• 제목/요약/키워드: creative tourism

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농어업유산, 유산관광 그리고 에코뮤지엄 -농어업유산의 지역 활성화 연계를 위한 에코뮤지엄 적용 연구- (The Agricluture Heritage, Heritage Tourism, and Ecomuseum -A Study on Application of Ecomuseum for Linking Agriculture Heritage to Regional Revitalization-)

  • 장세길
    • 농촌지도와개발
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    • 제20권4호
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    • pp.989-1021
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    • 2013
  • 농어업유산의 지역 활성화 전략으로서 에코뮤지엄을 통한 유산관광의 활성화 방안을 살펴봤다. 에코뮤지엄은 '살아 있는 유산의 역동적 보전'이라는 농어업유산제도의 목적을 실현할 수 있는 중요한 수단이 될 수 있다. 하지만 실제 사례를 적용해본 결과, 유산으로서 가치가 높고 유산관광을 추진하고 있었으나, 유산관광의 4요소(진정성, 교육성, 엔터테인먼트, 향수)를 대비해보면 유산관광의 체계가 갖춰져 있지 않았다. 또한, 에코뮤지엄으로서 가능성이 높았으나, 에코뮤지엄의 4요소(유산, 박물관, 참여, 콘텐츠)별로 살펴보면 체계가 미흡하고 해결해야할 과제가 많았다. 에코뮤지엄을 통한 지역 활성화 성과를 거두기 위해서는 에코뮤지엄의 4요소를 구축하고, 유산관광의 4요소가 충족될 수 있도록 진정성 있는 콘텐츠 개발, 주민 창조계급 이해관계자의 참여, 사이트 구축, 다양한 학술적 접근, 주민소득 연계방안 마련 등이 필요하다. 또한, 국가농어업유산을 에코뮤지엄으로 조성할 경우에 박물관으로서 정부지원이 가능하도록 법적 근거를 마련해야 한다.

한국의 경관농업의 실태와 개선방안에 관한 연구 -전라북도 고창군 공음면 사례를 중심으로- (A Study on the Reality and Improvement Plan of Scenic Landscape Agriculture in Korea - Case Study of the Go-Chang County in Jeon-Buk Province -)

  • 정철모;박미호
    • 농촌계획
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    • 제13권3호
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    • pp.13-21
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    • 2007
  • This study focus on the pilot case of a scenic landscape agriculture in Go-Chang county for the innovative rural development strategy related the green tourism in Korea. The Go-Chang county in Jeon-Buk province has been progressed the diversified agricultural crops production region. The Go-Chang county is known as the famous cultural tour place that has the many historical and cultural resources (provincial natural park, traditional music, great stone cluster area, military castle walls, good tasted eel food and wine). But, today, the circumstances of global agricultural free trading situations is rapidly proliferated, it invited the depression of the agricultural incomes in rural regions in Korea. So, the Go-Chang county seeks trying to alternative development methods. The new frontier like scenic landscape agriculture is the one of the innovative strategies in this processes. The Go-Chang county selects and supports the scenic landscape agriculture for the new income production policy in connection with the green tourism. This study finds out the important components of the success of a scenic landscape agriculture for the introduction to the new frontier of peen tourism in Go-Chang county. First the scenic landscape agriculture development must be related the 4 season-ecological cultivation methods connected well-being trends. Second, it will be increased the income level of rural people by the competitive the rural green products and diversified green tourism programs which produced by the efforts of the rural people. Third, the success of scenic landscape agriculture and place marketing of rural green tourism depend on the creative community leaders.

