• 제목/요약/키워드: cultural character

검색결과 587건 처리시간 0.026초

모션켑쳐(Motion Capture)를 이용한 무형문화재의 기록화 방안에 대한 제연구 (Methods of Motion Capturing Intangible Cultural Properties in Japan)

  • 박원모
    • 헤리티지:역사와 과학
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    • 제36권
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    • pp.335-346
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    • 2003
  • With the development of media and computer, Motion Capture system, recently used in the entertainment and computer graphics, is emerging as a new recording method. Motion Capture is a system that records time-varying position of sensors which are attached to a objects and translates it to 3-D coordinate on computer. The motion of object displays the time-varying positions of each sensors that are graphed, or the line connected man-shaped model's movements on the computer monitor. And by adding computer graphic character to it, the various angled images, which are difficult to be perceived on the stage, can be easily recorded. Recently in Japan, Motion Capture system is being actively studied in order to use it in recording and preserving the intangible cultural assets of dance and art. Especially, Warabiza in Tazawako art village at Akita plays the leading role in this area through the project to symbolize and establish the archive of cultural dance, further, Ritsumeikan Univ. is develops the system for coupling the motion capture system to Labanotation. This article introduces the motion capture and it's related studies in Japan, which are being actively studied as a new recording method of intangible cultural assets.

영화 WALL·E의 선행 움직임(Anticipation) 효과 연구 (The Effects of Anticipation in WALL·E (2008))

  • 이동민
    • 한국멀티미디어학회논문지
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    • 제20권10호
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    • pp.1697-1709
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    • 2017
  • This paper aims to investigate the effect of anticipatory motion in Wall E (2008). For the purpose of the study, first of all, an overall discussion on the definition and role of anticipation presented through the related literature review. Based on this, the present study analyzed the functions of anticipatory movements of the main characters, Wall E and EVE in 29 scenes. As a result, this paper found that anticipation is involved in expressions of humanity, thought process, utterance and intonation, the degree of emotion and energy, reinforcement of the character's intention, and biological response within the film. Overall, these findings show that anticipation takes an important part in giving the illusion of life to the characters throughout the movie, which may imply that anticipation can be beneficial for characters with abstract form or limited modality. The ultimate goal of this study is to propose that the animation principles can be used as a tool to analyze character animation and can be applied academically or industrially to other fields such as artificial intelligence.

인도네시아의 통상환경과 상관습에 대한 소고 (A Study on the Commercial Customs and Practices in Indonesia)

  • 김희준
    • 통상정보연구
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    • 제1권1호
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    • pp.87-105
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    • 1999
  • A objective of this study is to examine a commercial practices and analyze a trade environment for a successful launch of Indonesian market. In general, Indonesian trade environment is composed of a natural environment, religious peculiarity, history and politic, an economic prospect. In order to understand a commercial practice exactly and then be possible a favorable business achievement, a natural character, a mode of living, custom of a meal and invitation, custom of gift, religious taboo, a human relationship, commercial power, a tendency of product preference should be recognized. The results of the study indicate mostly that even though an excellent brand image, a good Quality and an efficient sales network are a basic factor for making of a successful business. However practically it is more important to understand a business custom and a natural character of Indonesian. Because business is made up of through relation between human being eventually.

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러시아어 동사 상의 범주적 속성: 유형론적 관점과 문법화를 배경으로 (Categorial Character of Russian Verbal Aspect: Typological Perspective and Grammaticalization)

  • 홍택규
    • 비교문화연구
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    • 제33권
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    • pp.461-494
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    • 2013
  • The purpose of this work is to analyze categorial character of Russian verbal aspect from the typological perspective. To do this, first of all we will examine the overall historical process of grammaticalization of Russian verbal aspect. As a result of analysis, we have suggested that against wide-spread general assumptions in this area Russian verbal aspect correspond rather to lexico-grammatical category, than to purely typical grammatical category. Actually, I think this kind of approach as a pivotal point for the study of Russian verbal aspect. For example, this kind of typological approach has great advantages in a sense that firstly it gives us possibility of breaking from notorious routine Slavic-Centrism, secondly it can explain sufficiently and adequately various lexico-semantic usages of Russian verbs. Thirdly, our approach consistently accounts for various interactions of lexico-semantic, grammatical, discourse-pragmatic levels, in which Russian verbal aspect is involved. And finally, it sheds light on functional interactions between verbal categories, such as aspect, tense, and mood.

