• 제목/요약/키워드: creative problems

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창의공학설계 교과에서 PBL을 위한 문제 개발에 관한 연구 (Study of Problem Design for PBL in Creative Engineering Design Subject)

  • 이근수
    • 한국산학기술학회논문지
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    • 제15권8호
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    • pp.5242-5247
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    • 2014
  • 본 연구에서는 PBL을 효율적으로 운영하기 위한 핵심인 문제개발의 절차를 구체화하고, 창의공학설계 교과목 교육 내용을 토대로 PBL 학습에 필요한 문제를 개발하는 것을 목적으로 하였다. 좋은 문제를 개발하기 위한 PBL 문제 개발 절차는 교육 내용 선택하기, 학습자 특성 파악하기, 문제 발견하기, 역할과 상황 설정하기, 문제 작성하기로 요약 할 수 있다. 위의 문제 개발 절차에 따라서 창의공학설계 교과목에서 다루고 있는 내용들을 토대로 PBL이 적합한 4개의 통합 문제를 개발하였다. 현재의 산업 현장에서 요구되는 인재를 육성하기 위해서는 일제학습이 아닌 PBL을 통해서만이 가능하기 때문에 본 연구는 창의공학 설계 수업을 위한 PBL 문제개발 과정에 초점을 두었다. 이러한 PBL이 실효성을 거두기 위해서는 실제 많은 강의 현장에 적용해 보는 연구가 뒷받침되어야 할 것이다.

초등학교 아동의 과학 창의적 문제 해결과 인지 전략과의 관계 (The Relationship between Creative Problem Solving in Science and Cognitive Strategies in Elementary School Students)

  • 이혜주
    • 한국초등과학교육학회지:초등과학교육
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    • 제26권3호
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    • pp.286-294
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    • 2007
  • This study investigated the relationship between elementary school students' creative problem solving skills in terms of science and cognitive strategies. Creative problem solving in science was measured by 4 variables; appropriateness, scientific ability, concreteness, and originality. Cognitive strategies were measured by 6 variables; surface(rehearsal), deep(elaboration and organization), and metacognitive strategies(planning, monitoring, and regulating). The KEDI Creative Problems Solving Test in Science(Cho et al., 1997) and the Motivated Strategies for Learning Questionnaire(Pintrich & DeGroot, 1990) were administered to 72 subjects. Data were analyzed by means of Pearson's correlation and multiple regression analysis. Our findings indicated a positive correlation between creative problem solving in science and cognitive strategies. The surface cognitive strategy (rehearsal) positively predicted the total score, the scientific ability's score, the concrete score, and the original score of creative problem solving in science. The deep cognitive strategy(organization) positively predicted the appropriate score and the metacognitive strategy(planning) positively predicted the original score of scientific creative problem solving skills.

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협동·창의척 문재해결을 위한 온라인 지원시스템 개발 (Development of an Online Support System for Cooperative and Creative Problem Solving)

  • 이유나;이상수
    • 컴퓨터교육학회논문지
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    • 제11권5호
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    • pp.19-32
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    • 2008
  • 창의적 문제해결에 대한 연구들은 온라인 환경에서나 면대면 환경 모두 대부분 개인적 측면에서 접근이 이루어지고 있어 협동적인 측면에서의 접근이 필요하다. 온라인 환경은 면대면 환경보다는 협동적 상호작용 촉진과 창의적 문제해결을 위한 효과적인 환경을 제공하고 있다. 따라서 본 연구는 협동을 통해 창의적 문제해결을 할 수 있는 온라인 지원 시스템을 개발하는 데 목적이 있다. 이를 위하여 본 연구는 첫째, 기존의 창의적 문제해결모형으로부터 온라인 환경에서 적합한 창의적 문제해결을 할 수 있는 모형을 도출하였다. 둘째, 통합된 창의적 문제해결모형을 토대로 협동 창의적 문제해결 모형의 온라인 지원 시스템을 위한 설계 원리를 개발하고 이에 기초하여 시스템을 개발하였다. 마지막으로 본 연구는 시스템의 향상을 위해서 형성평가를 실시하였다. 개발된 시스템은 협동 창의적 문제해결을 위한 효과적이고 효율적인 온라인 학습 환경을 제공해 줄 것이다.

