• Title/Summary/Keyword: copyright paper

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Analysis of the Danmu Phenomenon on the Chinese Video Platform Bilibili - Focused on Henry Jenkins' Concept of Participatory Culture (중국 동영상 플랫폼 Bilibili의 탄막 현상 분석- 헨리 젠킨스의 참여문화 개념을 중심으로)

  • HUANG SHIYI;Kwon Hochang
    • Trans-
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    • v.15
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    • pp.81-104
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    • 2023
  • This paper analyzes the danmu phenomenon with the concept of participatory culture proposed by Henry Jenkins. Unlike other comments, Danmu is a function that allows users to post anonymously while watching a video, and comments posted at that time are immediately displayed on the screen and can be viewed by other viewers. The service was first launched by Niconico. In this paper, the danmu phenomenon in the Chinese video platform Bilibili is analyzed by focusing on three aspects. First, in terms of creative sharing under collective intelligence, we explore how users create their own creations and share them with other users through danmu. Second, in the collaboration model under public participation, the method and meaning of collective cooperation through users' interaction is dealt with. Third, in terms of financial support of commercial capital, the influence of danmu videos to create commercial profits is analyzed as a case. In addition, the negative aspects and challenges of participatory culture in Bilibili are analyzed. Negative aspects such as participation gap, copyright infringement, excessive use of danmu and problems of anonymity were reviewed, and major challenges to realize the potential of danmu as a participatory culture were suggested. This paper comprehensively analyzes danmu using research methods such as literature review and case studies, and through this, tries to derive insights on how participatory culture and danmu interact and evolve in modern society. Danmu, as a participatory medium, is an important tool that promotes individual and collective creation and interaction, and is pioneering a new boundary between the media industry and its users.

A Study on the Digital Audio Watermarking for a High Quality Audio (고음질을 위한 디지털 오디오 워터마킹에 관한 연구)

  • Jo, Byeong-Rok;Jeong, Il-Yong;Park, Chang-Gyun;Lee, Gang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.3
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    • pp.53-61
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    • 2002
  • In this paper, the authors proposed the digital audio watermarking algorithm for a high quality audio. Today, the digital watermark is used to confirm to the digital copyright protection, not only the digital image but the digital audio study is an activeness in the digital watermarking area. Especially, the watermark insertion in the digital audio area affects deeply not only a robustness but the audio quality of the watermarked audio data. Generally, the audio watermark is inserted in the frequence domain after FFT, the quality of audio data is affected by the watermark insertion. Thus, a high quality audio to be maintained at the same time, the study related a inserting of the robustness watermark happened to a hot issue. In this paper, the authors proposed the digital audio watermarking algorithm using psychoacoustic model and MDCT/IMDCT (Modified Discrete Cosine Transform/Inverse Modified Discrete Cosine Transform). In the proposed scheme, the authors experimented the stereo audio file with 44.1KHz, and 128kbps for the audio watermarking algorithm proposed. When the audio data is processed by MDCT, the watermark is able to insert into the frequence domain with 256, 1024 and 2048 interval. In case of 50㎳ RMS window, it was confirmed that the difference between the original audio data and the watermarked audio data of RMS power is 0.8㏈.

A Study on the Operating Conditions of Lecture Contents in Contactless Online Classes for University Students (대학생 대상 비대면 온라인 수업에서의 강의 콘텐츠 운영 실태 연구)

  • Lee, Jongmoon
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.4
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    • pp.5-24
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    • 2021
  • The purpose of this study was to investigate and analyze the operating conditions of lecture contents in contactless online classes for University students. First, as a result of analyzing the responses of 93 respondents, 93.3% of the respondents took real-time online lectures (47.7%) or recorded video lectures (45.6%). Second, as a result of analyzing the contents used as textbooks, it was found that e-books (materials) and paper books (materials) were used together (36.6%), or e-books or electronic materials (36.6% and 37.6% respectively) were used in both liberal arts (47.3%) and major subjects (39.8%). In addition to textbooks, both major subjects and liberal arts highly used web materials (47.6% and 40.5% respectively) and YouTube materials (33.3% and 48.0% respectively) as external materials. Third, both liberal arts and major subjects used 'electronic files in the form of PPT or text organized and written by instructors' (62.9% and 58.1% respectively), 'internet materials' (16.7% and 19% respectively) and 'paper book or materials' (10.4% and 12.3% respectively) to share lecture contents. For the screen displayed lecture contents, 93.5% of the respondents satisfied in major subjects, and 90.2% of the respondents satisfied in liberal arts. These results suggest developing multimedia-based lecture contents and an evaluation solution capable of real-time exam supervision, developing a task management system capable of AI-based plagiarism search, task guidance, and task evaluation, and institutionalizing a solution to copyright problems for electronicizing lecture materials so that lectures can be given in the ubiquitous environment.