쉬저우(徐州) 지엔즈(剪紙) 문양(紋樣)의 문화 창작물 제품 디자인 적용에 관한 연구 (Study on the Application of Patterns of Xuzhou Paper-cut in Cultural and Creative Product Design)

  • 학배배;이진욱
    • 스마트미디어저널
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    • 제12권11호
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    • pp.211-221
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    • 2023
  • 문화·관광 융합 배경 하에 민간 예술과 문화 창작 제품의 효과적인 결합은 지역 문화 산업의 발전에 대단히 중요한 영향을 미친다. 쉬저우(徐州) 지엔즈(剪紙)는 중국 수베이(蘇北) 지역의 유일한 세계적인 '무형문화재' 프로젝트로 비교적 높은 인문학적·예술적 가치를 갖추고 있어 현대 디자인에 널리 사용된다. 현재 쉬저우 지엔즈 문화 창작 제품의 개발은 주로 2차원 평면 위주의 장식·관상적 작품으로 하는데, 형식이 단일하고 실용성이 강하지 않아, 현대인의 생활 미적 요구를 충족시킬 수 없었다. 본 연구에서는 쉬저우 왕구이잉(王桂英)의 지엔즈를 연구하여, 지엔즈 문화 창작 제품 개발 및 디자인 원칙을 제안했으며, 디자인 활용을 위해 왕구이잉의 전형적인 '거위' 패턴을 선택하여 문화 창작 제품 디자인에서 쉬저우 지엔즈 응용 가치에 대해 탐색하고 전문가의 인터뷰를 통해 디자인 원칙의 타당성을 입증했다. 본 연구가 지엔즈 문화의 현대적 계승과 혁신적인 발전을 위한 일정한 참고 자료로 제공되기를 바란다.

지역 문화관광상품으로서의 기념품 개발 연구 - 기념품 디자인 개발 중심으로 - (A Study on the Development of Souvenirs as Local Cultural Tourism Products - Focused on developing souvenir design -)

  • 황균정
    • 디지털융복합연구
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    • 제18권11호
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    • pp.73-79
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    • 2020
  • 최근 지방자치주의가 강화되고, 문화관광 산업이 4차 산업혁명의 동력원으로까지 인식되자 지역 문화관광 산업의 활성화에 대한 연구의 중요성은 더 강조되고 있다. 이에 본 논문에서는 지역 문화관광상품의 개념과 유형을 정리하고 이를 통해 연구 방향을 제시하였다. 연구방법으로는 문헌중심의 연구로 한국 지역 문화관광 산업의 내부적 요인과 외부적 요인을 SWOT분석방법으로 이용하였다. 본문에서는 지역 문화관광상품 개발에 현황을 대표적 3곳을 선정하여 분석하였는데, 서울, 제주도, 경주 모두 지역 문화관광상품이 부족하다는 공통점을 발견하였다. 또한 문화관광상품 개발의 경제적 측면뿐 아니라 문화발전이라는 역할을 통해 또 다른 가치를 찾았다. 이처럼 중요성이 더욱 커진 지역 문화관광 산업의 활성화를 위해 차별화된 독창성 상품개발과 효율적 마케팅, 이를 뒷받침하는 법률적 보안까지 다방면으로 활성화 방안을 제시하였다. 본 연구가 문화관광 산업 연구자와 관련 업계에 더 좋은 자료가 되기 위해서는 향후 여러 제약으로 실시하지 못한 자세한 설문조사가 곁들여진 연구가 진행되어야 할 것이다.

다크 투어리즘을 활용한 문화관광 산업화 방안에 관한 연구 - 한말 호남 의병사(義兵史)를 중심으로 - (Using Dark Tourism Study on Culture and Tourism of industrialization - Focusing on Honam righteous army -)