지역특성콘텐츠 활성화를 위한 애니메이션 캐릭터 연구 (A Study on the Character of Animation for the Promotion of Regional Characteristic Content)

  • 안용준;이영숙
    • 한국멀티미디어학회논문지
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    • 제24권3호
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    • pp.508-517
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    • 2021
  • In this study, the possibility of contents was explored by extracting materials that can be used as regional-specific contents. To this end, the possibility of local content specialization was examined for Eomuk, the representative food of Busan. First, it looked at the content process of Busan's regional-specific material and developed it as a character. Next, it looked at the story development and the process of incorporating it into animation. In the future, based on this study, we would like to present guidelines for the spread of Korean-style regional-specific content.

지방자치단체 캐릭터 분석 및 활용전략에 관한 연구 - 경기도 31개 시ㆍ군의 캐릭터를 중심으로 - (A Study on the Analysis and Application Strategy of the Characters Developed by the Local Governments - Focused on the Characters of 31 Cities and Goons of Gyeonggi Province -)

  • 정현원;한광식
    • 디자인학연구
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    • 제16권4호
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    • pp.129-140
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    • 2003
  • 문화콘텐츠산업(음악, 출판, 모바일, 영화, 비디오, 만화, 애니메이션, 캐릭터, 게임, 방송 등)에 대한 중요성이 강조되면서 캐릭터 분야에서도 기존의 디자인 적인 관점에서만 바라보던 차원을 넘어서 하나의 독립된 브랜드로 그 가치가 인정되고 있으며, 나아가 21세기 문화산업을 주도할 산업의 주체로 주목받고 있다. 지방자치단체 캐릭터는 지역의 상징적 요소의 역할, 관광 및 홍보의 역할, 수익사업으로의 전개 등을 통하여 지역이미지의 구축은 물론 지역경제를 활성화하는데 도움을 주는 역할을 한다. 그러나, 아직까지의 지방자치단체 캐릭터의 활용은 지역을 홍보하는 정도의 매우 제한적인 초기단계에 머물러 있는 상황이다. 이에, 본 연구에서는 국내 지방자치단체의 캐릭터 개발현황을 경기지역을 중심으로 파악$.$분석하고, 일본 지방자치단체의 캐릭터 개발 사례와 비교 분석하며, 장기적 안목에서의 캐릭터를 활용할 수 있는 전략에 대해서 제안하고자 한다. 이를 통해 지방자치단체 및 정부기관 관련 캐릭터 개발을 위한 자료로 활용될 수 있기를 기대한다.

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티셔츠디자인에 활용된 한자(汉字)의 캘리그라피 분석 - 중국과 미국의 사례비교를 중심으로 - (The analysis of Chinese Character's Calligraphy which is applied to the T-shirt design - By contrast between China and USA's example -)

  • 방성성;김세화;안병진
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.703-707
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    • 2008
  • 세계에서 사용 인구가 제일 많은 한자는 커뮤니케이션 수단으로서 만이 아니라 풍부한 문화적 가치와 조형미를 지니고 있어 오늘날 우리 생활디자인 소재로 많이 활용되고 있다. 티셔츠에 활용된 한자의 캘리그라피는 언어적 측면에서 메시지의 전달력이 강하고, 조형적 측면에 있어서 개성이 강하게 드러날 수 있기에 많은 젊은이들이 선호하는 패턴디자인 중 하나이다. 본 연구에서는 한자의 조형적인 측면과 중국과 미국의 한자 캘리그라피 티셔츠디자인들의 사례들을 수집하여 문자의 수, 구조, 서체, 크기, 배치, 색, 기타 표현방식을 비교분석한다. 또한 이러한 캘리그라피 표현이 활용된 다른 분야의 패션디자인분야를 조사하고 다양한 표현형식을 벤치마킹하여 중국 한자 캘리그라피를 활용한 티셔츠디자인의 프로토타입을 개발하고자 한다.

