• 제목/요약/키워드: crowd

검색결과 314건 처리시간 0.027초

Improved Social Force Model based on Navigation Points for Crowd Emergent Evacuation

  • Li, Jun;Zhang, Haoxiang;Ni, Zhongrui
    • Journal of Information Processing Systems
    • /
    • 제16권6호
    • /
    • pp.1309-1323
    • /
    • 2020
  • Crowd evacuation simulation is an important research issue for designing reasonable building layouts and planning more effective evacuation routes. The social force model (SFM) is an important pedestrian movement model, and is widely used in crowd evacuation simulations. The model can effectively simulate crowd evacuation behaviors in a simple scene, but for a multi-obstacle scene, the model could result in some undesirable problems, such as pedestrian evacuation trajectory oscillation, pedestrian stagnation and poor evacuation routing. This paper analyzes the causes of these problems and proposes an improved SFM for complex multi-obstacle scenes. The new model adds navigation points and walking shortest route principles to the SFM. Based on the proposed model, a crowd evacuation simulation system is developed, and the crowd evacuation simulation was carried out in various scenes, including some with simple obstacles, as well as those with multi-obstacles. Experiments show that the pedestrians in the proposed model can effectively bypass obstacles and plan reasonable evacuation routes.

군중 밀집 위험도 시뮬레이션 기반의 인파 관리 안전대책 수립 (Establishment of Crowd Management Safety Measures Based on Crowd Density Risk Simulation)

  • 김현철;임형준;이승현;주영범;권순조
    • 한국안전학회지
    • /
    • 제38권2호
    • /
    • pp.96-103
    • /
    • 2023
  • Generally, human stampedes and crowd collapses occur when people press against each other, causing falls that may result in death or injury. Particularly, crowd accidents have become increasingly common since the 1990s, with an average of 380 deaths annually. For instance, in Korea, a stampede occurred during the Itaewon Halloween festival on October 29, 2022, when several people crowded onto a narrow, downhill road, which was 45 meters long and between 3.2 and 4 meters wide. Precisely, this stampede was primarily due to the excessive number of people relative to the road size. Essentially, stampedes can occur anywhere and at any time, not just at events, but also in other places where large crowds gather. More specifically, the likelihood of accidents increases when the crowd density exceeds a turbulence threshold of 5-6 /m2. Meanwhile, festivals and events, which have become more frequent and are promoted through social media, garner people from near and far to a specific location. Besides, as cities grow, the number of people gathering in one place increases. While stampedes are rare, their impact is significant, and the uncertainty associated with them is high. Currently, there is no scientific system to analyze the risk of stampedes due to crowd concentration. Consequently, to prevent such accidents, it is essential to prepare for crowd disasters that reflect social changes and regional characteristics. Hence, this study proposes using digital topographic maps and crowd-density risk simulations to develop a 3D model of the region. Specifically, the crowd density simulation allows for an analysis of the density of people walking along specific paths, which enables the prediction of danger areas and the risk of crowding. By using the simulation method in this study, it is anticipated that safety measures can be rationally established for specific situations, such as local festivals, and preparations may be made for crowd accidents in downtown areas.

군중 행동 패턴을 이용한 Fish 군중 시뮬레이터 (Fish Schooling Simulator Using Crowd Behavior Patterns)

  • 김종찬;조승일;김응곤
    • 한국전자통신학회논문지
    • /
    • 제2권2호
    • /
    • pp.106-112
    • /
    • 2007
  • 최근 애니메이션 분야의 군중 환경은 디지털 산업에 필수적인 요소이다. 군중 애니메이션은 가상환경에 존재하는 다수의 캐릭터 움직임을 보다 사실적으로, 보다 효율적으로 보다 쉽게 제공하기 위해 장면의 사실성, 시스템의 성능 그리고 사용자와의 상호작용성 중의 일부를 초점으로 연구되는 캐릭터 애니메이션 기술로 정의한다. 가상환경에서 군중이 이동을 자연스럽게 표현하기 위해서는 군중에 대한 행동 패턴을 설정하는 것이 중요하다. 본 논문에서는 가상 해저환경에 존재하는 다수의 물고기들의 군중 행동 패턴을 설계하고, FSM 군중 행동 시뮬레이터 시스템을 개발하여 메시 수, 프레임 수, 시간 등의 조건을 비교 분석한다.

