References
- H. Hoppe, 'Progressive Mesh,' ACM SIGGRAPH 96, pp. 99-108, 1996 https://doi.org/10.1145/237170.237216
- M. Garland and P. Heckbert. 'Mesh Simplification with Quadric Error Metrics,' ACM SIGGRAPH 97, pp.209-216, 1997
- H. Kim and K. Wohn, 'Multiresolution Model Generation with Geometry and Texture,' VSMM 2001 https://doi.org/10.1109/VSMM.2001.969745
- D. Carlson and J. Hodgins, 'Simulation Levels of Detail for Real-time Animation,' Graphics Interface 97, 1997
- J. Ahn and K. Wohn, 'Motion Level-of-Detail: A Simplification Method on Crowd Scene,' CASA 2004
- M. Gleicher, 'Retargetting Motion to New Character,' ACM SIGGRAPH 98, pp.33-42, 1998 https://doi.org/10.1145/280814.280820
- K. Choi and H. Ko, 'Online Motion Retargetting,' Journal of Visualization and Computer Animation 11 (5): pp. 223-235, 2000 https://doi.org/10.1002/1099-1778(200012)11:5<223::AID-VIS236>3.0.CO;2-5
- J. Beaudoin and J. Keyser, 'Simulation Levels of Detail for Plant Motions,' SCA 2004 https://doi.org/10.1145/1028523.1028563
- S. Redan, N. Galoppo and M. Lin, 'Adaptive Dynamics of Articulated Bodies,' ACM SIGGRAPH 2005 https://doi.org/10.1145/1187112.1187143
- J. Lewis, M. Cordner and N. Fang, 'Pose Space Deformations: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation,' ACM SIGGRAPH 2000 https://doi.org/10.1145/344779.344862
- B. Allen, B. Curless and Z. Popovic, 'Articulated Body Deformation From Range Scan Data,' ACM Transaction on Graphics 21(3): pp.612-619, 2002. https://doi.org/10.1145/566654.566626
- X. Wang and C. Phillips, 'Multi-weight Enveloping Least squares Approximation Techniques for Skin Animation,' ACM SIGGRAPH Symposium on Computer Animation, pp.129-138, 2002 https://doi.org/10.1145/545261.545283
- D. James and C. Twigg, 'Skinning Mesh Animation,' ACM SIGGRAPH 2005
- M. Muller, B. Heidelberger, M. Teschner and M. Gross, 'Mesh less Deformations Based on Shape Matching,' ACM SIGGRAPH 2005
- A. Aubel, R. Boulic and D. Thalmann, 'Real-time display of virtual humans: Level of details and impostors,' IEEE Transactions on Circuits and Systems for Video Technology, Special Issue on 3D Video Technology, 10(2): 207-217, 2000 https://doi.org/10.1109/76.825720
- F. Tecchia, C. Loscos and Y. Chrysanthou, 'Image Based Crowd Rendering,' IEEE CG&A March/April, pp.36-43, 2002 https://doi.org/10.1109/38.988745
- S. Dobbyn, J. Hamill, K. O'Conor and C. O'Sullivan 'Geopostors: A real-time geometry / impostor crowd rendering system,' I3D 2005 https://doi.org/10.1145/1053427.1053443
- Z. Popovic and A. Witkin, 'Physically based motion transformation,' ACM SIGGRAPH 99, pp.11-20, 1999 https://doi.org/10.1145/311535.311536
- J. Ahn, C. Sui, E. Park and K. Wohn, 'Development of LAN-based Optical Motion Capture System,' HCI 2000
- J. Ahn, M. Jang and K. Wohn, 'Trajectory Rectification of Marker using Confidence Model,' KCGS Journal, 8(3):17-23, 2002
- K. Shoemake and T. Duff, 'Matrix Animation and Polar Decomposition,' Proceedings of Graphics Interface, pp.245-254, 1992
- S. Oh, H. Kim, N. Magnenat-Thalmann and K. Wohn, 'Generating unified model for dressed virhumans,' The Visual Computer 21(8): 522 2005 https://doi.org/10.1007/s00371-005-0339-6