• 제목/요약/키워드: course

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Study on the Development of a Fundamental course for Overcoming Blocks to Creativity in Design Education

  • In, Chi-Ho;Gwon, Eun-Gyeong
    • International Journal of Contents
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    • 제5권4호
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    • pp.81-87
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    • 2009
  • In the midst of a continued discourse and development concerning design education and its impact on innovation and creativity, I believe that design education still holds the key to enhancing design methodology while increasing creativity by having students take on several creative roles in an interactive and enjoyable studio course. Clearly, there exist impediments that block the creative process in our standard track in design education; however, a course entitled "The Creative Workshop" can overcome such obstacles. Through this course, a student can learn the essential skills of a designer: inventive thinking, a sense of aesthetics, and a spirit of collaboration. In addressing each of the three essential elements, this course has devised role-plays in the way of projects. Simply put, students will be required to demonstrate and, therefore, express their unique creativity that may have otherwise gone muted. Such creative expression can take form in a low stakes, open forum that heralds the invaluable attribute in design such as creative freedom. As a result, the true spirit of creativity is fostered rather than mere aesthetics and styling. Moreover, through role plays, the focus shifts its center from design, allowing each student to explore the uncharted areas of one's own creativity which may come naturally to some extend while disconcerting to others. It may prove particularly uncomfortable for Korean students whose ideas about education have been directly connected to the strict and regimented school system that stresses adherence to standardization such as the national college entrance exam. This course, therefore, is aimed stretch the scope and scale of students' creativity as they learn to collaborate on role plays, utilizing diverse skills from various disciplines.

골프장의 경기성 및 운영관리 향상을 위한 평가항목 개발 (Development of Evaluation Items for Play Ability & Operation Management in Golf Course)

  • 석영한;문석기;이은엽
    • 한국환경복원기술학회지
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    • 제12권1호
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    • pp.1-12
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    • 2009
  • The purpose of this study is to discovered assessment items for improving athletic efficiency and management of golf courses. Through this, the study intended to provide basic data for creating competitive golf courses and management. Important assessment items were selected by inducing preliminary assessment items and conducting a preliminary survey and a main survey for specialists through a theoretical study. For the survey results studied, reliability and average value for importance were calculated using SPSS/PC Window Release 12.0. As assessment of importance by assessment area, in athletic efficiency assessment, course management level was the highest, followed by fairness of games and operation of games. In management assessment, importance of service level, information management, facility management, management of game assistants, etc. were high. As assessment of importance by assessment item, it was found that 'variety of golf shot' and 'the length of a course' were important in course layout. Also 'start interval among teams' and 'disturbance of play' were assessed as important items in game operation, while 'fair reservation' and 'rounding rotation time' were important in fairness of games. In addition, in information management, 'kind service of golf course staffs' and 'prompt reservation and notification' were found to be important assessment items. In facility management, all assessment indexes were over 4.0, which means all of them are important for quality of golf course and competitiveness. In membership service, 'appropriate price of goods for sale' and 'service for members' were relatively important assessment items. Further, in management of game assistants, 'qualifications and skillfulness of game assistants' was assessed as a very important index. Although the current study only selected important items to assess excellent golf courses, it is necessary to apply the study results to the actual sites and verify them for golf course both at domestic and abroad.

컴퓨터 소프트웨어 전공 능력 배양을 위한 융합 캡스톤 디자인 사례 연구 (A case study of convergence capstone design for computer software major ability)

