• 제목/요약/키워드: creative design process

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형태분석법을 이용한 의상디자인 전개과정의 방법론적 연구 (A Methodological Study on the Developing Process of Costume Design Applied to the Method of Morphological Analysis)

  • 도규희
    • 한국의류학회지
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    • 제20권3호
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    • pp.401-413
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    • 1996
  • This study is aimed to be helpful a developing process for Apparel design and to investigate Idea abduction for Apparel Design which applied to the Morphological Method one of the Methods of Creativity which the creative technologists studied. The result of this study were as follows : 1. The Morphological Method which is one of the Methods of Creativity could be applied to Idea abduction for Apparel Design by CAD system. 2. This study developed a program for CAD system which could use the design process for Apparel Design applied to the Morphological Method 3. In the consequence of the program which could use the design developing process of Morphological Method, and trying to test with the selection of the essential variables about Jacket, Skirt, One-piece, Blouse, it is found that many design for Apparel Design could be producted in a short time, so that the conclusion have been made as a result that the Method could be a great help to design a variable sillouette for Apparel Design.

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학제간 팀별 설계프로젝트 기반 산학공동 공학설계교육 (Industry Joint Engineering Education Via Interdisciplinary Team-based Product Development Project)

  • 지해성
    • 공학교육연구
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    • 제16권3호
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    • pp.51-60
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    • 2013
  • The paper addresses an issue of industry-joint engineering education paradigm with the purpose of setting a new standard for engineering education by development and support of competitive curriculum for the interdisciplinary team-based product development, a specialized and innovative engineering education program. In the department of MSDE (Mechanical and System Design Engineering), students are educated via three major courses for targeting engineering design, Creative Engineering Design (freshman), Design Process (Senior), and Creative Product Development (Junior). All these courses are based on personal tool exercises for design software and hardware and team-project group activities of the students with other team members. This paper will briefly discuss the main focuses of these courses and case studies of the teaching results targeting the development of telecommunication device.

New Paradigm of Systems Thinking and Action in an Interior Design Education Field

  • Choi, Seung-Pok
    • International Journal of Contents
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    • 제7권1호
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    • pp.52-57
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    • 2011
  • The organizational theory and design in future encourages us to bring a fluid perspective to the problems and challenges face. Organizational structure, strategy, management style, teamwork, organizational change, and even products and services can be vitalized and re-formed through creative images that allow us to act in new ways. Leaders and educators sat all levels must gain comfort in dealing with the insights and implications of diverse perspectives. In a leadership paradigm in action, leaders and educators who have more flexibility and willingness to create a learning organization are successful in improving productivity and student empowerment. The key element to organizational structure and changes for interior design education becomes communications. Finally, we need to recognize that despite its roots in mechanistic thinking, organization is a creative process of imagination. We organize as we imagine, and it is always possible to imagine in new ways.

캡스톤 디자인 수업에서 개인 능력을 반영하는 공정한 평가 방법 (Fair Assessment Method Reflecting Individual Ability in Capstone Design Course)

  • 김종완
    • 공학교육연구
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    • 제22권2호
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    • pp.36-45
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    • 2019
  • Capstone design is a subject taught in a setting where students gather in a team, decide on their own selected topic, and collaborate with one another to perform a project. A fair assessment is very important in a team project-based capstone design course for students. Many instructors agree that harmonizing creative evaluation and outcome assessment is hard in capstone design class. In also, it is not easy to assess students' individual efforts and achievements fairly in accordance with team-based assessment practices. To resolve this issue in this paper, we have surveyed various engineering design education methodologies, and have modelled existing evaluating elements into a modified creative process and outcome assessment framework for team project assessment. In particular, we focused on a method of fairly assigning credits by combining team based and individual-level assessments. Analyzing students' achievement and grade evaluation and verifying the validity of the proposed method was performed.

Empirical Study on Perception of Musically Inspired Architectural Façades - Music and Architecture

  • Yoo, Saewon;Choi, Jaepil
    • Architectural research
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    • 제23권3호
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    • pp.39-48
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    • 2021
  • Inspiration plays an essential role in architectural design process that compels architects to bring their ideas into final product by engaging in creative thinking. The relation in between architecture and music has been one of combination throughout architectural history used as inspirations for façade's forms and shapes, space configurations and arrangements, and etc. Applying music in architecture produces creative and scientific design methods, provides attractions for visitors, and reflects the social and cultural identities and changes of the particular period. This research aims to analyze the correlations between architecture and music in depth, and examine the perception of musically inspired architecture by empirical study. Five buildings that applied musical rhythms were chosen for survey questionnaires in order to observe how people majoring in architecture, music, and other fields perceive musically inspired architecture differently by matching the music with the building that correlate to each other. By examining the reasons that the respondents have selected such music with a building from the questionnaires, the keywords are extracted and interpreted. The results showed that it is possible for people to perceive music from architecture, and that it is suitable to use music as a source of inspiration in architectural designs.

광주천 사례를 통한 사운드스케이프 디자인의 프로세스 적용 (Soundscape Design Process and it's Application on Gwangju River)

  • 장길수;이상준;국찬
    • KIEAE Journal
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    • 제6권3호
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    • pp.19-26
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    • 2006
  • The word "soundscape" proposed by Canadian composer R. Murray Schafer is now became very popular. So various soundscape design based on soundscape idea are carried on worldwide for acoustic ecology. Also in Korea, several soundscape design were made for the public spaces such as river, park and bridge but, basic concept behind soundscape design was not reflected and studied sufficiently. In that sense, this study aims to arrange the concept of soundscape design process and to review the design proposals of Gwangju River. In this process, the reproduction concept of soundscape, natural sound, light with sound, cultural and historical sound and etc. were classified and the final design was proposed to recover the natural environment and harmonize the sound with surroundings as creative soundscape.

