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Implementation of Wheelchair Robot Applying SLAM and Global Path Planning Methods Suitable for Indoor Autonomous Driving (실내 자율주행에 적합한 SLAM과 전역경로생성 방법을 적용한 휠체어로봇 구현)

  • Baek, Su-Jin;Kim, A-Hyeon;Kim, Jong-Wook
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.6
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    • pp.293-297
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    • 2021
  • This paper presents how to create a 3D map and solve problems related to generating a global path planning for navigation. Map creation and localization were performed using the RTAB-Map package to create a 3D map of the environment. In addition, when the target point is within the obstacle space, the problem of not generating a global path was solved using the asr_navfn package. The performance of the proposed system is validated through experiments with a wheelchair-type robot.

Innovation Performance of Social Enterprises: An Empirical Study in India

  • Tirumalsety, Revendranath;Gurtoo, Anjula
    • Asian Journal of Innovation and Policy
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    • v.8 no.2
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    • pp.238-273
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    • 2019
  • Social enterprises pursue innovation to create socio-economic impact for the marginalized communities. The founders of social enterprises drive goal-oriented innovation, whereas, interactions with ecosystem is crucial to create and diffuse innovation. However, studies are scant on creation as well as diffusion of innovation emerging from social enterprises. This paper attempts to understand innovation emerging from social enterprises through an exploration of innovation focus, interactions with ecosystem, and measurement of innovation performance. A cross-sectional study is performed to understand the relationship between founders' orientation and innovation performance, and the mediating role of innovation focus and ecosystem interactions. A cluster sampling across four states in India - Karnataka, Telangana, Maharastra and Tamil Nadu - resulted in participation from 207 social enterprises. The results of partial least squared structural equation modeling (PLS-SEM) demonstrate the positive complementary mediating role of innovation focus in the relationship between founders' orientation and innovation performance. Moreover, this paper illustrates that founders' persistent focus on innovation creates positive results for social enterprises as well as beneficiaries.

Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

Development of Aged-friendly Design Guideline in Physical Environment (물리적 환경의 고령친화 디자인 가이드라인 개발)

  • Lee, Kwang Hyun;Kim, Seiyong
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.33 no.12
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    • pp.85-92
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    • 2017
  • The purpose of this research is to provide a basic framework of design guideline for elderly people who can live without inconvenience. It is time to think about how to create an age-friendly city for the Korean society which is rapidly advancing in population aging. Design guidelines studied in this research cover not only architecture but also urban, landscape and transportation fields, and consist of 90 items in 7 areas (park&open space, buildings, pedestrian street, crosswalk&bicycle lane, bus stop&subway station, parking housing). The importance of each item and each area were surveyed to verify objectivity. The result of importance of each item can be used to select design guidelines which can be applied first to create an aged-friendly physical environment.

A Study on the Contents Security Management Model for Multi-platform Users

  • Joo, Hansol;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.10-14
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    • 2021
  • Today people adopt various contents from their mobile devices which lead to numerous platforms. As technology of 5G, IOT, and smart phone develops, the number of people who create, edit, collect, and share their own videos, photos, and articles continues to increase. As more contents are shared online, the numbers of data being stolen continue to increase too. To prevent these cases, an authentication method is needed to encrypt the content and prove it as its own content. In the report, we propose a few methods to secure various misused content with secondary security. A unique private key is designed when people create new contents through sending photos or videos to platforms. The primary security is to encrypt the "Private Key" with a public key algorithm, making its data-specific "Timeset" that doesn't allow third-party users to enter. For the secondary security, we propose to use Message Authentication Codes(MACs) to certify that we have produced the content.

