• Title/Summary/Keyword: cue

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The Effects of Specific and Nonspecific Information on Decision Making During Situation Awareness: ERP Study (상황인식 시 구체 및 비구체적 정보가 의사결정에 미치는 영향: ERP 연구)

  • Ryu, Kwang-Min;Kim, Jin-Gu;Kim, Woo-Jong;Lim, Kyung-Shik
    • Korean Journal of Cognitive Science
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    • v.22 no.3
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    • pp.255-270
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    • 2011
  • The purpose of this study was to examine the effects of nonspecific and specific cue on decision making during situation awareness. Participants were 36 male college students who were randomly assigned to one of three groups: (1) nonspecific situation awareness, (2) specific situation awareness, and (3) a control group. Every participant was in the level 3-4.5 according to American National Tennis Level Program. Participants were asked to watch tennis single defence, single offence, double defence rally and when the screen stops, they were required to push the button(left, middle, or right) appropriate for the ball's direction to return as soon as possible. The experiment was designed to be analyzed for group(3)${\times}$condition(3)${\times}$area(7) using three-way ANOVA. The dependent variables were reaction time, accuracy rate, and amplitude and latency of P300. The result showed that the latency of the nonspecific situation awareness group and the specific situation awareness group was shorter and their amplitudes were higher than the control group. Fz, Cz, Pz were prominent among areas, and the single defence condition was more prominent than the single offence and the double defence condition. As a result of the study, it can be suggested that the information about situation awareness provided beforehand directly affects the brain's information processing. In addition, it shows that ERP can be a useful index for studying situation awareness.

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Search for the Efficient Hierarchical Data Structure in Mobile Screen (모바일 화면에서의 효율적인 메뉴구조 - 유목의 명확성, 깊이수준, 아이템의 수, 공간단서를 중심으로)

  • Cho, Kyung-Ja;Choi, Hyang;Han, Kwang-Hee
    • Korean Journal of Cognitive Science
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    • v.18 no.2
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    • pp.193-221
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    • 2007
  • This study explored the efficient hierarchical data structure of mobile interfaces. The first experiment demonstrated the effects of grouping(clear/unclear), depth level(2/3/5), and the number of items(32/64/128) on the search time and the number of errors. The results indicated that participants spent less time and made fewer errors to perform the task when the clear mobile interfaces, low depth level, and fewer items were provided. In addition, the results indicated that there were no effects of the depth level and the number of items on the search time and number of errors in clear mobile interfaces conditions. As depth level and the number of items changed, on the other hand, participants spent longer time to complete the task and made more mistakes in unclear mobile interfaces conditions. The second experiment investigated the effects of grouping(clear/unclear), the number of items(32/64/128), and spacial cues(colors/ windows/ number of cues) on search time and the number of errors in hierarchical data structures which had five depth levels. The results indicated that participants spent less time to complete the task and made less errors in a mobile interface when grouping is clear and the number of items are fewer. The results were identical with the first experiments. In addition, the main effect of spacial cues indicated that providing spacial cues via pictures and numbers can be helpful to reduce errors in search behaviors.

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Relation between sound pressure level and auditory distance perception in anechoic room (무향실에 있어서의 음압레벨과 거리정위와의 관계)

  • Kim, Hae-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.6
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    • pp.1201-1206
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    • 2009
  • According to a lot of investigations, distance perception is influenced by many important cues such as sound pressure level, reflections from the room surface, binaural difference (ITD and ILD), a kind of sound source, and head related transfer functions (HRTF). Two psychoacoustical experiments on auditory distance perception were conducted to examine the effectiveness of the sound pressure level loudness as one of the physical cues in the auditory distance perception under a constant loudspeaker's output level and a constant sound level at the subject's position in the absence of reflections in an anechoic room. Our experimental results showed that the perceived distance of sound image is closer than actual sound source distance with the constant loudspeaker's output level and the constant sound level. Futhermore, the perceived distance of a sound image with constant sound level increased when the actual distance increases up to approximately 2 m while the perceived distance saturated when the sound source distance exceed 2 m. On the other hand, when the condition of loudspeaker's output level was kept constantly, the perceived distance of sound image increased up to around 3m, longer than the conditions of constant sound level at the subject's position. We found that the change in the loudness as a function of distance plays an important role in the auditory distance perception in the absence of reflections..

