• Title/Summary/Keyword: cue

검색결과 549건 처리시간 0.023초

Angle-Based Virtual Source Location Representation for Spatial Audio Coding

  • Beack, Seung-Kwon;Seo, Jeong-Il;Moon, Han-Gil;Kang, Kyeong-Ok;Hahn, Min-Soo
    • ETRI Journal
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    • 제28권2호
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    • pp.219-222
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    • 2006
  • Virtual source location information (VSLI) has been newly utilized as a spatial cue for compact representation of multichannel audio. This information is represented as the azimuth of the virtual source vector. The superiority of VSLI is confirmed by comparison of the spectral distances, average bit rates, and subjective assessment with a conventional cue.

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MR 햅틱 큐를 이용한 차량 기어변속 보조장치의 성능평가 (Performance Evaluation of Vehicle Gear-shifting Supportive Device Utilizing MR Haptic Cue)

  • 한영민;민철기
    • 한국소음진동공학회논문집
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    • 제23권2호
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    • pp.160-166
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    • 2013
  • This paper proposes a driver supportive device with haptic cue function which can be applicable for vehicles adopting manual transmission system to transmit gear-shifting information to a driver by kinesthetic forces. This haptic cue function is implemented on accelerator pedal by utilizing magnetorheological(MR) fluid and clutch mechanism. In order to achieve this goal, an MR clutch mechanism is devised to be capable of rotary motion of accelerator pedal. The proposed MR clutch is then optimally designed and manufactured under consideration of spatial limitation of vehicles. After transmission torque is experimentally evaluated according to field intensity. The manufactured MR clutch is integrated with accelerator pedal and electric motor to establish the haptic cue device. Control performances are experimentally evaluated via a simple feed-forward control algorithm.

유도된 상호작용성을 통한 가상환경에서의 현실감 제고 (Visual Information for Inducing Interactivity and Presence)

  • Lee, Jayeon;Kim, G. Jounghyun
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2003년도 춘계학술대회 논문집
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    • pp.70-77
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    • 2003
  • 가상환경에서의 실재감을 증대시키는 방법 중에 하나는 상호작용을 이용하는 방법이다. 즉, 사용자가 가상환경에 변화를 줄 수 있게 하여, 사용자와 가상환경 사이의 결속감을 통해, 사용자가 가상환경 속에 있는 듯한 느낌을 주는 것이다. 그러나, Architectural Walkthrough 혹은 Navigation 시스템은 기능적으로 가상객체와에 affordance 와 그 밖의 interactivity cue를 적용하여 사용자로 하여금 시각적으로만 상호작용감을 유발하게 하여, 사용자의 실재감을 높이기 위한 방법에 대한 것이다. 두 개의 가상환경에 대하여 아무런 visual cue가 없는 경우, 텍스트를 이용한 직접 표현 방법, 객체가 simulation 된 trace 그리고 affordance cue 등 총 4가지 방법들, 즉 총 8가지 실험 조합에서 사용자가 느끼는 상호작용성과 실재감을 측정하였는데 interactivity유도를 위한 간접적인 visual cue가 쓰였을 경우 통계적으로 유의하게 상호작용성 및 실재감이 증대하는 결과를 보여주었다. 이는 적은 모델링만의 노력으로, 실제 인터액션에 대한 구현 없이 가상환경에서 어느 정도의 실재감을 높일 수 있는 방법을 제시하고 있다.

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서울 방언 어두 폐쇄음의 후속모음 F0 (F0 as a primary cue for signaling word-initial stops of Seoul Korean)

  • 변희경
    • 말소리와 음성과학
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    • 제8권1호
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    • pp.25-36
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    • 2016
  • Previous studies showed that the voice onset time (VOT) of aspirated and lenis stops has been merged, and post-stop fundamental frequency (F0) has emerged as a primary cue to distinguish the two stops in the younger generation and female speech. The purpose of this study is to demonstrate that VOT merger in aspirated and lenis stops occurs after an F0 difference between the two stops becomes stabilized. In other words, unless post-stop F0, which is a redundant feature, is fully developed, it is hard for VOT merger to happen. Females have got a stable F0 difference in stops earlier than males. Therefore, VOT merger could happen, and as a result, females could take the lead in changing from VOT to F0 in initial stops. This study also shows that speakers who acquired F0 as a primary cue use F0 to the full to distinguish lenis stops from two other stops (aspirated and fortis).

