• 제목/요약/키워드: conversational design

검색결과 38건 처리시간 0.032초

2005~2009년 콜렉션에서 선보인 텍스타일 디자인 고찰 및 패턴 디자인 개발 - 컨버세이셔널 디자인을 중심으로 - (Observation of Textile Design from 2005~2009 Fashion Collection and Development of Pattern Design - Focused on Conversational Design -)

  • 김칠순;박지은
    • 복식문화연구
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    • 제18권6호
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    • pp.1179-1193
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    • 2010
  • For a good design, it is important to understand consumers and trend of textile and fashion design. Previous researches on textile pattern design with CAD have been done. They have studied on Korean traditional floral motives/hand painting or some geometric patterns. Few studies have been done on conversational design. Therefore the purpose of study was to observe types of textile pattern design for the recent fiver years and determine fabric pattern trends, especially on the conversational motifs. The types of patterns were analysed with professional panels from the 2005~2009 collection sources, using SPSS program. This study was also develop textile patterns creating using CAD. We conducted design process on motif creating, repeat, and mapping jobs, using textile special design program Prima vision and Photoshop CS3.

2단계 베이지안 네트워크를 이용한 대화형 에이전트의 문맥 관리 (Context Management of Conversational Agent using Two-Stage Bayesian Network)

  • 홍진혁;조성배
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제10권1호
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    • pp.89-98
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    • 2004
  • 대화형 에이전트는 언어를 이용하여 사용자에게 적절한 정보를 제공하고 대화의 문맥을 유지하는 시스템이다. 대화형 에이전트를 더욱 현실적으로 만들기 위해서는 사용자 질의에 대한 분석과 모델링 과정이 필수적이며, 베이지안 네트워크가 이를 위한 대표적인 방법 중 하나이다. 보통 대상영역을 위한 네트워크는 매우 복잡하고 이해하기가 어렵기 때문에 네트워크를 구성하는 변수들을 분리함으로써 대화형 에이전트를 보다 쉽게 설계할 수 있다. 본 논문에서는 대화형 에이전트의 질의 분석모듈을 2단계 베이지안 네트워크로 구성하여, 설계를 보다 용이하게 하였고 문형을 고려한 세부적인 질의분석을 가능하도록 하였다. 웹 페이지를 소개하는 에이전트에 적용하여 제안한 대화형 에이전트 구조의 유용성을 보였다.

가상 강좌 사이트에서 대화형 에이전트의 적용에 관한 연구 (A Study on Embodiment of Conversational Agent on the Cyber Lecture Site)

  • 유연수
    • 디자인학연구
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    • 제16권1호
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    • pp.117-126
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    • 2003
  • 인간과 컴퓨터의 상호작용은 컴퓨터의 기술적 발달과 함께 다양하게 변화하여 왔으며 웹의 보편화와 함께 웹의 특성을 반영한 다양한 형식과 방법의 상호작용이 시도되고 있다. 이러한 다양한 상호작용의 개념중 대화형 에이전트는 대화의 대상으로 캐릭터를 사용하며 대화에 의한 상호작용을 통해 자연스럽고 인간적이며 직관적인 상호작용을 제시하고 있다. 그러나 현재까지의 연구는 그 구현을 중심으로 진행되고 있으며 웹에서의 실질적인 적용은 시험적 단계를 거치고 있다. 따라서 본 연구에서는 가상 강좌 사이트에서 보다 적극적인 활용대상으로서 대화형 에이전트를 적용하기 위해 대화형 에이전트의 상호작용 방식의 주요 개념인 대화에 대하여 고찰하였다. 다음으로 웹에서 이루어지는 대화적 특성을 연구하고 웹에서의 대화 구성 방식을 도출하였다. 이를 바탕으로 대화형 에이전트를 구현하여 가상 강좌 사이트에 적용하였으며 사이트 운영 및 평가를 통해 대화형 에이전트의 적용 가능성을 살펴보았다.