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고지도(古地圖) 경조(京兆) 사대문(四大門)밖 지역 한자 이체자(異體字) 비교 연구 (A comparative study about the variant form of the Chinese character in the five sorts of old maps drawing outside of the four main gates of old Seoul including DeDongYei-jido)

  • 이경원
    • 비교문화연구
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    • 제21권
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    • pp.213-254
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    • 2010
  • The goal of this thesis is to make a comparative study about the variant form of the Chinese character in the five sorts of old maps drawing outside of the main gates of old map including DeDongYei-jido. The main task of this thesis can be classified under three heads - (1) introducing the literature of comparative study in the five sorts of old maps including DeDongYei-jido (2) classification of variant form in the five sorts of old maps (3) characteristic of variant form in the five sorts of old maps. In this thesis, aspect of variant form is classified under six head - (1) variation of the whole shape of the character (2) taking place the variation in both sides of Chinese character (3) taking place the variation in part (4) taking place variation in the strokes of the Chinese character (5) misusing different characters (6) changing different characters. This thesis explains some characteristic of variant form - (1) simplification of the shape of characters (2) using the Hou-qi-zi(後起字, Chinese character which is actually the same but made the next) (3) replacing the overlapped both sides of Chinese character with omit mark (4) a wrongly written character (5) discovering the variant form such as variant form of 廣, 广 variant form of 廛, variant form of 院 which was not recorded in Chinese literature. From now on, there should be some collections of variant form of Korean style and study. we are going to have to standardize aspect of variation and rule of variant form in old maps until we have to make some ways to recognize the block letter.

버추얼 아이돌에 대한 유튜브 시청자 특성과 반응 분석 (Analysis of YouTube Viewers' Characteristics and Responses to Virtual Idols)

  • 강정윤;신춘성;정희용
    • 한국IT서비스학회지
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    • 제23권3호
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    • pp.103-118
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    • 2024
  • Due to the advancement of virtual reality technology, virtual idols are widely used in industrial and cultural content industries. However, it is difficult to utilize virtual idols' social perceptions because they are not properly understood. Therefore, this paper collected and analyzed YouTube comments to identify differences about social perception through comparative analysis between virtual idols and general idols. The dataset was constructed by crawling comments from music videos with more than 10 million views of virtual idols and more than 10,000 comments. Keyword frequency and TF-IDF values were derived from the collected dataset, and the connection centrality CONCOR cluster was analyzed with a semantic network using the UCINET program. As a result of the analysis, it was found that virtual idols frequently used keywords such as "person," "quality," "character," "reality," "animation," while reactions and perceptions were derived from general idols. Based on the results of this analysis, it was found that while general idols are mainly evaluated with their appearance and cultural factors, social perceptions of virtual idols' values are mixed with evaluations of cultural factors such as "song," "voice," and "choreography," focusing on technical factors such as "people," "quality," "character," and "animation." However, keywords such as "song," "voice," "choreography," and "music" are included in the top 30 like regular idols and appear in the same cluster, suggesting that virtual idols are gradually shifting away from minority tastes to mainstream culture. This study aims to provide academic and practical implications for the future expansion of the industry and cultural content industry of virtual idols by grasping the social perception of virtual idols.

문화적 가치로 본 캐릭터 신체언어에 관한 연구 (A Study on the Meanings of Bodily & linguistic Expressions Appeared Animation Characters in Cultural Values)

  • 윤재준
    • 만화애니메이션 연구
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    • 통권9호
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    • pp.184-198
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    • 2005
  • 캐릭터는 동서양으로 구분된 일반적 문화적 가치 차이에 토대를 두면서 동서양에 적용할 수 있는 보편적인 가치체계를 구성하고 있다. 영상시대로 표현되는 현대 사회에서 우리의 애니메이션 산업과 미국, 일본의 애니메이션 산업과의 관계를 들지 않는다 하더라도 새로운 시장 형성에 문화첨병 역할을 캐릭터관련 상품들이 해내고 있으며, 이미 성공한 모델로서의 동서양의 캐릭터 산업은 문화적 가치 측면에서 우리 생활 전반에 깊숙이 침투해왔다. 캐릭터는 문화적 가치의 반영이라는 가정을 토대로 애니메이션 캐릭터에 나타나는 신체언어적 표현의 의미를 고찰하고, 캐릭터의 문화적 자산으로서의 가치와 효용성 증대방안을 짚어 보고자 한다.

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