• 제목/요약/키워드: cooperative design

검색결과 576건 처리시간 0.031초

사서교사의 도서관 활용 수업을 위한 과제 중심의 교수설계 연구 (A Study on the Task-Centered Instructional Design for the Library-Based Instruction of Teacher-Librarians)

  • 함명식
    • 정보관리학회지
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    • 제25권4호
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    • pp.347-361
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    • 2008
  • 본고는 '정보와 도서관' 교육과정의 목표와 교수설계 절차에 입각하여 사서교사의 도서관 활용 수업을 위한 협동수업 개념틀을 제시하기 위한 것이다. 현장 사서교사들의 상세화된 협동수업 지도안은 점차 활성화되고 있으나 교수설계 절차 등 수업이론을 적용한 연구는 아직 미비한 실정이다. 이러한 측면에서 사서교사의 협동수업을 위한 수업이론 및 방법 등은 중요한 의미를 갖는다. 사서교사의 협동수업 지도안은 '정보와 도서관' 교육과정의 목표와 교수설계 절차에 입각하여 개발되어야 한다. 교육과정의 목표는 정보과제를 중심으로 정보이용과정을 반영한 것이다. 본고는 교육과정의 목표와 교수설계 절차에 입각하여 그 원리를 적용한 협동수업 개념틀을 제시하고, 이를 기반으로 현장 사서교사들이 상세화된 협동수업 지도안을 개발할 수 있도록 한다.

건축 프로젝트의 협력설계 방안 (Cooperative Design Method for Building Projects)

  • 김은연;이재헌
    • 플랜트 저널
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    • 제7권4호
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    • pp.67-76
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    • 2011
  • Two main features of the recent building project are the enlargement of the size and the technological complexity. Due to these features, the number or the size of organizations participating in building project is also increasing and the relationships between the organizations are becoming more interdependent than ever. Owing to these features, some delays or errors in the decision-making process in the phase of planning of a building project may influence many subjects related to the project. The most important factor for a successful project is to arbitrate confrontations and build cooperative relationships between parties who have different interests with one another in the project. Efforts were made to find out general features of building project and the features in the phase of planning in order to set a direction of this research. To solve problems in the phase of planning, the concept of 'cooperative design', which means that different features and interests of various organizations should be reflected from the phase of planning, was introduced. By introducing cooperative design in building projects, more rapid and objective decision-makings are possible.

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관·학·민 협력 융복합 교육 캡스톤디자인 모델 제시 - 아동권리증진을 위한 패션제품개발 사례를 중심으로 - (A proposal of capstone design model for government, academic, and civil cooperative convergence education - A case study on the development of fashion products for the promotion of child rights -)

  • 차유미;김인경
    • 한국의상디자인학회지
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    • 제21권1호
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    • pp.131-148
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    • 2019
  • In this study, the purpose of the research is to present a cooperative convergence education Capstone design operational model that can promote community relations by spreading excellent practices through governmental, academic, and civil cooperation, ultimately contributing to the development of systematic plans among cooperative groups for successful promotion, and the production high effects in the fashion sector. The case study presented a new model that combines convergence in interdisciplinary studies, focusing on the case study of the "Fashion Capstone Design" textbook. The characteristics of the proposed model suggested three types of convergence- the convergence of government, academia and private cooperation, and the convergence of academic and civil organizations, depending on their role. The proposed educational model has the advantage of complementing and dealing with the difficulties presented by interdisciplinary education. It also has the effect of activating community linkages with colleges in the community. In addition, the effectiveness of community colleges and community links can be optimized. Through the example of this study, we look forward to being used as a references for a variety of cooperative convergence education capstone design projects.

