• Title/Summary/Keyword: creation techniques

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A Study on Fusion Art Make-Up Using Depaysement Surrealism -Focusing on Creating Artworks- (초현실주의 데페이즈망 기법을 활용한 융합아트메이크업 연구 -작품제작을 중심으로-)

  • Park, Li-La
    • Journal of the Korea Convergence Society
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    • v.7 no.3
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    • pp.35-44
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    • 2016
  • The purpose of this study is to examine the theoretical background of art make-up and surrealism in depth and shed new light on creative thoughts coming through application of Depaysement and various kinds of expression realized through art make-up, where art and make-up are incorporated. The study method is to conduct prior research followed by a theoretical study of the concept and techniques of Surrealistic Depaysement and theoretical background of art make-up through specialized books and internet sources and then to create 4 artworks representing characteristics of Depaysement technique categorized in dual image, fusion of heterogeneous objects, modification and conversion, and change of space. This examination resulted in first, a foundational ground for fusion and use of art and make-up sectors by creating a realm of expression based on creativity through incorporation of art and makeup and second, a sense of freshness and unfamiliar-ness by creation of an image in a completely unfamiliar space. Therefore, the researcher sets a direction for ways to come up with new ideas and expand the realm of expression and hopes that the art-makeup does not just become an aesthetic tool but turn itself as an art genre.

Development of an OODBMS Functionality Testing Tool Prototype. (객체지향 DBMS 기능 시험 도구의 프로토타입 개발)

  • 김은영;이상호;전성택
    • The Journal of Information Technology and Database
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    • v.2 no.2
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    • pp.25-34
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    • 1995
  • In this paper, we present design philosophy and implementation issues of a functionality testing tool for object-oriented database systems. A testing tool has been developed to validate UniSQL/X functionalities with C++ interface. A testing tool is designed under consideration of scaleability, simplicity and extendibility. The schema is deliberately constructed to verify the object-oriented functionalities such as abstraction, inheritance and aggregation. Each test item has been derived under various black box techniques such as equivalent partitioning and boundary-value analysis. The testing tool consists of six phases, namely, database creation, database population, construction of testindex, compilation and link, execution and result reporting, and final cleanup. The prototype provides more than 140 test items at 90 programs.

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A Study on Synchronization of Video and Virtual Reality Data for On-line Education (온라인 교육을 위한 동영상과 가상현실 데이터의 동기화에 관한 연구)

  • Sun Bok-Keun;Han Kwang-Rok
    • Journal of Korea Multimedia Society
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    • v.8 no.3
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    • pp.389-397
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    • 2005
  • In this paper, we study the synchronization method of animated simulations and VRs for on-line virtual reality education system. To build the data of animated simulations and synchronization modules of VRML content, the media-synchronizing technology, HTML + TIME and scripts are used. The VRML control module ismade into Java applet using the Java EAI provided for the web and the interface for VRML contents. To control the animation of VRML contents, the node information is extracted, and an animation production template capable of controlling animation in inter-connection with VRML content is made. With evaluation of the animation control performance, processing speed, synchronization performance between media in the system built, more improved results are obtained. We would like to suggest a education system with easy system construction and various multi-medium applicability by realizing HTML + TIME media synchronization and VRML web 3D virtual reality creation techniques, and animated images and 3D animation controls according to time using Java through this study.

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Method of Motion Graphic Design Approach from Postmodern Point of View (포스트모던적 관점에서 본 모션그래픽 디자인 접근 방안)

  • Kim Gyo-Wan;Hong Su-Jung
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.124-131
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    • 2006
  • Motion graphic is also developing into its own genre in graphic design by establishing individual industrial fields. images and graphics but also recognize even motions and sounds as communication elements delivering a message. Nevertheless, web communication designers have yet to experimentally test the visual motion priniciples or the audio sound expressions in terms of technology. If the dance are used, they may be new communication approaches in the age of multi-media, which allows for communication of visual and audio information or images. With such conceptions in mind, this study was aimed at reviewing the structural relationship between visual motion principles of the kinetic and the sound images to combine the audio and video effects. To this end, the basic structure of dance and music were substituted into the dance to determine their relevancy, and thereupon, examine the effective sound expression methods and techniques depending on movements of the objects in the monitor. Thus, this study, by inquiring into the uniqueness of choreography in motion graphic, presents the possibility of limitless expression of designer creation and inner world, and the ultimate goal lies in assuring the artistic value of motion graphic and its position as a synthetic art.