The Effects of Variety and Visual Cue on PerceivedQuantity and Consumer Attitude toward Participationinto Sales Promotion Events

  • Lee, Changhyun;Kim, Youngchan
    • Asia Marketing Journal
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    • 제21권1호
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    • pp.65-87
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    • 2019
  • Most studies on how people perceive a given quantity of items were conducted with visual cues exclusively and only offered spatial area based explanations, such as spatial estimation and perceptual grouping theories. This article establishes how people perceive a given quantity when only a written description is provided without any visual cues. Across two studies we show that variety decreases perceived quantity when a variety cue is given, while variety increases perceived quantity when a visual cue is not given. This is because people tend to rely heavily on spatial areas when a visual cue is present and because people are prone to confirmation bias when they are provided with no visual cues but only written descriptions. Furthermore, we highlight that quantity perception has a mediation effect on consumers' attitude-the intention to participate in sales promotional events. Lastly, we summarize the article and discuss its contributions, implications, limitations, and suggestions for future research.

중독 질환에서 가상현실기술 적용의 임상적 유용성 (Clinical Use of Virtual Reality in Addiction)

  • 이준영;정덕환;최정석
    • 중독정신의학
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    • 제18권1호
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    • pp.17-22
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    • 2014
  • Virtual reality (VR) provides an immersive and interactive 3-dimensional system, which allows an individual to become immersed in a computer-generated situation. VR technology has been administered in the exposure-based treatment of a variety of psychiatric disorders, including acrophobia, fear of flight, and post-traumatic stress disorder. Furthermore, VR systems have also been developed for the use of research and treatment in addiction. They might have advantages in cue exposure therapy, by increasing the salience of cues, as well as assessments of cue reactivity in addiction. This article summarizes the application of VR in the field of psychiatry. More importantly, it suggests the possibilities of clinical use of VR technology, in the treatment of addiction.

Consumers' Channel Selection Behavior Based on Psychological Distance Cue: Regulatory-Focus as Moderator

  • Jungyeon Sung;Sangcheol Park
    • Asia pacific journal of information systems
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    • 제29권2호
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    • pp.248-267
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    • 2019
  • As merging online and offline channels into one single platform, individuals could easily and frequently switch between online and offline channels. In order for understanding such unique behaviors, this study attempts to explore why and how consumers choose their channels to search and purchase a product. We have drawn on multiple theories that have been used to explain individuals' judgment and decision making (i.e., construal level theory and regula-tory focus theory) in order to develop and tested two-way ANOVA based models of how both regulatory focus (e.g., promotion vs. prevention) and product types (e.g., experience goods vs. searching goods) including the psychological distance cue separately and jointly affect individuals' channel selection behavior (e.g., intention to use single channel vs. intention to use cross-channels). Our results have indicated that consumers with promotion-focus are more likely to use a single channel in experience goods rather than in searching goods when there exists the psychological cue. Based on our findings, the implication for both research and practice are discussed.

향교(鄕校)와 서원(書院)의 제례(祭禮)에 따른 제수(祭需)에 관한 연구 (A Study on the Ritual Foods according to Various Sacrificial Rituals in the Hyangkyo and the Seowon)

