• Title/Summary/Keyword: crowd

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A Study on Design-Centric Crowd Funding System (디자인 중심 크라우드 펀딩 시스템에 관한 연구)

  • Lee, Jang-Woo;Lim, Ji-Hyun;Park, Geun-Baek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.382-385
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    • 2017
  • 제품 자체는 좋으나, 판로확보 및 디자인역량에 어려움을 지닌 기업을 대상으로 제품의 디자인과 문제점을 보강하여 판매할 수 있는 새로운 개념의 마켓 플레이스에 대한 요구사항이 증가하고 있다. 본 논문에서는 제조사와 디자인 기업을 연결하기 위한 플랫폼 역할을 수행할 수 있는 크라우드 펀딩 시스템의 요구사항을 분석하고 이를 적용한 디자인 중심 크라우드 펀딩 시스템의 설계 및 구현 방안을 제안하고자 한다.

CrowdSourcing based Openstack Platform TestCase Generator (크라우드소싱 기반 OpenStack 플랫폼 테스트케이스 생성기)

  • Sim, Jinsup;Kim, Woongsup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.471-474
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    • 2016
  • OpenStack는 오픈소스 클라우드 플랫폼이다. OpenStack의 기능을 테스트하기 위해서는 Tempest라는 테스팅 도구를 사용하고 있으며, Python으로 작성된 테스트 시나리오를 매개변수로써, 테스트에 사용하고 있다. 우리의 논문에서는 크라우드소싱 방법을 활용하여, 웹을 통해 쉽게 Tempest의 테스트 시나리오를 작성하고, 웹상에서 Tempest를 실행 및 결과를 확인할 수 있으며, 각각의 사용자에게 테스트 시나리오를 공유 및 개발할 수 있는 방법을 제안한다.

A Study on Parallel Spatial Index Structure (병렬처리 공간색인구조)

  • Bang, Kapsan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1207-1210
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    • 2011
  • 본 논문에서는 PAR-트리라는 공간색인구조를 제안한다. PAR-트리는 object distribution heuristic(객체분할법)으로 absolute crowd index(절대 복잡도)를 사용하여 공간 데이터 객체를 여러 개의 데이터 공간에 균일하게 배치함으로써 질의처리 속도를 향상시킨다. PAR-트리는 MXR-트리에 비해 높은 공간활용도와 빠른 질의 반응시간을 보임으로써 다차원 데이터베이스를 위한 효율적인 색인구조로 사용이 될 것으로 기대된다.

Game engine using for production of Web comic crowd scene (웹툰 군중씬 제작을 위한 게임엔진 응용)

  • Jung, Jong-Pil
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.206-207
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    • 2020
  • 본 논문에서는 웹툰에서 사용되는 대규모 군중 격투씬을 표현하기 위하여 Unity3D 엔진을 사용하는 방법에 대해 연구하였다. 웹툰에서는 대규모 군중을 표현할 때 그 작업량을 줄이고 속도를 올리기 위해 여러 가지 자동화 방법을 고려하고 있고, 빠른 피드백과 실시간 렌더링, 쉬운 조작이 가능한 게임 엔진은 이 경우에 매우 유용한 도구가 될 수 있다.

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Adaptive Background Modeling for Crowded Scenes (혼잡한 환경에 적합한 적응적인 배경모델링 방법)

  • Lee, Gwang-Gook;Song, Su-Han;Ka, Kee-Hwan;Yoon, Ja-Young;Kim, Jae-Jun;Kim, Whoi-Yul
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.597-609
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    • 2008
  • Due to the recursive updating nature of background model, previous background modeling methods are often perturbed by crowd scenes where foreground pixels occurs more frequently than background pixels. To resolve this problem, an adaptive background modeling method, which is based on the well-known Gaussian mixture background model, is proposed. In the proposed method, the learning rate of background model is adaptively adjusted with respect to the crowdedness of the scene. Consequently, the learning process is suppressed in crowded scene to maintain proper background model. Experiments on real dataset revealed that the proposed method could perform background subtraction effectively even in crowd situation while the performance is almost the same to the previous method in normal scenes. Also, the F-measure was increased by 5-10% compared to the previous background modeling methods in the video of crowded situations.

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Motion Simplification of Virtual Character (가상 캐릭터의 동작 단순화 기법)

  • Ahn, Jung-Hyun;Oh, Seung-Woo;Wohn, Kwang-Yun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.10
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    • pp.759-767
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    • 2006
  • The level-of-detail (LoD), which is a method of reducing polygons on mesh, is one of the most fundamental techniques in real-time rendering. In this paper, we propose a novel level-of-detail technique applied to the virtual character's motion (Motion LoD). The movement of a virtual character can be defined as the transformation of each joint and it's relation to the mesh. The basic idea of the proposed 'Motion LoD' method is to reduce number of joints in an articulated figure and minimize the error between original and simplified motion. For the motion optimization, we propose an error estimation method and a linear system reconstructed from this error estimation for a fast optimization. The proposed motion simplification method is effectively useful for motion editing and real-time crowd animation.