Electromagnetic Immunity Test Environments of Advanced Vehicles with Camera Sensor Systems (첨단자동차의 전자파 내성 실험 환경에 관한 연구: 카메라 센서를 중심으로)

  • Woo, Hyungu
    • Journal of Auto-vehicle Safety Association
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    • v.12 no.4
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    • pp.7-12
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    • 2020
  • Recently, automobile industries have developed ADAS, smart cars, connected cars, automated driving systems, which use a variety of sensor systems - ultrasonics, cameras, lidars and radars - and communication systems. It is necessary to examine the electromagnetic immunity of vehicles equipped with the sensor systems due to the fact that the normal operation of those systems is very important to the safety of the vehicles. The electromagnetic immunity tests are carried out in an electromagnetic semi anechoic chamber, which is cut off from the outside. It is difficult to create test environments in which the camera sensor systems of vehicles work properly in the test chamber. In this study, test jigs were designed and tested and as a result they are shown to be effective to create test environments for electromagnetic immunity tests of vehicles equipped with camera sensors. We also proposed additional safety standards for immunity tests of vehicles with camera systems that currently do not exist.

Automated Digital Engineering Modeling of Prefabricated Bridges with Parameterized Straight Alignments (직선교량에 대한 디지털엔지니어링 모델의 선형연동 프로그램 개발)

  • Choi, Jae-Woong;Kang, Jeon-Yong;Kim, Hyun-Min
    • Journal of KIBIM
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    • v.10 no.4
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    • pp.40-49
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    • 2020
  • This report describes the development of a program that can be linked to an alignment and extracts related information using a prefab structured digital engineering model. The subject bridge was set as a straight alignment, the Superstructure type as Precast girder and the Substructure type as Precast pier and Cast-in-situ Abutment. We identified the variables required to create a digital engineering model and reviewed them to create the digital engineering model by entering them as numerical values in the program. In addition, it is configured so that the variables linked to the alignment can be entered numerically. The quantity takeoff can be calculated when the design is complete. The purpose of the program development presented in this report is to enable the designers to select the optimal alternative by designing a bridge that best fits their current situation, extracting the relevant information and then by providing it to the manufacturer and construction company.

Orbital Dungeon Generation: A Method for Creating Dungeons Quickly and Dynamically

  • Udjaja, Yogi
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.41-48
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    • 2022
  • With the development of technology, the procedures for making systems are altered. Jobs that were initially difficult with technology have become easier. Likewise with work as a developer. In this era, it takes work that can be done quickly, precisely, and accurately. Inspired by the Copernicus' theory that the sun is the center of the solar system, this research aims to create a plugin that is integrated with the Unity game engine so that it can create dungeons quickly and dynamically using the orbital dungeon generation method. In general, games that have several dungeons are role playing games genre with the roguelike subgenre, where games of this type are widely adopted by well-known games. This method is expected to be employed by developers, especially game developers, to simplify and speed up the creation of games using dungeons, because the complexity of the system that is made can be adjusted according to needs.

Customized NFT Production and Trading Service Design (맞춤형 NFT 제작 및 거래 서비스 디자인 개발)

  • HaeKyung Chung;JangHyok Ko
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.1
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    • pp.99-103
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    • 2023
  • NFT technology is mostly used to create digital drawings, characters, and items, and to simply buy and sell, but research and development to spread to various contents of NFT are somewhat marginal. Therefore, this study aims to solve the above-described problems. Depending on the exercise performance, it allows users to create and trade custom NFTs. In addition, it supports users to own customized digital works through exercise performance or to make money by trading them. Through it, the aim is to enhance users' positive interest in exercise and provide devices and methods for providing customized NFT creation and trading services that can help them develop exercise habits.

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A study on understanding of continuity concept of function (함수의 연속 개념 이해에 대한 연구)

  • Oh, Hye-Young
    • East Asian mathematical journal
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    • v.39 no.2
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    • pp.119-139
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    • 2023
  • Most of calculus and real analysis are concerned with the study on continuous functions. Because of self-sustaining concept caused by everyday language, continuity has difficulties. This kind of viewpoint is strengthened with that teacher explains continuity by graph drawn ceaselessly and so finally confused with mathematics concept which is continuity and connection. Thus such a concept image of continuity becomes to include components which create conflicts. Therefore, we try to analyze understanding of continuity on university students by using the concept image as an analytic tool. We survey centering on problems which create conflicts with concept definition and image. And we investigate that difference of definition in continuous function which handles in calculus and analysis exists and so try to present various results on university students' understanding of continuity concept.