제어로봇시스템학회:학술대회논문집
- 2005.06a
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- Pages.2217-2220
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- 2005
Implementation of a Virtual Crowd Simulation System
- Jeong, Il-Kwon (Digital Content Research Division, ETRI) ;
- Baek, Seong-Min (Digital Content Research Division, ETRI) ;
- Lee, Choon-Young (Division of Mechanical Engineering, Kyungpook National University) ;
- Lee, In-Ho (Digital Content Research Division, ETRI)
- Published : 2005.06.02
Abstract
This paper introduces a practical implementation of virtual crowd simulation software. Usual commercial crowd simulation softwares are complex and have program-like script interfaces, which makes an animator hard to learn and use them. Based on the observations that most crowd scenes include walking, running and fighting movements, we have implemented a crowd simulation system that automatically generates movements of virtual characters given user's minimal direction of initial configuration. The system was implemented as a plug-in of Maya which is one of the most commonly used 3D software for movies. Because generated movements are based on optically captured motion clips, the results are sufficiently natural.