Color-Texture Image Watermarking Algorithm Based on Texture Analysis (텍스처 분석 기반 칼라 텍스처 이미지 워터마킹 알고리즘)

  • Kang, Myeongsu;Nguyen, Truc Kim Thi;Nguyen, Dinh Van;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.35-43
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    • 2013
  • As texture images have become prevalent throughout a variety of industrial applications, copyright protection of these images has become important issues. For this reason, this paper proposes a color-texture image watermarking algorithm utilizing texture properties inherent in the image. The proposed algorithm selects suitable blocks to embed a watermark using the energy and homogeneity properties of the grey level co-occurrence matrices as inputs for the fuzzy c-means clustering algorithm. To embed the watermark, we first perform a discrete wavelet transform (DWT) on the selected blocks and choose one of DWT subbands. Then, we embed the watermark into discrete cosine transformed blocks with a gain factor. In this study, we also explore the effects of the DWT subbands and gain factors with respect to the imperceptibility and robustness against various watermarking attacks. Experimental results show that the proposed algorithm achieves higher peak signal-to-noise ratio values (47.66 dB to 48.04 dB) and lower M-SVD values (8.84 to 15.6) when we embedded a watermark into the HH band with a gain factor of 42, which means the proposed algorithm is good enough in terms of imperceptibility. In addition, the proposed algorithm guarantees robustness against various image processing attacks, such as noise addition, filtering, cropping, and JPEG compression yielding higher normalized correlation values (0.7193 to 1).

An Embedded Watermark into Multiple Lower Bitplanes of Digital Image (디지털 영상의 다중 하위 비트플랜에 삽입되는 워터마크)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.101-109
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    • 2006
  • Recently, according to the number of internet in widely use and the development of the related application program, the distribution and use of multimedia content(text, images, video, audio etc.) is very easy. Digital signal may be easily duplicated and the duplicated data can have same quality of original data so that it is difficult to warrant original owner. For the solution of this problem, the protection method of copyright which is encipher and watermarking. Digital watermarking is used to protect IP(Intellectual Property) and authenticate the owner of multimedia content. In this paper, the proposed watermarking algerian embeds watermark into multiple lower bitplanes of digital image. In the proposed algorithm, original and watermark images are decomposed to bitplanes each other and the watermarking operation is executed in the corresponded bitplane. The position of watermark image embedded in each bitplane is used to the watermarking key and executed in multiple lower bitplane which has no an influence on human visual recognition. Thus this algorithm can present watermark image to the multiple inherent patterns and needs small watermarking quantity. In the experiment, the author confirmed that it has high robustness against attacks of JPEG, MEDIAN and PSNR but it is weakness against attacks of NOISE, RNDDIST, ROT, SCALE, SS on spatial domain when a criterion PSNR of watermarked image is 40dB.

A Study on the Development of Supporting System for Distribution of S-63 ENCs (S-63 암호화된 전자해도 공급을 위한 지원시스템 개발연구)

  • Oh, Se-Woong;Jang, Won-Seok;Park, Jong-Min;Park, Han-San;Suh, Sang-Hyun
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2007.12a
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    • pp.181-183
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    • 2007
  • Copyright infringement and data piracy are pervasive problems of digital era and Electronic Navigational Charts(ENC) are not free from these issues. Aside from the economic impact, the unofficial distribution of nautical information has sign띠cant safeη concerns. Therefore, official distributors of nautical information have sought appropriate methods to protect their data and to provide the mariner with a certificate of authenticity through the adoption of security schema. However, a plethora of different security schema provided by independent distributors markedly complicates the software development of Electronic Chart Display and Information Systems (ECDIS) manufacturers and makes it more difficult to achieve the goal of seamless world-wide electronic navigational database easily accessible to the mariner. A fundamental concern of IHO is that adoption of a single, centrally administered security scheme for all ENCs could improve the ease of use of ENCs and enhance safety of navigation. IHO have driven protection scheme as S-63, S-63x. NORI(National Oceanographic Research Institute) necessarily need protection scheme and supporting system for nautical information. This paper presents protection scheme for NORI and proposes support system for ENC protection.

