• Title/Summary/Keyword: customizing

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Application of Customizing Manual According to Changes in Consumption Patterns Practical Nail Design Study (소비패턴 변화에 따른 커스터마이징 매뉴얼 적용 실용 네일 디자인 연구)

  • Kim, Eun-Yeong;Hong, Da-Geom
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.1
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    • pp.1-10
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    • 2022
  • This study is a marketing tool for securing loyal customers and increasing sales by developing a customizing manual according to the change of segmented nail art consumption pattern due to the development of the nail industry and performing art to meet the needs of various customers and increase satisfaction. This was done to demonstrate the possibility of use. In order to develop a manual for the study, we conducted a survey that combined an online survey and in-person survey for ordinary citizens in their 20s and 50s living in Busan and Gyeongnam. Taste (50.0%) was the highest, and personal preference (62.9%) was also the highest for items related to nail art color selection, suggesting that the consumption pattern is changing to require a variety of personal art preferences rather than recommendations or recommendations from practitioners. Could know. As a result of performing nail art by applying the customizing manual developed based on customer selection, opinions were shown in the order of reliability (39.1%), attachment (39.1%), and rarity (26.1%). Utilization (73.9%) was also high in the question of 'If customizing manual was developed as an app', and overall satisfaction with the art selected by the customer was high, indicating that the customer had a high degree of attachment to the nail art design decided by the customer. As for the improvement points of the manual, it was possible to confirm the necessity of developing the app with the majority opinion that handwriting was inconvenient. Based on the nail art customizing manual of this study, the follow-up research proceeds with the app production and utilization process, and it is hoped that it will be used as a basic data for sales promotion by increasing customer satisfaction according to the rapidly changing consumption patterns of nail customers.

Customizing feature analysis for super mario maker (슈퍼마리오 메이커의 커스터마이징 특징 분석)

  • Park, Sang-Tae;Sohn, Jong-Nam;Lee, Chang-Jo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.339-345
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    • 2016
  • While a game market has been growing consistently world widely, a market of arcade or video game has been detained. In this stagnation, the latest one in 2015, "Super Mario Maker" of Mario series that's been running in good for 30 years, the notable sale and growth of which are extraordinary. As for a study in customizing, a literature of game customizing and studies that are foregone were mostly handling contents about a game character. In the survey that's done in this thesis about knowledge and needs in customizinge game users have, it was shown they want to customize sides of a rule and a character. I analyzed what the main factors are in this game which uses a main concept of customizing and the reason for high profits and popularity. As a result of the analysis, four features, possibility to customize a game rule, share data among users, collaboration in marketing with NFC figure characters, offering updates with sustained and new customizing features were found out. I am certain a game customizing will be helping to meet users and be used for various industries without limit of existing character.

Modular UI research as a user customization method on handheld devices (User Customization이 가능한 Handheld device의 Modular interface 설계)

  • Song, Sang-Gon;Park, Bo-Eun;Jang, Hyun-Kook;Kim, Young-Sun;Kim, Na-Young;Park, Hyun-Chul
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.153-158
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    • 2007
  • 기존의 모바일 기기들은 일반화된 고정 인터페이스 상태의 제품으로, 사용자가 단순 학습을 통해 반복된 인터렉션과 구성만을 이용하는 수준이었으나 최근과 같이 기기가 지능적이고 다양화되면서 개인의 요구와 특성을 반영한 인터페이스 방법들을 요구하기 시작하였다. 이에 따라 일반적 성향에 맞추어진 Universal UI와 개인의 특성에 맞춰진 Customizing UI의 양립적 이슈는 지속적으로 대치되어 왔다. 그러므로 이를 서로 적절한 수준에서 상호 보완하여 디자인하는 것은 그 형태나 속성을 떠나 최신 UI의 기본적인 필요충분조건이 되었다. Universal UI는 인식과 행동패턴을 달리하는 사람들의 공통분모를 찾아냄으로써 표준화의 Solution을 찾아낼 수 있었지만 Customizing에 대한 해답은 사용자 심리, 문화, 역사까지 고려해야 한다. 우리는 이 두 부분을 모두 만족하는 다방면의 멘탈모델 수립과 UT검증을 통해 모바일 기기에서 최적의 인터페이스 개발을 진행하게 되었다. 이러한 Customizing에 대한 연구는 기기 사용자의 지역과, 문화적 특성에 따라 최적화된 인터페이스를 제공할 수 있기에 기기 제조사는 Future work을 위해서라도 이러한 부분에의 충분한 연구 의의가 있다고 할 수 있다. 우리는 본 논문에서와 같은 Personalization과, 선호 기능을 좀 더 쉽게 적응하고 사용할 수 있도록 하는 Customization 을 통해 사용자의 성향을 적극 반영할 수 있는 모바일 인터페이스 제품 개발로 한 단계 발전시켰다고 본다.

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Customizing an English-Korean Machine Translation System for Patent Translation

  • Choi, Sung-Kwon;Kim, Young-Gil
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.105-114
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    • 2007
  • This paper addresses a method for customizing an English-to-Korean machine translation system from general domain to patent domain. The customizing method consists of following steps: 1) linguistically studying about characteristics of patent documents, 2) extracting unknown words from large patent documents and constructing large bilingual terminology, 3) extracting and constructing the patent-specific translation patterns 4) customizing the translation engine modules of the existing general MT system according to linguistic study about characteristics of patent documents, and 5) evaluating the accuracy of translation modules and the translation quality. This research was performed under the auspices of the MIC (Ministry of Information and Communication) of Korean government during 2005-2006. The translation accuracy of the customized English-Korean patent translation system is 82.43% on the average in 5 patent fields (machinery, electronics, chemistry, medicine and computer) according to the evaluation of 7 professional human translators. In 2006, the patent MT system started an on-line patent MT service in IPAC (International Patent Assistance Center) under MOCIE (Ministry of Commerce, Industry and Energy) in Korea. In 2007, KIPO (Korean Intellectual Property Office) tries to launch an English-Korean patent MT service.