  • PDF

Crowd Participation Pattern in the Phases of a Product Development Process that Utilizes Crowdsourcing

  • Tran, Anhtuan;Hasan, Shoaib Ul;Park, Joon-Young
    • Industrial Engineering and Management Systems
    • /
    • 제11권3호
    • /
    • pp.266-275
    • /
    • 2012
  • The rise of crowdsourcing and web 2.0 opens plenty of opportunities for companies who want to exploit external sources of ideas for internal innovation. Utilization of crowdsourcing for product design and development has been attracting the attention of both enterprises and researchers. Many cases of implementation of crowdsourcing for product design and development such as: Threadless, FIAT Mio, Lego online Factory, etc., have made crowdsourcing a promising alternative source of innovative power. Although crowdsourcing gained access due to improved Internet access and web 2.0, it is little understood how the crowd, with respect to participation, behaves for any crowdsourcing project. To investigate this, we conducted an experiment on a real crowd of engineering related individuals to figure out the crowd participation pattern for various product design and development phases of a new product development project. The experiment results give a quantitative view of the participation of the crowd (i.e., crowd participation pattern) in various phases of a product design and development process that utilizes crowdsourcing, provide a practical guidance for companies to harness the power of the crowd sensibly, and provide experimental data for further research in this field.

군중집회 시의 안전: 군중압박의 기초 조사 (Safety in Mass Gathering: Basic Survey for Crowd Crush)

  • 왕순주
    • 한국방재안전학회논문집
    • /
    • 제16권1호
    • /
    • pp.49-60
    • /
    • 2023
  • 2022년 10월 29일 발생한 이태원 참사 이후 군중압박 사고로 인한 인명피해에 대한 관심이 높아졌으나 국내에서 군중압박과 관련된 학술적, 실제적 기반이 미약함이 지적되었다. 이에 본 연구에서는 군중압박과 관련된 용어와 개념을 조사하고 가능한 한글 용어 후보들을 제안하였으며, 국내외에서 발생한 대표적인 군중압박 사고 사례를 조사하여 정리하였다. 일부 대표적 사례를 기반으로 한 선진국의 접근법들을 조사하였고, 그 중 대표적으로 영상분석, 시뮬레이션 및 설문과 인터뷰 방법을 요약 도출하였다. 이를 통하여 군중압박 사고의 한글 용어 표준화와 개념 정립, 평가 및 접근 방법의 체계화가 이루어지기를 기대하고 있다.

Implementation of a Virtual Crowd Simulation System

  • Jeong, Il-Kwon;Baek, Seong-Min;Lee, Choon-Young;Lee, In-Ho
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 2005년도 ICCAS
    • /
    • pp.2217-2220
    • /
    • 2005
  • This paper introduces a practical implementation of virtual crowd simulation software. Usual commercial crowd simulation softwares are complex and have program-like script interfaces, which makes an animator hard to learn and use them. Based on the observations that most crowd scenes include walking, running and fighting movements, we have implemented a crowd simulation system that automatically generates movements of virtual characters given user's minimal direction of initial configuration. The system was implemented as a plug-in of Maya which is one of the most commonly used 3D software for movies. Because generated movements are based on optically captured motion clips, the results are sufficiently natural.

