents

  • Jihan Kim;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.300-305
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    • 2023
  • This thesis is a study of content development utilizing media outlets to date through digital humans. The trend of global content is that the video content industry, including the character business, is growing. Lil Michela, who was selected as one of the 25 most influential people on the Internet by Time magazine in 2018, Nasua, who appeared in a SK Telecom commercial, and Rosie, who appeared in a Shinhan Bank commercial, are representative. Digital humans, which are driving new content, are computer-generated human characters with various characteristics and are referred to as virtual humans, metahumans, and cyber humans. With the rise of the metaverse after COVID-19, digital humans are being utilized in various forms such as media and marketing as an element of visual content. In the form of media, we can see that the boundaries between the offline and digital worlds are converging, and in the form of marketing, we can see that digital humans connect consumers and products more naturally. In the form of interaction, it is possible to achieve two-way communication through various methods of operation, and through these factors, it is possible to go beyond behavioral communication in the form of memorialization to emotional communication through AI technology. What can be seen through these processes is that through the currently developing digital human production methods and AI functions, not only experts but also non-experts can create quality contents, and new directions of contents will appear, and contents that can provide immediate feedback by bringing consumers and creators closer together have been studied.

Symptom severity, Functional Impairment, and Personality Profiles between Partial and Full Post-traumatic Stress Disorder Patients among the Adolescent Survivors from the Incheon Fire Disaster (인천 화재사건 청소년 생존자를 대상으로 한 PTSD 하위유형간 증상, 기능 및 기질성격 특성 비교연구)

  • Hwang, Seo Hyun;Lee, Hong Seock;Lee, Sang Kyu;Lee, Heung Pyo;Jeon, Chul Eun;Lee, So Young;Lee, Yong Ku
    • Anxiety and mood
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    • v.7 no.2
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    • pp.92-100
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    • 2011
  • Objectives : The aim of this study was to investigate Post Traumatic Stress Disorder (PTSD)-related symptom severity, level of functional impairment and personality profiles between full-blown PTSD, partial PTSD and non-PTSD groups among 59 adolescent survivals from the Incheon fire disaster. Method : Using Short Screening Scale for DSM-IV PTSD, victims of the disaster were assigned to a full-blown PTSD group (n=18), a partial PTSD (n=22), or a non-PTSD group (n=19). Assessments included the Beck Depression Inventory (BDI), the State-Trait Anxiety Inventory (STAI), the Impact of Event Scales (IES), the McBride's Degree of General Labor Loss, and the Korean Version of Temperament and Character Inventory (K-TCI). Results : Significantly severe PTSD symptoms (F=4.832, df=2, p<.05) and functional impairment (F=12.144, df=2, p<.01) were demonstrated by PTSD groups as compared to the non-PTSD group. Interestingly, full and partial PTSD did not differ in these comparisons. Similarly, the subtypes of PTSD did not differ with respect to personality profiles using the K-TCI ; however, personality profiles were sharply differentiated between the PTSD and non-PTSD group. Conclusion : Although high subject homogeneity and small sample size may limit the results of this study, the present results highlight the possibility of the underestimation as well as the insufficient, treatment and compensation of partial vs full PTSD.

The Emerging security initiatives and forecasting future social and natural environment changes (신흥안보 창발과 미래 사회 및 자연환경 변화예측)

  • Jung, Min-Sub;NamKung, Seung-Pil;Park, Sang-Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.327-331
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    • 2020
  • In that this study is a subject and character of risk, emerging security covers non-military areas in addition to traditional military security: environmental security, human security, resource security, and cyber security. The rise of these risks is not only changing the phenomenon of the new expansion of security areas, but also the expansion of the number and scope of security entities and the aspect of security world politics. These risks are transnational security issues at the global level in terms of their nature and extent of the damage, as well as multi-layered ones that affect local and personal security issues at the regional and national levels. In addition to national actors, non-state actors such as international organizations, multinational corporations, and global civil society, and furthermore, technology and social systems themselves are causing risks. Therefore, to solve the new security problem, it is necessary to establish a middle-level and complex governance mechanism that is sought at the regional and global levels beyond the fragmented dimension of the occurrence of new security issues that have been overlooked in the existing frame of perception, and to predict and find ways to respond to new security paradigms that have been identified in a broader sense.

Directing User's Eye Gaze Movement in an Interactive VR Animation (인터랙티브 VR 애니메이션의 시선 유도를 위한 연출)

  • Ahn, Chan-Je;Lee, Tae-gu
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.103-113
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    • 2021
  • Rather than a directing method of existing animations, VR animation needs a different method of direction. Existing animations were displayed on a screen in movie theaters. But using an existing direction method for the 360° perspective in a VR animation makes it difficult for the user's gaze to move in a way the directors have intended. I analyzed 3 VR animations with a theoretical background of Rudolf Arnheim's visual perception theory and Bruce Block's visual factors that bring high attention. In the process of perception of space, focus on the gaze, movement of the gaze, the 'movement' factor was used most often to attract the gaze. An interactive VR animation attracts user's gaze by allowing users to participate in important points of the story. With an analysis of the animation, it proposed a gaze attraction through the movement of the character with an interaction directing method for reducing motion sickness. Also, it proposed intuitively attracting gaze movement by using GUI and attracting user's participation by using an interactive event with an interaction directing method of storytelling comprehension. With two types of directing proposal, we expect it to be utilized as a basic research method for attracting users to be immersed in storytelling while reducing cyber motion sickness, which is a problem in VR animation.

The gender difference in concept of calling in childrearing: Visual Comparison through Social Network Analysis (부모소명 개념에 대한 부와 모의 인식 차이: 사회연결망 분석을 통한 시각적 비교)

  • Su Jin Kim;Young Woo Shon;Suran Lee
    • The Korean Journal of Coaching Psychology
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    • v.6 no.2
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    • pp.93-114
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    • 2022
  • The purpose of this study is to investigate whether there was a difference between men and women in conceptualizing a calling in childrearing through social network analysis. The results are as follows. IAs a result of the study, it was found that mothers showed significantly larger networks and higher density than fathers did, indicating that mothers, more than fathers do, experience parenting and child-rearing based more on a concept of calling in childrearing. Parents directly linked responsibility, children's growth, direction, commitment, and parental character to a calling in childrearing. In addition, mothers also linked a sense of identity and parental growth to it. In the case of fathers, only four concepts were directly connected with a calling in childrearing. This shows that mothers, in comparison to fathers, connect essential self-concepts, such as identity as a parent and themes of growth, to a calling in childrearing. In centrality, similar concepts also were evaluated as important. The common parental closeness centrality is composed of responsibility, child growth, direction, and belief starting from the center. In the case of fathers, child growth, responsibility, and belief were evaluated in order, and in the case of mothers, responsibility, parental growth, and identity were evaluated as relatively important concepts.