Improvement of Maneuvering Feeling of Human-Mechanical Cooperative System and Its Application to Electric Power Steering System

  • Mukai, Yasuhiko;Ukai, Hiroyuki;Iwasaki, Makoto;Matsui, Nobuyuki;Hayashi, Jiro;Makino, Nobuhiko;Ishikawa, Hiroshi
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.728-733
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    • 2003
  • In human-mechanical cooperative systems, a significant issue is to improve the control performance and the maneuvering feeling of human operation. However, since it is not easy to evaluate the feeling of operators numerically, control engineers design controllers only through experience. Thus, in this paper, a new evaluation method for control performance of human-mechanical cooperative system is proposed based on the reserge waveform. Various distortions of waveform represent deteriorations of control performance and maneuvering feeling. In some cases, since there is a tradeoff between the control performance and the maneuvering feeling, it is difficult to compensate for both of them by usual feedback controllers. To overcome this situation, the two degrees of freedom control system is applied to human-mechanical cooperative system. Some numerical simulation results for an electric power steering system are shown to confirm the effectiveness of proposed control design method.

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디자인씽킹을 활용한 가정교과 협력적 소비 교육 프로그램의 개발 및 적용 효과: 중학생의 협력적 문제해결 역량 향상을 중심으로 (Development and Effect of Cooperative Consumption Education Program Using Design Thinking in Home Economics Education: Focusing on the Improvement of Cooperative Problem Solving Competency of Middle School Students)

  • 김선하;박미정
    • 한국가정과교육학회지
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    • 제33권3호
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    • pp.85-105
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    • 2021
  • 이 연구의 목적은 중학교 가정 교과 수업에서 디자인씽킹을 활용한 협력적 소비 교육 프로그램을 개발하고 실행하여 학생들의 협력적 문제해결역량에 미치는 영향을 알아보는데 있다. 이에 ADDIE 모형에 따라 디자인씽킹에 기반 한 협력적 소비 교육 프로그램을 개발하고, 총 25명의 학생을 대상으로 실행한 후 평가를 실시하였으며, 연구 결과는 다음과 같다. 첫째, 선행연구를 바탕으로 협력적 소비의 실천을 위한 '공유학교 만들기'를 주제로 D. school의 디자인씽킹 프로세스에 기반한 소비교육 프로그램을 개발하였다. 8차시의 교수·학습 과정안과 워크북을 전문가 타당도 검증한 결과, 문항 평균 4.72(5점 만점), CVI 평균 0.93으로 내용 타당도와 현장 적합성이 우수하다고 검증받았다. 둘째, 협력적 소비 교육 프로그램을 실행하고, 수정·보완된 협력적 문제해결역량 도구를 활용한 사전-사후검사와 개방형 설문조사를 실시한 결과를 종합해볼 때, 학생들이 협력적 소비에 대한 지식과 필요성을 인식하여 실천의식이 향상됨과 함께 개발한 프로그램이 협력적 문제해결역량을 향상시키는 데 유의미한 효과가 있음을 확인하였다. 후속연구로 연구 대상의 확대, 디자인씽킹을 적용한 가정 교과 프로그램 및 소비자 역량 강화를 위한 프로그램 연구, 개발을 제언하였다. 이 연구는 디자인씽킹을 활용한 협력적 소비 교육 프로그램이 청소년의 협력적 문제해결역량 향상에 효과가 있음을 확인하였으며, 가정교과에서 변화하는 소비환경에 따른 소비자 교육 변화 요구에 부응하여 '협력적 소비'를 주제로 소비 교육 프로그램을 개발했다는 점에서 의의가 있다.

Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System

  • Joh, Yun-Sook
    • International Journal of Contents
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    • 제7권4호
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    • pp.10-18
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    • 2011
  • Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.

무선랜을 이용한 조립 작업 로봇의 협력 제어 시스템 구축 (Foundation of Cooperative Control System of Assembly-Working Robots Using Wireless LAN)

  • 박상영;이귀형
    • 한국생산제조학회지
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    • 제26권1호
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    • pp.121-129
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    • 2017
  • In this study, we investigated a cooperative control system of assembly robots using wireless LAN. We developed two different types of robots to assemble three blocks on a workbench. Robot1 can assemble blocks on a workbench and Robot2 can carry blocks to Robot1. We constructed an ROS-based communication system and shared data. Three blocks and one workbench were recognized by camera-image processing By developing the UI using Windows programming language Visual C#, we evaluated the status of the robots and blocks and controlled the robots. The control system was developed by constructing all elements necessary for cooperative control, such as robot design and fabrication, motor control, ROS-based communication, and image processing. Thus, we completed fundamental tasks required for assembly.