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선반용대화형 프로그램의 개발 (A Development of Conversational Program for Lathe)

  • 신동수
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1996년도 추계학술대회 논문
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    • pp.15-21
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    • 1996
  • This paper describes a development of conversational program for lathe. The proposed program is a NC programming system specialized for use in machine tool controls. Its easy to use graphic interface built-in database capabilities make it an ideal way to program part on the shop floor. In order to manage effectively machining process it proposed the algorithm of tree structures for design processing. Also using interative structure it proposed the methods of conversational programming to generate automatically NC program.

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Effects of self-disclosure in conversational agents - Comparison of task- and social-oriented dialogues -

  • Lee, Kahyun;Choi, Kee-eun;Choi, Junho
    • 디자인융복합연구
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    • 제18권3호
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    • pp.71-87
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    • 2019
  • Previous research has shown that the use of self-disclosure, the process of revealing personal thoughts and feelings, in conversational agents (CAs) increases overall user evaluations. However, research exploring the effects of self-disclosure in different situations or dialogue types is limited. This study investigated the effects of self-disclosure and dialogue type (task- vs. social-oriented) on trust, usefulness, and usage intention. Results showed significant interaction effects between self-disclosure and dialogue type. For CAs that did not use self-disclosure, trust, usefulness, and usage intention were higher in task-oriented dialogues. In contrast, CAs that did use self-disclosure had higher trust, usefulness, and usage intention in social-oriented dialogues. These results suggest that researchers and designers should consider the specific dialogue types and corresponding user goals when adding human qualities, such as self-disclosure, to CAs.

선제 발화하는 대화형 에이전트가 사용자 경험에 미치는영향: 사용자 과제 수행과 대화형 에이전트의 자기노출을 중심으로 (Preceded Utterance Conversational Agent's Effect on User Experience with User's Task Performance and Conversational Agent's Self-Disclosure)

  • 신효림;이소연;강현민
    • 문화기술의 융합
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    • 제8권1호
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    • pp.565-576
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    • 2022
  • 대화형 에이전트의 사용 범위와 기능이 점차 확장되고 있다. 특히나, 사용자의 호출이 있어야만 말을 하는 대화형 에이전트에서 사용자의 호출 없이도 먼저 말을 걸 수 있는 선제 발화하는 대화형 에이전트에 대한 연구와 기술개발이 이루어지고 있다. 그러나 아직 초기 단계이기 때문에 선제 발화하는 대화형 에이전트가 사용자에게 어떠한 영향을 미칠지에 대한 연구가 부족한 상황이다. 이에 이 연구는 선제 발화하는 대화형 에이전트가 사용자 경험에 미치는 영향을 확인하기 위해 사용자의 과제 수행 조건과 에이전트의 자기노출 유무를 독립변인으로 하는 2×3 혼합 설계를 통해 친밀감, 기능적 만족감, 심리적 저항감, 작업 부하를 측정하였다.

Over the Rainbow: How to Fly over with ChatGPT in Tourism

  • Taekyung Kim
    • Journal of Smart Tourism
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    • 제3권1호
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    • pp.41-47
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    • 2023
  • Tourism and hospitality have encountered significant changes in recent years as a result of the rapid development of information technology (IT). Customers now expect more expedient services and customized travel experiences, which has intensified competition among service providers. To meet these demands, businesses have adopted sophisticated IT applications such as ChatGPT, which enables real-time interaction with consumers and provides recommendations based on their preferences. This paper focuses on the AI support-prompt middleware system, which functions as a mediator between generative AI and human users, and discusses two operational rules associated with it. The first rule is the Information Processing Rule, which requires the middleware system to determine appropriate responses based on the context of the conversation using techniques for natural language processing. The second rule is the Information Presentation Rule, which requires the middleware system to choose an appropriate language style and conversational attitude based on the gravity of the topic or the conversational context. These rules are essential for guaranteeing that the middleware system can fathom user intent and respond appropriately in various conversational contexts. This study contributes to the planning and analysis of service design by deriving design rules for middleware systems to incorporate artificial intelligence into tourism services. By comprehending the operation of AI support-prompt middleware systems, service providers can design more effective and efficient AI-driven tourism services, thereby improving the customer experience and obtaining a market advantage.

