• 제목/요약/키워드: creativity thinking

검색결과 619건 처리시간 0.024초

초등학생용 창의성 검사의 타당화 연구 (Validation of a Creativity Inventory for Young Students)

  • 이현주;최인수
    • 아동학회지
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    • 제26권1호
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    • pp.61-74
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    • 2005
  • The purpose of this study was to examine the reliability and validity of CIS(Creativity Inventory for Young Students) and its relationship with Torrance Tests of Creative Thinking(TTCT) and What Kind of Person Are You?(WKOPAY). The number of subjects were 523 elementary school students ranging from 4th to 6th grade. All subjects were tested for TTCT, CIS and WKOPAY. The data were analyzed by reliability analysis, bivariate correlation and confirmatory factor analysis(CFA). It was found that the CIS was a reliable and valid measure for creativity. Future research for elaborating CIS was discussed.

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구조화된 접근법을 이용한 창의적 발상에 관한 연구 - SIT와 BS의 결과비교를 중심으로 (Creative Ideation Using a Structured Approach - Focused on a Comparative Results of SIT and BS)

  • 정원일;김광필;송해근
    • 공학교육연구
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    • 제22권4호
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    • pp.3-11
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    • 2019
  • The purpose of this study is to introduce a modified CPS(Creativity Problem Solving) procedure as a new method for comparative analysis of creative techniques such as SIT(Systematic Inventive Thinking) and Brainstorming(BS) techniques. For this, a new sports game is employed as a case study. The results show that the ideas from SIT are more creative in terms of originality and practicality than those of BS. Several considerations for effective practical use of the proposed method are discussed in this study.

수학과 교육과정에 반영된 핵심역량의 국제적 동향 탐색 (An Exploration of International Trends about the Core Competencies in Mathematics Curriculum)

  • 김선희;박경미;이환철
    • 한국수학교육학회지시리즈A:수학교육
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    • 제54권1호
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    • pp.65-81
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    • 2015
  • The purpose of this study is to investigate the international trends of how the core competencies are reflected in mathematics curriculum, and to find the implications for the revision of Korean mathematics curriculum. For this purpose, the curriculum of the 9 countries including the U.S., Canada(Ontario), England, Australia, Poland, Singapore, China, Taiwan, and Hong Kong were thoroughly reviewed. It was found that a variety of core competencies were reflected in mathematics curricula in the 9 countries such as problem solving, reasoning, communication, mathematical knowledge and skills, selection and use of tools, critical thinking, connection, modelling, application of strategies, mathematical thinking, representation, creativity, utilization of information, and reflection etc. Especially the four most common core competencies (problem solving, reasoning, communication, and creativity) were further analyzed to identify their sub components. Consequently, it was recommended that new mathematics curriculum should consider reflecting various core competencies beyond problem solving, reasoning, and communication, and these core competencies are supposed to combine with mathematics contents to increase their feasibility. Finally considering the fact that software education is getting greater attention in the new curriculum, it is necessary to incorporate computational thinking into mathematics curriculum.

일반 창의성(도형)과 수학 창의성과의 관련 연구 -TTCT;Figural A와 MCPSAT;A를 바탕으로- (A Study on the Relationship between General Creativity and Mathematical Creativity - Based on the TTCT; Figural A and the MCPSAT; A-)

  • 이강섭;황동주
    • 한국수학교육학회지시리즈A:수학교육
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    • 제42권1호
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    • pp.1-9
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    • 2003
  • We examined the relations between Mathematical Creative Problem Solving Ability Test(MCPSAT: Kim etl. 1997) and Torrance Test of Creative Thinking Figural A (TTCT; adapted for Korea by Kim etl. 1999). The subjects in this study were 31 fifth-grade students. In the analysis of data, frequencies, percentiles, t-test correlation analysis were used. The results of the study are summarized as follows; First, we have the correlations between the originality of general creativity and the three elements--fluency, flexibility, and the total--of mathematical creativity (significant at p<.01). Second, We know the correlations between the total of general creativity and the three elements of mathematical creativity(significant at p<.05).