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Math Creative Problem Solving Ability Test for Identification of the Mathematically Gifted

  • Cho Seok-Hee;Hwang Dong-Jou
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제10권1호
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    • pp.55-70
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    • 2006
  • The purpose of this study was to develop math creative problem solving test in order to identify the mathematically gifted on the basis of their math creative problem solving ability and evaluate the goodness of the test in terms of its reliability and validity of measuring creativity in math problem solving on the basis of fluency in producing valid solutions. Ten open math problems were developed requiring math thinking abilities such as intuitive insight, organization of information, inductive and deductive reasoning, generalization and application, and reflective thinking. The 10 open math test items were administered to 2,029 Grade 5 students who were recommended by their teachers as candidates for gifted education programs. Fluency, the number of valid solutions, in each problem was scored by math teachers. Their responses were analyzed by BIGSTEPTS based on Rasch's 1-parameter item-response model. The item analyses revealed that the problems were good in reliability, validity, difficulty, and discrimination power even when creativity was scored with the single criteria of fluency. This also confirmed that the open problems which are less-defined, less-structured and non-entrenched were good in measuring math creativity of the candidates for math gifted education programs. In addition, it discriminated applicants for two different gifted educational institutions and between male and female students as well.

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창의적 문제해결과 문제변형을 위한 사고 (Thinking for creative problem solving and problem posing)

  • 김용대
    • 한국수학교육학회지시리즈A:수학교육
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    • 제43권4호
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    • pp.399-404
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    • 2004
  • Mathematical creativity is a main topic which is studied within mathematics education. Also it is important in learning school mathematics. It can be important for mathematics teachers to view mathematical creativity as an disposition toward mathematical activity that can be fostered broadly in the general classroom environment. In this article, it is discussed that creativity-enriched mathematics instruction which includes creative problem-solving and problem-posing tasks and activities can be guided more creative approaches to school mathematics via routine problems.

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농촌다움 개념에 기반한 창조적 공간 조성사례 연구 - 구례 자연드림파크를 대상으로 - (A Study on Case of Creative Space Creation Based on the Concept of New Ruralism - Focusing on the Case of Gurye Naturaldream Park -)

  • 이동윤;손용훈
    • 농촌계획
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    • 제28권3호
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    • pp.111-125
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    • 2022
  • Korea's rapid urbanization caused problems, such as destruction of the rural environment, loss of traditional culture and dissolution of communities, as the continuous outflow of the population from rural areas, aging and consequent labor shortages and deterioration of the living environment were connected like a vicious cycle. In order to solve the problems of rural areas and overcome their vulnerabilities, the ultimate goal is to find a way to reintroduce the population to the rural areas. In order to be reborn as a space with rural characteristics and pluralistic functions and various potentials in a space under threat of underdevelopment and extinction, the pushing factor from rural areas is improved, and the population inflow factor to the rural areas is improved to enhance rural attractiveness, focusing on creativity among the 4Cs of New Ruralism: Conservation, Cultivation, Community, Creativity. A case study of 'Creative space in rural areas' was studied and considered. In-depth interviews were conducted with four key stakeholders, and the research results were analyzed focusing on the grounded theory method to draw implications from the background of Gurye Natural Dream Park, characteristics that can be viewed as creative spaces, and examples of creative space creation in rural areas. The 'Creative space in rural areas' is a space that can solve the current issues and problems of rural areas. In the case of Gurye Natural Dream Park, the young population of Gurye is increasing through job creation, provision of living and cultural service facilities, and improvement of the education and medical environment. In this study, the existing rural problem-solving process in this process was viewed as creativity in rural areas.

An Interdisciplinary Revolving Door Enrichment Model: Chances and Challenges of Involving pre-service Mathematics Teachers

  • Halverscheid, Stefan
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제8권3호
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    • pp.175-182
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    • 2004
  • The design of learning environments which encourage students to work in a creative manner on mathematical problems is a creative process in itself. The concept of the Saturday University program is described in which pre-service teachers are guided at teaching students in extra-curriculum activities on interdisciplinary topics. In the process of the didactical reconstruction of mathematical problems, the pre-service teachers go through the stages of a revolving door model y.