소셜 로봇의 표정 커스터마이징 구현 및 분석 (The Implementation and Analysis of Facial Expression Customization for a Social Robot)

  • 이지연;박하은;;김병헌;이희승
    • 로봇학회논문지
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    • 제18권2호
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    • pp.203-215
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    • 2023
  • Social robots, which are mainly used by individuals, emphasize the importance of human-robot relationships (HRR) more compared to other types of robots. Emotional expression in robots is one of the key factors that imbue HRR with value; emotions are mainly expressed through the face. However, because of cultural and preference differences, the desired robot facial expressions differ subtly depending on the user. It was expected that a robot facial expression customization tool may mitigate such difficulties and consequently improve HRR. To prove this, we created a robot facial expression customization tool and a prototype robot. We implemented a suitable emotion engine for generating robot facial expressions in a dynamic human-robot interaction setting. We conducted experiments and the users agreed that the availability of a customized version of the robot has a more positive effect on HRR than a predefined version of the robot. Moreover, we suggest recommendations for future improvements of the customization process of robot facial expression.

유아의 창의적 사고 프로그램의 개발 및 효과 (Development and Effects of a Child Creative Thought Program)

  • 김효진;박성옥
    • 한국생활과학회지
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    • 제17권4호
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    • pp.609-622
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    • 2008
  • This research was carried out to develop a program that would promote children's creative thought processes and also to ascertain the effect on their development. The creative thought program consists of three stages : at the first stage, information for the development of the program was gathered and the theoretical basic model established. Considering Divergent and Feeling Factors, the program was planned based on the William's educational curriculum as it was applied and tested in an actual life situation. At the second stage, in order to formulate an activity plan for the creative thought program, William's activity plan was analyzed. At the third stage, the activities which would be applied to the creative thought program in the actual situation were considered with teaching strategy, activity arena and creative thought factors. In conclusion, according to these research results, children's creative thought programs should not just promote Divergent Factors or limited areas of activities, but other activities which include Feeling Factors should be planned and more diverse creative thought programs developed. To design an education program that encourages efficient creative thought, various teaching strategies in creative thought education need to be developed. Teacher training for current teachers should be conducted and parents who have the most direct influence of their children - be made aware of the creative thought process in children. It needs to be stated that this research on creative thought programs is not a complete program: it needs to be further adjusted and supplemented. As development of the tools to evaluate Feeling Factors objectively and the application on the program due to insufficient time, a more continuous application of the program and further research and evaluation of its effects are required.

3차원 캐릭터 모델기반 CGS System 구축 II (Part 2 : Digital Process에 관하여) (CGS System based on Three-Dimensional Character Modeling II (Part 2: About Digital Process))

  • 조동민;조광수
    • 한국멀티미디어학회논문지
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    • 제13권7호
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    • pp.1095-1104
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    • 2010
  • 본 연구는 기존의 아이디어 발상법에서 벗어나 창의적 형태발상능력을 극대화시키고 사고의 한계를 극복하기 위한 창의적 아이디어 발상법의 하나로써 선행연구 중 비례를 이용한 기존 시스템인 PDS(Proportion Distort System)아이디어 발상법의 문제점을 파악하고 보완하여 개발한 CGS System의 Digital Process System 부분에 관한 연구이다.[1] 또한 본 논문은 한국멀티미디어학회 2008년 11월 멀티미디어학회 논문지 제11권 11호에 게제된 "3차원 캐릭터 모델기반 CGS System 구축 (Part1 : Non-Digital Process에 관하여),"에 관한 연장된 연구로써 실질적 System의 구현방법, 연구방향 및 결과를 제시하여 캐릭터 디자이너가 캐릭터 제작 시 즉각적인 아이디어 발상 Feed-Back을 얻을 수 있으며 작업과정의 시간과 비용을 절감할 수 있는 효과를 가져 올 것으로 사료된다.

에셔의 대립적 테셀레이션 작품의 공간구성 적용에 관한 연구 (A Study on the Application of Spatial Configuration to Escher's Oppositive Tessellation)

  • 유정환;이호중
    • 한국실내디자인학회논문집
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    • 제17권5호
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    • pp.40-50
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    • 2008
  • This article examined the applicability of spatial configuration to Escher's works through configurative logics and rules and studied the contrasting relations among the unit elements in Escher's works and their characteristics and the creative process of the characteristics. As the results of the study on the bases to maintain and create the partial elements revealed as the characteristics, it was shown that Escher's sequential transformative works demonstrated diverse expressive characteristics as a creative process of Inter-complementary contrasting relations based on the independence of the unit elements. It was also shown that the creative process of the unit elements was actualized through the maintenance base of the fixed and absolute characteristic as the logic for the creation and the creation base of the dynamic and relative characteristic. Therefore, it was interpreted that by applying the logics for creation to Escher's unit elements through the spatial interpretation of the maintenance base and the creation base as well as by configuring the units created in such a way according to the characteristics of Escher's works, spatial possibility canbe derived out from Escher's contrasting tessellation works. The process of spatial configuration is the process to make a balance between various conditions, artists own understanding of the space and his/her intention of the space. From this viewpoint, the logics for maintenance base and for creation base seem to have the potentiality as a spatial configuration to consistently meet the given conditions as well as to derive out novelty through the transformation to maintain the fixed and absolute condition(base) and the characteristics of the independent(additional) transformation arising together with the implicit relations among the transformative units.