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과학창의성 평가 공식의 개발과 적용 (Development of an Assessment Formula for Scientific Creativity and Its Application)

  • 임채성
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권2호
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    • pp.242-257
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    • 2014
  • Researchers have employed a diversity of definitions and measurement methods for creativity. As a result, creativity research is underrepresented in the literature and the findings of different studies often prove difficult to draw into a coherent body of understanding. With regard to assessment, there are some important problems both in creativity research and practice, such as originality bias and Big-C creativity bias in teachers' perceptions about creativity and creative thinking, and additive rather than multiplicative scoring systems of creativity assessment. Drawing upon most widely accepted conceptions of the creativity construct, I defined 'student's scientific creativity' as the ability to make a product both original and useful to the student in terms of little-c creativity, and 'scientist's scientific creativity' as the ability to come up with a product both original and useful to the science community in terms of Big-C creativity. In this study, an 'Assessment Formula for Scientific Creativity' was developed, which is consisted of the multiplication of originality and usefulness scores rather than the sum of the two scores, and then, with scores calculated from the assessment formula, the scientific explanations generated by children were categorized into four types: routine, useful, original, and creative types. The assessment formula was revealed to be both valid and reliable. The implications of the assessment formula for scientific creativity are examined. The new assessment formula may contribute to the comprehensive understanding of scientific creativity to guide future research and the appropriate interpretation of previous studies.

슬기로운 생활에서 창의적 문제해결 모형을 적용한 창의력 계발 (Development of Creativity Through Creative Problem Solving Model to Elementary School Science)

  • 원용준;최선영;강호감
    • 한국초등과학교육학회지:초등과학교육
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    • 제21권1호
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    • pp.71-80
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    • 2002
  • The purpose of this study was to develop children's creativity by applying creative problem solving model to elementary school science. Creative problem solving(CPS), the theoretical frame of model is proposed by Treffinger et al.(1994). CPS model is based on a substantial foundation of theory and research about creativity and problem solving. It is a well organized, deliberate set of methods you can call upon whenever you need new ideas or solutions and a process anyone can use to deal with many of life's everyday problems, opportunities, and challenges. CPS consists of three components. Within these three components, there are six specific stages during which creative and critical thinking abilities are used in harmony. Each stage involves both divergent and convergent thinking. The study was conducted for six week during the 1998 two semester in A elementary school which is located in Incheon. Eighty three 2nd grade students are selected for this study. The students were divided into two groups--experimental group and control group. The experimental group were taught in applying the CPS model, and the control group were taught by the traditional manner. Data for this study were collected by questionnaire which were developed by this researcher, and were analyzed by SPSSWIN 8.0. The results of this study were as follows: There was a significant difference on creativity between the instruction by applying CPS model and the traditional instruction. There was also gender differences on creativity between two groups. On fluency and flexibility as components of creativity, there was a signigicant difference between two groups. In conclusion, the instruction by applying CPS model was more effective in developing children's creativity than the traditional instruction.

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창의성 신장을 위한 초등수학 과제의 유형 (Mathematical Task Types to Enhance Creativity)

  • 박만구
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제14권2호
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    • pp.117-134
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    • 2011
  • 본 연구의 목적은 초등학교 수학과 교수학습에서 창의성 신장을 위하여 초등학교 교실에서 활용이 가능한 수학 과제의 유형을 분류하여 제시하는 것이다. 본 연구에서는 창의성이 풍부한 과제의 제시를 학생들의 창의적 사고를 신장시키는데 가장 중요한 부분의 하나로 보고 창의성 신장을 위한 과제의 특성과 이들을 유형별로 분류하였다. 이를 위해 그 동안 창의성과 관련하여 연구되어 온 논문과 자료들을 분석하기 위하여 미국 조지아대학의 GIL과 국내의 논문 탐색을 통하여 창의성 관련 자료를 추출하여 분석하였다. 분석 결과 수학 과제를 창의성의 요소인 독창성, 융통성, 유창성, 정교성, 민감성의 5가지의 속성을 포함하는 4가지 표현 방식에 16과제의 유형으로 분류할 수 있었다. 그리고 과제 유형과 함께 학생들의 창의성 신장을 효과적으로 돕기 위해 고려해야 할 사항들을 제안을 하였다.