Minimum Energy Cooperative Path Routing in All-Wireless Networks: NP-Completeness and Heuristic Algorithms

  • Li, Fulu;Wu, Kui;Lippman, Andrew
    • Journal of Communications and Networks
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    • 제10권2호
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    • pp.204-212
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    • 2008
  • We study the routing problem in all-wireless networks based on cooperative transmissions. We model the minimum-energy cooperative path (MECP) problem and prove that this problem is NP-complete. We hence design an approximation algorithm called cooperative shortest path (CSP) algorithm that uses Dijkstra's algorithm as the basic building block and utilizes cooperative transmissions in the relaxation procedure. Compared with traditional non-cooperative shortest path algorithms, the CSP algorithm can achieve a higher energy saving and better balanced energy consumption among network nodes, especially when the network is in large scale. The nice features lead to a unique, scalable routing scheme that changes the high network density from the curse of congestion to the blessing of cooperative transmissions.

공간적으로 좌표 재배열된 직교 설계 기반의 대역 효율적인 상호협력 통신 기법 (Bandwidth-Efficient Mutually Cooperative Relaying with Spatially Coordinate-Interleaved Orthogonal Design)

  • 류현석;강충구
    • 한국통신학회논문지
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    • 제34권11A호
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    • pp.815-821
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    • 2009
  • 본 논문에서는 두 명의 상호협력 사용자가 추가적인 대역을 사용하지 않고도 서로의 데이터를 공간적으로 다중화 할 수 있는, 공간적으로 좌표 재배열된 직교 설계 기반의 새로운 상호협력 통신 기법을 제안한다. 제안하는 기법은 기존의 상호협력 통신기법에 비해 다이버시티 이득 (다이버시티 이득 2) 뿐만 아니라 추가적인 코딩 이득을 얻을 수 있음을 보인다. 상호협력 통신에 참여하는 특정 사용자 노드가 자신과 짝을 이루어 동일한 목적지 노드(즉, 셀룰러 네트워크에서의 기지국)와 통신할 수 있는 또 다른 사용자 노드를 찾을 수만 있다면, 제안하는 기법을 통해 셀룰러 네트워크에서 상향링크의 비트 오류율 성능을 향상시킬 수 있음을 시뮬레이션 결과를 통해 확인한다.

Design and Implementation of Web-Based Cooperative Learning System Co-Net

  • WANG, Kyungsu
    • Educational Technology International
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    • 제6권1호
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    • pp.103-119
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    • 2005
  • This study investigated to designand implement web-based collaborative learning system Co-Net and map out students' learning procedure using the system, based upon Student Team Achievement Division (STAD Slavin, 1990, 1996). There are technical process and instructional considerations to be made during the design process. The former are those that concern equipment requirements and specifications and include Ease of Use, Speed of Access, and Flexibility. On the other hand, instructional considerationsare concerned with the delivery and access of instructional materials and their outcomes on learners. They are cooperative interactions within groups and group heterogeneity, learner control, group incentives, individual accountability, equal opportunity for earning high scores and contributing to group effort, task specialization, and competition among groups. A web site for a virtual learning environment designed and built by the authors and known as Co-Net is then explained along with the whole process learners inside the environment. The main page of Co-Net consists of 15 menus to implement cooperative learning process. The cooperative learning activities using 15 menus are composed of six phases (1) preparation of the new knowledge (2) presentation of the new knowledge (3) knowledge assimilation and application (4) team and individual evaluation (5) team and individual recognition Throughout the five phases, the appropriate use of cooperative learning techniques has been shown to have both academic and social benefits to learners.