Bilingualism and Processing Strategies: Backward Transfer in Korean-Chinese Bilinguals (이중언어와 문장 처리 전략: 한국어-중국어 이중언어자의 전략후행전이)

  • Lee, Kwee-Ock;Jun, Jong-Sup;Park, Hye-Won;Ahn, Jung-Ok
    • Korean Journal of Cognitive Science
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    • v.14 no.4
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    • pp.21-31
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    • 2003
  • This paper reports our experimental study with Korean-Chinese (=KC) bilinguals as compared with Korean monolinguals. We aim to find KC bilingual speakers' sentence processing strategies, and the interaction between the Ll and U2 grammars in bilingual development. To this end, we recruited 166 subjects of all age groups from age 3 to adult in the Korean autonomous community in Yanji, China, and did a classical subject/actor identification test, where subjects are supposed to pick out the subjects/actor of both sensical and nonsensical sentences (cf. Liu, Bates & Li, 1992). We compared our results with our previous work on monolingual Koreans, and found out that KC bilinguals rely on word order as well as anumacy; that KC bilinguals make use of morphology at age 10 as compared with age 5 for monolinguals; and that KC bilingual adults rely on animacy and word order as well as morphology, while monolingual Korean adults rely solely on morphology for sentence interpretation. Given that animacy and word order play an important role in the Chinese grammar, our finding lends support to the backward transfer which Liu, Bates & Li (1992) propose for early bilingualism.

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National Interest and the News Media -Understanding U.S. Elite Media's Relationship with Foreign Economic Policies- (국가이익과 언론 -미국 엘리트 언론의 국제통화체제 위기 보도를 중심으로-)

  • Kim, Sung-Hae
    • Korean journal of communication and information
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    • v.42
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    • pp.205-248
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    • 2008
  • There emerges a growing concern about South Korea's intellectual dependence on U.S. financial news media. However, those media's inherent relationship with national economic and financial interests has been poorly addressed. This paper thus attempts to identify such a strategic partnership between media and the government by analysing news coverages over four critical arena interwoven with U.S. dollar based financial system. For this purpose, total 152 news articles about Asia crisis, Asian Monetary Fund, Malaysia currency crisis and the new international financial architecture have been examined in terms of frame, attitude, cue-givers and discursive strategies. Research results indicate that not only have the media actively deferred to government leadership bur they have also acted as public diplomats in way of not hampering journalistic credibility. Hence, it is claimed that Korean society needs to formulate a model of media's strategic partnership with government at least in foreign policy arena, as well as to launch discursive strategies against nation-bound global news media.

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Study of the New Structure of Inter-Poly Dielectric Film of Flash EEPROM (Flash EEPROM의 Inter-Poly Dielectric 막의 새로운 구조에 관한 연구)

  • Shin, Bong-Jo;Park, Keun-Hyung
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.10
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    • pp.9-16
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    • 1999
  • When the conventional IPD (inter-poly-dielctrics) layer with ONO(oxide-nitride-oxide) structure was used in the Flash EEPROM cell, its data retention characteristics were significanfly degraded because the top oxide of the ONO layer was etched off due to the cleaning process used in the gate oxidation process for the peripheral MOSFETs. When the IPD layer with the ONON(oxide-nitride-oxide-nitride) was used there, however, its data retention characteristics were much improved because the top nitride of the ONON layer protected the top oxide from being etched in the cleaning process. For the modelling of the data retention characteristics of the Flash EEPROM cell with the ONON IPD layer, the decrease of the threshold voltage cue to the charge loss during the bake was here given by the empirical relation ${\Delta}V_t\; = \;{\beta}t^me^{-ea/kT}$ and the values of the ${\beta}$=184.7, m=0.224, Ea=0.31 eV were obtained with the experimental measurements. The activation energy of 0.31eV implies that the decrease of the threshold voltage by the back was dur to the movement of the trapped electrons inside the inter-oxide nitride layer. On the other hand, the results of the computer simulation using the model were found to be well consistent with the results of the electrical measurements when the thermal budget of the bake was not high. However, the latter was larger then the former in the case of the high thermal budger, This seems to be due to the leakage current generated by the extraction of the electrons with the bake which were injected into the inter-oxide niride later and were trapped there during the programming, and played the role to prevent the leakage current. To prevent the generation of the leakage current, it is required that the inter-oxide nitride layer and the top oxide layer be made as thin and as thick as possible, respectively.

