Clinical Use of Virtual Reality in Addiction

중독 질환에서 가상현실기술 적용의 임상적 유용성

  • 이준영 (서울대학교병원운영 서울특별시 보라매병원 정신건강의학과) ;
  • 정덕환 (에프엔아이 기술연구소) ;
  • 최정석 (서울대학교병원운영 서울특별시 보라매병원 정신건강의학과)
  • Received : 2014.01.08
  • Accepted : 2014.02.10
  • Published : 2014.04.30

Abstract

Virtual reality (VR) provides an immersive and interactive 3-dimensional system, which allows an individual to become immersed in a computer-generated situation. VR technology has been administered in the exposure-based treatment of a variety of psychiatric disorders, including acrophobia, fear of flight, and post-traumatic stress disorder. Furthermore, VR systems have also been developed for the use of research and treatment in addiction. They might have advantages in cue exposure therapy, by increasing the salience of cues, as well as assessments of cue reactivity in addiction. This article summarizes the application of VR in the field of psychiatry. More importantly, it suggests the possibilities of clinical use of VR technology, in the treatment of addiction.

Keywords

Acknowledgement

본 논문은 보건산업진흥원의 보건의료연구개발사업 정신질환 중개연구(HI12C-0113-020013)의 지원에 의한 것임.