  • PDF

A Novel Architecture for Mobile Crowd and Cloud computing for Health care

  • kumar, Rethina;Ganapathy, Gopinath;Kang, Jeong-Jin
    • International Journal of Advanced Culture Technology
    • /
    • 제6권4호
    • /
    • pp.226-232
    • /
    • 2018
  • The rapid pace of growth in internet usage and rich mobile applications and with the advantage of incredible usage of internet enabled mobile devices the Green Mobile Crowd Computing will be the suitable area to research combining with cloud services architecture. Our proposed Framework will deploy the eHealth among various health care sectors and pave a way to create a Green Mobile Application to provide a better and secured way to access the Products/ Information/ Knowledge, eHealth services, experts / doctors globally. This green mobile crowd computing and cloud architecture for healthcare information systems are expected to lower costs, improve efficiency and reduce error by also providing better consumer care and service with great transparency to the patient universally in the field of medical health information technology. Here we introduced novel architecture to use of cloud services with crowd sourcing.

Transfer Learning for Face Emotions Recognition in Different Crowd Density Situations

  • Amirah Alharbi
    • International Journal of Computer Science & Network Security
    • /
    • 제24권4호
    • /
    • pp.26-34
    • /
    • 2024
  • Most human emotions are conveyed through facial expressions, which represent the predominant source of emotional data. This research investigates the impact of crowds on human emotions by analysing facial expressions. It examines how crowd behaviour, face recognition technology, and deep learning algorithms contribute to understanding the emotional change according to different level of crowd. The study identifies common emotions expressed during congestion, differences between crowded and less crowded areas, changes in facial expressions over time. The findings can inform urban planning and crowd event management by providing insights for developing coping mechanisms for affected individuals. However, limitations and challenges in using reliable facial expression analysis are also discussed, including age and context-related differences.

An Efficient Multi-Layer Encryption Framework with Authentication for EHR in Mobile Crowd Computing

  • kumar, Rethina;Ganapathy, Gopinath;Kang, GeonUk
    • International journal of advanced smart convergence
    • /
    • 제8권2호
    • /
    • pp.204-210
    • /
    • 2019
  • Mobile Crowd Computing is one of the most efficient and effective way to collect the Electronic health records and they are very intelligent in processing them. Mobile Crowd Computing can handle, analyze and process the huge volumes of Electronic Health Records (EHR) from the high-performance Cloud Environment. Electronic Health Records are very sensitive, so they need to be secured, authenticated and processed efficiently. However, security, privacy and authentication of Electronic health records(EHR) and Patient health records(PHR) in the Mobile Crowd Computing Environment have become a critical issue that restricts many healthcare services from using Crowd Computing services .Our proposed Efficient Multi-layer Encryption Framework(MLEF) applies a set of multiple security Algorithms to provide access control over integrity, confidentiality, privacy and authentication with cost efficient to the Electronic health records(HER)and Patient health records(PHR). Our system provides the efficient way to create an environment that is capable of capturing, storing, searching, sharing, analyzing and authenticating electronic healthcare records efficiently to provide right intervention to the right patient at the right time in the Mobile Crowd Computing Environment.

신경망을 이용한 실외 군중 밀도 측정 (Measurement of the Crowd Density in Outdoor Using Neural Network)

  • 송재원;안태기;김문현;홍유식
    • 한국인터넷방송통신학회논문지
    • /
    • 제12권2호
    • /
    • pp.103-110
    • /
    • 2012
  • 수동적인 보안감시 시스템의 문제점이 계속적으로 제기되면서 실시간으로 공공장소에서의 군중에 대한 관리 및 감독을 지원하는 자동화되고 지능적인 군중 밀도 측정에 대한 필요성이 증대되고 있다. 이에 따라, 군중의 밀도를 측정하기 위한 많은 연구가 시도되었으나 실시간 혼잡도 정보 취득이 어렵고, 조명변화 등에 취약한 한계가 드러났다. 본 논문에서는 이러한 문제점을 해결하기 위해 군중 특징 정보로써 옵티컬 플로우를 검출하고 또한 Sobel 외곽선 추출 알고리즘에 의해 외곽선을 추출하여 각 특징을 입력으로 학습된 다층 신경망을 통해 실시간으로 실외 공공장소에서의 군중 밀도를 측정하였다.