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Water Create Earth and Lives (물이 지구와 생명을 창조하였다)

  • 김진원
    • Journal of the Korean Professional Engineers Association
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    • v.35 no.4
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    • pp.14-18
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    • 2002
  • Water must be readily available to support all lives life and to create our earth. At first thought, It may seem that water is always available, since the earth is literally surrounded by water, so called water planet. The manner in which water circulates between earth and atmosphere determines where ample water supplies can be found and used for all organisms. If no forces except gravity were at work, the earth's water would settle in to the ocean basins and remain there.

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Tapping the Potential of Roof Greening and Building a New City-scape

  • Wang, Xiao-yun
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.33-36
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    • 2001
  • Only do we have an earth! It is crucially important to improve our living environment and keep the sustained development of a city in the limited space. Some concrete examples will be analysized in the paper, elaborating upon how to make full use of roof space and various plants to create a better green-space. To create different activity space with unique characteristics for people, various plants, roof-space, water and buildings in the style of garden should be use when local conditions and design requirement should be considered.

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A Case Study of a Role-Play Course for Undergraduate Airline Service Students

  • Ra, Mijin
    • Korean journal of aerospace and environmental medicine
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    • v.30 no.3
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    • pp.108-112
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    • 2020
  • This study utilizes the image contents, one of the social interaction activities, in role-play. The one-semester class results were used for analysis to prepare teaching-learning plans for the department of aviation services. This study helped students in the Department of Aviation Services understand the airline cabin organization and examined whether it would help them understand the airline cabin organization and examine whether it would help them communicate with customers. In role-play classes, learners or groups of learners use role-playing dialogues to create role-plays and create communication situations similar to the real world.

The Developing Method of Map Outline Using Caricature Generation Algorism (캐리커처 생성 알고리즘을 이용한 지도 외형선 생성 방법)

  • Kim, Sung-Kon
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.345-354
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    • 2007
  • Sometimes characterized graphic map rather than realistic graphic map can help users to understand information more easily. This paper tried to reveal the relation between the methodology to create outline on the map using caricature automatic algorism and level of human cognition. Caricature algorism such as exaggeration transformation algorism, joint transformation algorism and simplification algorism were used to create outline on the map. In order to apply exaggeration transformation algorism and joint transformation algorism, the method to create average form of the object were developed. We survey how users recognize the similarity of the characterized map with the real map when realistic map is simplified by certain value of simplification rate and transformed into certain value of exaggeration rate or joint transformation rate. We also survey how users recognize the similarity differently according to the scale of the map. As a result of this study, the method to calculate the optimal data is developed for users to recognize caricatured map effectively by shifting scale. This data can be used as basic data, when map developers create outline of map with programming code on computer

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Innovation Product Design Development by Four Design Thinking Action (혁신적 제품 디자인 개발 가능성)

  • Kang, Bum-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.587-596
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    • 2012
  • This research works has newly proposed ideation method for development of innovative product design by using four design thinking framework in the aesthetic issue, material issue, function & structure issue which are usually called three major design issues. The four design thinking framework is consisted of eliminate, reduce, raise and create. This research also analyzed 232 innovation products in order to verify the proposed ideation method. The main outputs of this research are as follows; first, the ideation method which was newly developed in this research can help to create new ideas for innovation product design. Second, 41% existed innovation product designs were developed based on the ideation in the 'function & structure' issue. Three, 74% existed innovation product designs were developed based on the 'raise & create' issue rather than 'eliminate & reduce' issue. The results of this research can help a designer who wants create new innovation product.

Concentrated on the Methodological Proposal on the Various Form Generation (심미적 영향요소인 비례를 적용한 디자인 프로세스 구축에 관한 연구 -다양한 형태발상에 대한 방법론적 제안을 중심으로)