Seeking Platform Finance as an Alternative Model of Financing for Small and Medium Enterprises in Korea (중소기업 대안금융으로서 플랫폼 금융의 모색)

  • Chung, Jay M.;Park, Jaesung James
    • The Journal of Small Business Innovation
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    • v.20 no.3
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    • pp.49-68
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    • 2017
  • Platform finance is emerging as an alternative finance for SMEs by suggesting a new funding source based on a new technology named FinTech. The essence of this business is the adapting ICT challenges to the financial industry that can adequately reflect risk assessment using Big Data and effectively meet individual risk-return preference. Thus, this is evolving as an alternative to existing finance in the form of P2P loans for Micro Enterprises and supply-chain finance for SMEs that need more working capital. Platform finance in Korea, however, is still at an infant stage and requires policy support. This can be summarized as follows: "Participation of institutional investors and the public sector," meaning that public investors provide seed money for the private investors to crowd in for platform finance. "Negative system in financial regulations," with current regulations to be deferred for new projects, such as Sandbox in the UK. In addition, "Environment for generous use of data," allowing discretionary data sharing for new products," and "Spreading alternative investments," fostering platform finance products as alternative investments in the low interest-rate era.

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Effect of Perceived Risk, Perceived Benefit, and Korea Wave to Crowdfunding Participation in China (중국 소비자의 크라우드 펀딩 참여에 있어 지각된 위험, 지각된 이익, 한류문화콘텐츠의 영향에 관한 연구)

  • Lee, Han-Suk
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.204-213
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    • 2016
  • Crowd funding can be understood that consumers are participated in production process before real commercialization. These days there are some expectancy and worry about foreign capital influence to Korea Wave. This study is to find out the possibility that Korea Wave can lead to investment to make new cultural contents and find possibility as new investment funding source. Expecially this research did survey at Gwangjou in China with 20s and find their possibility to invest money for crowd funding related to Korea Wave and we evaluate consumer's Korea Wave preference. The results showed that with more preference of Korea Wave decrease consumer's perceived risk and increase consumer's perceived benefit. With this research we can find some possibility of motive for consumer's direct investment to Korea Wave project in Korea.

A Measuring Model of Risk Impact on The App Development Project in The Social App Manufacturing Environment (Social App Manufacturing 환경의 앱 개발 프로젝트에서 위험영향도 측정 모델)

  • Baek, Jung Hee;Lim, Young Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.9
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    • pp.335-340
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    • 2014
  • Crowd Sourcing-based Social App Manufacturing environment, a small app development project by a team of anonymous virtual performed without the constraints of time and space, and manage it for the app development process need to be automated method. Virtual teams with anonymity is a feature of the Social App Manufacturing, is an important factor that increases the uncertainty of whether the completion of the project or reduction in visibility of the progress of the project. In this study, as one of how to manage the project of Social App Manufacturing environment, the impact of risk that can be used to quantitatively measure the impact of the risk of delay in development has on the project also proposes a measurement model. Effects of risk and type of the impact of risks associated with delays in the work schedule also define the characteristic function, measurement model that has been proposed, suggest the degree of influence measurement equation of risk of the project in accordance with the progressive. The advantage of this model, the project manager is able to ensure the visibility of the progress of the project. In addition, identify the project risk of work delays, and to take precautions.

A Study on Utilization of Private Capital for Efficient Highway Pavement Management (효율적인 고속도로 유지관리를 위한 민간자본 활용방안 연구)

  • Lee, Inbum;Lee, Yongjun;Park, Samjae;Cho, Hyunje;Lee, Minjae
    • Korean Journal of Construction Engineering and Management
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    • v.19 no.1
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    • pp.3-11
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    • 2018
  • In order to find methods to encourage active private participation for efficient road maintenance, this study examined the status of the road improvement project and the development of the private capital utilization improvement project. Based on this, the study conducted a case study and a financial feasibility study that applied the new business method and selected the applicable business method. As a result, it is analyzed that the method of using Crowd Funding is more advantageous than the private scheme of the private capital utilization improvement project. This is because it will be highly effective in raising funds from users of highway users, especially users of improvement projects. In addition, it can also mean that the road users who suffer from inconvenience due to the construction can return the toll profit of road construction to the user.