  • 권순각;박유현;한수환
    • 한국산업정보학회논문지
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    • 제21권2호
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    • pp.21-29
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    • 2016
  • 국내 소프트웨어교육 현장의 일반적인 추세는 기업이 필요로 하는 실무 능력의 향상을 위해 학부 과정의 고학년을 대상으로 캡스톤 설계 교과목을 개설하여 운영하는 것이다. 그러나 현재 교육현장에서 이루어지는 캡스톤 설계 교과목 운영은 소프트웨어 융합에 대한 반영이 부족한 실정이다. 이러한 문제를 해결하기 위해 캡스톤 설계 교과목을 단일 학과 대상으로만 개설하지 않고, 타 분야 전공 학과도 참여하여 융합적인 문제를 해결할 수 있도록 하여 운영하였고, 그 결과를 분석하였다. 분석 결과로서 캡스톤 프로젝트 수행 결과에 대해 만족스러운 결과가 나왔지만, 단일 학과가 융합 캡스톤 설계 프로젝트를 개별적으로 운영하는 것에 대한 한계점이 발견되었다. 따라서, 융합 캡스톤 설계 교과목은 학과간 통합적으로 운영되는 것이 바람직하다고 보여진다.

조타기 신호를 이용한 선회조기감지 방안에 대한 연구 (A Study for an Early Detection Method on Altering Course of a Target Ship using the Steering Wheel Signal)

  • 정창현;홍태호;박계각;박영수
    • 해양환경안전학회지
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    • 제19권1호
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    • pp.17-22
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    • 2013
  • 가까운 거리에서 상대선과의 마주치는 상황 또는 교차된 상황에서 상호 피항동작을 취하게 되는데, 상대선박의 변침의도를 정확히 파악하지 못해 서로 같은 방향으로 피항동작을 취함으로써 충돌위험에 처하게 되기도 한다. 항해사는 피항동작을 취함에 있어 시각에 의한 판단, 레이더 또는 AIS 벡터를 이용한 판단, 또는 VHF 통신을 활용하여 피항동작을 취하고 있으나, 레이더 및 AIS를 이용한 기존의 방식은 선박이 선회 후 선수방위가 표시되기 때문에 선회를 탐지하기까지는 상당한 시간이 요구된다. 따라서 조타기 작동 신호를 상대선박에 신속하게 전달하여 상대선의 선회의도를 보다 신속히 판단할 수 있는 선회조기감지 방안을 제안하였다. 이러한 방법은 상대선의 변침의도를 보다 신속하게 파악함으로써 선박 상호간 충돌예방에 효과적이며, VTS 시스템 및 해양사고 분석에서 활용이 가능하다.

영양사 배출 관련학과의 전공과목 강화 및 개발에 관한 연구 제1보 -영양사 및 대학 교수의 전공과목 강화에 대한 의견 조사 (A Study on Reinforcement and Development of Course Programs in Department of Food Science and Nutrition Related Studies 1st Report -Based on Survey of Dietitians and Professors -)

  • 박명희;최봉순
    • 동아시아식생활학회지
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    • 제6권1호
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    • pp.1-16
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    • 1996
  • This study was conducted to obtain basic data for reinforcing and developing course programs in department of Food Science and Nutrition. For this purpose, data was collected from dietitians and professors who work at 2-and 4-year colleges. Results are as follows. 1. Many respondents (95.7%) support that It Is desirable to separate dietitian license into two types. Reasons are (1) specific knowledge required by job type is different(29.5%), and (2) to increse job performance (29.3%). 2. Most respondents(95.4%) agree that course programs are needed to be revised. Because (1) current programs are inadequate to provide specific knowledge required at field work (67.8%), and (2) the programs are not helpful to increase job performance of dietitians (54.1%). 3. Respondents of dietitians want to extend applied science area(37.7%) and reinforce lab training (63.1%), as principles of program revision. 4. Course titles which need to be reinforced are Internship(95.8%) and Lap training(67.8%). 5. Specialized areas which need to be reinforced are Food Service Managemant and Practical Training(90.9%), Nutrition Education and Guide(88.9%), Public Health Nutrition(79.0%), Basic Area for Clinics(85.6%), Basic area for Education and Counselling(87.1%), and Cooking Science(77.5%) 6. Courses which are needed to be reinforced by respondents(over 75% agree) are Computer Management for Food Service, Counselling, Nutrition and Disease, Diet Therapy, Quantity Cooking, Internship, Public Health (Health Care), Community Nutrition(Environment and Nutrition), Clinical Nutrition, Psychology, and Communication.