GENEPLORE 창의적 사고 과정 모델과 지식발달론에 기초한 영재아 과학-기술-사회(STS) 창의력 교육 프로그램 개발 (The Educational Program Development of Creativity in Science-Technology-Society for Gifted and Talented Children based on GENEPLORE Creative Thinking Process and Theory of Knowledge Development)

  • 전명남
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2003년도 춘계종합학술대회논문집
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    • pp.74-87
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    • 2003
  • 과학-기술-사회에서의 창의력 교육은 창의적 사고의 과정과 과학적 지식 발달 이론에 근거하여 기존의 창의력 개발 교육보다 진일보한 방식으로 이루어져야 할 것이며 영재아를 위한 창의력 개발 교육의 구체적인 방안과 실천이 요구되고 있다. Wallas, Weisberg 등의 의해 창의적 사고 과정에 대한 논의가 이루어져 왔으나 최근 Finke 등에 의해 창의적 사고과정으로서 ‘생성단계’와 ‘탐구단계’로 구성된 GENEPLORE 사고 과정이 제안되었다. 또한, 창의력은 기반 지식의 영향으로 발휘된다는 연구들이 대두되어 왔음에도 불구하고, 지식발달론에 근거한 창의력 교육 문제는 논의 수준에 그치고 있다. Piaget(1977), Gallagher(1981) 등은 지식발달이 경험적 추상과 반성적 추상의 과정에 기초하여 이루어지고 있음을 이론적 및 실증적으로 규명해 낸 바 있으며 최근 인지과학 분야의 연구성과는 지식발달의 과정을 다루는데 초점 맞추어지고 있다. 이 연구에서는 컴퓨터, 네트웍, 바이오텍, 로봇, E-비즈니스, E-교육, E-건강, 나노텍, 오락 등의 과학-기술-사회 주제를 중심으로 영재아를 위한 ‘개인과 창의적 사고 방법 및 사횔 및 과학기술을 통합적으로 다루는 창의적 사고 모형을 개발’하였으며, 구체적인 프로그램 내용구성을 소개하였다.

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유아의 창의성에 영향을 미치는 창의적 가정환경과 정의적·인지적 변인간의 인과관계 (Causal Effects of Creative Home Environment and Emotional and Cognitive Variables on Children's Creativity)

  • 오미형;최보가
    • 아동학회지
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    • 제28권2호
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    • pp.55-70
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    • 2007
  • This study used path analysis to investigate causal effects of creative home environment and emotional and cognitive variables on children's creative thinking and characteristics. the subjects were 233 5- and 6-year-old children, their mothers and teachers in the City of Taegu and Kyungpook Province. Major results were that (1) creative home environment directly affected children's creative thinking, creative characteristics and motivation. (2) Children's motivation directly affected children's creative characteristics. (3) Children's temperament directly affected motivation and indirectly affected children's creative characteristics through motivation. (4) Children's intelligence directly affected knowledge, and indirectly affected children's creative thinking through knowledge.

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공과대학생의 일상적 창의성과 창의성 교육의 방향 (Engineering Students' Everyday Creativity and Directions of Creativity Education)

  • 황순희;윤경미
    • 공학교육연구
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    • 제22권6호
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    • pp.40-50
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    • 2019
  • The purpose of this study is to explore characteristics of engineering students' everyday creativity compared with those of undergraduate students. For this, we investigated whether there were differences in undergraduates' everyday creativity according to majors, gender and grade. Everyday creativity can be defined as thinking and activities producing useful and suitable personal products, and to solve problems in a new and unique ways. Thus everyday creativity is reported to be universal ability creative people can express in their everyday life. Eight hundred and fifty seven students from three universities in three Korean regions responded to Everyday Creativity Scale. Our findings show that firstly, there were significant differences in undergraduates' everyday creativity by majors and gender. Whereas there were no differences in the same survey by grade. Engineering students obtained significantly lower score of everyday creativity as well as its sub-scales. Also, there were significant differences in everyday creativity's sub-factors by gender. Based on these findings, practical implications for creativity education are discussed with particular attention to learner's individual variables.