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Developing Mathematical Promise and Creativity

  • Sheffield Linda Jensen
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제10권1호
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    • pp.1-11
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    • 2006
  • In today's world, it is not enough to be proficient at computation or at memorizing rote procedures to solve routine problems. These skills are important, but even more important are the abilities to recognize and define problems, generate multiple solutions or paths toward solution, reason, justify conclusions, and communicate results. These are not abilities that one is born with and they do not generally develop on their own. For students to become gifted, promising, and creative mathematicians, these talents must be cultivated and nurtured.

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트리즈의 모순분석을 활용한 창의적 문제해결 실습과정 (Creative Problem Solving Process using TRIZ Contradiction Analysis)

  • 김태운
    • 공학교육연구
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    • 제18권3호
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    • pp.39-45
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    • 2015
  • Many methods have been suggested for a creative problem solving approach. TRIZ approach is ranked top in its practical application because it is originated from the real patent analysis. This approach is assumed to be generic which can be applied to any types of problems regardless of problem type and its domain. The objective of this study is to propose a creative problem solving approach using TRIZ's contradiction analysis, then introduce a case study of applying this approach to a creative design coursework. Main topic covers a creative problem solving approach, a problem definition using TRIZ contradiction analysis, finding invention principles, and problem solving from the generic approach. For the course project, Roborobo tool is adopted to implement the design concept. This coursework helps students finding a general problem solving approach, and applying a generic solution for their specific problem domain.

창의적 문제해결 교수학습법의 대학수업에의 적용가능성에 관한 연구 (Research on applicability of Teaching-Learning Methods for Creative Problem Solving to a course in University)

  • 박철수;박수홍;정선영
    • 공학교육연구
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    • 제13권1호
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    • pp.23-37
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    • 2010
  • 본 연구의 목적은 학생들의 창의적 사고와 문제해결능력을 향상시키기 위해 설계된 창의적 문제해결 교수학습법의 적용가능성을 탐색하기 위한 것이다. 이러한 목적을 달성하기 위해서 문헌고찰과 포커스 그룹 인터뷰를 연구방법으로 사용했다. 연구대상은 I 대학에서 '창의적 여성과 과학' 이라는 선택과목을 수강하고 있는 17명의 학생을 대상으로 15주 동안 연구를 진행했다. 세부연구 항목은 체계적인 문제해결 과정 실행, 창의적이고 새로운 해결방안 도출, 도출된 해결방안의 적용가능성, 팀 상호작용 및 자기 성찰 과정을 포함한다. 본 연구는 학생이 실제적 문제제시, 문제인식, 문제명료화, 가능한 해결책 도출, 해결책 우선순위 결정, 액션플랜 작성 및 현장 적용, 종합발표 및 성찰의 과정을 거치는 동안, 교수자는 학생이 각 단계를 원활히 수행할 수 있도록 지원하는 촉진자의 역할을 하는 것으로 진행과정이 구성되어 있다. 연구에서 제안하는 교수학습법을 통하여 학생들은 스스로 문제를 찾고, 문제를 명확히 하고, 문제에 대해 끊임없이 토론하고 아이디어를 검토함으로써 창의적인 해결책을 도출할 수 있었다. 이 단계에서 도출된 창의적이고 새로운 해결책을 팀 구성원과 협력하여 실제 상황에 적용할 수 있었다. 이를 통해 찾아낸 해결책을 적용하는 문제해결 역량을 강화시킬수 있었고. 또한 창의적 사고 기법을 사용하여 체계적으로 해결책을 도출하는 역량도 향상되었다. 본 연구를 통해 창의적 문제해결 교수학습법이 대학수업에의 적용이 긍정적인 것으로 나타남에 따라, 이후에는 공과대학 학생의 창의력과 문제해결력을 강조하는 공학입문설계에 본 교수학습법을 적용하고자 한다.

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