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추나의학 관련과목 개설현황 조사 (Curriculum Analysis of Chuna Manual Medicine in Korea)

  • 박태용;신병철
    • 척추신경추나의학회지
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    • 제5권1호
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    • pp.157-168
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    • 2010
  • Objectives: The aim of this study was to investigate the curriculum of Chuna manual medicine (CMM)-related subjects in oriental medicine college and to let CMM have opportunities to develope current curriculum and basic circumstance for CMM. Methods: Questionnaire was obtained from 11 oriental medicine college and 1 school of Korean medicine, Pusan National University, bye-mail. If there was any insufficient information from response, we asked more information by direct call. Results and Conclusions: The findings from our study can be summarized as follows: 1. There are three CMM-related subjects, CMM, Oriental Rehabilitation Medicine (ORM) and Neuromusculoskeletology(NMS). All curriculums of 8 colleges belonged to classification I have CMM and DRM courses. Curriculums of 4 colleges belonged to classification II, have ORM or NMS course without CMM course. 2. 10 colleges of 11 ones which have ORM course, have major compulsory courses, 1 college has a major optional course. 5 colleges of 8 ones which have CMM course, have major compulsory courses, 3 colleges have major optional courses. 2 colleges have only part-time lecturers for CMM course, other 2 college have cooperation of specialized professors and part-time lecturers, another 8 colleges have only specialized professors. 3. Most CMM-related subjects is teached at 3 or 4 grade of medical course. The units taken for CMM-related subjects is minimum 4 units to maximum 8 units in total about 160 units. 4. Total class hour for CMM-related subjects is minimum 120 hours to maximum 225 hours, and practice hours is about minimum 30 hours to maximum 75 hours. 5. The systematic regulation and financial support is needed for patients to get the best CMM treatment, because the present curriculum of CMM is insufficient for carrying out the best manual therapy for patients.

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Consideration about Resident Participation Activities for Maintenance and Use OPen Space with Community Development in Hachioji New Town

  • Sakaguchi, Jiro
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • 제1호
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    • pp.150-158
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    • 2001
  • Maintenance open spaces and community development in large scale housing development is one of the most important issues. We(UDC) established a resident participation activity for maintenance and use open space with community development in Hachioji New Town from 1997. The purpose of this study is to establish resident participation activities for maintenance and use open space with community development in Hajichioji New Town, and to clarify the characteristics and to on sider about efficiency of the activity. We established Minamino Shizen-Juku as a methodology for maintenance and use open spaces at the same time Hachioji New Town was opened in 1997. The activity has continued by now in 2001. We conducted questionnaire survey to make sure efficiency and characteristics of the activity past three years. Minamino Shizen-Juku (nature friendly lessons) is a resident participation activity in Hachioji New Town. It was established in 1997 as soon as the new town was opened, this year is fifth since it was started. It has three objects. 1)Maintenance and use woody environment, 2) Community development, 3) Continuation and renewal native culture. And it has general course, three special courses and one extra course were established in the activity. 1) General course is an activity participated all of member. It's included farming experience in the native field and seasonal events. 2) Rice growing and woods maintenance course is rice growing and wild wood maintenance in the park as a series of annual farming activities. 3) Benefaction from farm course is started from planting spring vegetable at Mizukoshi(Leader of Minamino Shezen-Juku)'s field. There is the number of participant limit because of the area of the field. 4) Watching nature course is watching seasonal wild flowers, trees, animals and plants to know about native nature. 5) Extra program is programmed to know about native history and tradition. It's planned including participant's ideas. Not member can participate in this course too.

