• Title/Summary/Keyword: creation techniques

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Using Drone and Laser Scanners for As-built Building Information Model Creation of a Cultural Heritage Building (드론 및 레이저스캐너를 활용한 근대 건축물 문화재 빌딩정보 모델 역설계 구축에 관한 연구)

  • Jung, Rae-Kyu;Koo, Bon-Sang;Yu, Young-Su
    • Journal of KIBIM
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    • v.9 no.2
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    • pp.11-20
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    • 2019
  • The use of drones and laser scanners have the potential to drastically reduce the time and costs of conventional techniques employed for field survey of cultural heritage buildings. Moreover, point cloud data can be utilized to create an as-built Building Information Model (BIM), providing a repository for consistent operations information. However, BIM creation is not a requisite for heritage buildings, and their technological possibilities and barriers have not been documented. This research explored the processes required to convert a heritage university building to a BIM model, using existing off-the-shelf software applications. Point cloud data was gathered from drones for the exterior, while a laser scanner was employed for the interior of the building. The point clouds were preprocessed and used as references for the geometry of the building elements, including walls, slabs, windows, doors, and staircases. The BIM model was subsequently created for the individual elements using existing and custom libraries. The model was used to extract 2D CAD drawings that met the requirements of Korea's heritage preservation specifications. The experiment showed that technical improvements were needed to overcome issues of occlusion, modeling errors due to modeler's subjective judgements and point cloud data cleaning and filtering techniques.

도시 자연복원을 위한 인공 습지 조성에 관한 연구

  • 김귀곤
    • Hwankyungkyoyuk
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    • v.10 no.2
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    • pp.175-190
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    • 1997
  • The objective of this study is to increase bio-diversity by developing more efficient methods to created habitats and applying them in introducing prototypes of forest, grassland, and marsh which are found in natural ecosystem, to urban environment. In this context, in creating man-made marsh in Seoul Engineering High School, firstly, philosophical framework to create man-made marsh to restore urban nature and conceptual system to create a region considering life and ecosystem were established. Secondly, by applying the philosophical framework and the conceptual system, water quality section, plantation section, and techniques to create habitats to increase bio-diversity were introduced. Lastly, when the creation is completed, maintenance of the marsh will continue with participation and education of students and residents. This study presents how natural environment can be restored and created in urban areas. This may be viewed as modest beginning. I expect this study proves to be effective in increasing bio-diversity, fulfill its role as an experiment station for restoration and creation of natural environment and natural educational center for students and community as well as habitats for wild life, and open a new chapter in developing a society seeking co-existence of humankind and life. Therefore, when technological guideline on restoration and creation of man-made marsh in urban area is developed based on the outcome of this study, expansion of the project to nationwide including metropolitan cities like Seoul is recommended.

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Mechatronics Education Using Robot Competition in Okayama University of Science

  • Akagi, Tetsuya;Fujimoto, Shinsaku;Kuno, Hiroaki;Araki, Keisuke;Yamada, Satoshi;Dohta, Shujiro
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.64-69
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    • 2010
  • Electronics machines make daily human life more convenient and comfortable and try to ease burdens. When designing and manufacturing such mechatronic systems, the engineers need to have a wide range of knowledge. The purpose of our education is for students to learn to use mechatronic techniques. To realize our goal, we regard "an interest in creation" of our student as an important educational method. In this paper, we propose and try an educational method for mechatronics creation using "their interest". The method is to hold robot competitions between 1st and 3rd year students as a regular curriculum. In order to confirm the progress of our students in our engineering course, in the last year, some students entered the Rescue Robot Contest held in Kobe Japan. As a result, our student team got second place, a great honor considering it was our first attempt. We confirm that the robot competition is a useful method to make students study by themselves.