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New Inlining Method for Effective Creation of Relations and Preservation of Constraints (효율적인 릴레이션 생성과 제약조건 보존을 위한 새로운 Inlining 기법)

  • An, Sung-Chul;Kim, Yeong-Ung
    • Journal of Korea Multimedia Society
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    • v.9 no.7
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    • pp.773-781
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    • 2006
  • XML is a standard language to express and exchange the data over the web. Recently, researches about techniques that storing XML documents into RDBMS and managing it have been progressed. These researches use a technique that are receiving the DTD document as an input and generate the relational schema from it. Existing researches, however, do not consider the semantic preservation because of the simplification of the DTD. Further, because existing studies only focus on the preservation technique to store information such as content and structure, there is a troublesomeness that have to use the stored-procedure or trigger for the data integrity during the stores of XML documents. This paper proposes a improved Inlining technique to create effective relations and to preserve semantics which can be inferred from DTD.

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Study on the Development of Stepwise Tooth Carving Practice Content Using Augmented Reality Technology and a Three-Dimensional Tutorial Method (증강현실 기술과 삼차원 튜토리얼 방식을 활용한 단계별 치아 형태 조각 실습 컨텐츠 개발과 관련된 융합 연구)

  • Im, Eun-Jeong;Lee, Jae-Gi
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.81-88
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    • 2020
  • This purpose of this study is to develop content that enables repetitive carving practice of the maxillary right central incisor (MRCI) based on augmented reality (AR). For a step-by-step practice of achieving the tooth shape, after creation of the storyboard from the square box shape in step 1 to the completed MRCI block in step 16, three-dimensional (3D) modeling data reflecting the characteristics of the mesial, distal, lingual, and labial surface of the MRCI were generated. An application was built in which 3D modeling data were output on the screen of the learner's mobile device, and image markers suitable for 3D modeling in steps 1 to 16 of the MRCI model were respectively generated. Using this information, the learner could carve a high-quality MRCI by repeatedly performing the tooth shape carving exercises. With AR, we intend to contribute to improved tooth morphology carving skills by linking the theory and practical techniques for a beginners in dentistry.

Expressional Characteristics of Interior Design Presented in the Food and Beverage Spaces of Yukio Hashimoto (하시모토 유키오의 식음공간에 나타난 디자인 표현특성)

  • Ko, Myung-Ae;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.26 no.2
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    • pp.101-109
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    • 2017
  • The food and beverage spaces of modern industrial society have transformed from a simple space for meals into a space of culture, communication and experience as society becomes more complex and diverse along side economic growth. An interior designer who is rapidly rising on this flow of change is Yukio Hashimoto. While working for interior design firm Super Potato, which highlights food and beverage spaces, he was much affected by the expression methods of representative designer Takashi Sugimoto, who makes use of natural elements. By using these expression methods that make use of natural elements in his own creation of spatial ambience and elements of experience and by adding his own differentiated expression methods, he emphasizes an effective spatial expression for food and beverage spaces. The design characteristics of Yukio Hashimoto's food and beverage spaces are as follows. First natural elements like light and water are recreated as memories of nature after being established through a methodology that allows these elements to penetrate his own thoughts. Second, he pursues a hybrid design through the harmony between past tradition and current expressive techniques. Third, he expresses objets of light through a formative sense of shape expressed with light.. Fourth, he establishes an axis in the interior space by light and structure and endows a strong directionality that induces symmetric characteristics, gaze, and movement.. Fifth, he installs lights at the bottom of weighty materials and expresses a sense of floating by light. Sixth, he uses an illusion technique that makes use of the ambiguity and depth of space resulting from reflecting materials like mirrors. The study hopes that such design expression characteristics of food and beverage spaces can be used as data for interior designers to apply and develop a new design vocabulary.