  • 윤숙경
    • 한국식생활문화학회지
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    • 제13권4호
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    • pp.241-260
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    • 1998
  • 1. Both the festival held in Confucian temple to honor Confucius or a religious ceremony in Korean traditional lecture-hall are the sacrificial rituals which is the mark of the respect for prescholars and these rituals has been followed the rules written in the book,'Yaegi' 2. For the Food formal display for the festival in Confusian temple of Chinese Gukjagam, Pebak(clothes), Mohyul(hair and blood), and the ritual food dishes, such as Byun 10, Doo 10, Gang 3 (Deung 1, Hyung 2), Bo 2, Cue 2, Jo 3 (Taeraeu as beef dish 1, Soraeu as sheep and pork dishes 2), Joo(alcohol) 3 were displayed, while in Juhyunhak, Byun 8, Doo 8 were displayed. In Taesangji edited around in 1873 in Korea, for the Confucian shrine Pebak, Mohyul, Byun 10, Doo 10, Deung 3, Hyung 3, Bo 2, Cue 2, Jo 6 (raw 3, cooked 3), Joo 3 were displayed. In pedantry Confucian temple, Pebak, Byun 8, Doo 8, Bo 2, Cue 2, Jo 2 (raw sheep and pork), Joo 3 were displayed while Mohyul was omitted, which this type of display was almost identical through the nationwide survery for the Confucian food display. Some of the Confucian food display, most of the display for Bo and Cue have been changed to Bo 1 and Cue 1, and one fifth of the Confucian display for Byun and Doo also has been changed in the numbers and food varieties. 3. In most of the sacrificial ritual food display in the Korean traditional lecture-hall, Pebak (some not applicable), Byun 4, Doo 4, Bo 1, Cue 1, Jo 1 (raw), Joo 1 were displayed. In these days, the number of the Confucian temple where the sacrificial rituals is not held, has been increased. 4. For the names of food for the Byun and Doo dishes, mostly the old names are used, however, minor changes in materials and cooking method have been found.

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말운동장애인을 위한 시-청각 단서 제공 읽기 훈련 프로그램 개발 (Development of a Reading Training Software offering Visual-Auditory Cue for Patients with Motor Speech Disorder)

  • 방동혁;전유용;양동권;길세기;권미선;이상민
    • 대한의용생체공학회:의공학회지
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    • 제29권4호
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    • pp.307-315
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    • 2008
  • In this paper, we developed a visual-auditory cue software for reading training of motor speech disorder patients. Motor speech disorder patients can use the visual and/or auditory cues for reading training and improving their symptom. The software provides some sentences with visual-auditory cues. Our sentences used for reading training are adequately comprised on modulation training according to a professional advice in speech therapy field. To ameliorate reading skills we developed two algorithms, first one is automatically searching the starting time of speech spoken by patients and the other one is removing auditory-cue from the recorded speech that recorded at the same time. The searching of speech starting time was experimented by 10 sentences per 6 subjects in four kinds of noisy environments thus the results is that $7.042{\pm}8.99[ms]$ error was detected. The experiment of the cancellation algorithm of auditory-cue was executed from 6 subjects with 1 syllable speech. The result takes improved the speech recognition rate $25{\pm}9.547[%]$ between before and after cancellation of auditory-cue in speech. User satisfaction index of the developed program was estimated as good.

흰쥐 자궁 상피와 내막에서 기원한 세포주의 체외배양 (In Vitro Culture of Nontransformed Cell Lines Derived from Rat Endometrial Epithelium and Stroma)

  • 강병문;이석원;채희동;강은희;추형식;김정훈;장윤석;남주현
    • Clinical and Experimental Reproductive Medicine
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    • 제26권1호
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    • pp.83-87
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    • 1999
  • Since the blastocyst is broken and spreads out on a flat plastic culture dish (two dimensional culture) during in vitro development, it has been difficult to study the implantation process. It also has been difficult to analyse the interactions between endometrial epithelial and stromal cells because of the lack of a long-term in vitro model which can stimulate in vivo characteristics, as these cells eventually fail to proliferate or cease to express differentiated functions. Recently nontransformed cell lines, CUE-P and CUS-V2, derived from rat endometrial epithelium and stroma were reported. In this study, morphology of CUE-P and CUS-V2 was examined and oxytocin gene expression by CUE-P cells was demonstrated by RT-PCR. The CUE-P cells have a cuboidal morphology and CUS-V2 cells resemble fibroblast and exhibit a spindle-like morphology. In RT-PCR, same size of PCR products of oxytocin gene at hypothalamus, uterus and CUE-P cells were demonstrated. These results showed three dimensional culture system could be made by using the new cell lines.

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