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Depth Map Generation Using Infocused and Defocused Images (초점 영상 및 비초점 영상으로부터 깊이맵을 생성하는 방법)

  • Mahmoudpour, Saeed;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.362-371
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    • 2014
  • Blur variation caused by camera de-focusing provides a proper cue for depth estimation. Depth from Defocus (DFD) technique calculates the blur amount present in an image considering that blur amount is directly related to scene depth. Conventional DFD methods use two defocused images that might yield the low quality of an estimated depth map as well as a reconstructed infocused image. To solve this, a new DFD methodology based on infocused and defocused images is proposed in this paper. In the proposed method, the outcome of Subbaro's DFD is combined with a novel edge blur estimation method so that improved blur estimation can be achieved. In addition, a saliency map mitigates the ill-posed problem of blur estimation in the region with low intensity variation. For validating the feasibility of the proposed method, twenty image sets of infocused and defocused images with 2K FHD resolution were acquired from a camera with a focus control in the experiments. 3D stereoscopic image generated by an estimated depth map and an input infocused image could deliver the satisfactory 3D perception in terms of spatial depth perception of scene objects.

Adaptive Depth Fusion based on Reliability of Depth Cues for 2D-to-3D Video Conversion (2차원 동영상의 3차원 변환을 위한 깊이 단서의 신뢰성 기반 적응적 깊이 융합)

  • Han, Chan-Hee;Choi, Hae-Chul;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.1-13
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    • 2012
  • 3D video is regarded as the next generation contents in numerous applications. The 2D-to-3D video conversion technologies are strongly required to resolve a lack of 3D videos during the period of transition to the full ripe 3D video era. In 2D-to-3D conversion methods, after the depth image of each scene in 2D video is estimated, stereoscopic video is synthesized using DIBR (Depth Image Based Rendering) technologies. This paper proposes a novel depth fusion algorithm that integrates multiple depth cues contained in 2D video to generate stereoscopic video. For the proper depth fusion, it is checked whether some cues are reliable or not in current scene. Based on the result of the reliability tests, current scene is classified into one of 4 scene types and scene-adaptive depth fusion is applied to combine those reliable depth cues to generate the final depth information. Simulation results show that each depth cue is reasonably utilized according to scene types and final depth is generated by cues which can effectively represent the current scene.

Cluster and Polarity Analysis of Online Discussion Communities Using User Bipartite Graph Model (사용자 이분그래프모형을 이용한 온라인 커뮤니티 토론 네트워크의 군집성과 극성 분석)

  • Kim, Sung-Hwan;Tak, Haesung;Cho, Hwan-Gue
    • Journal of Internet Computing and Services
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    • v.19 no.5
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    • pp.89-96
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    • 2018
  • In online communities, a large number of participants can exchange their opinion using replies without time and space restrictions. While the online space provides quick and free communication, it also easily triggers unnecessary quarrels and conflicts. The network established on the discussion participants is an important cue to analyze the confrontation and predict serious disputes. In this paper, we present a quantitative measure for polarity observed on the discussion network built from reply exchanges in online communities. The proposed method uses the comment exchange information to establish the user interaction network graph, computes its maximum spanning tree, and then performs vertex coloring to assign two colors to each node in order to divide the discussion participants into two subsets. Using the proportion of the comment exchanges across the partitioned user subsets, we compute the polarity measure, and quantify how discussion participants are bipolarized. Using experimental results, we demonstrate the effectiveness of our method for detecting polarization and show participants of a specific discussion subject tend to be divided into two camps when they debate.

A Comparison Between Music and Non-music Conditions in Reciprocal Attention Intervention for Improving Joint Attention Behaviors of Children With Autism Spectrum Disorder (자폐범주성장애 아동의 공동주의 기술 향상을 위한 단계적 상호 주의 중재효과: 음악 조건과 비음악 조건 비교)

  • Jeong, Pil Eun
    • Journal of Music and Human Behavior
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    • v.14 no.2
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    • pp.19-43
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    • 2017
  • This study aimed to examine the effects of a reciprocal attention intervention on the joint attention behaviors of children with autism spectrum disorder (ASD) by comparing the music and nonmusic conditions. An alternating treatment design was applied as one of the single subject designs and the reciprocal attention intervention included music and nonmusic conditions implemented alternately within a session. The participants were four children between the ages 4 and 5 years and each participant who participated in 23 intervention sessions that followed the sequence of baseline (3 sessions), treatment (15 sessions), and follow-up (5 sessions). The music condition consisted of structured joint instrument playing, trials for attentional shift, and interactive instrument playing. The nonmusic condition consisted of joint toy play, trials for attentional shift, and turn taking-based play. The occurrence of target behaviors (i. e., joint attention behavior, eye gaze, and joint action) was analyzed across sessions. At pretest and posttest, the Early Social Communication Scale was administered. All participants showed increasing tendency in all target behaviors, but such occurrence was greater in the music condition than in the nonmusic condition. The findings support the use of a reciprocal attention intervention with musical stimuli to effectively improve joint attention in this population.