Slope Revegetation by Seeding works and Resent Nature Restoration in Japan (일본에 있어서의 파종공에 의한 법면녹화와 자연회복녹화)

  • Hiroshi, Yoshida;Koh, Jeung-Hyun
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.8 no.2
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    • pp.83-89
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    • 2005
  • The historical changes of seeding work in Japan, the typical slope revegetation method, is possible to divide into five periods as follows; 1) The early period after creation(1927-1948) 2) The spreading period of modern revegetation work with manpower(1947-1958) 3) The spreading period of rapid revegetation technique using exotic grasses with machineries(1959-1985${\dots}$) 4) The spreading period of rapid reforestation technique by fast growing species mainly using leguminous shrub species(1986-1995${\dots}$) 5)The developing period of nature restoration technique using endemic arborous species(1996-) The evaluation basis of vegetated condition after slope seeding has been described to a official guide book, "The Standards of Slope Stabilizing Works" It was mainly revised three times after first edition in 1972, and also the point of evaluation basis changed from the vegetation coverage to the density of woody plant through the 3rd period and the 4th period Recently main purpose of slope seeding has been developing from the erosion protection to the nature restoration in the current of the 5th period, and "The tentative guidelines of slope nature restoration" was announced by The Slope Revegetation Section of Japanese Society of Revegetation Technology in 2004. It was proposed the planning techniques of using suitable seeds/plants based on the preservation level at the real each construction sites Consequently, at present the importance of advanced monitoring methods for vegetation maintenance and plant sociologic survey to evaluate the plant succession is increasing.

Acceptance Patterns and Meaning of Tales Appearing on Dance as a Performing Arts Contents for the Journal of Korean Contents (공연예술 콘텐츠로서 무용에 나타나는 설화의 수용양상과 의미)

  • Jung, Eun-Young;Choi, Hyun-Ju
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.123-138
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    • 2012
  • The purpose of this study is to identify how tales are accepted and embodied as a new work in dance as performing arts, which are getting attention for its rapid growth in the area of cultural industries. Major performances of recently created and performed ancient tales including Baridaegi, Chun-Hyang story, Yeonohrangseohnye are analyzed here. With acceptance of tales into dance, vitality of creation by the eternal word of mouth, rich information contained in each tale and the variety of interpretation showed the possibility of a new interpretation based on the existing perspectives. There are three kinds of acceptances: diversification of narrative techniques of the subject, adoption of the issue of moral values as a topic, and acceptance of tradition and national consciousness. To satisfy the fundamental concern about the universe and human, and to create both worldwide and Korean dance contents, the images of tales are being reinterpreted into a new dimension beyond the boundary of time.

CEM Contextual Data Creation and Extraction Technology based on OOK of Augmented Reality (증강현실에서 OOK 기반의 CEM 맥락 데이터 생성 및 추출 기술)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.20-30
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    • 2012
  • The biggest advantage of AR is that it allows unique experience in the real world through a virtual object. However, there is a limit in the marker techniques to do registration for the virtual object. Therefore, it is possible for a complication that only allows restrictive interaction to come up. This paper provides marker technique of the next generation which can supplement limitations of existing marker technique. Such marker is a combination of IR LED's, and is a convergence of LED VCL concepts of M2M. Environment where the user belongs to and their unique choice will be expressed into one context. Also, the context will be delivered to the system through OOK IR LED marker algorithm. Marker can be operated on the spot to change virtual objects according to the user's taste, registration can be done at the same time for several virtual objects, and control become possible.