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A Feature Point Extraction and Identification Technique for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 추출 및 식별 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.529-535
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    • 2020
  • As the main technology of the 4th industrial revolution, immersive 360-degree video contents are drawing attention. The market size of immersive 360-degree video contents worldwide is projected to increase from $6.7 billion in 2018 to approximately $70 billion in 2020. However, most of the immersive 360-degree video contents are distributed through illegal distribution networks such as Webhard and Torrent, and the damage caused by illegal reproduction is increasing. Existing 2D video industry uses copyright filtering technology to prevent such illegal distribution. The technical difficulties dealing with immersive 360-degree videos arise in that they require ultra-high quality pictures and have the characteristics containing images captured by two or more cameras merged in one image, which results in the creation of distortion regions. There are also technical limitations such as an increase in the amount of feature point data due to the ultra-high definition and the processing speed requirement. These consideration makes it difficult to use the same 2D filtering technology for 360-degree videos. To solve this problem, this paper suggests a feature point extraction and identification technique that select object identification areas excluding regions with severe distortion, recognize objects using deep learning technology in the identification areas, extract feature points using the identified object information. Compared with the previously proposed method of extracting feature points using stitching area for immersive contents, the proposed technique shows excellent performance gain.

Digital watermarking algorithm for authentication and detection of manipulated positions in MPEG-2 bit-stream (MPEG-2비트열에서의 인증 및 조작위치 검출을 위한 디지털 워터마킹 기법)

  • 박재연;임재혁;원치선
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.5
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    • pp.378-387
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    • 2003
  • Digital watermarking is the technique that embeds invisible signalsincluding owner identification information, specific code, or pattern into multimedia data such as image, video and audio. Watermarking techniques can be classified into two groups; robust watermarking and fragile(semi-fragile) watermarking. The main purpose of the robust watermarking is the protection of copyright, whereas fragile(semi-fragile) watermarking prevents image or video data from illegal modifications. To achieve this goal watermark should survive from unintentional modifications such as random noise or compression, but it should be fragile for malicious manipulations. In this paper, an invertible semi-fragile watermarkingalgorithm for authentication and detection of manipulated location in MPEG-2 bit-stream is proposed. The proposed algorithm embeds two kinds of watermarks, which are embedded into quantized DCT coefficients. So it can be applied directly to the compressed bit-stream. The first watermark is used for authentication of video data. The second one is used for detection of malicious manipulations. It can distinguish transcodingin bit-stream domain from malicious manipulation and detect the block-wise locations of manipulations in video data. Also, since the proposed algorithm has an invertible property, recovering original video data is possible if the watermarked video is authentic.

Detecting near-duplication Video Using Motion and Image Pattern Descriptor (움직임과 영상 패턴 서술자를 이용한 중복 동영상 검출)

  • Jin, Ju-Kyong;Na, Sang-Il;Jenong, Dong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.107-115
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    • 2011
  • In this paper, we proposed fast and efficient algorithm for detecting near-duplication based on content based retrieval in large scale video database. For handling large amounts of video easily, we split the video into small segment using scene change detection. In case of video services and copyright related business models, it is need to technology that detect near-duplicates, that longer matched video than to search video containing short part or a frame of original. To detect near-duplicate video, we proposed motion distribution and frame descriptor in a video segment. The motion distribution descriptor is constructed by obtaining motion vector from macro blocks during the video decoding process. When matching between descriptors, we use the motion distribution descriptor as filtering to improving matching speed. However, motion distribution has low discriminability. To improve discrimination, we decide to identification using frame descriptor extracted from selected representative frames within a scene segmentation. The proposed algorithm shows high success rate and low false alarm rate. In addition, the matching speed of this descriptor is very fast, we confirm this algorithm can be useful to practical application.

The Possibility of E-Books' and Digital Libraries' Coexistence with the Current Legal System (전자책과 디지털도서관, 그리고 현행법의 상생 가능성)

  • Lee, Young-Dae;Kim, Hanah
    • Informatization Policy
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    • v.18 no.4
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    • pp.85-102
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    • 2011
  • The world is focusing on e-books as the e-book market is growing rapidly as a fused industry at the crossroads of information technology and digital content. Many countries are actively participating in this new market and leveraging on its potential and growth, while Korea's market is still in its preliminary stage. There is a good reason to be concerned over the fact that access to digitalized materials that are the most relevant to the current time are not readily available. Therefore, the strategy in collecting and utilizing content must be newly refurbished. In order to do this, the legal issues and policies related to digital libraries must be considered. The most relevant examples from abroad are Google Book Search and the EU's Europeana project. Then, what are the necessary measures for Korea to materialize its own digital library? Digital libraries can significantly influence social welfare and bring forth economic effects. Social preparation surrounding this subject should continue to increase because digital libraries will change the manner in which people share and use information. Therefore, this paper aims to examine the legal and economic problems and issues related to the establishment of digital libraries as well as to provide policy recommendations.

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