  • 김현철;류준호;하규수
    • 벤처창업연구
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    • 제6권1호
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    • pp.59-81
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    • 2011
  • 21세기는 지식과 정보의 창출 및 활용이 모든 경제활동의 핵심이 되는 지식기반 경제로 접어들고 있다. 이 시대의 문화는 단순히 인문학적 개념의 문화를 벗어나 산업성이 강조된 문화로의 모습을 확보함으로 사회적 역할을 배가시키고 있다. 문화산업, 문화콘텐츠 산업에 대한 관심 확대는 중앙정부는 물론 대다수 지방정부에서 지역경제 활성화의 명분아래 진흥하고 있는 사업이 되고 있다. 문화산업은 한 국가나 사회의 고유한 문화적 내용을 창조적인 기획력을 바탕으로 재창조해 내는 산업으로 대표적인 고위험 고수익(high risk and high return)산업이며 창조산업과 벤처산업의 특성이 어우러진 독특한 산업적 특성을 지니고 있다는 점이다. 이러한 시대와 산업적인 흐름에 일조 할 수 있는 우리의 소중한 문화자산이며 역사인 의병운동사는 또 하나의 원천 자원이 될 것이다. 역사적으로 보면 외부의 침략으로부터 나라를 구하기 위하여 자발적으로 일어난 의병운동은 우리의 가장 진솔한 민족문화의 하나 일 것이다. 우리나라는 과거부터 수많은 외침으로부터 나라를 지켜왔다. 임진의병, 정유의병 그리고 구한말의병으로 이어져 오는 그 정신과 문화 그리고 관련 유적 등은 전국 방방곡곡에 산재해 있다. 이에, 본 연구에서는 이러한 의병운동을 문화관광산업과 연계 할 수 있는 방안과 활성화를 위한 방안을 제시하고자 한다.

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Profiling Customer Engagement with "Snuggie" Experience in Social Media

  • Kim, HaeJung;Kim, JiYoung;Yang, Kiseol
    • 한국의류산업학회지
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    • 제15권1호
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    • pp.95-102
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    • 2013
  • In order to understand meaningful customer experience in social media, this study profiles customer engagement by exposing the essential brand experience rooms in hyper-reality contexts. This study selects Snuggie as a target brand as it uses multiple contact points, including social media, to provide meaningful experience to customers. With their unique marketing strategy, Snuggie became a popular brand among the U. S. customers beyond just a wearable blanket. Upon analyzing a total of 364 customer reviews about Snuggie in Amazon.com, five experience rooms were exposed; "Physical artifacts" and "customer involvement" are influential experience rooms which signify interactions between products and customers, while "intangible artifacts", "technology" and "customer placement" reflect a lower degree of experiential engagement. This approach suggests a theoretical foundation in understanding the customer engagement concepts by the means of brand experience dimensions in social media. The ability to create compelling engagement in social media depends on the successful facilitation of relationships and information, which lead to a creative, communicative and interactive experience.

Imitation, Technology, and Firm Performance: The Korean Firms Case in China

  • Kim, Woo-Hyoung;Chen, Bo;Hwang, Jin-Soo
    • Journal of Korea Trade
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    • 제25권4호
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    • pp.128-145
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    • 2021
  • Purpose - The main purpose of this study is thus to investigate the contingent effect of imitation strategies on firm performance in transition economies such as China, focusing on pure and creative imitation. Design/methodology - We conducted a survey targeting department heads of each company who have more than 10 years work experiences. We assessed that the ability to gain trust and to access information from high-ranking informants would be greater if the firms were from the same country - Korea - as the lead researcher. A total of 200 highly reliable samples were obtained, which could effectively explain the nine variables set in the study. Relevant hypotheses were tested using a hierarchical linear model (HLM). Findings - The findings suggest that SMEs' technology level also had a positive impact on performance. Firms with better technology had a positive impact on performance, irrespective of pure or creative imitation. This reflects the cases where many Korean SMEs entering China without high technology level lose their competitiveness due to Chinese firms' technology catch-up within a short period of time. Originality/value - SMEs that lack technology and know-how need to focus on pure imitation strategies. It is possible that SMEs can perform creative imitation, but it seems difficult under the current circumstances. Therefore, SMEs with limitations in technology and know-how should maintain their competitive advantage for a while, by maintaining their pure imitation strategy.