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A Design of Integrated System for Real Time Multimedia Presentation and Content Creation (실시간 멀티미디어 프리젠테이션 및 컨텐트 제작을 위한 통합 시스템 설계)

  • 이규남;나인호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.835-843
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    • 2000
  • This paper presents a method to design the integrated system for supporting both multimedia contents creation and its presentation in a windows system. Especially, it describes techniques for designing an integrated editor that can be used to crate and edit various media data including continuous media such as audio and video. And it also proposes a system model for systematically integrating multimedia creation tool with multimedia presentation system where the buffering and scenario-based presentation methods are included in the propose system for supporting effective multimedia presentation through a network. Finally, we describe a threads processing technique based on event monitoring to satisfy needs for presentation control, synchronization control, and user's input control during a multimedia presentation.

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A Study on the Boundary of Creative Designs in Contemporary Fashion Design (현대(現代) 패션의 창조적(創造的) 디자인의 한계성(限界性)에 관(關)한 연구(硏究) - 1990년대(年代) 후반(後半)부터 패션에 나타난 혼성(混成) 모방(模倣)을 중심(中心)으로 -)

  • Shin, Young-Sun;Kim, Ha-Jeong
    • Journal of Fashion Business
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    • v.5 no.4
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    • pp.14-26
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    • 2001
  • A lot of designers are adopting a mixed imitation as techniques of cretion because cultural boundary and structure of meaning in the era of post-modernism are collapsed and dissolved. I raise up a question mark to how can genuine and creative designers can be identified at this epoch when we are today familiar with the trend of informationalization, opening and globalization. Characterisitics of multi-culturalism and compromising blending are meshed with appearance of a theory of disorganization and consumer-driven economic activity of multi-national enterprises in the age of post capitalism. Accordingly it can be said that designers are leaning upon public and consumeroriented pattern rather than pursuing a creative cultural production. With mass media in rapid advancement and public culture in father dissemination, mass production and mass re-production became a natural cultural phenomenon strengthen ing its root. Creative designers somewhat slow and limitative in pace of adaption to rapid changing society amid such social backgrounds and flooded information are coming to dead-end of wall. A mixed imitation as techniques of creation is a result of borrowing, duplicating or re-combining of existing things because the mixed imitation is equivalent to borrowing, copying, compilation and recombination of well-known artworks, motive, diverse people's cultural features, image, techniques and the likes. It is too delicate thing for one to definitely distinguish such cultural phenomenon from either one as creative work or a plagiarized work. Looking into the facts as they are, we should recognize the designers limitation in their creative works by means of the mixed imitation. thus we can have a view upon them from a criticizing standpoint against the designers creation and imitation. On the other hand, when we look at things how the mixed imitation appears in the fashion as a piece of culture, we can understand something of the contemporary designers. I try to find a significance in seeking out a method of approaching to creative fashion designers direction in future times.

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Knit Design using Trencadis Images They Appeared in Antony Gaudi's Work (안토니 가우디 작품의 트랜카디스 이미지를 응용한 니트디자인)

  • Yoo, Jae-Young;Lee, Youn-Hee
    • The Research Journal of the Costume Culture
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    • v.19 no.4
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    • pp.751-765
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    • 2011
  • The purpose of this study is to apply the Trencadis images in Antony Gaudi's work to a design motive and thus provide a new concept for a knitwear design by combining double-knitted fabrics with patchwork applique, taping, stitching and quilting. This study examines the bibliographic text and precedent research related to Antony Gaudi and his works, and analyzes the historical background and formative and stylistic characteristics of Trencadis as it appeared in Gaudi's architectural works. Also this study also examines the characteristics of knitwear and knitting theory while exploring the formative elements and the combined techniques used in modern knitwear design through fashion magazines, medium images, and online sources. The results are as follows: First, Gaudi's work that applies a Trencadis technique has the characteristic of being creative, organic, and environmentally friendly. And in addition, its colorfulness inspires modern fashion design. Second, computerized knitting has been practiced in various ways and the fabrics knitted by both double-knitting jacquard and computerized knitting machines provide a new direction the creation of knitwear. A computerized knitting machine is especially effective for pictorial expression, and is suitable for showing the natural curve of the human body due to its sophistication. Third, as a result of applying a combined technique to the knitting of various fabrics, a combined or fusion design, which is a recent megatrend, is very effective for the design of knitwear while increasing its aesthetic value. Moreover, utilizing techniques that combine patchwork applique, taping, stitching and quilting will create higher value in knitwear. Lastly, with a project of applying combined techniques in the creation of knitwear, designers can become much more creative while taking their imagination much further.