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A Study on the Importance of Design Elements of Game Character Customizing: Focused on Mobile & Video Games (게임 캐릭터 커스터마이징 디자인요소의 중요도 연구: 모바일 게임과 비디오 게임 중심으로)

  • Nam, KiTeok;Kihl, TaeSuk
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.99-110
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    • 2020
  • This study was conducted as follows. First, the game character design elements have been arranged so that the player's personality can be reflected in the character customizing. Second, the importance of design elements in mobile games and video games was derived through AHP. Third, through the difference in importance, the direction of character customizing improvement was suggested. External appearance in mobile games and the action in video games is evaluated as overwhelmingly important. Therefore, it is necessary to diversify the appearance in mobile games and the action in video games.

Design and Implementation of a Customizing Learning System (커스터마이징 학습시스템 설계 및 구현)

  • Han, Hyea-Kyong;Han, Seong-Taek
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.53-61
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    • 2010
  • Through the use of Internet, we can now exchange large amount of information in quick seconds, and provide learners abundant amount of information at the same time. However, the amount of information is so large and limitless that learners cannot learn and process everyone of them. This study focuses on the Customizing learning system for personalized needs, which aims to reduce the amount of "unnecessary" information, to collect educational information of learners' needs, and also to provide useful information individually to each learners. Customizing system is designed to recognize learners' needs individually, and to analyze and collect any information based on the learning assessment. Through this system, being given only the necessary information, learners can increase their efficiency in studying and reach their study goal at the same time.

An Empirical Study of ERP Systems Customizing and Performance of SMEs in Korea and China (한.중 기업의 ERP 시스템 커스터마이징 및 성과에 관한 실증연구)

  • Jin, Chang-Hai;Kwon, Young-Jik;Cui, Jun;Lee, Sang-Hoon;Kim, Su-Yeon
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.5
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    • pp.127-136
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    • 2011
  • This paper mainly focuses on an empirical study for performance analysis which is caused by customizing of ERP systems. To conduct this study, four companies are selected in Korea and China, two companies for each country. This paper actually considers four factors for performance analysis of ERP adoption such as financial performance, user satisfaction, competitiveness, and ERP systems adoption, and the analysis of utilization performance is based on nine factors in terms of customizing of ERP systems. As a result of the analyzed results, we conduct comparison analysis about ERP systems customizing of the companies in Korea and China and suggest how to optimally customize for successful ERP systems adoption and application.

Finite Element Analysis of Pipe Systems Connected by Bellows Based on APDL Customizing (APDL Customizing 기반한 신축관으로 연결된 파이프 시스템의 유한요소 해석)

  • Son, Byoung-Jik;Jang, Bongchoon;Lee, Sang-Youl
    • Journal of the Korean Society for Advanced Composite Structures
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    • v.6 no.4
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    • pp.38-43
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    • 2015
  • This study performed a finite element stress analysis of pipe system connected by bellows based on APDL(ANSYS Parametric Design Language) customizing. The effects of different shapes of developed pipes for various parameters are studied using the finite element commercial package for this study. The structural behavior of complex pipe structures with bellows was also investigated to study the interactions between bellows and other parts. Based on the ANSYS APDL, the effect of initial axial and lateral displacements, and internal temperature and pressure on the Von Mises stress distribution is also analyzed.

Customizing CAD system and its Application for Engineering Design (CAD 시스템의 커스터마이징과 공학설계에의 활용)

  • Shin, Jeong-Ho;Kwak, Byung-Man
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.1187-1192
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    • 2003
  • The computer is an important tool to design an engineering system and CAD systems are widely used for various design practice. To meet the market requirements, the old mass production system is being changed into the mass customization system. As for CAD systems, it is increasingly required to extend, automate, and customize a wide range of functionality. This article describes the state-of-the-art of the principal technologies for customizing CAD systems. And we have implemented an application that enables the parametric design by directly inputting numerical values of parameters for a CAD model. Based on this application, we have developed another system that makes it possible sharing of part family data between SolidEdge and Pro/Engineer. Through customization of CAD systems, it is possible to improve the product quality using external knowledge-based systems or to integrate with external system such as CAE tools. This paper can be a guide for engineering designers who want to customize CAD systems.

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Analysis of Web-Site Utilization on Fashion Brands (패션브랜드의 웹사이트 활용 실태 분석)

  • Kwon, Hyun-Ju;Ku, Yang-Suk
    • Fashion & Textile Research Journal
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    • v.7 no.1
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    • pp.4-12
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    • 2005
  • The purpose of this study was to analyze the utilization of Fashion Brands Web-site. This analysis was done by 6C Concept(Contents, Community, Commerce, Connection, Customizing, Communication) which was Internet Marketing Strategy. The review of previous studies and empirical investigations through the Internet were processed for this study. 151 fashion brands in department stores in Daegu, Korea were surveyed from January to February 2004. Data were analyzed by using frequency and percentage. Total 105 brands established their Web-Sites of Internet out of 151(69.5%) fashion brands. There were four characters on Contents, six characters on Connection and five characters on Communication. And there were a establishing rate of 38.1 percent on Online Community and 30.5 percent on Online Shopping Mall. On Customizing, 73.3 percent of brands had e-CRM systems.