현대 패션에 나타난 대화식 패턴 일러스트레이션의 표션분석 - 인체표현을 중심으로 - (An Expressive Characteristics of Conversational Pattern Illustration in Modern Fashion - Focused on Human Body -)

  • 최정화;최유진
    • 한국의류산업학회지
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    • 제10권5호
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    • pp.690-701
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    • 2008
  • Fashion illustration as conversational pattern which is made up of human and daily story creates brand image and new cultural value in textile design. The purpose of this study is to analyze an expressive characteristics focused on human body in conversational pattern illustration. The method of this study was to analyze documentaries, fashion magazines and internet fashion web site. The results were as follows: The category of body expression was classified as the head, the bust, the whole body, and the others. Most of all, the head is higher frequency than any other part. The category of body type was classified as iconic reappearance and surreal fantasy. The former expressed gender images of woman and man in reality and showed high frequency of 90.41%. Above all, two types were to show the organic correlation between fashion illustration body and brand concept. The construction method of motif was classified as singleness of body, repetition of body, singleness of body and non-body mixed, and repetition of body and non-body mixed. The repetition of body showed low frequency and it was composed of regular repetition construction and irregular construction. The singleness of body and non-body mixed, showed the highest frequency and it was definitely to communicate fashion concept. In these days, conversational pattern illustration in modern fashion pattern strengthens brand identity and informs the fashion image as creative commercial art. And also, it satisfies cultural sensibility of consumer and categorizes public phenomenons in our times.

A 3D Audio-Visual Animated Agent for Expressive Conversational Question Answering

  • Martin, J.C.;Jacquemin, C.;Pointal, L.;Katz, B.
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.53-56
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    • 2008
  • This paper reports on the ACQA(Animated agent for Conversational Question Answering) project conducted at LIMSI. The aim is to design an expressive animated conversational agent(ACA) for conducting research along two main lines: 1/ perceptual experiments(eg perception of expressivity and 3D movements in both audio and visual channels): 2/ design of human-computer interfaces requiring head models at different resolutions and the integration of the talking head in virtual scenes. The target application of this expressive ACA is a real-time question and answer speech based system developed at LIMSI(RITEL). The architecture of the system is based on distributed modules exchanging messages through a network protocol. The main components of the system are: RITEL a question and answer system searching raw text, which is able to produce a text(the answer) and attitudinal information; this attitudinal information is then processed for delivering expressive tags; the text is converted into phoneme, viseme, and prosodic descriptions. Audio speech is generated by the LIMSI selection-concatenation text-to-speech engine. Visual speech is using MPEG4 keypoint-based animation, and is rendered in real-time by Virtual Choreographer (VirChor), a GPU-based 3D engine. Finally, visual and audio speech is played in a 3D audio and visual scene. The project also puts a lot of effort for realistic visual and audio 3D rendering. A new model of phoneme-dependant human radiation patterns is included in the speech synthesis system, so that the ACA can move in the virtual scene with realistic 3D visual and audio rendering.

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2000년대 패션에 표현된 문양의 대화형 디자인에 관한 연구 (The Conversational Pattern Designs Expressed on Fashion in the Early 2000's)

  • 이재윤;김민자
    • 복식
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    • 제57권6호
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    • pp.101-111
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    • 2007
  • The purpose of this study is to examine the features of the conversational patterns presented on the fashion in the early 2000's and analyze it from cultural view. The expression of the patterns is a result of a creative aesthetic activity, mental activity, and the reflection of the common cognition. And the fashion is a part of the life environment. So the patterns presented on the fashion provides a clue to figure out the common unconscious sense for explaining the culture. The patterns have been expressed with different methods belonging to each culture such as weaving and prints. And those of the each cultural group have been communicating each other. The silk came to the Europe in the 6th century. The textile industry which flourished since 15th century. And they shows the chinoiserie or indian prints, not only the european culture. We can observe that the exchange of the techniques and cultures between cultural groups like the east and the west, and the presentation of the patterns is a way to express their own desires. The patterns presented after 2,000 can be classified by the form and the contents. But, more specifically, the patterns classified by the contents, which is Conversational design, can be categorized as followed according to the origin; reflecting cultural identity, Popular culture, Lohas lifestyle, and art movements. Which can be summarized as that the people have more interest on the different cultural group, diversity, retrospectiveness, and exoticism, which the patterns originally belonged to than on the form itself.