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사회적 책임의식 함양을 위한 ENACT 모형 기반 기초설계 교과목의 비대면 수업 운영 사례 (A Case Study of an ENACT Model-based Engineering Design Online Course for Fostering Social Responsibility of Engineers)

  • 김가형;옥승용;이현주;고연주;황요한
    • 공학교육연구
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    • 제24권6호
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    • pp.3-19
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    • 2021
  • This study aimed to introduce a case study of a basic engineering design course using the ENACT model for fostering social responsibility of engineers, and to investigate the educational effects of the course. Since the ENACT model was designed to encourage STEM college students to pursue responsible problem solving based on their understanding of socioscientific issues, we assumed that it would be beneficial for engineering students to foster their social responsibility as well as their understanding of science/engineering-related issues. A total of 49 engineering students who enrolled in the course participated in the study. Data included students' course artifacts, reflection papers, and responses to survey questionnaires. Results indicated that the students became more aware of nature of science and technology after the program, and began to solve the problems while considering the views of multiple stakeholders. They highly valued the experience of communicating with others as engaging in the civic activities. They also expressed high satisfaction and feeling of achievement on the course learning. We expect the ENACT model to be an effective teaching guideline that fosters the social responsibility of engineering students and furthermore, engineering ethics.

컴퓨팅 사고력 수업이 학습몰입과 협력적 자기효능감에 미치는 영향 (The Effect of Computational Thinking Course on Learning Flow and Collective Self-Efficacy)

  • 이경희;박혜영
    • 융합정보논문지
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    • 제11권1호
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    • pp.167-174
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    • 2021
  • 본 연구의 목적은 컴퓨팅 사고력 수업이 대학생의 학습몰입과 협력적 자기효능감에 미치는 영향을 살펴보고 이를 통해 교양교육으로써 컴퓨팅 사고력 수업 효과를 탐색하는 데 있다. 본 연구를 위해 충남의 4년제 대학 1학년 학생 177명을 대상으로 학습몰입과 협력적 자기효능감 설문을 시행하였다. 수집된 자료는 Stata IC 14를 사용하여 ��2 test와 t-test 분석을 시행하였다. 본 연구를 통해 도출된 결과는 다음과 같다. 첫째, 컴퓨팅 사고력 수업을 수강한 학생의 학습몰입은 수강하지 않은 학생과 비교해 유의(t=3.837 p<.001)하게 높게 나타났다. 둘째, 컴퓨팅 사고력 수업을 수강한 학생의 협력적 자기효능감은 수강하지 않은 학생과 비교해 유의(t=2.277 p<.01)하게 높게 나타났다. 따라서 컴퓨팅 사고력 수업은 학습몰입과 협력적 자기효능감에 긍정적인 영향을 미치는 것으로 나타났다. 이와 같은 연구 결과를 바탕으로 컴퓨팅 사고력 수업의 중요성과 효과, 논의와 시사점을 제시하였다.

PBL과 메이커 교육을 적용한 가정과 예비교사를 위한 의류학 실습 수업 개발 (Developing a clothing and textiles studio course for future home economics teachers using principles of PBL and maker education)

  • 이예영
    • 복식문화연구
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    • 제29권1호
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    • pp.134-151
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    • 2021
  • The aim of this research is to develop a clothing and textiles studio course for preservice home economics teachers applying principles of Project-Based Learning (PBL) and maker education to equip future teachers with the ability to nurture creativity among adolescents. The studio course was developed in the following stages: analysis, design, development, implementation, and evaluation. We concluded that the resulting course met the following objectives extracted from the 2015 revised curriculum of home economics subjects: to promote creative and environmentally-friendly fashion design and styling abilities, gain the ability to use makerspace tools, understand flat pattern making and sewing processes, and develop creative thinking, aesthetic sense, and communication skills. Furthermore, the educational effects of PBL and maker education were confirmed through student comments on the course. Students mentioned the practicality of the material in their actual lives along with their enhanced integration of the subject material, self-directedness, aesthetic sense, ability to learn through trial and error, collaboration and communication, and sharing. Based on results from the implementation and evaluation stages, a clothing and textiles studio course should include the following modules: introduction of terms and tools, submission and sharing of clothing reformation and upcycling techniques, introduction to hand sewing, pouch making, heat-transfer printing, 3D printing, mask making, hat making, vest making, and the final team project on fashion styling. It is important for instructors to provide detailed guidelines on selecting personas for styling, looking for available materials, and selecting materials online.