기초생활권 발전계획 농림수산부문의 체험 및 관광사업 유형 및 특성에 관한 연구 (A Study on Types and Characteristics of Experience and Tourism Business Plan of Agriculture, Forestry and Fishery Sector for Basic Settlement Area Development Plan)

  • 이경진;김남현
    • 농촌지도와개발
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    • 제18권4호
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    • pp.825-860
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    • 2011
  • For the first time basic settlement area development plan was established in 2010, in order to promote cooperative coexisting development among regions, as time that regional competitiveness determines national competitiveness started. Basic settlement area development plan is composed of 7 sectors and 24 general subsidy projects. It was judged that experience and tourism business as the center is required to be analyzed, which may have effect on activation of farm village, fishing village and mountain village, and inflow of city people, in agriculture, forestry and fishery sector in order that added value of agriculture and fishery is increased, and tangible and intangible resources are applied, and pure agriculture, forestry and fishery is developed. And currently farm village, mountain village and fishing village of our country faces desperate crisis situation that they cannot help groping for substitutive to create new revenue model, and agriculture and fishery of primary industry has limit of increasing income of farmer and fisherman. Agriculture, forestry and fishery experience and tourism business was classified by types, and then standard of 12 categories and 48 sections was prepared, for searching method to supplement and develop it. Trend of experience and tourism business was understood, and problem was found, and then it may be used as indicator material to carry out creative and differentiated business plan establishment and business operation, and may be opportunity to reject overlapped business among regions, and to promote balanced regional development.

Regional Renaissance and Rejuvenated Civilization in Japan for Sustainable Development and Global Innovation: Focusing on the Industry-Academia-Government Collaboration's Context

  • Miyakawa, Yasuo
    • World Technopolis Review
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    • 제6권1호
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    • pp.1.1-1.34
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    • 2017
  • This paper aims to illuminate the role of serial context among industry, academia and government, taking much care of the role of society and community in the sustainable regional planning and practice. This paper is composed of five chapters, each of them dealing with different aspects. In In chapter 1, we give the little long introduction of the time of mutation and significance of locus that explains the conceptual background and framework of this paper. In chapter 2, we elaborate on the mutation and metamorphosis of structural, social, and natural changes in the world and especially Japan. In chapter 3 and chapter 4, the main chapters of this paper, we describe the evolution of academic town in megalopolis, the revitalization of technopolis, and the creative local culture of the World Heritage for the regional renaissance in Japan. In chaper 5, we conclude this paper. As for this illumination, we should pay more due regards to the locus, orbit and iconography of region to develop better hosting environment and habitat for global innovation of industry-academia-government collaboration's serial contexts through sustainable tourism and tourism sustainability. Especially, at the time of natural and social mutation, we could not look over the heavy and sudden natural unexpected changes, the deep structural social and community changes in Japan, and war and terrorism in Asia on the global scene for sustainable rejuvenation.

A Study on the Effect of Online Travel Distribution's Brand Community Characteristics on Product Purchase Intention

  • LU, Lianghui;KANG, Min-Jung;SUN, Pengchang
    • 유통과학연구
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    • 제21권1호
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    • pp.107-117
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    • 2023
  • Purpose: This study attempted to confirm the mediating effect of brand experience and to travel brand community satisfaction in the relationship between the characteristics of brand community contents and travel product purchase intention. This study also investigated the moderating role of consumer characteristics. Research design, data and methodology: Based on a total of 381 bytes of data, hypothesis verification was conducted using Smart-PLS 3.2.8 statistical package programs. Results: First, the content community travel brand attributes, personal affordability and creativity are a lingering fragrances on the intended consumers ' shopping trip. Second, information provision, interaction, and creativity, which are the characteristics of travel brand community content, influenced consumers' intention to purchase travel products through brand community satisfaction. Third, playfulness, vitality, and creativity, which are the characteristics of travel brand community content, influenced consumers' intention to purchase travel products through double mediation of the experience and community satisfaction of brand. Conclusions: Tourism industry managers should be able to market content by forming their own brand community. It is necessary to create an environment in which tourism industry managers can use social media travel brand community content to give discounts to consumers, provide creative, playful and vivid travel information.