Design Characteristics of Mariano Fortuny's Works (Mariano Fortuny작품의 조형적 특성)

  • 채금석
    • Journal of the Korean Society of Clothing and Textiles
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    • v.22 no.1
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    • pp.49-60
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    • 1998
  • This study found through that Fortuny's art world with design aesthetics was devided into historicism, purism, exoticism and mysticism of color. \circled1 Fortuny's aesthetic observation dazzled at that time and he apply well-grounded opinion in historicism of his all creation and then accomplish on the whole mysticism of art and technique dwelled creativity, \circled2 Fortuny's Delphos gown realized new creation of beauty intact by that the simplicity and contingency was inquired into the art at that time. He revived that aesthetic was included in the drapery of ancient Greece, so indirectly express outline of the human body and realized pure image used a natural curved line of the human body. \circled3 Fortuny's creations included a exotic special quality. His clothes expected so many characteristics of 20C fashion and exotic, visionary fashion revolution in addition influenced on stage costume. ㉧ Fortune created new color specially "Tempera" and expressed mysticism of color that found a harmonious color character and texture through the ancient techniques included experimental mind of a multilateral try.teral try.

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Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.6 no.1
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    • pp.11-22
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    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

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A Study on Fashion Illustration Applied Technigues (침선기법을 이용한 패션일러스트레이션 연구)

  • Jung, Hyun-Suk;Park, Soon-Chun
    • Fashion & Textile Research Journal
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    • v.12 no.3
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    • pp.257-264
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    • 2010
  • In the modern Society, the human's way of thinking as well as the new cultural creation has been changing by bringing on a change rapidly. The moderns are demanding humanity and the new cultural cretion through the exchange between the old things and new things by setting material before everything else. The latest trends of today had an effect on the fashion Illustration, a new art category, which gives a new image. This report of research has a purpose which expresses korean images by connecting the korean tradition style to the modern fashion. And we are concerned about the national culture and tradition with the international stream. For this reason I studied these for the purpose of expanding expression area of sewing techniques by applying to fashion Illustration expressing handcraft techniques by natural beauty improving the modern and traditional images, updating, and succeeding to tradition. As the way of studying and contents, I referred to the inside and outside of the country's literatures, these, publications, magazines, or the internet sufing. Firstly, as the theoretical study, I studied a conception and history of the fashion Illustration. I studied the theoretical background of the sewing techniques through the histories, tools, and techniques. The theoretical background of the sewing handicraft is studied through the colors, patterns, materials and sorts. I also and indicated the various works by the domestic designers.

A Study on Free-form Design Shape Creation through Geometric Transformation of Digital Design Tool (디지털디자인도구의 Geometry 변형을 통한 비정형 디자인 형태 생성 방법에 관한 연구)

  • Park, Sang-Jun
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.306-317
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    • 2016
  • Both the formal type of architecture and free-form architecture have basic factors and methods for basic expression. Because the use of digital design tools for creation of free-form design mostly depends on the character and ability of designer, this study aims to propose establishment of free-form design creation method as a prototype, including the method to create free-form design, through setting up rules that can be used in common. This study is carried out on the basis of the application of digital design tools used for creation of conceptual free-form styles at the phase of conceptualization and development, which is different from the general theory of free-from design. The free-from style in the modern architecture has begun with the changes in digital design tools and design concepts. In the case study based on the free-form designs in precedent studies, the morphological characteristics have been analyzed and interpreted by using the language of digital design tools, so that this study will suggest the techniques to realize the free-form style on the basis of geometric transformation by using the digital design tools, as well.