  • 홍정표;이경화
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.49-60
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    • 2002
  • The aims of the study are first, in other to meet the demand for a new product design process, to review the prototype theory and to find out the conceptual structure of product aesthetics, which is another properly thought to be as important as the typical pattern in an effort to patch up the theory second to help designers overcome the limits of idea generation and create consumer oriented designs with a high success rate by setting up a new product design process that is established through the application of the aesthetically influential factor 'proportion'based on the preceeding studies that tested product aesthetics measuring devices. In other words, this study tries to find out product categories, making use of the prototype theory to introduce an ideal proportion for product design, recognizing the importance of proportion by conducting product pattern analysis: to create a differentiated method that can product consumer oriented designs, even if it only manipulate proportion and to establish a new design process that can systematically explain the methodology for various form generation that applies proportion. This study reviews the theoretical aspects of concepts pertaining to the above … and, based on them, empirically tests them by patting to use the programs, for proportion manipulation. This study was conducted in the following way: To begin with, this study takes out proportion out of some aesthetically influential factors that has a great impact on the way consumers prefer certain product designs and tries to see how proportion affects the consumer preference when consumers select a product. In addition, we could analyze the difference between the ideal proportion that consumers prefer and the traditional golden proportion produced through theoretical studies. The correlations between preferred proportion and ideal proportion, and preferred proportion and golden proportion could be shown. In order that we may create form variations through more detailed proportion manipulation on the basis of the ideal proportion verified as preferable, we again applied the proportion factor to the process utilizing PDS(proportion Distortion System). In the way the restraint of form generation could be pursued. All in all, this study makes an attempt to set up a design process to create new product forms through the application of Proportion.

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전략적 상호작용에 의한 이노베이션 - 상호진화적 이노베이션의 이론적 체계 -

  • 류태수
    • Journal of Korea Technology Innovation Society
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    • v.1 no.3
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    • pp.285-298
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    • 1998
  • Innovation with strategic interaction is to overcome the technological uncertainty and to create co-evolution through competition among individuals or organizations for the acceleration of innovation. The concept of innovation in the past was concentrated on cooperation rather than on competition for the efficient management of limited resources. However, in order to minimize the technological uncertainty, we need an innovation on the basis of competition between organizations. Competition stimulates technological adaptability. It is on the analogy of complex system. This is to satisfy consumers' needs, to transform the resources into a technology, and to apply for the development of new products and new technologies. If the emergence of a new technology threatens present technology and develops into a new level of technology through inter-relation, it becomes a mutually supporting technologies. When theses effects are simultaneously realized, it is possible for firm to have strategical innovation and to create a mutually evolutionary development. Furthermore, when the competition among more than two individuals or two organizations continues towards the same direction, the mutual competition and cooperation can be expected to create a synergy effect. The competitive environment should be composed of R&D, production, and consumers' choice. This will lead to interaction among organizations through strategic competition and cooperation. Intra-firm competition and Inter-firm competition are required to exist together.

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도시 자연복원을 위한 인공 습지 조성에 관한 연구

  • 김귀곤
    • Hwankyungkyoyuk
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    • v.10 no.2
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    • pp.175-190
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    • 1997
  • The objective of this study is to increase bio-diversity by developing more efficient methods to created habitats and applying them in introducing prototypes of forest, grassland, and marsh which are found in natural ecosystem, to urban environment. In this context, in creating man-made marsh in Seoul Engineering High School, firstly, philosophical framework to create man-made marsh to restore urban nature and conceptual system to create a region considering life and ecosystem were established. Secondly, by applying the philosophical framework and the conceptual system, water quality section, plantation section, and techniques to create habitats to increase bio-diversity were introduced. Lastly, when the creation is completed, maintenance of the marsh will continue with participation and education of students and residents. This study presents how natural environment can be restored and created in urban areas. This may be viewed as modest beginning. I expect this study proves to be effective in increasing bio-diversity, fulfill its role as an experiment station for restoration and creation of natural environment and natural educational center for students and community as well as habitats for wild life, and open a new chapter in developing a society seeking co-existence of humankind and life. Therefore, when technological guideline on restoration and creation of man-made marsh in urban area is developed based on the outcome of this study, expansion of the project to nationwide including metropolitan cities like Seoul is recommended.

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Information Statistics Systems on Access to Twitter-Based (트위터 기반 접속 정보 통계 시스템)

  • Yang, Xitong;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.541-543
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    • 2015
  • Due to the popularity of IT technology and smart devices, SNS (Social Networking Service), there are increasing users using. This causes increasing of data generated by the SNS may also, IT companies are developing a technique to create value in this data. In this paper, we design and implement the system that statistical information for connecting to the tweeter to create value of the data generated by the tweeter. The proposed system is a system using Mahout behind collected data and stored as a tweeter NoSQL based statistics that the contact information of the user. The developed system is expected to be helpful in providing the background technology necessary to create value in the data of the tweeter.

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