1 |
Cheolho Baek, "Researching the gender - recognition changes and gender differences in MMORPG avatar" Journal of Korea Digital Design Society, Vol. 11, No. 3, pp.355-363, 2011.
|
2 |
Kiteok Nam, "Basic Theories for Game Design" Acornpub., pp.278, 2019.
|
3 |
Kiteok Nam, et al, "A Comparative Analysis on The Age and Gender of Player Character : Focusing on The USA and Japanese Video Games" Journal of Korean Game Society, Vol. 17, No. 4, pp.91-100, 2017.
DOI
|
4 |
O'Brien, L., & Murnane, J., "An investigation into how avatar appearance can affect interactions in a virtual world" International Journal of Social and Humanistic Computing, Vol. 1, No. 2, pp.192-202, 2009.
DOI
|
5 |
Kihyun Yang, "A study on user flow factors and loyalty of MMORPG avatar customization", Master's Theses, Hongik University, pp.18-28, 2012.
|
6 |
Kyunghee Kang, "User segmentation research for mobile phone user interface customization", Master's Theses, Ewha Womans University, pp.38-50, 2008.
|
7 |
Oatley, K., "A taxonomy of the emotions of literary response and a theory of identification in fictional narrative" Poetics, Vol. 23, No. 1, pp.53-74, 1995.
DOI
|
8 |
Hefner, D., Klimmt, C., & Vorderer, P., "Identification with the player character as determinant of video game enjoyment" In Entertainment Computing.ICEC 2007, Springer Berlin Heidelberg, pp.39-48, 2007.
|
9 |
Miyoon Kim, "The study of people character design shown in domestic online game", Master's Theses, Yeungnam University, pp.19, 2006.
|
10 |
Sukho Jung, "Character Customizing System Based on Physiognomy", Master's Theses, Kongju National University, pp.5-9, 2011.
|
11 |
Danlu Zhou, "A Study of the Relevance of Gender Identity and Character Customizing among Female Players in Massive Multiplay Online Role-Playing Games: Focused on the Game", Master's Theses, Konkuk University, pp.12-17, 2018.
|
12 |
Kleinsmith, A., & Gillies, M., "Customizing by doing for responsive video game characters" Human-Computer Studies, pp.77, 775-784, 2013.
|
13 |
Donggeun Park, "A study on the effects of MMORPG character customization degree of freedom and celebrity motivation on initial users", Master's Theses, Hongik University, pp.1-10, 2018.
|
14 |
Seongil Hwang, "Understanding of animation" Designhouse., pp.92, 2000.
|
15 |
Tracy Fullerton, translated by Minseok Choi "Game Design Workshop", Wikibook, pp. 118, 2012.
|
16 |
Kiteok Nam, et al, "A Study on Game Character Personality Model Considering the Interaction" Journal of Korean Game Society, Vol. 20, No. 2, pp.27-34, 2020.
|
17 |
Kiteok Nam, "A Study on the Relative Importance of Game Character Personality Model: Focused on AHP methods" Journal of Korean Game Society, Vol. 20, No. 5, pp.77-88, 2020.
|
18 |
Saaty, T. L. & Vargas, L. G. "The Logic of Priorities", Nijhoff Publishing, London, 1982.
|
19 |
Kiteok Nam, "A Study on the Personality Design of Game Characters using AHP", Doctor's Theses, Sangmyung University, pp.2, 2020.
|
20 |
Suhyun Song, "An Analysis on the Relation between MMORPG [Aion] Player Types and Character Customizing", Master's Theses, Hongik University, pp.21-30, 2009.
|